| Author |
|
DeathDealer89
Postmaster
Joined: 04 Jan 2012
Status: Offline
Points: 944
|
Topic: Siege counter measure Posted: 02 Nov 2012 at 02:29 |
I like the idea of simple animal magic. There are currently a ton of animal parts that are useless. Add a magic that can be used 'summon/draw' a certain number of animals. However many animal parts you have is equivalent to how many animals you can summon. Then this could be used for both attack and defense thus giving each side equal advantage with it.
Plus we can finally some of these parts that so far don't do anything.
|
 |
Hadus
Postmaster
Joined: 28 Jun 2012
Status: Offline
Points: 545
|
Posted: 02 Nov 2012 at 01:24 |
|
A simple option would be to create a maneuver "Patrol." This sets the selected army in a state of alert, awaiting any form of attack, blockade, or siege. When the attack comes, the offensive force must engage the patrolling army or armies before attacking/raiding the city or setting up the siege/blockade.
The benefit? The patrolling troops would get to use their defensive stats, rather than their attack. In addition, the battle would initiate automatically as soon as the offensive maneuver arrives, so a siege can be stopped before it lands without the player needing to be online, so long as they had enough forewarning to set an army patrolling.
The catch? Patrols would take time to initialize before taking effect -- the exact time being based on the level of the barracks and the number of units. When an army is on patrol, they cannot be sent on other maneuvers. Finally, only defending archers would gain a boost from the City Wall, since the melee soldiers must leave the city to intercept the attackers. This means a player is better off keeping his troops in his city during an attack or raid.
Edited by Hadus - 02 Nov 2012 at 01:26
|
|
|
 |
geofrey
Postmaster General
Joined: 31 May 2011
Status: Offline
Points: 1013
|
Posted: 01 Nov 2012 at 20:56 |
DeathDealer89 wrote:
I'm just saying that if you add. Defensive siege engines, defensive archers, defensive magic spells. You will need to do the same thing on the siege side. Otherwise it will be impossible to siege.
You will have 1M troops standing outside one city, while the one city casts fireballs, shoots arrows, and defensive siege engines. Unless the siege army gets to do the same thing it becomes impossible to siege. Although casting a meteor to take out a few buildings sounds pretty fun. |
I agree, it would have to be added for both sides. I am sure with new magic comes teh ability to try and over power /prevent your enemy from casting magic.
Right now it's the other way around. Siege engiens throw giant rocks at the city, and the city can't
|
|
|
 |
DeathDealer89
Postmaster
Joined: 04 Jan 2012
Status: Offline
Points: 944
|
Posted: 01 Nov 2012 at 20:43 |
I'm just saying that if you add. Defensive siege engines, defensive archers, defensive magic spells. You will need to do the same thing on the siege side. Otherwise it will be impossible to siege.
You will have 1M troops standing outside one city, while the one city casts fireballs, shoots arrows, and defensive siege engines. Unless the siege army gets to do the same thing it becomes impossible to siege. Although casting a meteor to take out a few buildings sounds pretty fun.
|
 |
geofrey
Postmaster General
Joined: 31 May 2011
Status: Offline
Points: 1013
|
Posted: 01 Nov 2012 at 19:25 |
Elmindra wrote:
I agree DeathDealer, but it would add a bit more strategy other than the old cavalry to clear a siege from another town, and make it actually worthwhile to reinforce the town under siege. Probably would add more functionality to blockades as well, such as possibly having blockades intercept and fight reinforcing troops. Sieging a legendary city should be much more involved than simply sending 8 different siege armies to land on all 8 squares and razing within the day unless the sieges can be broke. |
Exactly. Siege has rather simple mechanics, with out very good countermeasures. You either send cavalry/infantry till all catapults or destroyed, or your town is lost.
Adding in countermeasures may make things more complicated, but would also give the sieged city a chance to defend itself without having an army of horse lords.
I like the concept of encouraging allies to reinforce a sieged city, as opposed to sending in cavalry. Currently the only reason to do so is the Sally Forth ability, or to attempt to prevent the sieging army from razing. Sally forth is only good if you have offensive troops.
Unfortunately your defensive troops do very little in terms of defending your city in times of a siege.
|
|
|
 |
Elmindra
Forum Warrior
Joined: 10 Sep 2012
Status: Offline
Points: 464
|
Posted: 01 Nov 2012 at 19:11 |
|
I agree DeathDealer, but it would add a bit more strategy other than the old cavalry to clear a siege from another town, and make it actually worthwhile to reinforce the town under siege. Probably would add more functionality to blockades as well, such as possibly having blockades intercept and fight reinforcing troops. Sieging a legendary city should be much more involved than simply sending 8 different siege armies to land on all 8 squares and razing within the day unless the sieges can be broke.
|
 |
DeathDealer89
Postmaster
Joined: 04 Jan 2012
Status: Offline
Points: 944
|
Posted: 01 Nov 2012 at 18:53 |
|
If you add additional counter measures to siege you will end up having to add additional siege like tactics. For example if defending archers fire on siege, the offensive archers would have to fire from the siege to the city. So on and so forth. Same with magic.
|
 |
geofrey
Postmaster General
Joined: 31 May 2011
Status: Offline
Points: 1013
|
Posted: 01 Nov 2012 at 18:48 |
Elmindra wrote:
I am thinking that battle magic will have some serious implications with sieges. I can see the ability to destroy siege armies or protect against their volleys with the new and improved magic system. |
I hope so. I have high hopes for the new schools of magic!
|
|
|
 |
twilights
Postmaster
Joined: 21 May 2012
Status: Offline
Points: 915
|
Posted: 01 Nov 2012 at 15:33 |
|
oh i agree, but we also have to put more chance in, mainly for smaller accounts, i would hate to see this game become whoever the biggest wins, the devs have a great chance to make this into an excellent war strategy game.....and war is soooooooo much fun......Its Hot!
|
 |
Elmindra
Forum Warrior
Joined: 10 Sep 2012
Status: Offline
Points: 464
|
Posted: 01 Nov 2012 at 15:30 |
|
I am thinking that battle magic will have some serious implications with sieges. I can see the ability to destroy siege armies or protect against their volleys with the new and improved magic system.
|
 |