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Topic ClosedSiege & Blockade mechanics change

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Starry View Drop Down
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Direct Link To This Post Topic: Siege & Blockade mechanics change
    Posted: 01 Nov 2012 at 20:46
Apparently, there is a "bug" that allows a player to set up a blockade on a square and have a siege land on the same square which functions not as a reinforcing army but as a siege.    If the game mechanics changed, was there an announcement?   If so where, if not it is a glitch and needs to be fixed immediately.

The game mechanics have always treated the second and subsequent armies arriving on either a blockade or siege square as a reinforcing army.   Suddenly, the game mechanics have changed, however, the message over the square reflects only the first army action:   Hostile Blockading Force.   There is an active siege also hitting from that square.

Our member has submitted a petition which has not been acknowledged.  I am asking the Devs to please look into this as soon as possible.   

You also need to look at the alliance that is exploiting this glitch.  
CEO, Harmless?
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dunnoob View Drop Down
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Direct Link To This Post Posted: 02 Nov 2012 at 04:08
Oops, that's a new oddity.  My training siege bounced when my blockade from the same square wasn't gone in time (some months ago, presumably after the April release with the siege bugs.)
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Direct Link To This Post Posted: 02 Nov 2012 at 05:03
H crys fowl, and the DEV's are no where to be seen? Whats this? Could this mean the beginning of the end for H's close knit relationships with the gods of illyriad? Stay tuned bat fans, all will be revealed on next weeks episode, same bat time same bat channel!

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Direct Link To This Post Posted: 02 Nov 2012 at 12:24
Thanks, Starry, for bringing this to everyone's attention. Devs, if this frustrating mechanic change is to be investigated, please allow me to submit additional battle reports from yesterday. It appears, based on Starry's note, that this exploit has been used on multiple occasions. In case the alliance to which Starry refers is not Harmless, please add that alliance to the list of organizations to investigate. Thank you, Devs, for your attention in this matter. Thank you, Starry, for being willing to go public - I had just thought I didn't understand Illyriad's game mechanics.
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Direct Link To This Post Posted: 02 Nov 2012 at 14:03
This is getting ridiculous the description on the squares during an attack (theirs and ours) does not reflect the army on that square.    We're seeing "hostile occupying forces" that are in fact sieges.   Devs, not sure what you did to the game mechanics but this is important and needs to be fixed.   Prepare for a flood of petitions from our members and could you please test any changes before they are put into the system?
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Direct Link To This Post Posted: 02 Nov 2012 at 15:00
I've passed this along. Someone will get to it as soon as they can.

Luna
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Direct Link To This Post Posted: 02 Nov 2012 at 21:53
Originally posted by Starry Starry wrote:

This is getting ridiculous the description on the squares during an attack (theirs and ours) does not reflect the army on that square.    We're seeing "hostile occupying forces" that are in fact sieges.   Devs, not sure what you did to the game mechanics but this is important and needs to be fixed.   Prepare for a flood of petitions from our members and could you please test any changes before they are put into the system?

Nothing has changed with the game mechanics, and they appear to have worked precisely as intended - from the single Petition that I have seen regarding this (thus far non-) "issue". 

I have answered to the player concerned for the single petition I have received.  It turns out that the player was simply incorrect in his assertion that there were blockades stacked on sieges or vice versa, and a review of this player's own emails, combat and scout reports would have shown this to be the case.

If there are a "flood of petitions" regarding the (thus far) erroneous assertion that sieges and blockades share the same location on the world map, I would urge those players directly experiencing the issue to open Petitions.

Regards,

SC


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Direct Link To This Post Posted: 02 Nov 2012 at 22:43
Yes, he forwarded your reply, perhaps you would explain why, after the first siege was destroyed, he checked the siege tab and it showed a siege army on the blockade square.    That siege was also actively hitting his city.     Your reply does not show a siege on that square, so where did the second siege come from?     It is not working as intended, anyone involved in recent sieges (there's and ours) has noticed squares mislabelled.     

You don't show that siege army on the square yet it was hitting his city, could we get an explanation on that please?

Edit: If you see nothing wrong with the siege on his city then we will adjust how we siege cities in the future :)


Edited by Starry - 02 Nov 2012 at 22:45
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Direct Link To This Post Posted: 02 Nov 2012 at 23:31
Originally posted by Starry Starry wrote:

Yes, he forwarded your reply, perhaps you would explain why, after the first siege was destroyed, he checked the siege tab and it showed a siege army on the blockade square.    That siege was also actively hitting his city.     Your reply does not show a siege on that square, so where did the second siege come from?     It is not working as intended, anyone involved in recent sieges (there's and ours) has noticed squares mislabelled.     

You don't show that siege army on the square yet it was hitting his city, could we get an explanation on that please?

Edit: If you see nothing wrong with the siege on his city then we will adjust how we siege cities in the future :)

We don't discuss the details of other player's petitions with third parties.  

Both the server logs as well as the player's own emails from the system (siege setup emails, bombardment emails etc) contained in his mailbox directly contradict each and every one of the public assertions you make above.

If there are any other examples (or 'floods' of example, even!) of "hidden" sieges or sieges stacked on top of blockades, please do encourage the players involved to get in touch via the Petition system.

If any player believes there is a problem, they should open a Petition.  

What I'm not interested in is a protracted game of "Chinese Whispers" in a forum thread started less than 6 hours after the original petition was submitted, insisting that systems and mechanics are at fault when all the evidence submitted thus far shows that the systems are not at fault, and is plainly in view in both the petitioning player's mailbox and in my responses to their petition.  This is a disservice to everyone involved, including the player.

Originally posted by Starry Starry wrote:

Edit: If you see nothing wrong with the siege on his city then we will adjust how we siege cities in the future :)
As said, I've replied to the Petition and if the player involved can provide any evidence of where anything I've said is incorrect then I'll gladly and happily look into this further and get whatever is broken fixed.  So far nothing at the system-end appears to be broken in any way, and no evidence has been supplied to show that anything is broken.  

If you are aware of and can point specifically to something that isn't working as intended, I would advise in the strongest possible terms against deliberately exploiting a broken mechanic.

Regards,

SC
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Direct Link To This Post Posted: 02 Nov 2012 at 23:51
I wonder if Starry is complaining about the World Map Pop Up when a player clicks on a Stack on the map.

The pop up will give varying descriptions of the stack.  Sometimes it varies between siege, blockade, and reinforcing armies.  Often it shows reinforcing even when one comes to the city by seeing it listed on the Siege Stats screen.  In this situation, a 3rd party can not detect from the World Map which square is the Blockade or Siege Encampment Square.  Though I have been seeing this for weeks so I figured it was intended by the Devs.

I could be wrong about Starry's complaint, though.  So please excuse...
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