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Topic Closedsiege army attacking the town before setting camp

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dunnoob View Drop Down
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Direct Link To This Post Posted: 19 Aug 2012 at 22:34
Troops in an inactive town under siege doing nothing at all against the capture or raze attempt are no fun.Thumbs Down 

They should fix that asap, and enable blockades again.  @Quackers, I don't get your idea, doesn't sally forth already do what you want for active defenders?
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Direct Link To This Post Posted: 19 Aug 2012 at 22:59
Originally posted by dunnoob dunnoob wrote:

Troops in an inactive town under siege doing nothing at all against the capture or raze attempt are no fun.Thumbs Down 

They should fix that asap, and enable blockades again.  @Quackers, I don't get your idea, doesn't sally forth already do what you want for active defenders?

Yea I guess it does, guess I'm just trying to think of more ways defending troops can be useful. (before pathfinding) :P
Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.
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Salararius View Drop Down
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Direct Link To This Post Posted: 20 Aug 2012 at 00:27
Why are battering rams allowed to roll up to the walls and attack at will?  Rams suffer no risk when attacking walls even if the attacking force is vastly outnumbered by defenders.  Battering walls is an offensive action and should trigger some sort of combat.  Why don't the troops outside the wall need to successfully raid the walls each time (or once a day) the rams are used?  As it stands now, you can send rams with defensive troops and they work just as well as rams with offensive troops.  Then when the walls are down you can send in cav to wipe out the defenders.

What is the point of walls if the only way to protect the walls from rams is to sacrifice their advantage and attack the besieging force?

Along the same idea, why can't attacking troops destroy farms, quarries, mines, pits and lumberjacks without catapults?  Aren't those things outside the walls?

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Rorgash View Drop Down
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Direct Link To This Post Posted: 20 Aug 2012 at 00:32
hmm a raid destroying farms, quarries, mines, pits and lumberjacks sounds awesome, and makes raiding useful for more things.

and putting some loss in battering rams could be good, but im not sure how to do it with their cost being soo high, so really you could take the cost in upkeep as being the limiter.
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Direct Link To This Post Posted: 20 Aug 2012 at 01:46
Good strategist can use defensive troops against siege!

Siege armies move slowly so you have a lot of time to prepare.

Step 1: Scout attacking town with advanced scouts, to see army composition.
Step 2: dodge any direct attack on town (most players will try to wipe out any forces in defending town before siege lands)
Step 3: When siege army hits the town it will need around 10 minutes to set up camp. In that time you should send out your defenders to most likely siege position, based on scouting information. Your defenders move faster than siege army so they will be there first (occupy for 10 minutes). Usually there aren't many good siege positions, but if there are you can always split your army. With new map arrow movement indicators you may actually see where siege camp is going to land. I haven't tested this map arrow hypothesis though.

Inexperienced attacker will just sent siege army with many defensive forces and will not hit siege position with cavalry/infantry few seconds before siege lands. Such an attacker is easy prey for defensive forces...

But primary role for good defense force is to actually siege yourself. Good defenders are most dangerous in this game, since siege is ultimate attack and you need many defenders for sieging...

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Direct Link To This Post Posted: 20 Oct 2012 at 04:14
Originally posted by Salararius Salararius wrote:

Why are battering rams allowed to roll up to the walls and attack at will?  Rams suffer no risk when attacking walls even if the attacking force is vastly outnumbered by defenders.  Battering walls is an offensive action and should trigger some sort of combat.  Why don't the troops outside the wall need to successfully raid the walls each time (or once a day) the rams are used?  As it stands now, you can send rams with defensive troops and they work just as well as rams with offensive troops.  Then when the walls are down you can send in cav to wipe out the defenders.

What is the point of walls if the only way to protect the walls from rams is to sacrifice their advantage and attack the besieging force?

Along the same idea, why can't attacking troops destroy farms, quarries, mines, pits and lumberjacks without catapults?  Aren't those things outside the walls?



I totally agree.  We should also be able to raid the city for resources and collect the res in our siege camp.  Then we send caravans to the siege camp to take the resources we took from raiding back to our city.  I hate the fact the when I go through the work of razing a city I get nothing from it.
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Direct Link To This Post Posted: 20 Oct 2012 at 04:47
I suggest the ability to equip torches to troops.
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