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Quackers
Forum Warrior
Joined: 19 Nov 2011
Location: Jeff City
Status: Offline
Points: 435
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Topic: siege army attacking the town before setting camp Posted: 18 Aug 2012 at 03:26 |
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I'd like a use for defensive forces that are in your towns. Like siege armies having to attack your town first before they can set up their camp. If they lose they get wiped out and if they win they are able to set up camp. This in my mind will create a better balance to the game and take away some of the power siege has. Adding a major use for defensive forces, terrain and crafted armor while making it harder to launch a successful siege.
Edited by Quackers - 18 Aug 2012 at 03:27
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Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 18 Aug 2012 at 05:10 |
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The fact that armies no longer defend the city on the raze/capture step is a very significant broken mechanic. I really hope these fix this soon. I know your proposal is somewhat different, but as things stand now, defending armies NEVER engage unless you send them in sally forth. Makes the wall a lot less useful as well, although of course it can still help protect troops that are preparing to Sally from being wiped out as they are assembling.
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Gyreth
New Poster
Joined: 07 Aug 2012
Status: Offline
Points: 5
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Posted: 18 Aug 2012 at 05:43 |
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I guess you would need to see them headed your way, figure out which square they are going to occupy, and have your defense forces occupy that square first. Why would they need to send troops into the town before setting up siege engines outside it? Wouldn't that defeat the purpose of a siege? For now defensive forces in the town mean that someone else can't just wipe out all the troops in your town with a small second army before the siege begins, no?
Maybe it would be more realistic to have some mechanic whereby your defense forces could be ordered to automatically position themselves to block an incoming siege, forcing them to attack you outside your town? After all, your army should be able to easily see the direction of the approaching forces and set itself in their path, right? You would still have the advantage of your sovereignty and a defensive force you could equip for the terrain outside of your town.
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Rorgash
Postmaster
Joined: 23 Aug 2011
Status: Offline
Points: 894
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Posted: 18 Aug 2012 at 11:22 |
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as it is once the camp lands you can send you troops out normally.. so i dont get this..
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Garth
Forum Warrior
Joined: 10 May 2012
Location: Somewhere, USA
Status: Offline
Points: 249
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Posted: 18 Aug 2012 at 11:44 |
Rorgash wrote:
as it is once the camp lands you can send you troops out normally.. so i dont get this.. |
Not much use sending out Spears and bows (unless you're an Elf...) on attack. The whole point is to be able to use defensive troops in a siege situation.
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Quackers
Forum Warrior
Joined: 19 Nov 2011
Location: Jeff City
Status: Offline
Points: 435
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Posted: 18 Aug 2012 at 11:57 |
Garth wrote:
Rorgash wrote:
as it is once the camp lands you can send you troops out normally.. so i dont get this.. |
Not much use sending out Spears and bows (unless you're an Elf...) on attack. The whole point is to be able to use defensive troops in a siege situation. |
And preferably before a siege lands. Even like Gyreth's idea is suitable. Just something that will make defensive troops more useable.
Edited by Quackers - 18 Aug 2012 at 12:01
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Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.
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tallica
Forum Warrior
Joined: 27 Jun 2011
Location: Seattle, WA
Status: Offline
Points: 378
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Posted: 19 Aug 2012 at 17:11 |
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I believe part of the pathfinding update will allow us to park an army on the incoming armies path. Of course we would have to calculate which squares that army will march over and choose an advantageous one to set up on. Of course we're still a long ways from pathfinding and currently there is little use for defending units besides protecting your attack armies in your towns.
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Rorgash
Postmaster
Joined: 23 Aug 2011
Status: Offline
Points: 894
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Posted: 19 Aug 2012 at 20:06 |
well i for one as a commander wont order my siege to attack before setting up camp :P so if im not stupid and does that why should the defender be smart enough to not charge out?
makes no sense
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Binky the Berserker
Forum Warrior
Joined: 19 Jul 2011
Status: Offline
Points: 257
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Posted: 19 Aug 2012 at 21:09 |
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I agree with rorgash. shouldn't siege be worked out as realistic as possible? In real, when a town gets sieged people don't run out and fight the attacker, because it is easier to defend from within the town. And it's the same in Illy I think. It's easier to kill a siege army with some good placed cavalry then with an army of spears, waiting to be trampled by the attacker. Makes sense imo. Defense units work perfect against raids,and to defend a plot/siege. That's where they are made for.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 19 Aug 2012 at 22:18 |
Binky the Berserker wrote:
I agree with rorgash. shouldn't siege be worked out as realistic as possible? |
Not necessarily. I think that game mechanics should be designed to be as fun and interesting as possible, even if they are not strictly realistic. I don't know whether the proposals outlined here would make things more fun and interesting, but I think that fun and interesting should be balanced with realism, hopefully with a tilt toward fun.
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