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Topic ClosedSettlement Proximity

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Greenhorn
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Direct Link To This Post Posted: 22 Nov 2011 at 21:29
Originally posted by KillerPoodle KillerPoodle wrote:

H? has recently found itself increasingly involved in diplomatic discussions around city proximity.

While it seems as though most players are courteous enough to contact prospective new neighbors before they move or settle in their vicinity, we've also had to deal with folks who just don't think or even deliberately try to cause a problem.



At present the alliance i am with is currently having the same problems, and not sure if it is a ploy to get a reaction from our alliance. Its fair enough that you have concerns about this sort of thing.

Originally posted by KillerPoodle KillerPoodle wrote:



To avoid future disappointment players who wish to move their cities or settle within 10 squares of an existing Harmless? player's city are advised to contact the player concerned and an H? diplomat/director before the move to discuss it and reach an agreement.

Thanks for your attention.

KP



Its polite and fair player gaming to make contact with a person whos area that your are moving into and within a several sq's of the players city. I still contact those whos area i am moving into and will continue to do so out of respect and common courtesy.

Rather have friendly neighbors then one im constantly at wars with

What i wouldnt agree with is, if an alliance has moved into an area that has or was already being occupied by another alliance and expected the 10 sq thing from the alliance who was already there first.
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Direct Link To This Post Posted: 18 Nov 2011 at 21:36
I have avoided this thread for numerous reasons - but today thought I might peek.
Mostly, I am seeing circular arguments - so I would like to direct you to a quote from page 6.
Originally posted by Rill Rill wrote:

Let's fight over it when it becomes an actual problem, not just a theoretical one.


"Side? I am on nobody's side because nobody is on my side" ~LoTR

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Direct Link To This Post Posted: 18 Nov 2011 at 16:40
Originally posted by matiez matiez wrote:

It doesn't make any game sense to move within 10 of someone. If you do, you are only hurting yourself. By moving in closer than 10 squares, you get less sov to claim. The "10 square rule" is not about territory or alliance claims. It's about the production of your city. Settling closer than 10 squares is about as equivelant as settling a 3 food plot. You can do it, but you'd be better off finding somewhere else to go.

The extreme hard cut off would have to be 7 squares. Any closer than that and it's only a matter of time for hostilities to break out. Between 7 and 10 you could probably work something out, but someone is losing at least 3 sov squares.

This discussion should be about the game effects of moving within 10 squares. That's the true underlying issue that everyone seems to be avoiding.

matiez, you can have production only on 20 sovereign squares. Just two rounds of tiles around your towns will add up to 24 squares (8 immediate squares touching your city and the 16 around them). Additional sovereignty squares come at very high costs without any particular use. 

That said, I do not have any problems with H wanting new neighbors to contact them first. 


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Direct Link To This Post Posted: 18 Nov 2011 at 15:53
It doesn't make any game sense to move within 10 of someone. If you do, you are only hurting yourself. By moving in closer than 10 squares, you get less sov to claim. The "10 square rule" is not about territory or alliance claims. It's about the production of your city. Settling closer than 10 squares is about as equivelant as settling a 3 food plot. You can do it, but you'd be better off finding somewhere else to go.

The extreme hard cut off would have to be 7 squares. Any closer than that and it's only a matter of time for hostilities to break out. Between 7 and 10 you could probably work something out, but someone is losing at least 3 sov squares.

This discussion should be about the game effects of moving within 10 squares. That's the true underlying issue that everyone seems to be avoiding.
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Direct Link To This Post Posted: 18 Nov 2011 at 05:08
Getting back to settlement proximity thing, the Chancery mechanism has been discussed, and I agree that this is the obvious intended in- game mechanism to make land claims, but that is still only an individual option, and one that wouldn't be available to many players very quickly...

As far as for an alliance, I think public posting of their exclusion zone is enough to ask for. The announcement of it does not force any one to comply, it just makes them aware that actions may have consequences. I don't see that is inherently unfair. I realize  you can make the argument that a top alliance, by virtue of that very status, may be the only reason any one honors it, but that is just a reflection of reality.

I think it will be interesting to see what develops if increasing numbers of alliances make the decision to post settlement policies. 

"War is the father of all things..."
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Direct Link To This Post Posted: 18 Nov 2011 at 04:14
removing the post
.. keeping it to settlement proximity question




Edited by Ander - 18 Nov 2011 at 04:27
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GM Luna View Drop Down
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Direct Link To This Post Posted: 18 Nov 2011 at 00:57
Originally posted by EternalFire EternalFire wrote:

Hostilitis belogn with politics and diplomacy, or are we supposed to sugar coat everything nasty?

You are supposed to abide the forum code of conduct and rules. If you need to reference them, they can be found here.

Luna
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Direct Link To This Post Posted: 18 Nov 2011 at 00:55
Hostilitis belogn with politics and diplomacy, or are we supposed to sugar coat everything nasty?
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Direct Link To This Post Posted: 18 Nov 2011 at 00:53
Let's steer this thread back to the original topic please and tone down the hostilities. Thanks.

Luna
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Direct Link To This Post Posted: 18 Nov 2011 at 00:31
Originally posted by Silverlake Silverlake wrote:

Both of you just need to get off the cross, because some newbie could use the wood.


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