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dunnoob
Postmaster
Joined: 10 Dec 2011
Location: Elijal
Status: Offline
Points: 800
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Posted: 03 Aug 2012 at 17:23 |
JimJams wrote:
No way I can find funny micromanaging tens or hundreds of gatherers (and by the way zero out of my cities are near rare item clusters, so even if I was willing to do it, it is not an option for me).I am out of the gathering game. |
Don't give up before the trading actually starts. In (my) theory bigger players are not supposed to demolish half of their buildings to get room for cotters and gatherer guilds, that's the new niche for smaller players. You're not supposed to micro-manage dozens of gatherers or even cotters, you're supposed to cough up gold at trade hubs paying smaller players, while you focus on trade, crafting, and troops.
IMO the devs got the boot-strapping of trade v2 slightly wrong, not enough sour grapes, a black market as ersatz-trade, that's not how it should be. As soon as the real trade or some temporary black market work you can buy instead of gather.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 03 Aug 2012 at 17:55 |
Who's going to do all the gathering? Illy has a steep learning curve as it is. Harvesting basic resources is, let's face it, pretty much the least fun thing to do in Illy. Harvesting with a cotter is not going to be much better and will possibly be worse, if people are less restrained in things like bumping and parking armies (as I have seen happening and completely understand).
Change is hard for everyone, but I am distressed at the number of mails I've been getting from friends from across Illy saying good-bye. Hopefully they will come back someday.
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Moby Duck
New Poster
Joined: 28 Jul 2012
Status: Offline
Points: 26
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Posted: 03 Aug 2012 at 22:09 |
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This thread is so boring folk's, it would put you to sleep! Who care's about H? Their doing no one any harm, it's peace time at the moment.
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Quack Quack
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Ossian
Forum Warrior
Joined: 12 Oct 2010
Status: Offline
Points: 456
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Posted: 04 Aug 2012 at 13:05 |
Rill wrote:
Who's going to do all the gathering? Illy has a steep learning curve as it is. Harvesting basic resources is, let's face it, pretty much the least fun thing to do in Illy. Harvesting with a cotter is not going to be much better and will possibly be worse, if people are less restrained in things like bumping and parking armies (as I have seen happening and completely understand).
Change is hard for everyone, but I am distressed at the number of mails I've been getting from friends from across Illy saying good-bye. Hopefully they will come back someday. |
Off topic .... and....
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SugarFree
Forum Warrior
Joined: 09 Feb 2012
Status: Offline
Points: 350
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Posted: 04 Aug 2012 at 14:46 |
heh, people of course fear change. but i think it's ridiculous how they give up so easily, even if they are NOT supposed to be able to DO everything. gosh!
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hellion19
Forum Warrior
Joined: 01 Aug 2012
Status: Offline
Points: 310
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Posted: 05 Aug 2012 at 13:03 |
Rill wrote:
Who's going to do all the gathering? Illy has a steep learning curve as it is. Harvesting basic resources is, let's face it, pretty much the least fun thing to do in Illy. Harvesting with a cotter is not going to be much better and will possibly be worse, if people are less restrained in things like bumping and parking armies (as I have seen happening and completely understand). |
Well some new players like myself when I started just took some advice early on which was grow live stock and sell it... that was my source of income early on when it was trading ~1700-2000 normally. I can see new players given similar advice with the new market and items. If you have lots of herbs near you then start picking those and random skins laying around... if a dwarf your possibly in the mountains somewhere and you can collect minerals and other ores. Early on everything will be collected as much as possible. When the market takes off and the initial high prices go down I think it will even out. I imagine the big money players will make most of the collected items be really expensive though... also some players are somewhat lazy and don't really feel like collecting :P
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Anjire
Postmaster
Joined: 18 Sep 2010
Status: Offline
Points: 688
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Posted: 05 Aug 2012 at 17:04 |
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With the new changes/implementations to the market and trading a new player will actually be completely isolated and unable to "play" illyriad except through meta-gaming features such as (EOM)Harry's black market trading concept or several long months of slogging through development.
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SugarFree
Forum Warrior
Joined: 09 Feb 2012
Status: Offline
Points: 350
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Posted: 05 Aug 2012 at 17:10 |
Anjire wrote:
With the new changes/implementations to the market and trading a new player will actually be completely isolated and unable to "play" illyriad except through meta-gaming features such as (EOM)Harry's black market trading concept or several long months of slogging through development.
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i call BULL on this. or may have you been to the fortune teller and she has revealed the secrets of the future t you? let's wait and see. you can always claim it kills trade IF that really happens.
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Anjire
Postmaster
Joined: 18 Sep 2010
Status: Offline
Points: 688
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Posted: 05 Aug 2012 at 18:31 |
SugarFree wrote:
Anjire wrote:
With the new changes/implementations to the market and trading a new player will actually be completely isolated and unable to "play" illyriad except through meta-gaming features such as (EOM)Harry's black market trading concept or several long months of slogging through development.
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i call BULL on this. or may have you been to the fortune teller and she has revealed the secrets of the future t you? let's wait and see. you can always claim it kills trade IF that really happens. |
Unless the devs review and change their minds regarding trade: They have said their plan is to limit trade of basic resources to 100 square visibility and the new resources to the nearest trade faction hub. That will completely isolate a new player from the gather/trade game except through meta-gaming features.
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Gilthoniel
Forum Warrior
Joined: 11 Oct 2011
Location: Cuiviénen
Status: Offline
Points: 211
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Posted: 05 Aug 2012 at 19:09 |
Anjire wrote:
SugarFree wrote:
Anjire wrote:
With the new changes/implementations to the market and trading a new player will actually be completely isolated and unable to "play" illyriad except through meta-gaming features such as (EOM)Harry's black market trading concept or several long months of slogging through development.
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i call BULL on this. or may have you been to the fortune teller and she has revealed the secrets of the future t you? let's wait and see. you can always claim it kills trade IF that really happens. |
Unless the devs review and change their minds regarding trade: They have said their plan is to limit trade of basic resources to 100 square visibility and the new resources to the nearest trade faction hub. That will completely isolate a new player from the gather/trade game except through meta-gaming features.
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Admittedly those new 100 sq conditions on basic trade do seem a bit restrictive for new players at first sight. However with some notable exceptions it's my perception that newbes do not take up use of the basic market straight away for obvious city developmental reasons. Now of course the Major Release on Tv2 has brought the economic pathway of the game into sharp relief and everybody is clamouring because they think that they are in some way being excluded from it. They forget the other fine options that the game provides and focus on that from which they perceive - they are being deprived. But the devs have said that the release is not yet complete and also that aspects that have been implemented are being monitored; such as grape distrbution and wine making... so I feel that it is far too early to start forming conclusions on the playabilty of Tv2 So , I say that it is clear that we have not yet seen the end of what is really a major development in that game. One that is clearly more that just a straightforward upgrade of the trading game because it is becoming apparent that it is linked to the reintroduction factions. I feel that these changes are targetted at the estabilshed alliances more so than new or mid term players and they do contain elements that shall lead to friction one way or the other. Not so long ago we were all making threads complaining that the Devs were not making enough time to bring updates in the game. Well now they have and it's a biggie...Let's not jump to conclusions now
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