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StJude View Drop Down
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Direct Link To This Post Posted: 26 Sep 2011 at 22:49
I knew you two mo mo's would reply in here if I said something. Your predictability amuses me.

Amroth, don't get distracted by these, if you pay close attention to what H? is posting you may actually learn something this time around about how to engage a smaller force tactically.

I for one am hoping you do, your display last time was pathetic given your numerical advantage.

/For the 8min siege.


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Direct Link To This Post Posted: 26 Sep 2011 at 22:32
Four direct close strikes to johnny at his Capital would not be what I would call pursuing the matter casually jude.
 That wasn't me in the video, nice try.... not you either though...no swine there. 
Do carry on...but bear in mind...I remember the comment on global that you made about Steels Mother. Seriously chap, That was classless under any circumstances....and stupid to reveal your quality in front of so many witnesses. You should be ashamed, but I am sure you are well past that. I do not care who sees this. I do not care if your population is 1. When I am free to see you, You can count on as many visits as it takes. Pencil me in mate.
Cheers
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The_Dude View Drop Down
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Direct Link To This Post Posted: 26 Sep 2011 at 22:25
I, for one, found the reports interesting.  Thank you for posting them.  Please keep them coming from all fronts in this war.
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rajab View Drop Down
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Direct Link To This Post Posted: 26 Sep 2011 at 21:34
yah , what ever:)

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StJude View Drop Down
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Direct Link To This Post Posted: 26 Sep 2011 at 21:32
You sure responded pretty quickly for someone who doesn't care....

Just sayin'
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Greenhorn
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Direct Link To This Post Posted: 26 Sep 2011 at 21:31
its to save time forwarding to any one who wants to see those reports , and i couldn't care less about your opinion

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StJude View Drop Down
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Direct Link To This Post Posted: 26 Sep 2011 at 21:29
/yawn.

This pales in comparison to the other threads right now. Even I couldn't care less than I already do about this. Seriously, I don't think anyone cares at this point about our.....skirmish?

Anyway, congrats on your victories.
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Direct Link To This Post Posted: 26 Sep 2011 at 21:20

> FW: Victorious defense by Johnny112's forces at Gorian under attack by Zork2010's forces from Z
> Received: 26 Sep 2011 15:32
> Original Message:
Two opposing forces clash against each other.

Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.

Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.

Attackers: Unit: Quantity: Casualties: Survivors:
Commander: Benedict Arnold Swordsmen Swordsman 1 Damaged for 100, 0 health remains.
Troops: Men-at-Arms Men-at-Arms 603 201 402


Defenders: Unit: Quantity: Casualties: Survivors:
Commander: Ajax the Strong Pikemen Pikeman 1 Damaged for 48, 11 health remains.
Troops: Militiamen Militiamen 2 0 2
Troops: Pikemen Pikemen 61 9 52
Troops: Swordsmen Swordsmen 8 1 7
Troops: Men-at-Arms Men-at-Arms 63 10 53
Troops: Longbowmen Longbowmen 16 2 14
Commander: Apollo Longbowmen Longbowman 1 Damaged for 48, 11 health remains.
Troops: Longbowmen Longbowmen 67 10 57
Troops: Pikemen Pikemen 16 2 14
Troops: Men-at-Arms Men-at-Arms 12 1 11
Commander: Hector Charioteers Charioteer 1 Damaged for 48, 78 health remains.
Troops: Charioteers Charioteers 10 1 9
Troops: Knights Knights 93 14 79
Commander: Eddard Stark Knights Knight 1 Damaged for 48, 78 health remains.
Troops: Knights Knights 102 16 86
Troops: Fangs Fangs 56 9 47
Troops: Fists Fists 41 6 35
Troops: Clanguards Clanguards 35 5 30
Troops: Kobold Cohorts Kobold Cohorts 29 4 25
Troops: Death Dealers Death Dealers 44 7 37
Commander: victor Wolfriders Wolfrider 1 Damaged for 48, 11 health remains.
Troops: Wolfriders Wolfriders 12 1 11
Troops: Death Packs Death Packs 128 20 108
Commander: XenSword Swordsmen Swordsman 1 Damaged for 48, 52 health remains.
Troops: Swordsmen Swordsmen 104 16 88
Troops: Men-at-Arms Men-at-Arms 15 2 13
Commander: XenArcher Archers Archer 1 Damaged for 48, 52 health remains.
Troops: Archers Archers 112 18 94
Commander: XendCOm Militiamen Militiaman 1 Damaged for 48, 52 health remains.
Troops: Militiamen Militiamen 170 27 143
Troops: Pikemen Pikemen 60 9 51
Commander: Joshua Charioteers Charioteer 1 Damaged for 48, 102 health remains.
Troops: Men-at-Arms Men-at-Arms 2 0 2
Troops: Archers Archers 22 3 19
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Direct Link To This Post Posted: 26 Sep 2011 at 21:19

> FW: Victorious defense by Johnny112's forces at Gorian under attack by Venita's forces from Va
> Received: 26 Sep 2011 09:33
> Original Message:
Two opposing forces clash against each other.

Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.

Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.

Attackers: Unit: Quantity: Casualties: Survivors:
Commander: Varcher Archers Archer 1 Damaged for 100, 0 health remains.
Troops: Archers Archers 43 14 29
Troops: Longbowmen Longbowmen 171 57 114
Commander: Valitia Militiamen Militiaman 1 Damaged for 100, 0 health remains.
Troops: Militiamen Militiamen 53 17 36
Troops: Swordsmen Swordsmen 40 13 27
Troops: Pikemen Pikemen 382 127 255


Defenders: Unit: Quantity: Casualties: Survivors:
Commander: Ajax the Strong Pikemen Pikeman 1 Damaged for 36, 47 health remains.
Troops: Militiamen Militiamen 2 0 2
Troops: Pikemen Pikemen 69 8 61
Troops: Swordsmen Swordsmen 9 1 8
Troops: Men-at-Arms Men-at-Arms 71 8 63
Troops: Longbowmen Longbowmen 18 2 16
Commander: Apollo Longbowmen Longbowman 1 Damaged for 36, 47 health remains.
Troops: Longbowmen Longbowmen 76 9 67
Troops: Pikemen Pikemen 18 2 16
Troops: Men-at-Arms Men-at-Arms 13 1 12
Commander: Hector Charioteers Charioteer 1 Damaged for 36, 114 health remains.
Troops: Charioteers Charioteers 11 1 10
Troops: Knights Knights 105 12 93
Commander: Eddard Stark Knights Knight 1 Damaged for 36, 114 health remains.
Troops: Knights Knights 115 13 102
Commander: izzy Fangs Fang 1 Damaged for 36, -3 health remains.
Troops: Fangs Fangs 63 7 56
Troops: Fists Fists 46 5 41
Commander: victor reznov Kobold Cohorts Kobold Cohort 1 Damaged for 36, -3 health remains.
Troops: Clanguards Clanguards 39 4 35
Troops: Kobold Cohorts Kobold Cohorts 33 4 29
Troops: Death Dealers Death Dealers 50 6 44
Commander: victor Wolfriders Wolfrider 1 Damaged for 36, 47 health remains.
Troops: Wolfriders Wolfriders 13 1 12
Troops: Death Packs Death Packs 145 17 128
Troops: Men-at-Arms Men-at-Arms 3 1 2
Troops: Archers Archers 24 2 22
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Greenhorn
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Direct Link To This Post Posted: 26 Sep 2011 at 21:18

FW: Victorious defense by Johnny112's forces at Gorian under attack by Venita's forces from Valyria
> Received: 26 Sep 2011 05:56
> Original Message:
Two opposing forces clash against each other.

Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.

Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.

Attackers: Unit: Quantity: Casualties: Survivors:
Commander: x factor Pikemen Pikeman 1 Damaged for 100, 0 health remains.
Troops: Swordsmen Swordsmen 11 3 8
Troops: Pikemen Pikemen 743 247 496


Defenders: Unit: Quantity: Casualties: Survivors:
Commander: Ajax the Strong Pikemen Pikeman 1 Damaged for 38, 75 health remains.
Troops: Militiamen Militiamen 2 0 2
Troops: Pikemen Pikemen 79 10 69
Troops: Swordsmen Swordsmen 10 1 9
Troops: Men-at-Arms Men-at-Arms 81 10 71
Troops: Longbowmen Longbowmen 20 2 18
Commander: Apollo Longbowmen Longbowman 1 Damaged for 38, 75 health remains.
Troops: Longbowmen Longbowmen 87 11 76
Troops: Pikemen Pikemen 20 2 18
Troops: Men-at-Arms Men-at-Arms 14 1 13
Commander: izzy Fangs Fang 1 Damaged for 38, 25 health remains.
Troops: Fangs Fangs 72 9 63
Troops: Fists Fists 52 6 46
Commander: victor reznov Kobold Cohorts Kobold Cohort 1 Damaged for 38, 25 health remains.
Troops: Clanguards Clanguards 44 5 39
Troops: Kobold Cohorts Kobold Cohorts 37 4 33
Troops: Death Dealers Death Dealers 57 7 50
Commander: victor Wolfriders Wolfrider 1 Damaged for 38, 75 health remains.
Troops: Wolfriders Wolfriders 14 1 13
Troops: Death Packs Death Packs 166 21 145
Troops: Men-at-Arms Men-at-Arms 4 1 3
Troops: Archers Archers 27 3 24
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