Saving Illyriad For All |
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Grom
Wordsmith
Joined: 29 Sep 2017 Location: Mal Motsha Status: Offline Points: 170 |
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Posted: 15 Oct 2017 at 22:34 |
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I can only speak for Elgea. We (Tcol) consider our landclaim to be absolute. In accordance with that view, we reserve the right to remove any and all cities that are not green from MM (regardless of how long they have been there). We have not attacked anyone without communication, and have displayed willingness to work with anyone who volunteers to leave peacefully.
I do not believe that our actions will cause anyone to abandon unless they are already strongly contemplating to do so based on their own reasons. I do believe that taking strategic actions in a sandbox game engages the player base, keeps them active, and ultimately helps in maintaining a healthy and entertaining experience for the majority of the community.
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Wartow
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Joined: 20 May 2014 Location: United States Status: Offline Points: 870 |
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Posted: 15 Oct 2017 at 22:13 |
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My sympathy for the logical argument in favor of more PvP to help grow the game is waning and I would think similar open-minded individuals may lean towards a status quo if the treatment experienced by FAM is an example of the PvP movement. An empire can persist with other players within your territory. Illyriad can, and should, be a game with a PvP component but at the same time the larger economic machine must be fed by the productive farmers who desire nothing more than hunting, working the market, and interacting with the content added by the developers of the game (they also, in many cases, contribute positively to the social aspect of our time spent in the game). One would think having such players/citizens distributed around the map would make for better markets and be encouraged by alliances looking to establish an empire, which one may consider synonymous with a land claim. I think this is where the land claim idea lacks further application across the map, it is the lack of developing a rational model of how to deal with existing cities and defeated enemies. In a game where, even with prestige, the progress of cities and population is generally slow going, the demands of exodus or reset to the newbie ring are extreme but still used when more reasonable alternatives exist. Once a claim is made, and can be enforced, then the claiming alliance can, and should, have some say regarding who can expand within the territory. They also should impose their will when it comes to controlling the rare resources in their claim, and in general rare resources should be a point of regular, but not necessarily server-wide, conflict. My fear is the momentum towards the PvP change may be lost when players are attacked without communication, server-wide prohibition on markets are declared, and when such actions are promoted as reasonable it is hard to convince others to your cause and push them into an alternative which may be nearly as unattractive (its like I'm reliving the 2016 election all over again). We want people to remain in the game. We want to play alongside military winners and losers that continue without permanent grudges and souring actions among the community. Lets find that balance to encourage a reasonable and growing Illy community.
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Eradure
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Joined: 15 Oct 2017 Status: Offline Points: 13 |
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Posted: 15 Oct 2017 at 21:30 |
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It is not a global phenomenon, however it risks becoming one. As I said, if this is allowed to become the norm then it is an issue for everyone.
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Ten Kulch
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Joined: 20 Jan 2017 Location: Fellandire Status: Offline Points: 678 |
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Posted: 15 Oct 2017 at 21:24 |
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Please be specific about where this is happening, who is being exiled, and who is pushing them out. There are relatively few land claims, so this cannot be a global phenomenon.
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Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
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Celebrant
Greenhorn
Joined: 20 Sep 2017 Location: Bukurest Status: Offline Points: 86 |
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Posted: 15 Oct 2017 at 21:17 |
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Eradure
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Joined: 15 Oct 2017 Status: Offline Points: 13 |
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Posted: 15 Oct 2017 at 21:02 |
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Hello,
Please read all of
this, even if you disagree with me. Current events in the
Broken Lands do not bode well for anyone. There have been orders put out by
alliances ordering peaceful players to move all their cities from a land claim
even if they were well established in the area long before any land claim was
made. If they are impeding
the progress of an alliance, for the sake of the person at the other end of the
game, the minimum done should be to offer assistance to them moving. Rather
than forcing them to move, from an area they may have spent several years in,
with pure brute strength. It is important that
these kinds of actions be quelled now, right as they are beginning to emerge,
before they become the norm in Illyriad. Before it is your city under threat. But what can be
done? Help raise awareness of
what is going on. That's the main purpose of this forum post. If this kind of
behaviour is condoned now, then it risks becoming the norm. Illyriad would be
reduced to a game predicated on bullying others or simply being bullied until
you leave the game all together. Illyriad
is a game, let's keep it enjoyable to play for everyone. This isn't an attempt
to stop players enforcing land claims in a reasonable manner. That's a part of
the gameplay. It's also not to stop players from ever being invaded. That's a
part of the gameplay. It helps keep the game interesting. This is an attempt to
prevent that from going to the extreme. We have to try and remember that
there's a person behind the username you're bullying into submission. That once
a campaign like this is complete, all that's left is the carcass of a once
great game, a few happy players, and a lot of abandoned accounts.
Right, well, I think
that's all for now. Edited by Eradure - 15 Oct 2017 at 21:02 |
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