| Author |
Topic Search Topic Options
|
Southern Dwarf
Forum Warrior
Joined: 28 Sep 2011
Status: Offline
Points: 281
|
Posted: 12 May 2012 at 10:05 |
|
Since when is Illy compared to Eve? In my opinion Eve is newbieunfriendly beyond comparision with a learn or die strategy. And someone likes to settle, build and be peaceful.
If you like war so much attack someone and get out in a flame. Simply stay away from those of us who don't like your "war war war"-screaming. Even the tourneys are boring because they are only dealing with fighting making the diplomacy units somewhat of a wasted sidekick apart from quests and the occasional mystery.
|
|
Also known as Afaslizo ingame.
|
 |
Serra
New Poster
Joined: 12 May 2012
Location: New Zealand
Status: Offline
Points: 4
|
Posted: 12 May 2012 at 10:27 |
|
Strange that you have missed the point of my post SD. I do agree that Eve has very steep learning curve (but its player skill steep rather then just xp) but both Eve and Illy are a sandbox open world pvp games and you only need to read what devs say about the game to see Eve being mentioned, hence the comparison. The whole idea of my post is to remove some barriers to conflict, which would allow the freedom for all available options to be explored by players. Among other things it would allow use of diplomatic units without the fear of whole GC sending sieges to you when your friendly intentioned diplomats are caught in somebody elses city.
|
 |
Southern Dwarf
Forum Warrior
Joined: 28 Sep 2011
Status: Offline
Points: 281
|
Posted: 12 May 2012 at 17:14 |
Serra wrote:
Strange that you have missed the point of my post SD. I do agree that Eve has very steep learning curve (but its player skill steep rather then just xp) but both Eve and Illy are a sandbox open world pvp games and you only need to read what devs say about the game to see Eve being mentioned, hence the comparison. |
I don't think that the devs are right then because the community did render the pvp-part unacceptable which in my eyes is the best thing yet. I played other browser games with the sole focus on beating each other. That is boring. If you like such kind of game play something else but not Illy.
The whole idea of my post is to remove some barriers to conflict, which would allow the freedom for all available options to be explored by players. Among other things it would allow use of diplomatic units without the fear of whole GC sending sieges to you when your friendly intentioned diplomats are caught in somebody elses city.
|
And the whole point of my post is against that because I dislike your efforts to make Illy more similar to allmost ALL other browser games out there where such practise is common. I am quite happy that I am able to play peacefully and unharassed by bullies like you.
|
|
Also known as Afaslizo ingame.
|
 |
SunStorm
Postmaster
Joined: 01 Apr 2011
Location: "Look Up"
Status: Offline
Points: 979
|
Posted: 12 May 2012 at 18:09 |
I think I got a little sand in my eye.
|
"Side? I am on nobody's side because nobody is on my side" ~LoTR
|
 |
Kumomoto
Postmaster General
Joined: 19 Oct 2009
Status: Offline
Points: 2224
|
Posted: 12 May 2012 at 18:28 |
|
You don't lose the research in your last city, do you? Therefore should be much, much easier to rebuild in Illy than start new...
|
 |
Rorgash
Postmaster
Joined: 23 Aug 2011
Status: Offline
Points: 894
|
Posted: 12 May 2012 at 18:31 |
|
but unlike alot of other games it takes a year to get to 100k in size, with the use of prestige
|
 |
Ander
Postmaster General
Joined: 24 Apr 2011
Status: Offline
Points: 1269
|
Posted: 12 May 2012 at 19:35 |
Kumomoto wrote:
You don't lose the research in your last city, do you? Therefore should be much, much easier to rebuild in Illy than start new... |
How will research help a city to build up from 0 pop? I cant really think of any research that would give an advantage for growth. The warehouse research may give the slight advantage of not having to build a storehouse. You still need the required building levels to train units and you can get geomancy spells from any nearby player. Are there any other advantages?
|
 |
The_Dude
Postmaster General
Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
|
Posted: 12 May 2012 at 20:03 |
Ander, it helps not having to wait on research to open buildings. It's not a huge benefit, but it is something.
Most players that are sieged to 0 pop leave Illy or start new accounts and try to hide their connection to the "destroyed" account since a 0 pop siege-out usually is the result of some seriously bad-blood between the combatants.
|
 |
Nokigon
Postmaster General
Player Council - Historian
Joined: 07 Nov 2010
Status: Offline
Points: 1452
|
Posted: 12 May 2012 at 20:16 |
|
He's right. Most wars don't go that far, it's when you've sworn to destroy each other because of a seriously bad insult or whatever that you siege all of their cities- and if you leave the weakest till last, the city may well not get many extra researches and you're starting pretty much afresh- but with a sworn enemy on your back, since someone who's destroyed all of your cities likely is not going to stop whilst they watch you re-grow, it's virtually impossible. People are far more likely to leave than try to persist in their efforts, although many people DO start a new account.
Edited by Nokigon - 12 May 2012 at 20:17
|
 |
Brids17
Postmaster General
Joined: 30 Jul 2010
Location: Canada
Status: Offline
Points: 1483
|
Posted: 12 May 2012 at 20:21 |
Kumomoto wrote:
You don't lose the research in your last city, do you? Therefore should be much, much easier to rebuild in Illy than start new... |
Back when I was in GOON we used to siege people from largest to smallest, to leave them with as little as possible. So really only 10 city (or 9 if you stop there) players really get the full benefit of that.
|
 |