Hi Lionz,
Thanks for your input and idea on this one.
In terms of the game design philosophy around Illyriad the number one
guiding principle we have written in large font, all caps, bold at the
top of our piece of paper is "Never, ever like Rock, Paper, Scissors". I'm quite serious about that - this piece of paper *literally* exists in RL.
One of the first things we decided upon is that we wanted to encourage tactical and strategic thinking. The note goes on to read:
ie "I *choose* to fight on this terrain because it suits the type of soldiers in my army, and my opponent can *choose* not to engage me here; and instead try to draw me out to some situation in which he has an advantage" as opposed to "
I sent my army out with Option A, but my opponent chose Option B, and so I lose" - which we firmly believe would be an incredibly unsatisfying experience for everyone concerned.
I understand that you're suggesting this as an adjunct to the current strategic options. The current strategic options will be expanding over time as part of the natural progression of releases, but, to cut a long reply short... "Rock, Paper, Scissors in combat over my cold, dead corpse"

SC