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Topic ClosedRhyagelle Responds To Absaroke Aggression

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Garth View Drop Down
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Direct Link To This Post Posted: 12 Oct 2012 at 22:49
Originally posted by Glognar Glognar wrote:

Need to remember we are all human beings here, conflict is in our blood
As is the desire for peace. In fact, isn't that the main struggle of all humans everywhere? And by struggle, I mean both external (physical) and internal (spiritually/mentally, etc). So, I'm not disagreeing with you, only suggesting "conflict is in our blood" is an incomplete assessment.
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Direct Link To This Post Posted: 12 Oct 2012 at 22:48
Harpies are native to Farra Isle, near Tallimar.  http://elgea.illyriad.co.uk/#/Alliance/Faction/24
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Direct Link To This Post Posted: 12 Oct 2012 at 22:42
Originally posted by Garth Garth wrote:

Originally posted by Khells Khells wrote:

Oh, don't get me wrong, I agree that the Devs knew what they are doing by setting up harvesting nodes as conflict points. Ergo, the game is fully playable without crafting and some resources are based on NPC drops rather than fixed. Still, an occasional earthquake to shake the map up would be fun, imho. 
Khells, I was going to comment on the "earthquake" type idea earlier, thought it was best in another thread, though. Perhaps you could start one?
Briefly, though, I've long dreamed of "natural disasters" in Illy, like floods, fires, earthquakes, etc. With the addition of mines, cave-ins are a nice idea; for herb patches, pestilence and destruction by NPCs (bears destroy ancient oak, for example) could be cool. That reminds me: why are there no bird NPCs? Though, being a Crow myself...

I believe the Monster race in the northwest (not yet implemented) are supposed to be harpy like.  

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Direct Link To This Post Posted: 12 Oct 2012 at 22:41
Roger that, Garth. Cool ideas for another thread.
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Direct Link To This Post Posted: 12 Oct 2012 at 22:36
Originally posted by Khells Khells wrote:

Oh, don't get me wrong, I agree that the Devs knew what they are doing by setting up harvesting nodes as conflict points. Ergo, the game is fully playable without crafting and some resources are based on NPC drops rather than fixed. Still, an occasional earthquake to shake the map up would be fun, imho. 
Khells, I was going to comment on the "earthquake" type idea earlier, thought it was best in another thread, though. Perhaps you could start one?
Briefly, though, I've long dreamed of "natural disasters" in Illy, like floods, fires, earthquakes, etc. With the addition of mines, cave-ins are a nice idea; for herb patches, pestilence and destruction by NPCs (bears destroy ancient oak, for example) could be cool. That reminds me: why are there no bird NPCs? Though, being a Crow myself...
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Direct Link To This Post Posted: 12 Oct 2012 at 22:30
or "friction" points. I like that term.
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Direct Link To This Post Posted: 12 Oct 2012 at 22:29
Oh, don't get me wrong, I agree that the Devs knew what they are doing by setting up harvesting nodes as conflict points. Ergo, the game is fully playable without crafting and some resources are based on NPC drops rather than fixed. Still, an occasional earthquake to shake the map up would be fun, imho. 
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Direct Link To This Post Posted: 12 Oct 2012 at 22:29
Need to remember we are all human beings here, conflict is in our blood
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Direct Link To This Post Posted: 12 Oct 2012 at 22:18
Originally posted by Glognar Glognar wrote:

Read the dev blogs and watch the dev chat videos, the message I got from them is that the dev's were hoping for more conflict, and it appears that is what they are getting.

A good thing imo
In my experience, the word they like to use is *friction*. And friction can be dealt with (handled) in any way desired; it can be treated as a conflict, a challenge, or an opportunity. Indeed, I've made some good new Illy contacts through the process of addressing friction. I've also had some very frustrating transactions that seemed more like conflict, largely due to the unwillingness to negotiate and see things eye-to-eye. So, it's not the friction that's being debated here, it's the response to it.

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Direct Link To This Post Posted: 12 Oct 2012 at 22:12
Read the dev blogs and watch the dev chat videos, the message I got from them is that the dev's were hoping for more conflict, and it appears that is what they are getting.

A good thing imo
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