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Topic ClosedRhyagelle Responds To Absaroke Aggression

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LordOfTheSwamp View Drop Down
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Direct Link To This Post Posted: 13 Oct 2012 at 15:38
Originally posted by dunnoob dunnoob wrote:

Well, I like many Consone folks including you, but as an Illy powerblock I trust Consone as far as I can throw Kumo.  Tongue

That's perfectly fair.

First, Consone is a huge, sprawling mess of individuals. To say that all of them are angelic is obviously false - they are diverse individuals. Personally, I've had headaches with individuals in Consone - and I'm in a confed with them! It's absurd to say that everyone in H? is the same - KP is not SunStorm (as far as I  can tell!) and there are scores of people in H? If that's true of H?, it's even more an issue with something as large as Consone.

Second, Consone has so far - as far as I'm aware - utterly failed to live up to its mission of standing up to aggression. Totally failed to stand alongside Steel, for example.

But that's not what we're talking about.

Nobody's saying "Consone should always be trusted". (Personal opinion: I don't entirely trust anyone.)

What I'm saying is "blatant aggression is bad for everyone, and morality and justice are important parts of Illy." You don't have to trust everyone in every alliance in Consone to stand by that.
"A boy is building sandcastles on a beach. You go and kick down his castle. You could say that it only reflects how you play with sandcastles. Others may think it reflects who you are." - Ander.
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Direct Link To This Post Posted: 13 Oct 2012 at 16:00
Originally posted by LordOfTheSwamp LordOfTheSwamp wrote:

... and morality and justice are important..." 

"'We've got to have rules and obey them. After all, we're not savages. We're English, and the English are best at everything.'"
-Lord of the Flies,
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Direct Link To This Post Posted: 13 Oct 2012 at 16:10
Originally posted by LordOfTheSwamp LordOfTheSwamp wrote:

Originally posted by The_Dragon The_Dragon wrote:

LordOfTheSwamp...I am wondering, if an Illyriad player like to kill animals in Illyriad, can others think it reflects who he is, someone who are cruel to animals?

As an aside, I'm aware of a player who does refuse to attack animals on map, as it doesn't "feel" right. She was suggesting that there should be an advantage to players making friends with the animals. It's a cool idea. But it's beside the point.

Because those animals, they are pixels and data created by and held in a computer. If you attack some NPC animals you do no more than change what pixels are displayed and some fields of data.

But those cities, those belong to real players. Players who have invested time, money and emotions in their creations. If you attack those, you are affecting that real person.

To refer back to the sandcastle analogy that you questioned. The sandcastle is not at issue - the boy building it is. If you stamp on a pile of sand thrown up by the sea that nobody cares about, then that is obviously not an issue. But if you stamp on a thing that someone is taking time to build and putting emotion in to, then that is, shall we say, "more worthy of consideration"?

Please understand that in Illyriad there are siege engines. They are created in order to siege a town. Since losing towns is possible in Illyriad then all player's are expected to understand that they might lose his towns someday.

Maybe we all should make an agreement in the future, agreement not rule, only Devs can make rules, some alliances can declare them self as peaceful alliance so every one should not attack / siege their towns. However, in order to get this status, that alliance with all of their member is not allowed to do any hostile action to any one for any reason. They must stay out of any conflict no matter what happened. All hostile actions are including sending armies to hit other army / town (except in tournament), sending diplomatic missions to other's town, sending any kind of aid (soldiers, diplo units, resources) to any towns / alliances that are in conflict. Once this peaceful alliance break this rule, it lose it's status as peaceful alliance.
It is not fair if an alliance do hostile action to other alliance but when the other alliance strike back, they say "Hey, we are a peaceful alliance. You can't attack me"

Look, I am here not to defend Rhy/Harmless. I post very little in the past and post a lot now because I feel some people try dictate what you can do and what you can't do in this game. We can do anything that is allowed by game rule, only face the consequence.
For example, someone may send thieves to any town he want, go ahead, game mechanism allow that. But if the victim know he is the thieve, face consequence. If the victim react by sieging one of his towns, the thieve can not say it's too much. How if he never get caught?
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Direct Link To This Post Posted: 13 Oct 2012 at 16:25
Only saying ONE thing about this ... as soon as these advanced resource spots came out, war has been  a guarantee at some point.  We are territorial and one thing will lead to another.  I have had to endure several problems myself over these spots.   Was this over a square?  was it over troops getting killed ?  diplomacy failure?      I believe my answer will be D : all of the above.  NOT that I am very familiar with the whys and hows, doesn't really matter at this point.  What matters is that two allainces cannot come to an agreement and have decided to battle it out.   Good luck to all!
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Direct Link To This Post Posted: 13 Oct 2012 at 16:44
Originally posted by The_Dragon The_Dragon wrote:

Maybe we all should make an agreement in the future
 HUGcr, STEEL, T?, and maybe more are near to this state with lots of NAPs.  I tried to arrange NAPs for my alliance with almost all training alliances, until trade v2 muddied the peaceful NAP waters.  But if you accept bumping on occupied rare resources with harvesting times up to one day NAPs still offer what you suggest.  Question 


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Direct Link To This Post Posted: 13 Oct 2012 at 16:51
One more thing, about Players who have invested time, money and emotions in their creations.

All of us here are investing time and some of us are investing money. Some players don't like siege engines, some players like them. 
How to solve this problem? Can players who don't like siege engines told players who like siege engines that they are not allowed to use them, while Devs provide those siege engines? Of course they can't, it is like seize this game from Devs' hand.

If you don't like siege engine, ask Devs to remove it from the game. Or like a said before, join a peaceful alliance.



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Direct Link To This Post Posted: 13 Oct 2012 at 17:20
Going round in circles.

Dear Mr Dragon, please see post a bazillion pages back about having a collection of knives in real life, but not saying "I have knives, therefore the purpose of life is to / it is fine to stab people". Please see reply to KP where he said "but the game gives you catapults" where I pointed out that as an individual you are free to decide what you do with them. Please... oh, whatever, this is a waste of my life.

Bottom line, you want to attack people. What we are about to find out here in Illy is whether the players intend to stop you.
"A boy is building sandcastles on a beach. You go and kick down his castle. You could say that it only reflects how you play with sandcastles. Others may think it reflects who you are." - Ander.
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Direct Link To This Post Posted: 13 Oct 2012 at 17:22
Originally posted by Fromfrak Fromfrak wrote:

Originally posted by LordOfTheSwamp LordOfTheSwamp wrote:

... and morality and justice are important..." 

"'We've got to have rules and obey them. After all, we're not savages. We're English, and the English are best at everything.'"
-Lord of the Flies,

Nope, lost you on that one.

You're saying that because a book has someone say "we've got to have rules" and then says something stupid, therefore human beings should not strive for morality?

Maybe I'm not English enough to understand what's going on in this argument.
"A boy is building sandcastles on a beach. You go and kick down his castle. You could say that it only reflects how you play with sandcastles. Others may think it reflects who you are." - Ander.
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Direct Link To This Post Posted: 13 Oct 2012 at 17:46
Originally posted by SergioDK SergioDK wrote:

Qaal, read Neytiry's IGm first please. Thanks.


Which IGM?  I sent several.  No response to any, but I sent several . . .

The one asking to wait until after the tournament to launch attacks?
The one asking to confirm the diplo attacks instead of being cowards?
The one taunting RHY to participate in the tournament rather than fight with us on the battlefield?

OR
Was it the roast chicken recipe that hurt RHY's feelings?

I wasn't threatening RHY.  That's clear when you see them all in context.  I wanted RHY to take it out on the tournament square where we could both benefit from the contest.
 
I start to think that the only response that would have avoided this conflict is a submissive response. . .
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Direct Link To This Post Posted: 13 Oct 2012 at 18:00
Originally posted by LordOfTheSwamp LordOfTheSwamp wrote:

Originally posted by Fromfrak Fromfrak wrote:

Originally posted by LordOfTheSwamp LordOfTheSwamp wrote:

... and morality and justice are important..." 

"'We've got to have rules and obey them. After all, we're not savages. We're English, and the English are best at everything.'"
-Lord of the Flies,

Nope, lost you on that one.


What I am saying is - who are you to say what is moral or just? Dictating what is moral offends my morals. This game is a sandbox. The good players will act in their own self interest.

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