1. CANCELLING MOVEMENT ORDERS
(THE "I MADE A BOO-BOO" BUTTON)
You can now cancel:
- Army Movement Orders
- Diplomatic Movement Orders
- Settler Movement Orders
... within
two minutes of dispatching them, without penalty.
This is to allow people who have just made a terrible error a little time to make it good.
We will be extending the cancellation system to include buildings, research and production orders soon.
Canceled movement orders return the units to the city immediately.
To cancel the order, the Unit Movement screen which you are shown after dispatch has a "Recall" button on it next to the orders you have just given. This button is available for 2 minutes from the moment your troops were dispatched. Pressing the button after 2 minutes have elapsed will not work.
You cannot use the recall button to bring back caravans once they have been dispatched, as this is potentially too exploitable (regarding trade offers etc). Please also note that Settlers in motion appear on the Diplomatic Movements screen.
However, we know that players want to be able to bring back armies and caravans that are located on another square - or reinforcing another town - which is why we have also introduced the brand new, shiny, Messenger unit.
2. MESSENGER UNITMessenger units are the elite speed-riders of your city's Diplomatic Corps: the very
fastest riders, indefatigable and capable of crossing great distances
continuously.
Messengers carry messages bearing new orders, and seek
out stationary troops and caravans.
They take replacement horses with
them so when the horse they are riding tires and falters they abandon
it, swapping to the next, fresher horse to make up lost time.
There is a new Diplomatic technology,
Messengers, which requires
Consulate Level 6 to research before you can build Messengers.
They're expensive to build and expensive to maintain; as they need to be on constant standby with their horses in the best possible shape so they can make good time across the land.
To send a messenger simply give it the co-ordinates of the army you wish to recall in the Move page in the Consulate - or, on the world map, click on the unit you wish to recall and choose "Send diplomatic mission".
You only need to send one Messenger to recall a unit (or army).
On reaching their target square the messenger will give
ALL the currently stationary caravans and armies belonging to the Messenger's hometown the order to return home, and they will leave immediately.
Messengers are one-shot units. When they have reached their target
location, the poor horses are broken and the unit will disappear.
Messengers will (in the fullness of time) be enhanced to allow different orders (other than simply recall) to be given to specific armies at a location.
3. ENHANCED INGAME MAIL LINKSA selection of the ingame emails that players receive have received some loving, and locations are generally now linked to the map, plus additional information that has often been requested has been placed on the email as well.
- Quest emails now report which town it was that completed the quest in the subject line:
[Quest name] completed at [Town Name]!
- Diplomatic Reports emailed to you now have links to the map where the event occurred as well as links of the player name and alliance name to the relevant profiles (if applicable).
- Resource Harvesting emails (starting harvesting, ending harvesting, pushed off square, killed caravans) now have details on the resource type being harvested, as well as map links embedded in the X|Y locations.
4. MOVEMENT SUMMARY PAGE ENHANCEMENTS
We've added various pieces of additional information and linkage to the Movement Summary Pages.
- Military Summary
As well as the current "view in map"
option to see your units current position in the map; now the source
and destination locations are linked so you can also see them in the map
- Diplomatic
Summary
As well as the current "view in map" option
to see your units current position in the map; now the source
and destination locations are linked so you can see them in the map also
- Trade
Summary
Caravans currently harvesting now say
what resource type they are harvesting
5. DIPLOMATIC UNIT BUILD TIMESWe've suddenly noticed that every basic diplomatic unit and every advanced diplomatic unit takes the same time to build.
So we've provided some variance to the base production time:
- Basic Scouts - 10m
- Advanced Scouts - 15m
- Basic Spies - 15m
- Advanced Spies - 20m
- Basic Thieves - 20m
- Advanced Thieves - 25m
- Basic Saboteurs - 30m
- Advanced Saboteurs - 40m
- Basic Assassins - 45m
- Advanced Assassins - 1h
6. OTHER FIXES & CHANGES- Various further typographic and grammatical errors have been fixed; thanks to all the players who have reported these - keep them coming!
- Earning prestige for referring a player was triggering when the player reached 101 population or more, not 100 as it said in the description. This has now been brought into line with the text - and you earn 25 prestige for each player you refer who reaches 100 population.
- The "Welcome to Illyriad" email for new players referred them to a (missing) guide on the forum; this has been changed to a message urging new players to do the tutorial instead.
Edited by GM Stormcrow - 23 May 2010 at 23:20