We're not quite finished with the full Release 3, but thought we'd give
you a 2.5 to keep you busy; the complete Release 3 will come out over
the next few days.
RELEASE 2.5 of 3 - DAWN OF FACTIONS
NPCs (Non-Player Characters) are now seeded across the map.
They
appear on NPC terrain squares (Dolmens, Barrows, Ruined Towers and the
like), can be scouted and/or attacked, and respawn on the same schedule
as the Resource squares.
There are 3 distinct types of Faction
which you should become familiar with.
NATURENature has, currently, 3 types of beast
who will spawn on the map, in order of viciousness:
Wild
Dogs
Wolves
Bears
The Nature Faction is
considered non-sentient; these poor beasts will be perplexed when you
show up on the square but will defend it with their lives.
Nature
Faction units show up on the map as icons of Wild Dogs, Wolves &
Bears.
MONSTERThe
Monster Faction consists of organized monsters who will defend their
territory at all costs.
There are currently 2 Monster Factions:
Arakvar and Serpentkin.
- Arakvar
The
Arakvar are a rigid society of giant spiders, organized under their
brood mothers. They work in unison to provide a tight knit defence, and
it has been known for a particularly large and enraged Arakvar Nest to
counter-attack against a particularly dangerous foe.
- Serpentkin
The origins of Serpentkin
are lost to the Histories of Illyria. Legend has two competing
versions.
First, that they were intentionally created by the
foul magics of the demented mages of Yorak, who were subsequently
destroyed by what they had unleashed. Alternately, that they have
simply always been here - deep underground - but that the scent of flesh
has brought them to the surface.
Monster Factions can be
very dangerous when in number. Nests, hives and Lairs can be large, and
the defenders are organized - including ranged units and commanders
amongst them.
Arakvar & Serpentkin show on the map as icons
of Spiders and Serpents respectively.
HUMANOID FACTIONS
Potentially the most
dangerous of all the NPCs, there are 5 Factions.
- Crimson Dawn
The most heartless, vicious and
downright lethal of Mercenary Companies, Crimson Dawn are an elite
fighting unit, fielding all unit types and strategies in the field.
Crimsom Dawn is led by a Legendary commander known only as Honehn. His
origins are unknown. Crimson Dawn will give no mercy and no quarter -
and expect none either.
- Treggar's
Crows
This company was founded nearly a century ago by
Treggar the Exile - a cousin of Dwarven King Graythorn. Treggar fell
spectacularly out-of-favour with his King and ended up taking a large
band of malcontents to found his own Empire in the far reaches of
Illyria. The exact location of their base is unknown, but they often
roam through the Kingdom on their own missions and are generally a
feared fighting force.
- Brotherhood
of Kerala
Elves who fall from grace are generally
referred to as Dark Elves and exiled from the Elven heartlands. Those
who survive in the wild sometimes run into - and join - the Brotherhood
of Kerala. The Brotherhood is a mystic organisation who occasionally
hire themselves out to the highest bidder in order to fund the expansion
of the City of Temples.
- Bayne's
Irregulars
Bayne is a well known and truly gifted
Mercenary commander. The company he has formed consists of many of
Illyriad's best trained soldiers, and he fields a full set of fighting
troops. Bayne's philosophy of combat is simply that only the best will
do - and he has no qualms about taking in soldiers of any race to fight
with his Irregulars - so long as they are experts in their field.
- Marauding Skullsplitters
There's
almost nothing Orcs like better than to kill things and eat them. Orcs
who become dissatisfied with the lack of leadership in their city will
head out in the surrounding countryside and prey on passers-by for their
own amusement, enrichment, and belly.
Factions appear on
the map simply as Occupying (Neutral) armies.
FACTION SIZES
Nature and Monster factions
give you an indication of their size when you click on them.
Be
aware, however, that size is not necessarily an indication of
lethality. For example (if we introduce them) "A few Enraged Mammoths"
is likely to be a lot more difficult than "A few Wild Dogs".
Humanoid
Factions must be scouted to ascertain their strength and composition.
In
fact, we strongly recommend that you scout each and every NPC encounter
before deciding whether to engage.
Faction size comes in 10...
err... sizes 
- Few
- Handful
- Several
- Pack
- Many
- Gathering
- Horde
- Throng
- Host
- Legion
The
sizes range from less than 5 to more than 5000.
We hope you
enjoy this new content, and you now have an outlet for your aggression
that doesn't involve other players.
We have large plans for
Factions in the future.
OTHER
FIXES
- Sending zero goods to a square on the map
would cause an error; this now
correctly returns an informative message instead.
- Diplomatic
units were proving far too stealthy as their visibility time was
mistakingly in terms of seconds rather than minutes. This has now been
resolved.
- The diplomatic and military recall
buttons now have a timer to tell you how long you have left
to rescind your orders.
Edited by GM Stormcrow - 27 May 2010 at 23:00