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Topic ClosedRELEASE WEEK: Release 2.5 of 3

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waylander69 View Drop Down
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Direct Link To This Post Posted: 28 May 2010 at 16:59
NPC's forces from NPC Town
Army: A Legion of Serpentkin
Troops: Minor Slitherers 2480
Troops: Cruelfangs 1678
Troops: Spitting Serpents 1366
Troops: Greater Serpents 856
Troops: Brood Mothers 505
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bow locks View Drop Down
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Direct Link To This Post Posted: 28 May 2010 at 13:40
cant find any of the dashed things.  i hope you dont level up too fast, since human interaction should be far superior to npc

blimey, scratch the above, i just found several thousand;

Army: A Legion of Bayne's Irregulars

Troops:Militiamen698
Troops:Men-at-Arms1439
Troops:Elven Trueshots572
Troops:Knights451
Troops:Adult Black Bears701

christmas. thats aggressive. excellent.  thank god for scouts


Edited by bow locks - 28 May 2010 at 13:50
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Duke Felirae View Drop Down
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Direct Link To This Post Posted: 28 May 2010 at 11:07
This is AWESOME!!!

I can't wait to kill some wild dogs. Big smile
His Grace the Duke of Felirae
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Direct Link To This Post Posted: 28 May 2010 at 02:17
Update ROCKS!!!
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GM Stormcrow View Drop Down
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Direct Link To This Post Posted: 27 May 2010 at 23:57
Glad everyone seems to be liking it so far.

On the rewards front etc, as mentioned there are *big* plans for Factions.  By all means make suggestions - we welcome them, as always - but there are lots of things in the works already.

Oh, and just a note to add.

Nature Faction (Bears, Wolves & Wild Dogs) show as having larger sizes - "Gathering" up to "Legion" - than they really do. 

Nature's forces are limited to a maximum of "Many"; so whilst some Nature Faction armies might describe themselves as "Horde" and "Throng" etc, they are - in reality - limited to "Many".

I wouldn't want anyone thinking "Oh, I killed a Legion of Wild Dogs easily enough, this Legion of Bayne's Irregulars should be equally easy".  That could be a costly mistake Smile

I'll get this fixed soon(tm).


Edited by GM Stormcrow - 27 May 2010 at 23:58
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CranK View Drop Down
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Direct Link To This Post Posted: 27 May 2010 at 23:07
ye, and cows that have been killed by those beasts for a nice dinner would sounds logical when you take them back home and use the hides?
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Direct Link To This Post Posted: 27 May 2010 at 23:05
Originally posted by CranK CranK wrote:

So my suggestion was,, add some resource to it that you can only take after defeating the NPC's.. the bigger the NPC army is, the more resources there are to take.


It would be fun if defeating a group like this led to secondary resources. Coming away with cows, horses, spears, armor and beer. I don't know what a Gathering of Bears would be doing with 20 barrels of beer, but I might fight them to the death for it.
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Direct Link To This Post Posted: 27 May 2010 at 22:58
It just keeps getting better and better!  Thanks Stormcrow!
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Direct Link To This Post Posted: 27 May 2010 at 22:51
Its a sick update and I really like it.. But actually, I think it gets borring really fast.. because you don't get something from it other than some commander XP (and having higher lvl commanders, they will not level very fast on the monsters)

So my suggestion was,, add some resource to it that you can only take after defeating the NPC's.. the bigger the NPC army is, the more resources there are to take..


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Direct Link To This Post Posted: 27 May 2010 at 22:38
I think this is a good way!
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