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Topic ClosedReinforcing unaligned players

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Rill View Drop Down
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Direct Link To This Post Posted: 23 Jul 2012 at 03:28
Such reinforcements would not bounce sieges, just attacks or raids.

Note that I am not arguing for or against this idea, just providing information about scenarios people raise.
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Direct Link To This Post Posted: 23 Jul 2012 at 03:24
Originally posted by Rill Rill wrote:

Say you have a new player who for some reason didn't plan ahead and study Negotiation, and currently has a 1-2 day research in progress.  You could reinforce that player.
Rather contrived.  As a player who started from scratch after I managed to queue more library levels than the tutorial expected, I'd say let them have a fresh start.  

SF's suggestion could be abused, e.g., there are alliances with lots of NAPs.  They could send uninvited reinforcements as siege bouncers to towns of inactive players.    
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Direct Link To This Post Posted: 23 Jul 2012 at 02:56
You cannot speed research.  Say you have a new player who for some reason didn't plan ahead and study Negotiation, and currently has a 1-2 day research in progress.  You could reinforce that player.  As I said, would be rare, but I am identifying a situation in addition to the one you described.
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Direct Link To This Post Posted: 23 Jul 2012 at 02:49
Sorry, if SF wants to reinforce new players without Negotiation research I missed his point.  But the rainbow should still protect them while they research it, and a van with books could be more useful than an army with defending thieves otherwise... Question
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Direct Link To This Post Posted: 23 Jul 2012 at 01:08
Cannot join an alliance might also include a player who has not studied Negotiation, which should hopefully be fairly rare, since it is a short and cheap research.
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Direct Link To This Post Posted: 22 Jul 2012 at 23:31
Originally posted by Rill Rill wrote:

it's because he would like to send reinforcing armies to protect the towns of unaligned players in some circumstances.  Seems self-evident.
It's not for me:  Cannot join any alliance is only the short cooldown when moving on to another alliance.  Does not want to join any alliance is perfectly fine, and excludes all wanted or even unwanted NAP features, e.g., no eject or block unwanted reinforcement feature required.  

And if they are willing to join some kind of UN-alliance temporarily they can get reinforcements, no programming time wasted on an in essence pointless feature with unclear side-effects. 
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Direct Link To This Post Posted: 22 Jul 2012 at 22:16
Originally posted by Rill Rill wrote:

Again, this thread is not about me.  Do you have anything to say about the idea of reinforcing non-allied players?
 
I have asked ScottFitz to explain the reasons behind the proposals in this  thread.  Control yourself


Edited by Prometheuz - 22 Jul 2012 at 22:17
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Direct Link To This Post Posted: 22 Jul 2012 at 22:10
Stay on topic please. 

Luna
GM Luna | Illyriad Community Manager | community@illyriad.co.uk

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Direct Link To This Post Posted: 22 Jul 2012 at 22:06
Originally posted by Rill Rill wrote:

Ah, so your question was not sincere?  You were insulting toward SF merely to attempt to provoke controversy?

I think there's a term for that ...
 
No I was predicting your behaviour...LOL
 
...and implying that I would like ScottFitz to explain his reasons ...or do you see yourself as his offciial spokesperson now ?


Edited by Prometheuz - 22 Jul 2012 at 22:09
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Direct Link To This Post Posted: 22 Jul 2012 at 22:04
It might have also been sincere.  Though I don't see how that was insulting. 
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