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Brandmeister View Drop Down
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Direct Link To This Post Topic: Reflections of a newbie
    Posted: 08 Jul 2013 at 19:44
An individual Illyriad player can have considerable impact just from knowledge and observation. Leadership is more effective when it is supplied with well-trained players and good reconnaissance.
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Direct Link To This Post Posted: 08 Jul 2013 at 13:13
Originally posted by Eiche Eiche wrote:

Thanks for that. I think all the things you say basically come down to one thing: that the effect people have on Illyriad is by leading other people. There are a lot of numbers in this game - build costs, terrain statistics, etc - but in the end the most important facet is interacting with other people, and that's completely different.
 
Yeah like SIM City but with cows and "Get Off My Lawn" signs. LOL
 
Eiche the real point of Illy is not just to lead or influence people. It is to explore the very many pathways in the game, some of which are now overlooked and "Have Fun" doing it. Smile
 
 
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Direct Link To This Post Posted: 08 Jul 2013 at 12:21
For the most part, yes, that is pretty much what we are saying. If you think about it for a moment, there are many guides on these forums that can show you breakdowns, charts, et. al. on how the mechanics work. Using them, you can figure out a great deal about the game. But there really is no guide on how to interact with others, beyond common sense (or a profound lack of it...), and that is what makes this such a dynamic game.
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Direct Link To This Post Posted: 08 Jul 2013 at 08:24
Thanks for that. I think all the things you say basically come down to one thing: that the effect people have on Illyriad is by leading other people. There are a lot of numbers in this game - build costs, terrain statistics, etc - but in the end the most important facet is interacting with other people, and that's completely different.
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Direct Link To This Post Posted: 08 Jul 2013 at 07:41
My observation from playing Illy for a fraction over two years, is that a player can have a significant impact, firstly through any friends they might choose to make; secondly, through the actions they take as an individual that may (or may not) have consequences that flow on in a "cause and effect"process; and thirdly, through decisions that they may be a party to within an alliance.
"Walk in the way of the good, for the righteous will dwell in the land"
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Direct Link To This Post Posted: 07 Jul 2013 at 13:48
Originally posted by Kale Kale wrote:

A fair assessment, to be sure. However, you may find that even the smallest, seemingly insignificant action can have far reaching, world affecting consequences. So it is possible that, while the number of cities may seem too limited, players can have a far and away greater impact than their size would indicate.
Oh Kale please. Now you are just plain embarassing me Embarrassed 
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Direct Link To This Post Posted: 07 Jul 2013 at 13:00
A fair assessment, to be sure. However, you may find that even the smallest, seemingly insignificant action can have far reaching, world affecting consequences. So it is possible that, while the number of cities may seem too limited, players can have a far and away greater impact than their size would indicate.
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Direct Link To This Post Posted: 07 Jul 2013 at 09:46
I have been in Elgea for a bit over a month now, so I feel like I'm starting to learn a little, but you will have to forgive me if I don't say anything particularly novel.

Elgea is big. Really big.

I'm still struggling to comprehend quite how big it is. I played a lot of Civilisation III, in which the largest default map size is 180x180, and that is huge, but less than 1% the size of Elgea. It's really easy to spend time just in your little corner of the map and not realise how big the world as a whole is.

Thinking about how far a medieval army could march in a day, I decided that one square was roughly equivalent to one furlong [1/8th of a mile, ~1/5th km] in distance. This would imply the following, in real-world units.
Size of Elgea = 250 miles x 250 miles
Distance travelled by a messenger in one day = 150 miles
Area of one square = 10 acres
Area of Elgea = Area of England and Wales = Area of the US state of Georgia
10 square rule = 1.25 mile rule = 2 km rule
Speed of level 20 caravans = 5 mph or 8 kph

And in this huge, mind-boggling expanse one can only have 10 cities, severely limiting the impact that an individual player can have on their own.
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