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dunnoob View Drop Down
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Direct Link To This Post Posted: 18 Aug 2012 at 04:16
Originally posted by Bonaparta Bonaparta wrote:

Just click on any harvestable square, replace coordinates in URL, press Enter so the page reloads and send your harvesters. A bit tedious I know, but it works.
JFTR, before Luna tries to decide if that's okay, if the harvestable square is near to the target you can also move the mini map by clicking on its N-E-S-W edges.  But you cannot change towns afterwards, the script would show the "send res" form instead of the "harvest" form for the new town.  

IOW, change towns first, then send skinners to standing stones with still living elementals.  Wink
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Rill View Drop Down
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Direct Link To This Post Posted: 18 Aug 2012 at 05:38
If you are like me and don't trust yourself not to mess up urls, you can also click the red arrows on the side of the mini-map to move the target location.  This is a good thing about elementals spawning on standing stones:  The fact that it's a standing stones square as the "target" confirms for me I have the right square.

Here is my step-by-step guide to elemental hunting:

1) send out cav army to kill elementals, since they are standing on the plains.  I usually set to occupy for 24 hours to allow time for my skinners to work.
2) send out skinners (I am optimistic and send 10-15) to pick up the goods
3) send out t2 scouts
4) send out t1 scouts

Your units will arrive in this order:

1) t2 scouts -- this tells you if someone is already on the square in which case you can send them a quick "get outta the way!" message, saving your army and theirs from grief

2) army, killing and leaving salts

3) t1 scouts to tell you whether you sent enough skinners

4) skinners

Once you receive the t1 scout report with the count of salts, if it's been more than 2 hours since you launched the first set of skinners, you can send any additional skinners needed to pick up extra salts.

This is predicated on the elemental being 4 hours or more away for your army, which happens fairly often in the barren north where nothing lives but the dragons. (And we can't see those yet.)

Edited: This is based on the relative speed of human units, I think it would work for the other races as well, but I'm not as familiar with their relative movement speeds.


Edited by Rill - 18 Aug 2012 at 17:16
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dunnoob View Drop Down
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Direct Link To This Post Posted: 18 Aug 2012 at 07:15
Variation, you killed it, you skin it (or most of it), maybe occupy the Standing Stones.  Occupations with cavalry on plains are normally a bad idea, but help to spend the time until your skinners arrive.  Maybe send more cavalry against Fire Elementals, their best defense is against cavalry (500 instead of 300.)  So far I found at most 15 Elementals.Question

Update:  Removed dubious idea that one Elemental yields one salt, it might be less.Question


Edited by dunnoob - 18 Aug 2012 at 08:40
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Rill View Drop Down
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Direct Link To This Post Posted: 18 Aug 2012 at 17:18
The number of salts does not appear to bear direct relation to the number of elementals.  I'm sure there's some complex formula related to phase of the moon, season, time of day and current temperature in West Florida that we have yet to decipher.
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Direct Link To This Post Posted: 18 Aug 2012 at 18:31
Number of salt left may be related to number of attacking unit lost. 
When I clear elementals with cavalry there are like 4-5 salts there, but onced I cleared elementals with kobolds and there were more then 60 salts remaining.

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