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dunnoob View Drop Down
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Direct Link To This Post Topic: Recall Caravans
    Posted: 05 Jun 2012 at 11:53
Originally posted by Cerex Flikex Cerex Flikex wrote:

I'd like both if I could get them lol.
 Sure, me too, but in another thread I read months ago one serious objection was that it could harm any "I'll send the gold when you sent the goods" deals.
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Direct Link To This Post Posted: 05 Jun 2012 at 05:45
Well, it could be just the harvesting caravans that get a recall option, and skip the one where you send supplies. Though I'd like both if I could get them lol.

I would assume the recall would be like the other recall options we have though, and only is there right after you send out for a short timer.
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Direct Link To This Post Posted: 05 Jun 2012 at 04:38
Originally posted by Cerex Flikex Cerex Flikex wrote:

Not sure if this was posted
It certainly deserves its own thread.  The harvest form is a royal PITbull (on a Sony forum a moderator fixed what I wrote to pain, so here I make sure that it isn't too easy).  For diplos, troops, settlers, relocation, and non-empty vans it is clear where they start, and where they intend to go to -- a mini map shows the destination with adjacent squares.

For diplos and troops it's also clear how many are going, and when they'll arrive.  If you got it wrong you can recall the mission.  It's less obvious how many vans are needed to carry a mix of goods, but IMO it is good enough, and I don't miss a recall option in this case.  But for empty harvesting vans nothing is clear:
  • It is not clear where those vans start.  Of course it is the focus town, but the apparent focus does not always match the real focus.  Or I simply forget to check it in the adrenaline rush of an "interrupted at" notification, when I want to re-bump a.s.a.p.
  • It is not clear where those vans go.  When I'm on reduced bandwidth I can't afford to leave the map for the trade overview.  I'm forced to open "harvest" in a new tab if I don't want to wait minutes to get back to the map.  Therefore I end up with lots of loading browser tabs for harvesting, and no clue what it was about when it finished loading minutes later.  No mini map, no coordinates, just a form allowing me to send one or more vans on the long road to nowhere.
  • When I eventually arrive on the trade overview page I'm delighted (not) to see that I'll bump my own vans unintentionally without chance to recall, and/or sent them from the wrong town to the other side of the map.

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Direct Link To This Post Posted: 05 Jun 2012 at 04:34
How about make it really simple?  Only empty caravans can be recalled.  

I realize this doesn't account for recalling vans sent to yourself, but that's hard to code because the vans don't get sent to cities per se, just coordinates.  (I think) 
"Semantics are no protection from a 50 Megaton Thermonuclear Stormcrow."-Yggdrassil (June 21, 2011 6:48 PM)
"SCROLL ya donut!" Urgorr The Old (September 1, 2011 4:08 PM)
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Direct Link To This Post Posted: 05 Jun 2012 at 03:26
Not sure if this was posted, I'm sure others have thought of this.

Armies get a recall, diplos get a recall, why is there not one for caravans?

And I don't mean for trading, just for harvesting.
Also if you are sending supplies to another town it can be useful if you entered
the wrong amount for example.
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