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SunStorm View Drop Down
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Direct Link To This Post Posted: 22 Mar 2012 at 00:47
Originally posted by JimJams JimJams wrote:


And no, I don't want to live spending an hour of my time every days doing repetitive and boring things like sending out scouts... 
Amen to that.
"Side? I am on nobody's side because nobody is on my side" ~LoTR

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Direct Link To This Post Posted: 22 Mar 2012 at 00:54
Originally posted by Subatoi Subatoi wrote:

Originally posted by JimJams JimJams wrote:

Originally posted by Subatoi Subatoi wrote:

Who's fun are we talking about Jimjams?

ahah, ok, so the attackers have to got all the fun ?

From what I can see it's near impossible to attack a somewhat fair fight anyway, it's no fun being the aggressor already *nor profitable*   because you are dealing with the potential of fifty other alliances popping in for a chance to use their military.

Or are we trying to completely kill the military side of illy?

But this is another argument and will not be solved at all with the proposed change. IMHO Illy has all the military I need, but others can desire more.

Personally I would like to see some "duel" option developed, something like a status where 2 players agree to enter and start fight each other with some sandbox around them, but I am not sure how it could be done and if it would be fun anyway.



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Direct Link To This Post Posted: 22 Mar 2012 at 10:06
Originally posted by Calico_Jack Calico_Jack wrote:


and sending out 10-50 scouts to a location for 2 weeks is such a small thing to do... 


do i ever need to say anything since you never care to read?
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Direct Link To This Post Posted: 22 Mar 2012 at 10:09
Jimjams, personal wars are nothing new, maybe you have just never been around anyone who likes to do something other then farmville..

I have been in a dual war with another player, the set up is easy, you two agree that alliances wont join in and you start fighting once both sides has agreed upon this.
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Direct Link To This Post Posted: 22 Mar 2012 at 15:18
Originally posted by Calico_Jack Calico_Jack wrote:

Originally posted by Calico_Jack Calico_Jack wrote:


and sending out 10-50 scouts to a location for 2 weeks is such a small thing to do... 


do i ever need to say anything since you never care to read?

Nah I read, but eventually I don't understand what you mean. I guessed you wanted to track incoming armies in the same way we actually try to track diplo units, sending multiple waves of diplo, like rangers. If you ever did it, you know how much effort is needed, and there is no way to use this method to scout for incoming hostile armies on a regularly basis.

But probably I misunderstood your proposal...
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Direct Link To This Post Posted: 22 Mar 2012 at 16:38
Once again, this could work - but for new players who have not set up a strong structured defense, this would not work.  And if we have large players clearing out new players without anyone knowing about it - the game is another travian/evony. 

If that is your gaming style, I am not trying to discourage you, but this may not be the right game for you...however, I don't believe you have any intention on removing players before they even have a chance to build and develop.  I have read the posts and I understand that you have an experienced player in mind (one with whom you can duel).  Perhaps the Dev's can create some PvP (consensual dueling) conditions where, for only those consensual players, there is a Fog of War and scouts work as you propose.  I truly think this would be an amazing feature - to be able to apply such conditions to a personal PvP duel!

But with the current FoW proposal - along with removing siege reports - and setting scouts around the map to be your eyes and ears...others will abuse this and begin clearing out whoever they wish.  Perhaps this would be good for the war aspect...  perhaps the community would rise up out of personal conscience and then you would have another "mob crucifixion" against a poor misunderstood "victim" player who doesn't see their actions as all that bad.

I am trying to be as realistic as I can and explain why the current proposal is not compatible with the community as a whole.  I do like some aspects of it, but I (again, this is only my opinion - I speak for none but myself) must dismiss this proposal in its entirety. 

If there is some aspect or element that has been misunderstood, please elaborate on it for those reading the forum.
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Direct Link To This Post Posted: 22 Mar 2012 at 17:34
did you forget about GC and the existence of Alliances, which helps new players? if someone doesnt say hey im being attacked please help, then no one helps them, even now. why do people worry about new players? hell if i attack a player with 30k pop and he/she goes running to GC i will be in trouble because im 20k bigger... 

and Jimjams, yes i think you did, i said in a previous post that they should in this case add a occupy ability to scouts, so that you can plan them around your borders and by so they will keep an eye on that area for as long as you say before sending them out


oh AND NO FREAKING FUSSING DUAL SYSTEM, open world PvP is why we are here, anyone who tries to undermine this gets my spears in painful places...


Edited by Calico_Jack - 22 Mar 2012 at 17:35
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Direct Link To This Post Posted: 22 Mar 2012 at 19:02
I'm not sure I know what open world PvP is, so it probably is not why I'm here.
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Direct Link To This Post Posted: 22 Mar 2012 at 19:13
I think covert raids would be a cool feature, but maybe not full scale attacks.  Certainly a siege shouldn't be able to sneak up on you.

Open world Pvp, by the way, is basically all the Pvp in Illyriad, and the only kind that could reasonably work in a sandbox game like this.
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Direct Link To This Post Posted: 22 Mar 2012 at 19:22
Hmm

Sieges would have more equipment with them then Raids,  so i can see covert raids working..
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