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Direct Link To This Post Posted: 21 Mar 2012 at 03:36
Subatoi, you can always send a few feints to each city and a real attack to just one.  Additionally, you can send out assassins to target the city just before your army gets there.  There is a lot you can do.  This is, after all, a game that places a huge focus on strategy.  (IMO)
"Side? I am on nobody's side because nobody is on my side" ~LoTR

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Direct Link To This Post Posted: 21 Mar 2012 at 03:28
Personally I tear the hair out of my arms when I know that my opponents see my army approaching and are mass producing units to deal with it. I don't find that realistic, that they know the army is approaching *once* it leaves the gates of my city.


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Direct Link To This Post Posted: 21 Mar 2012 at 03:12
Originally posted by Subatoi Subatoi wrote:

What a coincidence, we have the ability to send scouts and spies, so are you suggesting to actively send scouts and spies around areas near your towns looking for armies?

Otherwise the scouts or spies are just kicking it in your town at the tavern, waiting for someone to offer a bounty or quest, not keeping an eye out.
There is a level of in automatic management programed into this game to prevent its players from pulling out all their hair and going crazy.  If I had to send out 1k scouts a day just so I would have a report of being attacked, I wouldn't bother.  However, the Game is designed to simulate a Kingdom where spies and scouts are already in the field aiding in reports of incoming diplomats.

And the comment above about pathfinding is correct.  If this is coming out, and they leave out the information who is attacking from where, then diplos could intercept...  however, if pathfinding comes out and they do make this change - where is the realism?  How would you know (before sending scouts) that there was even an army incoming to scout?  I say: "Don't fix it if it ain't broken."
"Side? I am on nobody's side because nobody is on my side" ~LoTR

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Direct Link To This Post Posted: 21 Mar 2012 at 02:55
Originally posted by SunStorm SunStorm wrote:

In medieval times, only peasant communities had FoW and no warning...  Kings had scouts and spies active throughout the realm who's job was to warn of any attacks.  Messages would arrive to the King telling them who was attacking, how far out they were, and about how long until they arrived....



What a coincidence, we have the ability to send scouts and spies, so are you suggesting to actively send scouts and spies around areas near your towns looking for armies?

Otherwise the scouts or spies are just kicking it in your town at the tavern, waiting for someone to offer a bounty or quest, not keeping an eye out.
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Direct Link To This Post Posted: 21 Mar 2012 at 02:51
With Pathfinding will come interception, which will allow diploing a moving army? Seeing an army headed in your direction you can do that. That's actually how it is done. Knowing your enemies is the other part of this.

Does anyone know if the covert operations show up here:
http://elgea.illyriad.co.uk/#/World/HeraldAllianceMilitary
Bonfyr Verboo
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Direct Link To This Post Posted: 21 Mar 2012 at 02:41
In medieval times, only peasant communities had FoW and no warning...  Kings had scouts and spies active throughout the realm who's job was to warn of any attacks.  Messages would arrive to the King telling them who was attacking, how far out they were, and about how long until they arrived....


"Side? I am on nobody's side because nobody is on my side" ~LoTR

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Direct Link To This Post Posted: 21 Mar 2012 at 02:14
So what you are saying is,

You want path finding- a realistic approach

You want war and turmoil- factions- realistic *war is realistic*

You wanted the fog of war *kind of, can't really track birdies home*

but you don't want FoW for militant, which is realistic.


Edited by Subatoi - 21 Mar 2012 at 02:16
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Direct Link To This Post Posted: 21 Mar 2012 at 01:49
So you are proposing that covert operations would tell someone that there is an army coming in but not say from where (who had sent it) or how long until the army would hit?  (0.o)

This would not be wise.  Perhaps I should test it on you by sending out a siege army and then telling you that I saw Rill do it.  *slightly evil laugh*  But seriously - this would not be a good change.  I agree that the covert operation skill needs looking at - but not this...
"Side? I am on nobody's side because nobody is on my side" ~LoTR

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Direct Link To This Post Posted: 21 Mar 2012 at 01:13
Originally posted by JimJams JimJams wrote:

It is working as intended.

If it would work as you ask for, it would be about impossible to set up any defense against siege.
I can assure you, you wouldn't like it...

As it is I don't *like* people knowing when my attacks will hit. If you scan your towns on the world map reguraly you'd be safe from sieges.
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Direct Link To This Post Posted: 21 Mar 2012 at 00:42
Doesn't do anything but hide your army stats from allies who are using IE8.  And make you feel sneaky.
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