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SunStorm
Postmaster
Joined: 01 Apr 2011
Location: "Look Up"
Status: Offline
Points: 979
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Posted: 21 Mar 2012 at 03:12 |
Subatoi wrote:
What a coincidence, we have the ability to send scouts and spies, so are you suggesting to actively send scouts and spies around areas near your towns looking for armies?
Otherwise the scouts or spies are just kicking it in your town at the tavern, waiting for someone to offer a bounty or quest, not keeping an eye out. |
There is a level of in automatic management programed into this game to prevent its players from pulling out all their hair and going crazy. If I had to send out 1k scouts a day just so I would have a report of being attacked, I wouldn't bother. However, the Game is designed to simulate a Kingdom where spies and scouts are already in the field aiding in reports of incoming diplomats. And the comment above about pathfinding is correct. If this is coming out, and they leave out the information who is attacking from where, then diplos could intercept... however, if pathfinding comes out and they do make this change - where is the realism? How would you know (before sending scouts) that there was even an army incoming to scout? I say: "Don't fix it if it ain't broken."
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"Side? I am on nobody's side because nobody is on my side" ~LoTR
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Subatoi
Forum Warrior
Joined: 01 Mar 2012
Status: Offline
Points: 380
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Posted: 21 Mar 2012 at 03:28 |
Personally I tear the hair out of my arms when I know that my opponents see my army approaching and are mass producing units to deal with it. I don't find that realistic, that they know the army is approaching *once* it leaves the gates of my city.
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SunStorm
Postmaster
Joined: 01 Apr 2011
Location: "Look Up"
Status: Offline
Points: 979
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Posted: 21 Mar 2012 at 03:36 |
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Subatoi, you can always send a few feints to each city and a real attack to just one. Additionally, you can send out assassins to target the city just before your army gets there. There is a lot you can do. This is, after all, a game that places a huge focus on strategy. (IMO)
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"Side? I am on nobody's side because nobody is on my side" ~LoTR
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 21 Mar 2012 at 04:04 |
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If your opponent can build enough units to withstand your army's attack while your army is approaching, then you probably have picked the wrong opponent.
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Rorgash
Postmaster
Joined: 23 Aug 2011
Status: Offline
Points: 894
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Posted: 21 Mar 2012 at 08:52 |
@Sunstorm, Strategy does not include making things stupid to make it hard... its by using good logical things to make it hard, and its broken, the fact that the entire world knows the instant your siege arrives is also broken, let players use the communication they have at their disposal and work it out themselves,
and lets not forget what Rill said, they wont have time to build much anyhow, i only have 110% unit production increase as of right now, but it takes a week for me to create 2k t1 kobolds, the fastest production troop in the world, so you think it matter if you see them incoming without any logic?
And no real need to keep sending i would add a feature where you could camp them for a period of time like the armies occupy ability, giving you their vision around that area.
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SunStorm
Postmaster
Joined: 01 Apr 2011
Location: "Look Up"
Status: Offline
Points: 979
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Posted: 21 Mar 2012 at 15:55 |
Calico_Jack wrote:
@Sunstorm, Strategy does not include making things stupid to make it hard... its by using good logical things to make it hard, and its broken, the fact that the entire world knows the instant your siege arrives is also broken, let players use the communication they have at their disposal and work it out themselves,
| I agree with making this game more realistic - however, there are some features which I feel should not be disposed of. Again, this is only my opinion, and I am not requiring anyone to share it. Hypothetically = You leave the game for 4 days for personal reasons (this is not outside the realm of possibilities). Now, lets additionally assume you have a town on the outskirts of the map. As fate would have it, just moments after you log off your city sees an incoming attack that was launched 6 days ago. Lets assume this is due to the fog of war and your 50 stationed scouts (due to the path of the attack) didn't see it coming at all. Now you have mere hours before it lands, but alas, you have gone away for a short time... Now, imagine the game does not give a notice that a siege has landed (and the attack just happened to be a siege). The siege lands, sets up, and because nobody knows about it and you decided to take four personal days (how foolish), when you get back you no longer have a city.... I would counter by saying you don't need to make the game stupid to make it realistic. Additional realism features that could be added: - No more Global Chat. There is no way for someone 900 squares to instantly communicate with another - after all, the game is set up in a medieval world and there is no skype or cell phones.
- No more Alliance Chat. (see above)
- No more personal in-game messages. From now on, all in-game messages must
travel within the system at the rate of the fastest unit (the
messenger).
- No more Herald. News (in medieval ages) would often travel rather slowly by word of mouth.
- No more Military and Diplomacy Pages...
- No more information about players....
- No more .......
- No more .....
- No more ....
I hope players see my point. This game cannot be 100% real - otherwise it would be stupid. Changes can (and should) be made to incorporate more realism, but I feel not knowing you are about to be attacked and potentially losing cities within a few days without your alliance ever knowing anything about it until it is too late would make this game more like all the others (evony, travian) where players are jerks and do this kind of crap.
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"Side? I am on nobody's side because nobody is on my side" ~LoTR
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Ander
Postmaster General
Joined: 24 Apr 2011
Status: Offline
Points: 1269
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Posted: 21 Mar 2012 at 16:25 |
SunStorm wrote:
I would counter by saying you don't need to make the game stupid to make it realistic. Additional realism features that could be added: - No more Global Chat. There is no way for someone 900 squares to instantly communicate with another - after all, the game is set up in a medieval world and there is no skype or cell phones.
- No more Alliance Chat. (see above)
- No more personal in-game messages. From now on, all in-game messages must
travel within the system at the rate of the fastest unit (the
messenger).
- No more Herald. News (in medieval ages) would often travel rather slowly by word of mouth.
- No more Military and Diplomacy Pages...
- No more information about players....
- No more .......
- No more .....
- No more ....
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That was something realistic! 
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Rorgash
Postmaster
Joined: 23 Aug 2011
Status: Offline
Points: 894
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Posted: 21 Mar 2012 at 17:00 |
no one said anything about making it as realistic as possible, then we would have to wait years to get 100 pop from the first 10 :P
and as stated before, even if you have a week you wont be able to do much about it, and if its a siege its the same thing, and letting AC see sieges i think its fine, they are your alliance and as such should know, but i shouldn't know if you siege someone because that has nothing to do with me.
and with added sitter support which if you leave for 4 days seems to be a good thing to set up, to let you deal with things that comes up.
AND how often do you get incoming armies? unless you are at war that would be never. But if after the first attacks from a new enemy starting a war, you then send out scouts in their direction, by using coordination and such with your alliance mates covering a huge area of land to look for armies will be a extremely easy feat.
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SunStorm
Postmaster
Joined: 01 Apr 2011
Location: "Look Up"
Status: Offline
Points: 979
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Posted: 21 Mar 2012 at 18:41 |
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And what, prey tell, would happen to someone being sieged who was not in an alliance? They would most likely disappear from the face of the earth Elgea without ever being noticed. And once again . . . we would have another Travian / Evony. (~_~)
(Again, This is only my opinion.)
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"Side? I am on nobody's side because nobody is on my side" ~LoTR
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Subatoi
Forum Warrior
Joined: 01 Mar 2012
Status: Offline
Points: 380
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Posted: 21 Mar 2012 at 18:54 |
No.
How many people do we see on GC?
I can bet that even the usual non talkers will come running for the *crusaders* to save them.
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