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Rorgash View Drop Down
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Direct Link To This Post Posted: 22 Mar 2012 at 10:06
Originally posted by Calico_Jack Calico_Jack wrote:


and sending out 10-50 scouts to a location for 2 weeks is such a small thing to do... 


do i ever need to say anything since you never care to read?
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Direct Link To This Post Posted: 22 Mar 2012 at 00:54
Originally posted by Subatoi Subatoi wrote:

Originally posted by JimJams JimJams wrote:

Originally posted by Subatoi Subatoi wrote:

Who's fun are we talking about Jimjams?

ahah, ok, so the attackers have to got all the fun ?

From what I can see it's near impossible to attack a somewhat fair fight anyway, it's no fun being the aggressor already *nor profitable*   because you are dealing with the potential of fifty other alliances popping in for a chance to use their military.

Or are we trying to completely kill the military side of illy?

But this is another argument and will not be solved at all with the proposed change. IMHO Illy has all the military I need, but others can desire more.

Personally I would like to see some "duel" option developed, something like a status where 2 players agree to enter and start fight each other with some sandbox around them, but I am not sure how it could be done and if it would be fun anyway.



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Direct Link To This Post Posted: 22 Mar 2012 at 00:47
Originally posted by JimJams JimJams wrote:


And no, I don't want to live spending an hour of my time every days doing repetitive and boring things like sending out scouts... 
Amen to that.
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Direct Link To This Post Posted: 22 Mar 2012 at 00:37
Originally posted by Calico_Jack Calico_Jack wrote:

Having a siege army suddenly appear 20 squares from your town is not so fun.  --  makes no big difference, unless the army was 2 weeks away
Having 20 armies suddenly appear near your city is a pain in your....   --  makes no big diffidence, unless the army was 2 weeks away
Having 200 armies suddenly appear near all the bigger city of your alliance is ?   --  makes no big difference, unless the armies was 2 weeks away


and if we go back to the point it was for scouts and such to be able to be used for scouting outside your town instead of us having a million unknown scouts and spies we never knew we had in every town that exists and near every army that exists.



and sending out 10-50 scouts to a location for 2 weeks is such a small thing to do... considering the great cost of being able to see a army incoming the sec it leaves the gates compared to sending out 500 scouts around your town.. doesn't balance out in my eyes

If it makes no difference, so let it as it is, thanks. ;-)

And no, I don't want to live spending an hour of my time every days doing repetitive and boring things like sending out scouts... 

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Direct Link To This Post Posted: 22 Mar 2012 at 00:11
Originally posted by Rill Rill wrote:

If your opponent can build enough units to withstand your army's attack while your army is approaching, then you probably have picked the wrong opponent.


Nice summation.

The point being that knowing a siege is enroute vs not should not be the determining factor to its success.

As it is there are calls by a large portion of the community that siege is too detrimental too quickly. This only exacerbates the problem.

Whether it has historical accuracy or no is irrelevant. Take Magic.

The concept is worth discussing though, I'd like to see it pursued in conjunction with pathfinding ie degree of covert ops = the lesser the chance your army is intercepted enroute.

Random thought process has now finished. ;)
"ouch...best of luck."
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Direct Link To This Post Posted: 21 Mar 2012 at 23:17
Originally posted by JimJams JimJams wrote:

Originally posted by Subatoi Subatoi wrote:

Who's fun are we talking about Jimjams?

ahah, ok, so the attackers have to got all the fun ?

From what I can see it's near impossible to attack a somewhat fair fight anyway, it's no fun being the aggressor already *nor profitable*   because you are dealing with the potential of fifty other alliances popping in for a chance to use their military.

Or are we trying to completely kill the military side of illy?
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Direct Link To This Post Posted: 21 Mar 2012 at 23:10
Having a siege army suddenly appear 20 squares from your town is not so fun.  --  makes no big difference, unless the army was 2 weeks away
Having 20 armies suddenly appear near your city is a pain in your....   --  makes no big diffidence, unless the army was 2 weeks away
Having 200 armies suddenly appear near all the bigger city of your alliance is ?   --  makes no big difference, unless the armies was 2 weeks away


and if we go back to the point it was for scouts and such to be able to be used for scouting outside your town instead of us having a million unknown scouts and spies we never knew we had in every town that exists and near every army that exists.



and sending out 10-50 scouts to a location for 2 weeks is such a small thing to do... considering the great cost of being able to see a army incoming the sec it leaves the gates compared to sending out 500 scouts around your town.. doesn't balance out in my eyes
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Direct Link To This Post Posted: 21 Mar 2012 at 22:46
Originally posted by Subatoi Subatoi wrote:

Who's fun are we talking about Jimjams?

ahah, ok, so the attackers have to got all the fun ?
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Direct Link To This Post Posted: 21 Mar 2012 at 22:43
Who's fun are we talking about Jimjams?
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Direct Link To This Post Posted: 21 Mar 2012 at 22:41
Games are not to be realistic.
Games are to be fun.
Having a siege army suddenly appear 20 squares from your town is not so fun.
Having 20 armies suddenly appear near your city is a pain in your....
Having 200 armies suddenly appear near all the bigger city of your alliance is ?
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