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Topic ClosedRare Res and their Armies

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JimJams View Drop Down
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Direct Link To This Post Posted: 06 Aug 2012 at 09:06
I don't have rare nodes near me (I lied , I have one), so I send miners and herbalists on loooong trip to gather some. This surely lead to bump and attrition (and I think we miss the bump messages, because I am sure I bumped at least a people, but never got any message).

I don't know how to manage this mess, I think any solution will be bad. If we reach some common agreement about rare nodes property, than we will have some people or alliances controlling large amount of them. If we don't find a way to agree, we will face more and more conflict, heading this game to something we strongly tried to avoid.

Both way are bad.
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Direct Link To This Post Posted: 05 Aug 2012 at 21:47
Originally posted by Tordenkaffen Tordenkaffen wrote:


It is not however my impression that we are at risc of "running out" of rare minerals/herbs/animal parts, it may just mean players will have to look further from home in some cases.
If properly mined/cultivated, rare minerals and rare herbs are inexhaustible.  Animal parts will disappear from the map after about 2 days it appears.  But new herds will land and you can kill them for more harvesting...again, just do not over-hunt the species in your area.
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Direct Link To This Post Posted: 05 Aug 2012 at 21:20
I don't think you can apply the "10-square rule" for settling a new city to parking an army on a non-sov square to protect harvesters.   If you don't claim sov, then you don't own the rights to it.  And being polite is saying you're sorry when you unintentionally kill someone's gatherers.    Scarce resources have been the source of conflict since the beginning of time.
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Direct Link To This Post Posted: 05 Aug 2012 at 20:03
I've gotten *a lot*of messages from people angry because someone bumped their cotter or because we have an army holding resources close to their city. I think if there's not an army parked on it or it's not a sov spot, it's fair game. A lot of people want to claim all resources within 10 squares of their city there's but I don't think that's realistic. Especially not in dense areas. I've been encouraging people to drop an army down on rare resources if they want it.
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Direct Link To This Post Posted: 05 Aug 2012 at 19:30
Originally posted by The_Dude The_Dude wrote:


For the first time Illy has introduced scarcity of economic goods.  Now it is actually something more than a Sim City sandbox with armies.  There is an actual game-based competition that is not a tourney.  

Enjoy.  Clap

Oh, and I propose this as Illy Lingo:

Traditional Basic Res = T1 Res

Herbs, Hides, Minerals = T2 Res

Rare Herbs, Animal Parts, Rare Minerals = T3 Res

Advanced Goods = T4 res (or weapons, generically)



Maybe break up T4
T4 basic advanced goods cows horses leathers swords etc
T5 crafted horses, weapons, armor, wines etc
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Gilthoniel View Drop Down
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Direct Link To This Post Posted: 05 Aug 2012 at 19:19
Originally posted by The_Dude The_Dude wrote:

For the first time Illy has introduced scarcity of economic goods.  Now it is actually something more than a Sim City sandbox with armies.  There is an actual game-based competition that is not a tourney.  

Enjoy.  Clap
 
Yes. That sums it up.  I think the game could well take off now....and become a real learning experience.
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Direct Link To This Post Posted: 05 Aug 2012 at 19:15
get used to it. you wan the minerals, so get em. 
you seriously want to regulate the resource industry? 
it's next to impossible, you can not pretend to control all or the mines.
and if someone sends a camping army, that person shall be ready to lose it.
if you have time to start a war for such petty matters, feel free to do it, but don't expect all of illy to droop their harvesting and power games to run in your help, for they may be exploiting the very mine you are fighting a war over as you do so.
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Direct Link To This Post Posted: 05 Aug 2012 at 19:13
For the first time Illy has introduced scarcity of economic goods.  Now it is actually something more than a Sim City sandbox with armies.  There is an actual game-based competition that is not a tourney.  

Enjoy.  Clap

Oh, and I propose this as Illy Lingo:

Traditional Basic Res = T1 Res

Herbs, Hides, Minerals = T2 Res

Rare Herbs, Animal Parts, Rare Minerals = T3 Res

Advanced Goods = T4 res (or weapons, generically)


Edited by The_Dude - 05 Aug 2012 at 19:15
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Loud Whispers View Drop Down
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Direct Link To This Post Posted: 05 Aug 2012 at 17:59
Is there anything stopping people from seeking neutral mediators to help find common ground regarding resource claims?
"These forums are a Godwin's Law free zone."~GM Luna

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Bonaparta View Drop Down
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Direct Link To This Post Posted: 04 Aug 2012 at 04:14
I think this is the beginning of conflicts and wars. Rare resources are indeed rare on the map and even 1 lvl 20 miners guild in one city could harvest plenty of them. Everyone seems to be building these guilds now and they would like to mine something....

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