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Beecks
Wordsmith
Joined: 03 Apr 2012
Location: United States
Status: Offline
Points: 194
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Posted: 07 Aug 2012 at 00:15 |
SugarFree wrote:
no jim jams, an army placed on a mine, closer than 10 squares to me is a target. this cause an army on my doorsteps , i consider an act of hostility, an not surely an act of good will.. |
Can you provide a list of your cities that we should not occupy near?
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Loud Whispers
Wordsmith
Joined: 31 Jul 2012
Location: Saltmines
Status: Offline
Points: 196
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Posted: 07 Aug 2012 at 00:22 |
gameplayer wrote:
if u ask me putting an army on rare resource plot is an act of aggression and should be consider a military target, fighting over these in no way will lessen the buildings we have spent so much time in making |
Unless someone gets annoyed that their x was just slaughtered and moves against the "aggressor"
gameplayer wrote:
these resource areas should be fought over |
And here I thought the Illy community was different.
gameplayer wrote:
it is not an act of total warfare but a competition to gain an edge over another player...and finally the devs have taken control back of their game! beware the gods that control the game and let the best players win these plots |
And what of new players who will never gain access to special resources, what with the larger, better equipped and supported armies planted on the nodes? Claiming, harvesting or guarding resources should work exactly the same way as one would try settling near a city - message the people close to it, and work something out.
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"These forums are a Godwin's Law free zone."~GM Luna
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Arkenor Oakshadow
New Poster
Joined: 30 Jul 2012
Location: Norwich, UK
Status: Offline
Points: 3
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Posted: 07 Aug 2012 at 02:33 |
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My village of Arboria ( http://elgea.illyriad.co.uk/#/World/Map/-67/-91) has two armies directly adjacent to it, preventing me from accessing my local resources. I was very careful to follow the rules about not building near other players, and my nearest neighbour is about 14 squares away.
Now, I'm a newbie, so there's certainly nothing I can do about it other than wait for them to have something better to do with their armies, but there's something a little nerve-wracking about having armies directly adjacent to your city, and I'm surprised so many people seem to suggest they'd be fine with that happening to them.
I am wondering if, in some cases, it is being used to trick new players into making a tragic mistake.
Edited by Arkenor Oakshadow - 07 Aug 2012 at 02:35
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Juswin
Wordsmith
Joined: 04 Aug 2011
Location: Philippines
Status: Offline
Points: 119
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Posted: 07 Aug 2012 at 08:41 |
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Arkenor, that is not fine. The squares directly adjacent to you are yours by default, especially in your case where there is no one near you. I suggest you send a scout to determine who is on that square, then send him a mail. Perhaps suggesting that he ask for permission first before planting two armies just beside your towns.
Or you can join an alliance and ask for their support. That would help too.
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It may be that you are right. Then again, you may be wrong.
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Arkenor Oakshadow
New Poster
Joined: 30 Jul 2012
Location: Norwich, UK
Status: Offline
Points: 3
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Posted: 07 Aug 2012 at 10:44 |
Juswin wrote:
Arkenor, that is not fine. The squares directly adjacent to you are yours by default, especially in your case where there is no one near you. I suggest you send a scout to determine who is on that square, then send him a mail. Perhaps suggesting that he ask for permission first before planting two armies just beside your towns.
Or you can join an alliance and ask for their support. That would help too. |
Thanks, Juswin. I know who it is, but I figured that keeping it anonymous would prevent opinions from being divided along the lines of who's allied to who, not to mention save me from overly annoying a powerful alliance. I'm just interested in getting a feel for where the community stands on this. I'm not looking for help with it or anything like that. It will pass. I'm just trying to provide a concrete example of how crazy things are getting for newer players.
Edited by Arkenor Oakshadow - 07 Aug 2012 at 10:57
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JimJams
Forum Warrior
Joined: 20 Sep 2011
Location: Italy
Status: Offline
Points: 496
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Posted: 07 Aug 2012 at 12:37 |
Arkenor Oakshadow wrote:
Juswin wrote:
Arkenor, that is not fine. The squares directly adjacent to you are yours by default, especially in your case where there is no one near you. I suggest you send a scout to determine who is on that square, then send him a mail. Perhaps suggesting that he ask for permission first before planting two armies just beside your towns.
Or you can join an alliance and ask for their support. That would help too. |
Thanks, Juswin. I know who it is, but I figured that keeping it anonymous would prevent opinions from being divided along the lines of who's allied to who, not to mention save me from overly annoying a powerful alliance. I'm just interested in getting a feel for where the community stands on this.
I'm not looking for help with it or anything like that. It will pass. I'm just trying to provide a concrete example of how crazy things are getting for newer players.
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I think many people sent out armies to hold spots regardless of position. But I am also sure most of them will just step back if asked. So I suggest you to just contact him, and ask politely to move away. If this doesn't work, ask his alliance leadership.
We are all a little foolish those days because of the news, (included me), but I am confident all those issues can be easily solved.
Edited by JimJams - 07 Aug 2012 at 12:37
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Salararius
Postmaster
Joined: 26 Sep 2011
Location: USA
Status: Offline
Points: 519
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Posted: 07 Aug 2012 at 15:18 |
Arkenor Oakshadow wrote:
Juswin wrote:
Arkenor, that is not fine. The squares directly adjacent to you are yours by default, especially in your case where there is no one near you. I suggest you send a scout to determine who is on that square, then send him a mail. Perhaps suggesting that he ask for permission first before planting two armies just beside your towns.
Or you can join an alliance and ask for their support. That would help too. |
Thanks, Juswin. I know who it is, but I figured that keeping it anonymous would prevent opinions from being divided along the lines of who's allied to who, not to mention save me from overly annoying a powerful alliance. I'm just interested in getting a feel for where the community stands on this.
I'm not looking for help with it or anything like that. It will pass. I'm just trying to provide a concrete example of how crazy things are getting for newer players.
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There are a lot of inactive newbie cities. It's much easier to put an army there and wait for a message than see if the newbie is active. Communicating is the key. For the most part, that's how it works here.
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Salararius
Postmaster
Joined: 26 Sep 2011
Location: USA
Status: Offline
Points: 519
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Posted: 07 Aug 2012 at 15:30 |
Loud Whispers wrote:
And what of new players who will never gain access to special resources, what with the larger, better equipped and supported armies planted on the nodes? Claiming, harvesting or guarding resources should work exactly the same way as one would try settling near a city - message the people close to it, and work something out.
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Are rare resources meant for new players. They are further up the tech tree and you need a supply of both horses and books (x10 books) to build. Maybe a somewhat new player (1-2 months) but you have to be somewhat established to able to hunt rare resources.
As for the other special resources, I have a 6 day old account that's having no trouble harvesting all the minerals and herbs it can. It even got 650 grapes before the location was shut down. That account has harvested over 5,000 minerals and 5,000 herbs from the default spawn location. Cotters are very cheap and even a new account can rebuilt them if they are killed and a new account can support x20 of them. The trouble I see is what is a newbie to do with all that stuff? Can't trade it (talking 1,000s of research points to get trade tech). Can't use it. From what I see the flaw is in the game, not the community. The game doesn't give newbies anything to do with this stuff but the community isn't stopping newbies from getting it.
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Salararius
Postmaster
Joined: 26 Sep 2011
Location: USA
Status: Offline
Points: 519
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Posted: 07 Aug 2012 at 15:39 |
Another thing people might want to consider is animals. Without an army on a rare resource you risk loosing your specialist gatherers to animals. Cotters aren't such a big deal to replace, requiring just a tiny amount of gold. Having to keep building specialists costs you herbs/minerals/skins that for an individual with a big city (less cotters) might be less abundant.
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Rorgash
Postmaster
Joined: 23 Aug 2011
Status: Offline
Points: 894
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Posted: 07 Aug 2012 at 15:48 |
Loud Whispers wrote:
gameplayer wrote:
these resource areas should be fought over |
And here I thought the Illy community was different.
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this aint Farmville, you want that go there :)
If you want to solo then accept the fact that people wont fear you at all, they will take any res around your town and kill your harvesters without hesitation, thats the price you pay.
Edited by Rorgash - 07 Aug 2012 at 15:49
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