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The Duke
Forum Warrior
Joined: 22 Jul 2011
Location: Indiana
Status: Offline
Points: 464
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Topic: Rare Res and their Armies Posted: 04 Aug 2012 at 02:14 |
Ok well all across Elgea there are armies camped on minerals herbs Hides ect ect... Ive found that with ALOT of alliances ppl are having issues with armies hitting each other- aggressively bumping ppl and so on and so forth. The general idea being- illy is so peaceful how is this veiwed when a cotter herbalist ect are killed. Is this an act of aggression?? Ive given my alliance Knights Virtue the following instructions.
If there is a rare herb close by without an army there- you can harvest it- feel free to protect it, if you deem it valuable enough for protection.
DO NOT harvest herbs on a players sov. Simply put- this is land that is claimed and the person who claimed it has ownership. You wouldnt put your hands in another mans fridge without first asking permission.
As far as land that is shared with many ppl in a close proximity- such as the middle kingdom, Tor Carrock I would make suggestion- instead of sending an army of 1-5 men as a placement army make sure you have an adequate defense for a spot you are gonna use an army to claim res. They are your army so use them at your own risk. If and or when they get wiped off the map- build another one. Hopefully the res you were guarding was worth their sacrifice.
Some may say well this is a bit extreme, why not just bump a player off a tile if you want? The problem with this theory is as player A and Player B bump each other back and forth - whatever res they are fighting over is constantly being farmed without the chance to regrow. The GM's have stated sum of these are rare. I have found a cpl via scouting very close to me with only 1 item there. I am purposely letting it germinate and not harvesting it. This is my veiw but I m curious to the general communities thoughts.
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"Our generation has had no Great Depression, no Great War. Our war is spiritual. Our depression is our lives."
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 04 Aug 2012 at 04:07 |
In general I agree with you, with the additional recommendation that if you find you are competing with a neighbor for a rare resources one option would be to make an agreement to share it and to protect it from others.
For example, one of the players could harvest it and maintain an army there, the other player could get 1 out of 5 items harvested, with the understanding that if others tried to invade both players would express solidarity in their resistance -- or perhaps reach out to include the other player.
Sure, this is a sort of idealized view of things and it probably won't work in every instance, but it may work in some of them.
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Bonaparta
Postmaster
Joined: 03 Nov 2011
Location: Milky Way
Status: Offline
Points: 541
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Posted: 04 Aug 2012 at 04:14 |
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I think this is the beginning of conflicts and wars. Rare resources are indeed rare on the map and even 1 lvl 20 miners guild in one city could harvest plenty of them. Everyone seems to be building these guilds now and they would like to mine something....
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Loud Whispers
Wordsmith
Joined: 31 Jul 2012
Location: Saltmines
Status: Offline
Points: 196
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Posted: 05 Aug 2012 at 17:59 |
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Is there anything stopping people from seeking neutral mediators to help find common ground regarding resource claims?
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"These forums are a Godwin's Law free zone."~GM Luna
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The_Dude
Postmaster General
Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
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Posted: 05 Aug 2012 at 19:13 |
For the first time Illy has introduced scarcity of economic goods. Now it is actually something more than a Sim City sandbox with armies. There is an actual game-based competition that is not a tourney.
Enjoy. 
Oh, and I propose this as Illy Lingo:
Traditional Basic Res = T1 Res
Herbs, Hides, Minerals = T2 Res
Rare Herbs, Animal Parts, Rare Minerals = T3 Res
Advanced Goods = T4 res (or weapons, generically)
Edited by The_Dude - 05 Aug 2012 at 19:15
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SugarFree
Forum Warrior
Joined: 09 Feb 2012
Status: Offline
Points: 350
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Posted: 05 Aug 2012 at 19:15 |
get used to it. you wan the minerals, so get em. you seriously want to regulate the resource industry? it's next to impossible, you can not pretend to control all or the mines. and if someone sends a camping army, that person shall be ready to lose it. if you have time to start a war for such petty matters, feel free to do it, but don't expect all of illy to droop their harvesting and power games to run in your help, for they may be exploiting the very mine you are fighting a war over as you do so.
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Gilthoniel
Forum Warrior
Joined: 11 Oct 2011
Location: Cuiviénen
Status: Offline
Points: 211
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Posted: 05 Aug 2012 at 19:19 |
The_Dude wrote:
For the first time Illy has introduced scarcity of economic goods. Now it is actually something more than a Sim City sandbox with armies. There is an actual game-based competition that is not a tourney.
Enjoy.  |
Yes. That sums it up. I think the game could well take off now....and become a real learning experience.
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Torn Sky
Forum Warrior
Joined: 28 Apr 2010
Location: Texas
Status: Offline
Points: 402
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Posted: 05 Aug 2012 at 19:30 |
The_Dude wrote:
For the first time Illy has introduced scarcity of economic goods. Now it is actually something more than a Sim City sandbox with armies. There is an actual game-based competition that is not a tourney.
Enjoy. 
Oh, and I propose this as Illy Lingo:
Traditional Basic Res = T1 Res
Herbs, Hides, Minerals = T2 Res
Rare Herbs, Animal Parts, Rare Minerals = T3 Res
Advanced Goods = T4 res (or weapons, generically)
| Maybe break up T4 T4 basic advanced goods cows horses leathers swords etc T5 crafted horses, weapons, armor, wines etc
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Brids17
Postmaster General
Joined: 30 Jul 2010
Location: Canada
Status: Offline
Points: 1483
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Posted: 05 Aug 2012 at 20:03 |
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I've gotten *a lot*of messages from people angry because someone bumped their cotter or because we have an army holding resources close to their city. I think if there's not an army parked on it or it's not a sov spot, it's
fair game. A lot of people want to claim all resources within 10 squares
of their city there's but I don't think that's realistic. Especially not in dense areas. I've been encouraging people to drop an army down on rare resources if they want it.
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Silverlake
Forum Warrior
Joined: 15 Oct 2011
Status: Offline
Points: 417
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Posted: 05 Aug 2012 at 21:20 |
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I don't think you can apply the "10-square rule" for settling a new city to parking an army on a non-sov square to protect harvesters. If you don't claim sov, then you don't own the rights to it. And being polite is saying you're sorry when you unintentionally kill someone's gatherers. Scarce resources have been the source of conflict since the beginning of time.
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