Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - Rare Minerals
  FAQ FAQ  Forum Search   Register Register  Login Login

Rare Minerals

 Post Reply Post Reply Page  <123
Author
Arctic55 View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 26 Sep 2011
Status: Offline
Points: 379
Post Options Post Options   Thanks (0) Thanks(0)   Quote Arctic55 Quote  Post ReplyReply Direct Link To This Post Posted: 12 May 2014 at 22:42
yep, I think we all saw it coming.
Back to Top
Angrim View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 02 Nov 2011
Location: Laoshin
Status: Offline
Points: 1173
Post Options Post Options   Thanks (0) Thanks(0)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 12 May 2014 at 23:42
Epidemic's suggestion is still a good idea. unless the mine is magical, it has a finite amount of ore or gemstone that can be drawn from it. once a mine is emptied, it could be reseeded much as herbs are. i would especially enjoy it if the discovery of the new mine (or for that matter, new herb) were made through the quest system, which is quite underused.
Back to Top
Brandmeister View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 13 May 2014 at 00:32
Isn't the quest system supposed to get 100x better with factions?

I kind of like major mines being static. It gives alliances a reason to exercise zones of control over valuable resources (value being real or perceived).
Back to Top
Rill View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Geographer

Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 13 May 2014 at 00:34
I'm in favor of some "re-seeding" of rare minerals and herbs from time to time (other than the current mechanics for rare herb exhaustion). 

 However, I don't think implementation through the quest system makes a lot of sense, since minerals and herbs have specific geographic distributions and rarity that is intentional.  It seems like having them controlled by something players either do or don't do like quests would have the potential to disrupt this (presumably planned) distribution.  And it would not do you much good if a quest led you to a really rare mineral parked 1000 squares away next to someone else's city.  

It seems like it's one of those things that sounds good but might not work out that well in practice, unless I'm misunderstanding Angrim's suggestion.
Back to Top
Brandmeister View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 13 May 2014 at 01:35
It wouldn't be unrealistic for quests to represent re-prospecting mines. After all, a square can hold millions of troops or an entire city.
Back to Top
Rill View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Geographer

Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 13 May 2014 at 02:08
My quibble isn't with the realism of questing for mines; it has to do with maintaining the distribution and scarcity of resources.  So for example, if it worked so you had quests that prospected for mines and herbs that maintained appropriate geography and scarcity, I'd be all for that.  But by the same token that would imply that some mines or herbs would need to "run out" eventually, or else the entire map would just be covered with rare herbs and minerals over time.  As I've said before, I'm supportive of the idea of rare herbs or mines running out, but I'm not sure other players would agree.
Back to Top
Brandmeister View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 13 May 2014 at 04:06
In a prospecting model, I would fully support mines having a fixed amount, and that doesn't get renewed.
Back to Top
 Post Reply Post Reply Page  <123
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.