Rare Minerals |
Post Reply
|
Page 123> |
| Author | ||
Brandmeister
Postmaster General
Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
Post Options
Thanks(0)
Quote Reply
Topic: Rare MineralsPosted: 13 May 2014 at 04:06 |
|
|
In a prospecting model, I would fully support mines having a fixed amount, and that doesn't get renewed.
|
||
![]() |
||
Rill
Postmaster General
Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Post Options
Thanks(0)
Quote Reply
Posted: 13 May 2014 at 02:08 |
|
|
My quibble isn't with the realism of questing for mines; it has to do with maintaining the distribution and scarcity of resources. So for example, if it worked so you had quests that prospected for mines and herbs that maintained appropriate geography and scarcity, I'd be all for that. But by the same token that would imply that some mines or herbs would need to "run out" eventually, or else the entire map would just be covered with rare herbs and minerals over time. As I've said before, I'm supportive of the idea of rare herbs or mines running out, but I'm not sure other players would agree.
|
||
![]() |
||
Brandmeister
Postmaster General
Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
Post Options
Thanks(0)
Quote Reply
Posted: 13 May 2014 at 01:35 |
|
|
It wouldn't be unrealistic for quests to represent re-prospecting mines. After all, a square can hold millions of troops or an entire city.
|
||
![]() |
||
Rill
Postmaster General
Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Post Options
Thanks(0)
Quote Reply
Posted: 13 May 2014 at 00:34 |
|
|
I'm in favor of some "re-seeding" of rare minerals and herbs from time to time (other than the current mechanics for rare herb exhaustion).
However, I don't think implementation through the quest system makes a lot of sense, since minerals and herbs have specific geographic distributions and rarity that is intentional. It seems like having them controlled by something players either do or don't do like quests would have the potential to disrupt this (presumably planned) distribution. And it would not do you much good if a quest led you to a really rare mineral parked 1000 squares away next to someone else's city. It seems like it's one of those things that sounds good but might not work out that well in practice, unless I'm misunderstanding Angrim's suggestion.
|
||
![]() |
||
Brandmeister
Postmaster General
Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
Post Options
Thanks(0)
Quote Reply
Posted: 13 May 2014 at 00:32 |
|
|
Isn't the quest system supposed to get 100x better with factions?
I kind of like major mines being static. It gives alliances a reason to exercise zones of control over valuable resources (value being real or perceived). |
||
![]() |
||
Angrim
Postmaster General
Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1173 |
Post Options
Thanks(0)
Quote Reply
Posted: 12 May 2014 at 23:42 |
|
|
Epidemic's suggestion is still a good idea. unless the mine is magical, it has a finite amount of ore or gemstone that can be drawn from it. once a mine is emptied, it could be reseeded much as herbs are. i would especially enjoy it if the discovery of the new mine (or for that matter, new herb) were made through the quest system, which is quite underused.
|
||
![]() |
||
Arctic55
Forum Warrior
Joined: 26 Sep 2011 Status: Offline Points: 379 |
Post Options
Thanks(0)
Quote Reply
Posted: 12 May 2014 at 22:42 |
|
|
yep, I think we all saw it coming.
|
||
![]() |
||
Brandmeister
Postmaster General
Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
Post Options
Thanks(0)
Quote Reply
Posted: 12 May 2014 at 22:28 |
|
|
Thread necromancy aside, I'd note that my prediction about Silversteel came true. Massive price crash.
|
||
![]() |
||
Epidemic
Postmaster
Joined: 03 Nov 2012 Location: USA Status: Offline Points: 768 |
Post Options
Thanks(0)
Quote Reply
Posted: 12 May 2014 at 19:56 |
|
You've got way too much time on your hands if you went that far back in the forums to open a dead thread to try trolling me. I would say you should actually reread what I said, but I know trolls only half-read and interpret everything the way they want to interpret it. ![]() |
||
![]() |
||
DDL
New Poster
Joined: 29 May 2012 Location: Under your bed Status: Offline Points: 34 |
Post Options
Thanks(0)
Quote Reply
Posted: 12 May 2014 at 14:09 |
|
So you want the DEVS to set the game up for you and YOU only? Who cares about players that are in alliances, their alts and their uncles? Sounds pretty selfish to me.
![]() |
||
![]() |
||
Post Reply
|
Page 123> |
|
Tweet
|
| Forum Jump | Forum Permissions ![]() You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |