Rare Minerals |
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Brandmeister
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Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Posted: 07 Jun 2013 at 21:27 |
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To be honest, I wouldn't want the feature changed. It presently gives an advantage to diplomatic players like myself. =P The big players who grant me access to their rare resources are all very nice people. If you are building a harvesting focused town that will produce lots of rare material, they are usually willing to take a cut of the proceeds, accept crafted items, or just let you keep everything you harvest.
Arterium mines are big. If you want it, contact the player and propose to build a mining camp that can collect the full 500 units in one shot (or as much as possible). People generally don't turn down free money. |
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Epidemic
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Joined: 03 Nov 2012 Location: USA Status: Offline Points: 768 |
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Posted: 07 Jun 2013 at 21:00 |
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I have to disagree with you DeathDealer. Game mechanics, alts and alliance politics play a huge role in this game.
If I decide 1 player doesn't need to hoard 7 Arterium mines or 3 Obsidian mines and I try to do something about it i'll have everybody in the alliance, their alts and their uncles knocking at my door. Game mechanics makes it take 1000 years to build up 10 towns and 2 days to destroy them... I'm sure someone will read my statement and say 'stop whining' or some other derogatory remark that has to do with their perception of words on a screen and nothing to do with a statement I made to a feature that I think is hurting the game. |
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Brandmeister
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Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Posted: 07 Jun 2013 at 20:40 |
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Perhaps you might contact them and offer a harvesting arrangement. That has worked for me in the past. If the owner really wants to constrict supply by hoarding or not mining, you can't really stop them. But moving mines randomly doesn't seem very realistic, and the friction caused by ownership is desirable.
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Sir Bradly
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Joined: 12 Sep 2012 Location: Canada Status: Offline Points: 228 |
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Posted: 07 Jun 2013 at 20:31 |
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Whenever the magic release happens these rare mines will become very active. The very rare items will be quite valuable and some territorial wars will likely happen. I imagine some alliance will be open to sharing, while others will not.
Epi, I guess you should ask them. You never know if they will let you harvest or not.
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Rill
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Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 07 Jun 2013 at 20:10 |
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Not sure if the newb friendly environment is an example of a problem that needs fixing or a fix to a potential problem there, DD89.
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DeathDealer89
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Joined: 04 Jan 2012 Status: Offline Points: 944 |
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Posted: 07 Jun 2013 at 19:10 |
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How is that abuse that the devs need to fix? If you see someone who has a mine and doesn't use it, and you think the mine should be used then take it from them. No no game mechanics, alt accounts, and politics don't make that impossible. Besides devs don't have any affect on politics, or if someone has an alt account.
Stop trying to have the devs fix all your 'problems' and fix them yourself. A great example is the general newb friendly environment of the various players.
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Epidemic
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Joined: 03 Nov 2012 Location: USA Status: Offline Points: 768 |
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Posted: 07 Jun 2013 at 18:13 |
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I'd like to see rare mines being able to be depleted and moved randomly elsewhere on the map. The reason I say this is because I see valuable mines, with sov claims or occupying armies, rarely being harvested. This is an abuse that needs to be fixed.
It can be implemented several different ways. If a mine is rarely used move it, spread out the mines so a few players can't control one mineral, limit how far from a town that sov can be claimed, etc... I'm sure someone is going to comment 'Well just go and take the mine from them'. Game mechanics, alt accounts and politics makes that almost impossible. |
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