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DeathDealer89 View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote DeathDealer89 Quote  Post ReplyReply Direct Link To This Post Posted: 08 Jun 2013 at 03:19
Originally posted by Rill Rill wrote:

Not sure if the newb friendly environment is an example of a problem that needs fixing or a fix to a potential problem there, DD89.

Wink

It was an example of a problem that the players fixed rather than whining to the devs.  

But you probably already knew that Wink
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Post Options Post Options   Thanks (0) Thanks(0)   Quote DeathDealer89 Quote  Post ReplyReply Direct Link To This Post Posted: 08 Jun 2013 at 03:28
I would say harvesting is already plenty 'click happy' there is no need to make it impossible to tell where you will harvest next.  

Even if it was to change, saying other players are better at playing the game than you is no reason to change the game.  
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Sir Bradly View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Sir Bradly Quote  Post ReplyReply Direct Link To This Post Posted: 08 Jun 2013 at 03:33
You have to focus what you have in abundance near your cities.  I have no mines and no real good rare herbs either.  However, I have lots of NPC's.  So I harvest hides and send them to centrum.  The proceeds are used to buy the items that are not near me.  

Pretty simple.

I have a pretty diverse and deep collection of rare items.  99% of the items were purchased.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Epidemic Quote  Post ReplyReply Direct Link To This Post Posted: 08 Jun 2013 at 03:59
I understand the idea of hoarding, price gouging and setting the market and I know it's pretty easy to do that in this game with some T3 items while the markets are still somewhat stagnant.

I'm trying to make suggestions that'll partially eliminate them and help out in the short term and long term.

Most of the T3 items in my inventory came from side deals or the market.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote DeathDealer89 Quote  Post ReplyReply Direct Link To This Post Posted: 08 Jun 2013 at 04:52
Except that some of these resources were made so that a player could get a monopoly on them if they wanted.  

Why would would the devs put only a couple high yield mines of silversteel in the game, if they wanted everyone to be able to grab it whenever they wanted?  They said themselves the point of crafting/T3 was to cause 'friction'   You want to go and remove exactly what they intended.  
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 08 Jun 2013 at 04:55
I personally believe that hoarding will lead to a huge price crash in the future. In most cases, the limitation on crafted item production isn't the rare materials. It's the production capacity, because the crafting buildings accelerate production on a much slower curve than standard items (2% vs. 4.5%). Sure, you can specialize to speed things up, but then you've eliminated capacity for all other item types.

I've seen several attempts to corner the market. To date, all have failed. There's simply too much commodity volume on the sidelines, and too much new material flowing in. The only thing that I think has been effectively cornered is Silversteel, because there are only 5 known mines. But if the owners dumped their SS output into the market, the crafting would immediately hit a limitation in fire and earth salts.

Also, I think price gouging, hoarding and market manipulation are great fun. We aren't allowed to do that in the real world. If it can be accomplished in a video game, I think that's kinda cool.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Epidemic Quote  Post ReplyReply Direct Link To This Post Posted: 08 Jun 2013 at 06:04
I excel at price gouging, hoarding and market manipulation...

I just didn't want to have to explore that here.
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DDL View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote DDL Quote  Post ReplyReply Direct Link To This Post Posted: 12 May 2014 at 14:09
Originally posted by Epidemic Epidemic wrote:

I have to disagree with you DeathDealer. Game mechanics, alts and alliance politics play a huge role in this game.

If I decide 1 player doesn't need to hoard 7 Arterium mines or 3 Obsidian mines and I try to do something about it i'll have everybody in the alliance, their alts and their uncles knocking at my door. Game mechanics makes it take 1000 years to build up 10 towns and 2 days to destroy them...

I'm sure someone will read my statement and say 'stop whining' or some other derogatory remark that has to do with their perception of words on a screen and nothing to do with a statement I made to a feature that I think is hurting the game.

So you want the DEVS to set the game up for you and YOU only? Who cares about players that are in alliances, their alts and their uncles? Sounds pretty selfish to me. Cry
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Epidemic Quote  Post ReplyReply Direct Link To This Post Posted: 12 May 2014 at 19:56
Originally posted by DDL DDL wrote:

Originally posted by Epidemic Epidemic wrote:


I'm sure someone will read my statement and say 'stop whining' or some other derogatory remark that has to do with their perception of words on a screen and nothing to do with a statement I made to a feature that I think is hurting the game.

So you want the DEVS to set the game up for you and YOU only? Who cares about players that are in alliances, their alts and their uncles? Sounds pretty selfish to me. Cry



You've got way too much time on your hands if you went that far back in the forums to open a dead thread to try trolling me. I would say you should actually reread what I said, but I know trolls only half-read and interpret everything the way they want to interpret it.   LOL
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 12 May 2014 at 22:28
Thread necromancy aside, I'd note that my prediction about Silversteel came true. Massive price crash.
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