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Rare Minerals

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Brandmeister View Drop Down
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    Posted: 13 May 2014 at 04:06
In a prospecting model, I would fully support mines having a fixed amount, and that doesn't get renewed.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 13 May 2014 at 02:08
My quibble isn't with the realism of questing for mines; it has to do with maintaining the distribution and scarcity of resources.  So for example, if it worked so you had quests that prospected for mines and herbs that maintained appropriate geography and scarcity, I'd be all for that.  But by the same token that would imply that some mines or herbs would need to "run out" eventually, or else the entire map would just be covered with rare herbs and minerals over time.  As I've said before, I'm supportive of the idea of rare herbs or mines running out, but I'm not sure other players would agree.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 13 May 2014 at 01:35
It wouldn't be unrealistic for quests to represent re-prospecting mines. After all, a square can hold millions of troops or an entire city.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 13 May 2014 at 00:34
I'm in favor of some "re-seeding" of rare minerals and herbs from time to time (other than the current mechanics for rare herb exhaustion). 

 However, I don't think implementation through the quest system makes a lot of sense, since minerals and herbs have specific geographic distributions and rarity that is intentional.  It seems like having them controlled by something players either do or don't do like quests would have the potential to disrupt this (presumably planned) distribution.  And it would not do you much good if a quest led you to a really rare mineral parked 1000 squares away next to someone else's city.  

It seems like it's one of those things that sounds good but might not work out that well in practice, unless I'm misunderstanding Angrim's suggestion.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 13 May 2014 at 00:32
Isn't the quest system supposed to get 100x better with factions?

I kind of like major mines being static. It gives alliances a reason to exercise zones of control over valuable resources (value being real or perceived).
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 12 May 2014 at 23:42
Epidemic's suggestion is still a good idea. unless the mine is magical, it has a finite amount of ore or gemstone that can be drawn from it. once a mine is emptied, it could be reseeded much as herbs are. i would especially enjoy it if the discovery of the new mine (or for that matter, new herb) were made through the quest system, which is quite underused.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Arctic55 Quote  Post ReplyReply Direct Link To This Post Posted: 12 May 2014 at 22:42
yep, I think we all saw it coming.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 12 May 2014 at 22:28
Thread necromancy aside, I'd note that my prediction about Silversteel came true. Massive price crash.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Epidemic Quote  Post ReplyReply Direct Link To This Post Posted: 12 May 2014 at 19:56
Originally posted by DDL DDL wrote:

Originally posted by Epidemic Epidemic wrote:


I'm sure someone will read my statement and say 'stop whining' or some other derogatory remark that has to do with their perception of words on a screen and nothing to do with a statement I made to a feature that I think is hurting the game.

So you want the DEVS to set the game up for you and YOU only? Who cares about players that are in alliances, their alts and their uncles? Sounds pretty selfish to me. Cry



You've got way too much time on your hands if you went that far back in the forums to open a dead thread to try trolling me. I would say you should actually reread what I said, but I know trolls only half-read and interpret everything the way they want to interpret it.   LOL
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Post Options Post Options   Thanks (0) Thanks(0)   Quote DDL Quote  Post ReplyReply Direct Link To This Post Posted: 12 May 2014 at 14:09
Originally posted by Epidemic Epidemic wrote:

I have to disagree with you DeathDealer. Game mechanics, alts and alliance politics play a huge role in this game.

If I decide 1 player doesn't need to hoard 7 Arterium mines or 3 Obsidian mines and I try to do something about it i'll have everybody in the alliance, their alts and their uncles knocking at my door. Game mechanics makes it take 1000 years to build up 10 towns and 2 days to destroy them...

I'm sure someone will read my statement and say 'stop whining' or some other derogatory remark that has to do with their perception of words on a screen and nothing to do with a statement I made to a feature that I think is hurting the game.

So you want the DEVS to set the game up for you and YOU only? Who cares about players that are in alliances, their alts and their uncles? Sounds pretty selfish to me. Cry
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