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Lord Loss View Drop Down
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Direct Link To This Post Posted: 12 Jan 2011 at 15:09
I would also like to see some Vampires to that list
Have a nice day :)
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Createure View Drop Down
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Direct Link To This Post Posted: 12 Jan 2011 at 16:24
Originally posted by Lord Loss Lord Loss wrote:

I would also like to see some Vampires to that list

ya... add tomatoes, a dozen eggs, a pint of milk and a pack of Marlboro lites to the list aswell...

wait... we are writing a shopping list right? I don't think they stock vampires in my local. Unhappy
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Mr. Ubiquitous Feral View Drop Down
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Direct Link To This Post Posted: 12 Jan 2011 at 18:18
I agree that a new permanent server would draw players away.  Not a bad idea if enough stick to the current server.  Temp, goal oriented servers are a great idea!  I love the fact that I can inhabit a world along with people from all over this (real?) world!  Perhaps in the future we will be able to send a group of settlers, along with their army, to a temp server, establish a colony, and attempt to hold it for the life of the server?  Levels and majicks would be controlled by the life span of the server, and the winner gets a bazillion prestige?  Then you sadly watch as your city and everything in it vaporizes when the server ends, I'm gonna cry. Also, if you go to Walmart after midnight there are vampires on the shampoo aisle.
I am a Machine.
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Direct Link To This Post Posted: 12 Jan 2011 at 21:43
I think there was a sensible point disguised in that last post somewhere... this has gotta be a first for Feral.

But I think maybe "a bazillion" prestige is maybe a little much... i'm more than happy with a special unit or one of these fabled 'Obelisks'. ^^
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Direct Link To This Post Posted: 12 Jan 2011 at 23:54
I can't see any purpose for a second server until the current server gets too full for it to handle or the map get's too full of cities. Otherwise a second server would seem like just a big drain on money. 
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Direct Link To This Post Posted: 13 Jan 2011 at 01:27
Originally posted by Createure Createure wrote:


I vaguely remember one of the devs mentioning something about 'new' servers perhaps, many months ago...

In my experience of games like this, opening new servers slowly kills the old servers. I'd much rather have a game with one big world that everyone is involved in, and in which new players DO have a chance to play catch-up successfully thrive in, and where the influx of new players, new alliances and new politics never dries up.

Hi Createure,

We will, definitely, be opening new servers, however, we have one simple criteria for this.

We plan to only open a new server when the first server has reached (or is near reaching) technical capacity for both the total and concurrent number of players.

Yes, we could open Server 2 now and know that a bunch of our much-loved hardcore players would setup on Server 2 as well as this server.  But this would (as you rightly say) be to the detriment of both servers.

We're nowhere near UK1s capacity numbers now, and with UI v2 ( yes, yes I know, soon [tm] ) the possible total/concurrent numbers skyrocket even higher.

We do have a marketing plan, and we do have a marketing budget to bring new players into Illyria.

This will be via a myriad of mechanisms which range from "brute-force-you-don't-know-me-but-will-love-me" advertising to "hi-I'm-your-best-friend-you-don't-yet-know-but-your-mate-says-I'm-cool" social networking capabilities to "omg-wtf-I-can-play-this-in-the-supermarket!" mobile stuff to "crazy-zany-bound-not-to-work-but-might-just" viral thingummies.  We also hope all our existing players will play their parts - as many of them already do! - and invite like-minded friends to the game.

The long-and-short is that new players (and lots of them) are arriving ingame now, and this will only increase in the future.  And we won't open a new server until this one is full. And then we'll evenly distibute new players without a server preference onto both servers, until they both are equally full.  And when they're both full, we'll open server 3.

The gameplay goal for us is to create a persistent world rather than a resetting one, and to provide opportunities for new players and old players alike to coexist doing whatever it is they choose to do.  We really don't ever want a server to die, and will keep new blood flowing to help prevent this.

We do - and will continue to - monitor the new player experience in Illyria, and will strive to both protect and enhance this in the future.

Regards,

SC


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Direct Link To This Post Posted: 13 Jan 2011 at 19:38
Just to get back on the Races discussion....

I'd like to see some Infernal Republicans on that list.
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Direct Link To This Post Posted: 14 Jan 2011 at 00:14
Who won the race?
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Direct Link To This Post Posted: 14 Jan 2011 at 00:25
My mutant gerbil.
Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....
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Direct Link To This Post Posted: 20 Mar 2011 at 00:41
lol

§.i.†.Ą.V.‡.¶.€.® 3
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