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The_Dude View Drop Down
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Direct Link To This Post Posted: 11 Jan 2011 at 20:22
Originally posted by Createure Createure wrote:

None taken.

And it's an interesting discussion... but probably a little off topic by now. Wink

@T.D: yep H? has held quite a lead for some time... have we really influenced the way other alliances want to play the game at all though? In my mind the only exception was White, who had to disband because their leadership's goal was to defeat H? and manufacture a totally polarised power structure in Illyriad with them at the top of it.
 
What was the topic?LOL  Just going with the flow of a very stimulating conversation that is really crossing a lot of threads today.Clap
 
Oh no, Createure.  I am not suggesting that H? has influenced the play of others.  That's not my point at all.
 
H? has held the lead for my entire exisitence in Illy beginning April 4, 2010.  And even then, the lead was more than the #2 and #3 alliances combined.  So by week 6 or 7 of Illy, competition for the #1 alliance spot was settled.  This is a comment on Illy design, not H? play.
 
My following comments are also about Illy design and not about the people or alliances mentioned.
 
I'm just guessing, but I suspect that White developed thier strategy on 2 pilars - each a mistake.
 
Pilar 1: A fixed life to Illy.  That the round was 1 year in length, and then a new round.  This encouraged shorter-term strategies like fighting the bigger alliance.  While I never saw the Devs declare a change to this design element, by June it was apparent that Illy would be perpetual and not have a fixed round structure.
 
Pilar 2: Illy is a wargame.
 
Were those 2 pilars correct, then White's strategy would have been sound, even if facing long-odds.  However, those pilars were false.  
 
This much is known to me as fact by reason of my presence in the discussion: by July, White were bored by the absence of things to do in Illy and tired of the extreme personal time commitment war in Illy requires.  So the suicide strategy became their Modus Operandi. 
 
This part is just my guess: The Suicide Strategy gave White something to do, provided a finality that arrived in what, 6 weeks or so, and...from thier perspective, a sense of defiant pride for standing up to H?.  I see today that most of White simply abandoned Illy.  But I do recognize some White that opted to stay in Illy and join other alliances.
 
I intend no personal judgments on any player or alliance.  This is just my perspective [much of it being from the other side of the fence from H? which was from circumstances rather than personal choice] of historical events in Illy.
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Direct Link To This Post Posted: 11 Jan 2011 at 20:35
Huh?  I'm still trying to get used to pretending to be human.  I would like to try a new account as a fluffy little bunny, but that option is not available.  Can you see my Bunny Cavalry racing across Illyriad?  Would I breed shorter horses so they can get back on, knowing that bunnies don't ride horses that well?  Or Bunny sabatage units droping carrot pipe bombs at the gates of my enemies?  The possibilities are not only seemingly endless, but mind boggling as well, although that may not take much.  See you in the carrot patch!
I am a Machine.
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Direct Link To This Post Posted: 11 Jan 2011 at 20:35
Originally posted by Createure Createure wrote:

But again, make a new thread or read the old threads if you want to talk about it more, this thread is for the tournament. Big smile
Actually, this thread started as a dicussion about the differences in Illy races.  Smile
 
But I think the most interesting discussions are "sua sponte" as this has become.
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Direct Link To This Post Posted: 11 Jan 2011 at 21:50
I rather think Illy needs more races. Even if the races are not completely balanced, adding options to take different routes through the game, and even favoring specific non-combat traits (like crafting or NPC interaction) would be a plus and might even help to break any deadend stalemate in the alliance powerstructure. Ill keep dreaming :)
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Direct Link To This Post Posted: 11 Jan 2011 at 23:12
Originally posted by Tordenkaffen Tordenkaffen wrote:

I rather think Illy needs more races.


MAMMOTHS!!..

<3 Mammoths

♥ Mammoths

If mammoths got released I'd delete my account and start all over...

You could have Baby Mammoths...

Mammals?

Mammothers?

Mammories?

Mammatrons??

Velocimammoths???

I'd defintanly train a whole herd of Velocimammoths. Evil Smile
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Direct Link To This Post Posted: 11 Jan 2011 at 23:59
Originally posted by The_Dude The_Dude wrote:

  All H? players are very active, heavy users of Prestige.  Competing alliances will have some players with those traits, but the bulk will be casual, non-prestige players.
 
 
FYI-- TD-- This is extremely untrue. While some H? members are heavy prestige users (myself included, as I'm lazy and like to rush things...), some are not. Many of the leading members of H? use prestige sparingly, if at all...
 
K.
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Direct Link To This Post Posted: 12 Jan 2011 at 00:30

TD-- I'm also in total disagreement with the whole "H? is uncatchable" argument. If you look at the alliance list, we're only 600k pop above Peace... (granted it's probably because noone wants to be part of an alliance of grumpy old men like us), but still... Peace only started on August 3rd... Food for thought...

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Direct Link To This Post Posted: 12 Jan 2011 at 00:54
Sorry Peace but the Crow alliances are actually bigger. Embarrassed
"It's hard to know until you're a Crow"
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Direct Link To This Post Posted: 12 Jan 2011 at 01:11

My apologies! (and my point is made in spades!)

Illy is everyone (and anyone's) game... It's just up to the folks to organize and get on the field!!!
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Direct Link To This Post Posted: 12 Jan 2011 at 01:35
I think the dwarven advantage in this game is the fact that their units can fight on all terrains.  This means not only that they can attack on a wider variety of terrain than other units, but also that they can settle more successfully in strategic locations.  Also, the development of a forge, used heavily dwarven unit production, can give a boost to the city's population that isn't as easy to achieve for other races.

Race ideas:
Demons
Gnomes (yes, I know there is already a Gnome faction...)
Ents
Werewolves
mutant Gerbils
Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....
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