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Createure
Postmaster General
Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
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Posted: 11 Jan 2011 at 17:44 |
Kumomoto wrote:
Createure wrote:
Redundant point... all races can do the same thing with their specilist unit. This perk is only useful in the first few days of the game for early orc rushes... which are far behind us.
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And I think you proved the point with your large number of Orc spearmen on the S. Flag... They're very useful for defense... |
Ok fine, I lied... I love being Orc  Over 20,000 mass produced spearmen on hills make sausages out of VIC cavalry attacks. ^^
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Createure
Postmaster General
Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
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Posted: 11 Jan 2011 at 17:47 |
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Basically I think the problem with this topic is that none of us knows exactly how the combat system works or has any exact info on terrain modifiers.
I have been slightly biased in my views just looking at unit stats provided ingame without having all the facts. I'm sure one of the things the devs put the most effort into making right when they designed the game was the combat system, I expect alot of time was spent running combat simulations and such with a full knowledge of all the parameters.
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The_Dude
Postmaster General
Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
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Posted: 11 Jan 2011 at 18:28 |
I don't understand why the GM's hold the formulas secret. This gives a large edge to the experienced players that have had the opportunity, through their experiences, to at least development some very useful "guestimates".
And by allowing this knowledge to gained only through experience, it serves as a deterrent to attracting new players. Especially now that Illy is nearly 1 year old. And even more important, is that the original idea for Illy was this server to run for 1 year and a winner to be declared and then a restart. Of course, this game idea, while very sound, was contrary to the business model of Prestige rather than advertizing.
However, this has created a situation where the game parameters are incompatible with the perpetual virtual world. I would cite this as the primary reason for the boredom that experienced players encounter. There is simply no victory condition to strive for. No new player can ever hope to outscore an active player of 1 year. Allliances compete only for player population, primarily through recruiting. Yet, everyone knows that H? will never be overtaken in population.
The only true challenge in Illy is the inescapable human trait of irrational behavior which is magnified in the virtual world because of the insignificant consequences. Hence the "suicide syndrome" of being bored, deciding to leave the game, and thus engaging in wars that will lead to certain death.
So I am still anxiously awaiting the release of full Trade V2 with trading hubs and NPC AI which is the only reason I returned to Illy ... 3 MONTHS AGO! Hurry up, fellas. Please!
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Kumomoto
Postmaster General
Joined: 19 Oct 2009
Status: Offline
Points: 2224
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Posted: 11 Jan 2011 at 18:35 |
TD-- There is a hard limit on Pop. It's extremely hard to get over 150k pop and you can't have more than 100 people in your alliance... The biggest players are already starting to max pop out...
Therefore, other alliances can surpass H?...
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The_Dude
Postmaster General
Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
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Posted: 11 Jan 2011 at 18:47 |
K - How can they surpass? If everyone is maxed out, then the best possible is a tie. H? can easily expand to the full compliment of 100 members if a true threat of being overtaken ever presents itself several years down the road. But no alliance has ever come close to approaching H? population. All H? players are very active, heavy users of Prestige. Competing alliances will have some players with those traits, but the bulk will be casual, non-prestige players.
And since the world is perpetual, any wars between the 2 large competing alliances would not make a lasting difference. Just a momentary ebb-flow. But never victory. To my thinking, all games must have a victory condition. The current tourney is a game within the social network of Illy.
And, hey, I mean no offense or commentary on H?...I'm just saying what Illy (not H?) looks like to me.
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Createure
Postmaster General
Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
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Posted: 11 Jan 2011 at 18:51 |
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I'm not even gonna try for 150k pop anyways.. I'll probably max out around 100k or even less... too much simming and prestige to get maxed number of cities in any reasonable time. Just 7 cities is about as much micro-management as I'm prepared to put in aswell... maybe I will get city 8 eventually but i'm in no hurry.
And I agree TD that development has appeared pretty slow for the last 2-3 months in Illyriad. I think the rate of development for the first 4 months or more of UK1 are proof enough of the capabilities of the development team, and considering the size of the update that we've been promised (which will allow for much larger game-changing updates in the future) I think it is reasonable to expect them to be taking care to get it right, since so much hinges on it.
Besides, we have screen shots now... we can't be too far off from exciting things I hope. ^^
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Lord Loss
Wordsmith
Joined: 29 Dec 2010
Location: Ireland
Status: Offline
Points: 143
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Posted: 11 Jan 2011 at 19:12 |
Harmless have no need to fear others surpassing them in pop, they use prestige a lot which helps and they will all win more prestige for the kings tournament. In fact i think they only way they will be surpassed is if five large alliances on the first page merge together and that is not likely to happen .
N.B no offence towards Harmless or any alliance was intended in my post.
Edited by Lord Loss - 11 Jan 2011 at 19:15
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Have a nice day :)
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Createure
Postmaster General
Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
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Posted: 11 Jan 2011 at 19:42 |
None taken. And it's an interesting discussion... but probably a little off topic by now.  @T.D: yep H? has held quite a lead for some time... have we really influenced the way other alliances want to play the game at all though? We're way out in the fringes mostly, tho we could have held onto a strong central position. This tournament is the first time H? has been involved in any major conflict since the destruction of White... and I hope everyone else sees this tourny as I do: a bit of fun for a month.
Edited by Createure - 11 Jan 2011 at 19:45
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Lord Loss
Wordsmith
Joined: 29 Dec 2010
Location: Ireland
Status: Offline
Points: 143
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Posted: 11 Jan 2011 at 19:47 |
Createure wrote:
None taken.
And it's an interesting discussion... but probably a little off topic by now. 
@T.D: yep H? has held quite a lead for some time... have we really influenced the way other alliances want to play the game at all though? We're way out in the fringes mostly, tho we could have held onto a strong central position. This tournament is the first time H? has been involved in any major conflict since the destruction of White... and I hope everyone else sees this tourny as I do: a bit of fun for a month.
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Again no offence intended to Harmless.
To be fair to White there is nothing wrong in trying to be number 1 in Illyriad, that said I congratulate Harmless on defending their title 
Edited by Lord Loss - 11 Jan 2011 at 19:50
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Have a nice day :)
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Createure
Postmaster General
Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
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Posted: 11 Jan 2011 at 20:13 |
I agree... nothing wrong with wanting to be first, and nothing wrong with defending a title. If that was all it was though then H? would most likely not have gone on a seige/raze mission against White's leaders. (diablito/wuzzle/laurachristine etc.) But the thing is there was much more to it than that. White was formed around a meta-gaming core which had none of the best interests of the Illyriad community in general at heart... it goes to show how little they really cared about the game that so many of them quit after being beaten just once. But again, make a new thread or read the old threads if you want to talk about it more, this thread is for the tournament.
Edited by Createure - 11 Jan 2011 at 20:15
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