The_Dude wrote:
And since the world is perpetual, any wars between the 2 large competing alliances would not make a lasting difference. Just a momentary ebb-flow. But never victory. To my thinking, all games must have a victory condition. The current tourney is a game within the social network of Illy. |
re: this and your comments on the mistakes of White:
Yeh I agree that the perpetual world was not one that I expected when I first signed up to Illyriad, I can see now that it does make alot of sense, both in terms of membership, revenue and community. If Illyriad becomes as much a 'social network' as a plain war-game then I'm all for that.
I vaguely remember one of the devs mentioning something about 'new' servers perhaps, many months ago...
In my experience of games like this, opening new servers slowly kills the old servers. I'd much rather have a game with one big world that everyone is involved in, and in which new players DO have a chance to play catch-up successfully thrive in, and where the influx of new players, new alliances and new politics never dries up.
If the devs do open new servers I hope they will not be for at least another year, so they have a good chance to develop many of the intresting updates proposed... and if they do open new servers I hope they will just be 'fast combat/tournament servers' that have a much smaller world map set closing date from the time they are opened. Possibly you could have a tournament type style which would appeal to many people because it gives everyone the same starting conditions. Perhaps plot-wise you could say "a new island is discovered and many races/rulers all rush/compete to control it"... perhaps with some kind of special resource to control or some kind of very powerful NPC to overcome... really there's alot of possibilities for temporary tournament servers, but keeping the main server as perpetual is the best way to have a solid base for the community and revenue type aspects of the game. Temporary serevers ful-fills the desire for 'victory conditions' that i'm sure many people harbour.
Since i'm just rambling on and not thinking about what i'm writing much i'm sure there's loads of holes in the above ideas but they're only ideas anyways.
Though really I know the dev team are trying to build a well rounded, dynamic, complex and self contained world and strategy game that avoids many of the pit-falls that make other strategy games as mundane as hell after 1-3 years playing, which is part of reason we all play I hope, so I guess they will do their best to make the current game awesome rather than worrying about new servers too much.
Tl:dr version: it's an idea...
-For people that want to compete
against the top players starting on a level playing field and people who
want a sense of finality/victory: make temporary servers with smaller
maps (and interesting victory conditions/semi-developed
cities/faster clock etc.)...
-Keep the current server as the only
perpetual server to encourage a strong community and avoid killing old
servers with new servers though.
Edited by Createure - 12 Jan 2011 at 15:04