Createure wrote:
I vaguely remember one of the devs mentioning something about 'new' servers perhaps, many months ago...
In my experience of games like this, opening new servers slowly kills the old servers. I'd much rather have a game with one big world that everyone is involved in, and in which new players DO have a chance to play catch-up successfully thrive in, and where the influx of new players, new alliances and new politics never dries up.
|
Hi Createure,
We will, definitely, be opening new servers, however, we have one simple criteria for this.
We plan to only open a new server when the first server has reached (or is near reaching)
technical capacity for both the total and concurrent number of players.
Yes, we could open Server 2 now and know that a bunch of our much-loved hardcore players would setup on Server 2 as well as this server. But this would (as you rightly say) be to the detriment of both servers.
We're nowhere near UK1s capacity numbers now, and with UI v2 ( yes, yes I know, soon [tm] ) the possible total/concurrent numbers skyrocket even higher.
We do have a marketing plan, and we do have a marketing budget to bring new players into Illyria.
This will be via a myriad of mechanisms which range from "
brute-force-you-don't-know-me-but-will-love-me" advertising to "
hi-I'm-your-best-friend-you-don't-yet-know-but-your-mate-says-I'm-cool" social networking capabilities to "
omg-wtf-I-can-play-this-in-the-supermarket!" mobile stuff to "
crazy-zany-bound-not-to-work-but-might-just" viral thingummies. We also hope all our existing players will play their parts - as many of them already do! - and invite like-minded friends to the game.
The long-and-short is that new players (and lots of them) are arriving ingame now, and this will only increase in the future. And we won't open a new server until this one is full. And then we'll evenly distibute new players without a server preference onto both servers, until they both are equally full. And when they're both full, we'll open server 3.
The gameplay goal for us is to create a persistent world rather than a resetting one, and to provide opportunities for new players and old players alike to coexist doing whatever it is they choose to do. We really don't ever want a server to die, and will keep new blood flowing to help prevent this.
We do - and will continue to - monitor the new player experience in Illyria, and will strive to both protect and enhance this in the future.
Regards,
SC