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Topic ClosedQuiting The Game

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HonoredMule View Drop Down
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Joined: 05 Mar 2010
Location: Canada
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Points: 1650
Direct Link To This Post Posted: 04 Dec 2010 at 05:40
The application of population requirements to capturing as well as founding new cities sets Illyriad apart from most other browser-based games.  It's a limiting factor which other games don't have when considering growth via conquest.  The result is that rather than being the choicest of options, conquest is rarely ever an option.  And when it is an option, one must balance the benefits of a fast start against the benefits of founding the next city precisely where you'd most like it and building it to your own specifications.  After all, you only get a handful and then you're capped (again, unlike most other browser-based games).
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Zangi View Drop Down
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Joined: 15 Jul 2010
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Direct Link To This Post Posted: 04 Dec 2010 at 13:50
You do know that if your friends/alliance don't divvy your cities up.  Someone else will.

Those are some tasty cities you got there.
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