bow locks wrote:
Oh divine stormcrow - one question - all these quests are at level 1, and i've been bashing away at them religiously, and levelling up my tavern etc.
But all to no avail.
They dont seem to respawn any quicker and they also dont level up.
Also the quest research is very poorly populated.
I'm sure you are well aware of the above?
Any hints? Also i hope that if, sorry, WHEN levelling up and further research is introduced, our work to date wont just be lost, if indeed that is in the mechanic.
Anyhow - i look forward to the update.
Bow
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Here's a sneak peak, copied over from one of the "hidden" devs/GM/testers forums, with much information removed:
Tavern
Level: 1
Skill Open: Trade Contacts (Trade L1)
Mostly requires /
rewards: [deleted]
Tavern
Level: 2
Skill Open:
Diplomatic Contacts (Diplomatic L1)
Mostly
requires / rewards: [deleted]
Tavern Level: 3
Skill Open:
Bar-Room Brawling (Military
L1)
Mostly
requires / rewards: [deleted]
Tavern Level: 4
Skill Open:
Privateer Contacts (Mercenary
L1)
Mostly
requires / rewards: [deleted]
Tavern
Level: 5
Skill Open:
Marketplace Gathering (Trade L2)
Mostly requires / rewards: [deleted]
Tavern Level: 6
Skill Open:
Bar-room Gossip (Diplomatic L2)
Mostly requires / rewards: [deleted]
Tavern Level: 7
Skill Open:
Mess Hall (Military
L2)
Mostly
requires / rewards: [deleted]
Tavern Level: 8
Skill Open:
Mercenary Gathering (Mercenary
L2)
Mostly
requires / rewards: [deleted]
Tavern Level: 9
Skill Open:
Business Council (Trade L3)
Mostly requires / rewards: [deleted]
Tavern Level: 10
Skill Open:
Dark Corners (Diplomatic L3)
Mostly requires / rewards: [deleted]
Tavern Level: 11
Skill Open:
Officer's Mess
(Military L3)
Mostly
requires / rewards: [deleted]
Tavern Level: 12
Skill Open:
Soldiers Of Fortune
(Mercenary L3)
Mostly
requires / rewards: [deleted]
Tavern Level: 13
Skill Open:
Merchants Guild (Trade L4)
Mostly requires / rewards: [deleted]
Tavern Level: 14
Skill Open:
Diplomatic Council (Diplomatic L4)
Mostly requires / rewards: [deleted]
Tavern Level: 15
Skill Open:
Knight's Gathering (Military L4)
Mostly
requires / rewards: [deleted]
Tavern Level: 16
Skill Open:
Mercenary Guild (Mercenary L4)
Mostly
requires / rewards: [deleted]
Tavern Level: 17
Skill Open:
Chambers of Commerce (Trade L5)
Mostly requires / rewards: [deleted]
Tavern Level: 18
Skill Open:
Council of Elders (Diplomatic L5)
Mostly requires / rewards: [deleted]
Tavern Level: 19
Skill Open:
Council of War (Military L5)
Mostly
requires / rewards: [deleted]
Tavern Level: 20
Skill Open:
Legendary Quests
Mostly
requires / rewards: [deleted]
Diplomatic & Military Quests you can probably work out :)
Mercenary quests will be "Player-driven" quests (think of it like a player-vs-player contract system with the server holding "escrow" to guarantee payout).
We have multi-part quests as well (escalations), so some of these will cross the subtype boundaries (ie a multi-part trade quest might have one or two parts of it that involve something other than trade).
The quests will not all reward you with goods/resources; many of them will provide other things such as units or Commander XP, rare (and non-racial) units, hidden ("discovery") technologies and spells that cannot otherwise be gained, and a whole lot more goodness besides.
We are also thinking about collaborative (ie Alliance) quests that would be multi-part, and would need participation from a number of players to achieve the objectives in time <-- but this is for later down the road.
We're quite excited about the upcoming changes to quests, and hope you are too!