Questions about Age of Ascent |
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KillerPoodle
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Joined: 23 Feb 2010 Status: Offline Points: 1853 |
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Posted: 10 Mar 2014 at 04:51 |
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I think larger alliance sizes are fine as long as you make it more and more difficult to administer them. E.g. research/skills training to enable them and in game monetary costs etc.
The folk that are willing to put in the effort to create and maintain larger alliances deserve the rewards that come from that effort. Edited by KillerPoodle - 10 Mar 2014 at 04:52 |
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"This is a bad idea and we shouldn't do it." - endorsement by HM
"a little name-calling is a positive thing." - Rill |
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Neytiri
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Joined: 25 Nov 2010 Location: California Status: Offline Points: 123 |
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Posted: 11 Mar 2014 at 16:44 |
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Also, totally, completely agree! You're penalizing alliances that stayed out of the war by refusing them a tournament. I vote for a clear separation between war and tournament. |
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"It is well that their bodies know the heat and the cold; it will make them strong warriors and mothers." - Absaroke elder (from Edward S. Curtis's book 'The North American Indian')
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Neytiri
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Joined: 25 Nov 2010 Location: California Status: Offline Points: 123 |
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Posted: 11 Mar 2014 at 17:02 |
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If I've been playing this game as long as I think I have, your income is derived almost exclusively from us prestige buying. If I have owned a business as long as I have, I would know that diversified revenue is a safer way to grow your business. More revenue would enable you to hire a part time programmer to enhance Illyriad, or a blogger to add periodic content to "The Herald". Anything that would increase your retention rate of new players. If I had to guess, a higher retention rate would lead to higher sales of prestige. So, why not look at banner ads or some other creative revenue source for Illy. I think the concern you are hearing from those who have posted concerns is that your staff will be stretched too thin with two online gaming communities to service. Illy players already feel a little neglected, so its natural for us to assume this will continue. I know this is a thread about AoA. . . but I would submit that you are likely to encounter the same problems over there once the seed money runs out and staff is further limited. And while I'm on the subject of offering you unsolicited advice, "open source" (suggested by someone else) could happen in a lot of different ways. If you are concerned about sharing code, understandable. . . open Illyriad up in different ways. If you read these forums, there are a lot of talented creative writers here that could add content to "The Herald" or devise easy to administer tournaments. It happens within alliances, but with little reward for the people who volunteer to administer. The easier you make it for players run their own mini narratives, the more you'll engage the folks who are already here and invested in the game. I am completely unsure how the narrative thread in AoA will be facilitated. . . but I think you get the idea. |
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"It is well that their bodies know the heat and the cold; it will make them strong warriors and mothers." - Absaroke elder (from Edward S. Curtis's book 'The North American Indian')
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Albatross
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Joined: 11 May 2011 Status: Offline Points: 1118 |
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Posted: 11 Mar 2014 at 18:55 |
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Capricorne
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Joined: 15 May 2011 Status: Offline Points: 117 |
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Posted: 11 Mar 2014 at 20:04 |
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Actually it's penalizing alliances at war too cause if we have to handle a war AND a tourney now there may be a challenge... :) |
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