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Sloter
Forum Warrior
Joined: 14 Aug 2011
Status: Offline
Points: 304
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Posted: 20 Sep 2011 at 21:38 |
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Maybe best solution would be to offer some mystery/discovery (similar to statues)that could give lets say 25%-30% to food production but only to cities with 5 farms.Since that library thing mystery was limited only to players with library under lvl5 maybe something similar can be done to increase food production of 5 farm cities.
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Anjire
Postmaster
Joined: 18 Sep 2010
Status: Offline
Points: 688
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Posted: 20 Sep 2011 at 21:46 |
I am against decoupling food from taxation. That would just mean you would run all towns at 100% tax for the most part without worry. Mind you, on a settlement of 7 farms you would only need a bonus of 50 to run at 26,995 pop; a bonus of 83 for 6 farms, and 129 bonus for 5 farms. This will allow a base of at least ~120K gold/hour upkeep for armies/diplomats. With the possible increase in max population it will do nothing to decrease the disparity between 5 and 7 food settlements.
I am for decoupling food sovereign production from a percentage based on your settlement's production to a flat production rate based on the # of farms on the claimed square. (food also applying to any of the basic resources wood, clay, iron, stone). As in each building level on a 10 food square producing 100 food per hour...That is just an example, I haven't done any sort of calculations to figure out what would be a better output ration.
It might make for more competition for those highest of high resource squares and also open up a reason to build in the hill country where more often then not are the dark areas on the strategic map.
Edited by Anjire - 20 Sep 2011 at 21:48
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Selwyn
New Poster
Joined: 20 Nov 2010
Status: Offline
Points: 25
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Posted: 20 Sep 2011 at 21:46 |
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Its fairly obvious this has been a 2 month farce , that has done nothing but discourage players that play fair?
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Sloter
Forum Warrior
Joined: 14 Aug 2011
Status: Offline
Points: 304
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Posted: 20 Sep 2011 at 21:57 |
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If idea is to even 7 farm cities with 5 farm when it comes to food production it would be unfair for that to be achieved by hurting players with 7 farm cities.Instrument should be given to those with 5 farm cities to increase their food production.I have chosen site for my cities carefuly considering both food sovs and 7 farms with idea to have taxes close to 100%.Why is that wrong?Why should i be forced to lower taxes or food production cos others are not happy with what they have done with their cities? Fair thing is to give them something to remedy that situation and not to discriminate players that made wiser decisions when settling.I like my large armies and my 90% taxes, why should i be forced to lower them and my food production cos others can not keep high taxes?
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Anjire
Postmaster
Joined: 18 Sep 2010
Status: Offline
Points: 688
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Posted: 20 Sep 2011 at 22:02 |
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It wouldn't even the production as a 7 farm city has an inherit advantage of 2.5K production per hour at 100% tax. It would however, keep the disparity from increasing by 465 production per hour per 10% food bonus claimed.
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Selwyn
New Poster
Joined: 20 Nov 2010
Status: Offline
Points: 25
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Posted: 20 Sep 2011 at 22:06 |
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if you understood the game ya wouldnt have tax at 100% unless ya was using one of the many loopholes?
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Anjire
Postmaster
Joined: 18 Sep 2010
Status: Offline
Points: 688
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Posted: 20 Sep 2011 at 22:09 |
Selwyn wrote:
if you understood the game ya wouldnt have tax at 100% unless ya was using one of the many loopholes?
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If you understood the game, you would realize that with food sovereign claims, 100% tax rate is quite feasible to sustain and maintain 1K plus food growth. If you understood the game, you would realize that in order to do so you can't go hog wild with pop...hence why my capital is not the largest pop city.
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Sloter
Forum Warrior
Joined: 14 Aug 2011
Status: Offline
Points: 304
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Posted: 20 Sep 2011 at 22:12 |
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When i settled i also had that disparity in mind :) it is not anomaly.It was free for all to use, and i did.Nothing unfair about that.Just like some players settle near sovs that gives bonus to cow production, or speed to cavalry production.Are those also advantages that needs to be decoupled just because some has them and some dont?
But i agree that 5 farms cities have problems with upkeep and gaining more pop needed for new cities,and that problem wont be solved by taking advantages from 7 farm cities, but with giving instruments to 5 farm cities to overcome it.Fault is not in 7 farm cities, for it was only one direction in game that some players took and others dont.
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Sloter
Forum Warrior
Joined: 14 Aug 2011
Status: Offline
Points: 304
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Posted: 20 Sep 2011 at 22:17 |
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Selwyn i never use loopholes :) game offers enough for those who know how to use, and it is all legal.
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Anjire
Postmaster
Joined: 18 Sep 2010
Status: Offline
Points: 688
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Posted: 20 Sep 2011 at 22:17 |
Sloter: many of the vets did not have that disparity even on the horizon when they settled their cities. Sovereignty was not even hinted at/implemented till many months into the game. They did not have the option of running models/calculations to best choose their initial cities placements till many months into the game.
What I am suggesting maintains the 2.5K advantage of a 7 farm city over a 5 farm city without furthering the disparity with every bonus farm claimed.
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