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bucky View Drop Down
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Direct Link To This Post Posted: 20 Sep 2011 at 00:13
great stuff, mana... and please heal fast but thoroughly, mister tc.
"If you are the master be sometimes blind, if you are the servant be sometimes deaf." - R. Buckminster Fuller
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GM Stormcrow View Drop Down
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Direct Link To This Post Posted: 20 Sep 2011 at 00:34
Originally posted by Manannan Manannan wrote:

I know this is 'slightly' off subject, but some things are too irresistible to pass up... Apologies in advance TC LOL


Failed attack against Giant Spiders (NPCs)'s forces at Square 0|0 by GM ThunderCat's forces from Illyriad Central
Received: 18 Sep 2011 12:35
Original Message:
Two opposing forces clash against each other.

Feet come into their own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open carpets. Lightly armoured feet, however, prefer terrain where there's some cover available.

Fighting defensively on open carpets, spiders draw strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where china porcelain excels.

Attackers:Unit:Quantity:Casualties:Survivors:
Commander: ThunderCatMilitiamen ThunderCat1Damaged for100, 0 health remains.
Troops:Feet440


Defenders:Unit:Quantity:Casualties:Survivors:
Troops:Adolescent Giant Spiders Giant Spiders101
Troops:China Tea Cup110

Big smile LOL

Though I suspect there's a needed Attacking Troops line for Unit: "Alcohol", Quantity: "Eleventy".

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GM ThunderCat View Drop Down
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Direct Link To This Post Posted: 20 Sep 2011 at 01:24
Originally posted by GM Stormcrow GM Stormcrow wrote:

Originally posted by Manannan Manannan wrote:

I know this is 'slightly' off subject, but some things are too irresistible to pass up... Apologies in advance TC LOL


Failed attack against Giant Spiders (NPCs)'s forces at Square 0|0 by GM ThunderCat's forces from Illyriad Central
Received: 18 Sep 2011 12:35
Original Message:
Two opposing forces clash against each other.

Feet come into their own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open carpets. Lightly armoured feet, however, prefer terrain where there's some cover available.

Fighting defensively on open carpets, spiders draw strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where china porcelain excels.

Attackers:Unit:Quantity:Casualties:Survivors:
Commander: ThunderCatMilitiamen ThunderCat1Damaged for100, 0 health remains.
Troops:Feet440


Defenders:Unit:Quantity:Casualties:Survivors:
Troops:Adolescent Giant Spiders Giant Spiders101
Troops:China Tea Cup110

Big smile LOL

Though I suspect there's a needed Attacking Troops line for Unit: "Alcohol", Quantity: "Eleventy".

The shame is I hadn't even had a drink... spiders are cunning...
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Createure View Drop Down
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Direct Link To This Post Posted: 20 Sep 2011 at 07:59
Try 'raiding' the spider next time TC - an all-out attack can be costly against unknown forces.
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Direct Link To This Post Posted: 20 Sep 2011 at 12:06
So as food is no longer being decoupled, is th enegative food exploit going to continue as an option???
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Direct Link To This Post Posted: 20 Sep 2011 at 12:18
Quote So as food is no longer being decoupled, is th enegative food exploit going to continue as an option???


This ist an important question: will this highly unfair exploit ever be stopped?
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belargyle View Drop Down
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Direct Link To This Post Posted: 20 Sep 2011 at 14:59
When you deal with the alliance stuff... Please don't forget about the alliance forums. Many of us like using them, and a delete option for threads (at the very least) would be GREATLY appreciated.
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GM Stormcrow View Drop Down
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Direct Link To This Post Posted: 20 Sep 2011 at 15:20
Originally posted by Darkwords Darkwords wrote:

So as food is no longer being decoupled, is th enegative food exploit going to continue as an option???

Yes, we are going to go back to the original plan and implement the following change:
a) If you run negative on any basic resource (W, C, I, S & F) in your town and have none stockpiled, and
b) Your city is above 50 population, then
c) You will cease to collect any taxes and your gold reserves will be depleted

We think this will largely (but not entirely) close the window on the most concerning aspects of this exploit, and this change will happen very soon.  Further "city shutdown" penalties for entirely running out of basic resources will be implemented in the future.

Originally posted by belargyle belargyle wrote:

When you deal with the alliance stuff... Please don't forget about the alliance forums. Many of us like using them, and a delete option for threads (at the very least) would be GREATLY appreciated.

Absolutely, very much on the list.

Regards,

SC


Edited by GM Stormcrow - 20 Sep 2011 at 18:31
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Darkwords View Drop Down
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Direct Link To This Post Posted: 20 Sep 2011 at 15:25
Originally posted by GM Stormcrow GM Stormcrow wrote:

Originally posted by Darkwords Darkwords wrote:

So as food is no longer being decoupled, is th enegative food exploit going to continue as an option???

Yes, we are going to go back to the original plan and implement the following change:
a) If you run negative on any basic resource (W, C, I, S & F) in your town and have none stockpiled, and
b) Your city is above 50 population, then
c) You will cease to collect any taxes and your gold reserves will be depleted

We think this will largely (but not entirely) close the window on the most concerning aspects of this exploit, and this change will happen very soon.  Further "city shutdown" penalties for entirely running out of basic resources will be implemented in the future.




Sounds interesting, many thanks SC
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Direct Link To This Post Posted: 20 Sep 2011 at 17:02
Originally posted by Createure Createure wrote:

Try 'raiding' the spider next time TC - an all-out attack can be costly against unknown forces.


Nah, Creat. What he SHOULD have done is besieged the spider and kill it by firing the china cup at it with his catapult Mark 1 (arm)...
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