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Starting an Alliance

Printed From: Illyriad
Category: Strategies, Guides & Help
Forum Name: General Questions
Forum Description: If your gameplay question isn't answered in the help files, please post it here.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=82
Printed Date: 16 Apr 2022 at 22:38
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Topic: Starting an Alliance
Posted By: Telemikus
Subject: Starting an Alliance
Date Posted: 09 Mar 2010 at 10:31
Hi,

Does anyone know what is required to start an alliance?

I have tried looking around but can't find any information.

Cheers

Telemikus



Replies:
Posted By: Racki
Date Posted: 09 Mar 2010 at 10:37
Originally posted by Telemikus Telemikus wrote:

Hi,

Does anyone know what is required to start an alliance?

I have tried looking around but can't find any information.

Cheers

Telemikus
To found a new alliance you need to learn the diplomatic skill Finesse.


Posted By: GM Stormcrow
Date Posted: 09 Mar 2010 at 10:42
Originally posted by Telemikus Telemikus wrote:

Hi,

Does anyone know what is required to start an alliance?

I have tried looking around but can't find any information.

Cheers

Telemikus


Am writing the guide to Alliances as we speak...! ETA tomorrow sometime.

But yes, Diplomatic Skill Finesse is required, and 1000 Gold for an alliance Charter from the Council of Illyriad.

Heads up to everyone, though - we *will* be introducing a weekly Gold cost of running an alliance.  We're just tinkering with the numbers and dependencies at the moment.  The cost will scale with the size of the Alliance - and whilst it won't be ruinous, it will be noticable.

Best wishes,


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Posted By: GM Stormcrow
Date Posted: 10 Mar 2010 at 02:12
Originally posted by GM Stormcrow GM Stormcrow wrote:


Am writing the guide to Alliances as we speak...! ETA tomorrow sometime.

I lie, hugely. Embarrassed

Too many things ingame requiring attention atm - the alliance guide is a good few days away (sorry)




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Posted By: Diablito
Date Posted: 10 Mar 2010 at 02:37
Some bastard petition spamming you huh?


Posted By: smarm
Date Posted: 10 Mar 2010 at 02:39
Will jumping from alliance to alliance still provide runners protection from attacks that are launched while they are in an alliance at war with another?


Posted By: GM Stormcrow
Date Posted: 10 Mar 2010 at 09:31
Originally posted by smarm smarm wrote:

Will jumping from alliance to alliance still provide runners protection from attacks that are launched while they are in an alliance at war with another?


No, we're going to put an "alliance hopping" cooldown timer in place.  You will not be able to join another alliance until 6 hours have elapsed since leaving your old alliance.  During this period you will be deemed "neutral".

I should add that this is not directly a response to a particular player's (rather imaginatively excellent) use of the ingame mechanics, but rather something we had on the todo list but forgot to implement :)  We managed the War Pending timer, but forgot the "alliance move" timer.


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Posted By: GM Stormcrow
Date Posted: 10 Mar 2010 at 09:33
Originally posted by Diablito Diablito wrote:

Some bastard petition spamming you huh?

Heh, no... Just closing an exploit loophole involving trade offers.

When I saw some completely unfillable trades out there (Offering 2 books in return for 50K wood etc) it got me thinking "Why would someone do that?".  And then I realised.


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Posted By: Diablito
Date Posted: 10 Mar 2010 at 09:36
yeah I meant to tell you about that....honest Evil Smile


Posted By: KillerPoodle
Date Posted: 10 Mar 2010 at 17:10
Originally posted by GM Stormcrow GM Stormcrow wrote:

Originally posted by smarm smarm wrote:

Will jumping from alliance to alliance still provide runners protection from attacks that are launched while they are in an alliance at war with another?


No, we're going to put an "alliance hopping" cooldown timer in place.  You will not be able to join another alliance until 6 hours have elapsed since leaving your old alliance.  During this period you will be deemed "neutral".

I should add that this is not directly a response to a particular player's (rather imaginatively excellent) use of the ingame mechanics, but rather something we had on the todo list but forgot to implement :)  We managed the War Pending timer, but forgot the "alliance move" timer.


What does this mean in terms of attacks that are already in progress to the player who leaves their alliance?


Posted By: GM Stormcrow
Date Posted: 10 Mar 2010 at 17:58
It means the player is regarded as a neutral, and so attacks happen as normal.



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