Ideas to help your city out.
Printed From: Illyriad
Category: Strategies, Guides & Help
Forum Name: Strategies, Tips & Tricks
Forum Description: Player created guides and advice.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=79
Printed Date: 17 Apr 2022 at 02:37 Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com
Topic: Ideas to help your city out.
Posted By: vaunt
Subject: Ideas to help your city out.
Date Posted: 09 Mar 2010 at 00:54
Here people can talk about what they believe is the right thing to do with you city so you can get ahead of other also so new players can ask for tips.
Like for me, When I join the game I made sure everything was lvl one that way I can do a lot more. Just for people to know I started today. So yes this might now be the right thing to do but so far it looks like it is working for me.
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Replies:
Posted By: rescendent
Date Posted: 09 Mar 2010 at 02:47
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Personally I think building up resources at first is key; farms, quarries, iron mines, lumberjacks; clay pits. Keep the levels at the same level for a while as a level 2 farm doesn't give a significant advantage over upgrading a level 0 farm to level 1 - but costs more resources.
When they get to about level 4 then the jumps in levels start making a significant difference - but equally cost more; so it may be worth leveling one over others a couple levels and then bring the others up one by one.
One important thing to bear in mind - is to also upgrade your storehouse! It determines the maximum number of resources your town can hold; as these build up while you are asleep - you don't want them to cap out and your production to be wasted...
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Posted By: King Arthur Tudor
Date Posted: 09 Mar 2010 at 19:25
Rescendent is right resources is the most important thing and you should keep upgrading. I advice that with stones, iron, wood and clay it would be best to keep them all around the same level. for example don't have one Irone mine higher than the rest of Iron mines because it works out better (and maybe cheaper in long run) to have them equal until you get to lv 5 or higher when the numbers produced is a big difference.
Also i'll advice you to try making some sort of defence like having a army or/and city defences too. But if your going to be apart of a big a alliance than you don't have to worry so much
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Posted By: Corual
Date Posted: 20 Mar 2010 at 02:08
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So... at what point is it appropriate to keep some military units? and what would be a suitable number?
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Posted By: MFrance
Date Posted: 02 Apr 2010 at 01:57
The first thing I'd do if I'd build a new city is to lower my tax down. There's no need for that much gold in the beginning since we don't have any troops yet. On the other side, lowering the tax increase the production and, at first, we do need ressources.
..MF
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Posted By: Sherpa
Date Posted: 21 Apr 2010 at 19:38
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I agree, lowering my tax really helped bring in the supplies which I then used to upgrade my production centers. A good tactic while you are under new player protection as an army isnot necessary, thus there is no upkeep.
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Posted By: Ivorich Von Forge
Date Posted: 22 Apr 2010 at 01:05
All good advice. I would further advise not to try to "max out" all of your resources too soon. But choose 1-3 product lines on which to focus and get them maxed, leveling the others only enough to support the necessary growth in your chosen lines. You can also use your caravans to harvest resource nodes for quick boosts to your growth needs, but dont depend on them, becasue as more people join the game, the competition for these nodes will increase dramatically
For example: A Human may want to focus on the clay and livestock lines (pottery, leather, leather armor, etc, etc) and only build carpenters, mines, and quarries enough to support the growth in the Clay and Livestock lines.
An Elf may prefer to focus on Wood and Food.
A Dwarf may want to focus on Rock and Iron.
These are just examples, not hard and fast rules for these races.
A few things that are crucial for all races are: Trader to at least 5 for harvesting gold nodes and trading
Quarries to at least 7 for city walls
Barracks to at least 7 for a full range of military strategies. Because, face it,; Everyone will have to fight. If you refuse to go on the offense, you will find yourself on defense. Prepare yourself accordingly.
Am I allowed to plug my allianace for those more geared toward defense?
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Posted By: Dunwick
Date Posted: 22 Apr 2010 at 03:15
Sorry, but I disagree with you, Ivorich... Well, at least with population less than 300.
All the resources are truly important. If u want to focus on stone and iron, you will have to upgrade both.. Follow the exemple: +1 quarry = X wood, X clay, x-50% stone, x+50% iron +1 mine = X wood, X clay, x+50% stone, x-50% iron
So, if u do the math, u will have to have the same quantity of every resource.
At the beggining, everybody should focus a bit on wood, 'cause Academy, Tavern, Brewery, Horses, Cows, Beer, Spear, Leather Armor and some others requires an extra wood source.
Another hint is: If you have abandoned citys near you, create a small army as soon as you can. You can gather many resources attacking them...
And of course, TAXES 0%! Even when you have a small troop, cause you can gather a lot of gold harvesting. Doing the math again: If your gold upkeep is -20, in one day you'll lost 480 gold. If you send one caravans to harvest gold (with reinforced wheel), you will gather 600 gold coins... All you will need is wood/clay/iron/stone... Gold will be practically useless... Usually, a +20 gold with taxes causes an somatory of extra research points, mana, food, wood, clay, iron and stone of -20.
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Posted By: Dunwick
Date Posted: 22 Apr 2010 at 03:44
Another thing that many people said that I think its incorrect: "Upgrade all yours "resource makers" equally"
1) At the beggining of the game, food is a kind of problem, so less upgrades less food requirements. 2) The cost of a higher upgrade, is usually relative to the resource increment, so the price varies to less or more in a way that doesn't metter. 3) At the end of the day, before going to sleep, it's usefull to put almost all of your resources to an insignificant value. So, this is the time to upgrade your low level quarry/mine/lumberjack/clay... If you had upgraded all of them to the same level, probably you will not have resources to upgrade. 4) The exception are those upgrades that there isn't an increment of food requirement. I think this happens only at level 1 or 2 farms.
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Posted By: Dunwick
Date Posted: 22 Apr 2010 at 03:53
I remembered one more thing. At the end of the day, and only at the end of the day, make an offer at the market of your higher resource to make it all equivalent to the next day.
Now you would ask me: Why only at the end of the day? Because before of it, it's better to harvest, and normally, a crazy person accept your offer with 7 hours of distance... So you will lose your caravan for a long, long time...
And always require more than what you offer! 10% is a good mark-up (Ex: offer 270 stones and require 150 wood and 150 clay).. More than this is a waste of profit... And less you will have a much higher risk to don't sell it.
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Posted By: Ivorich Von Forge
Date Posted: 22 Apr 2010 at 05:49
I'm not necessarily saying you are wrong, Dunwick. Your figures look good on paper, but I find my caravans are able to supplement my less developed resources sufficiently to allow me to reach level 7 on my "main" resources rather quickly. Now, I am not advising anyone to neglect the "0ff-main" resources completely, just to focus more on getting the mains to 7 so you can start the tech tree in your desired product line.
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Posted By: MFrance
Date Posted: 22 Apr 2010 at 11:35
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I think you both have right.. you're just a little bit too heavy on the details. Everybody has their own style of governing their city.
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Posted By: Dunwick
Date Posted: 22 Apr 2010 at 12:57
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But Ivorich, you can get to lvl 7 with almost all the resources at the same time. You just have to focus at upgrading...
And I did it too... But to get to the desired "tech tree" its still a long way... Foundry and the others are TOO expensive to get to level 5.
Well.. Like MFrance said, it's just a style of governing, but it would be nice another experienced player commentary.. ;)
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Posted By: Ivorich Von Forge
Date Posted: 22 Apr 2010 at 18:19
Well, my way seemed fine up through level 5. To upgrade to level 6 and 7 I needed 2 accounts supplementing each other, once specializing in Wood and Clay, the other in Stone and Iron.
"My way" is a tough road. In retrospect, I would agree that one should level one's main town evenly and save specialization for one's settlements.
And yet, maybe the 2 acct, dual-specialty system will pay off in the long run. It's just tough getting over that lvl6 hump.
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Posted By: HonoredMule
Date Posted: 22 Apr 2010 at 20:27
Each subsequent hump is bigger.
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Posted By: nonin
Date Posted: 23 Apr 2010 at 18:52
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:) about resources - if You are in an alliance - You shouldn't worry about that much (if Your rank is lower than other member's)... they will be always happy to share - just ask :)
and prepare for war ;)
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Posted By: Ivorich Von Forge
Date Posted: 24 Apr 2010 at 02:45
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that all depends on the (in-game) age of the alliance and of it's members
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Posted By: Kevlar33
Date Posted: 30 Apr 2010 at 20:44
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I always get nervous when someone says "I needed two accounts..." when giving newcomers advice.
For what it is worth, my advice-geared to people from beginners to under 200 pop(after that, you should be beyond simple advice)
As they said, drop taxes to 5- 10%- each pop makes 4 gold coins per hour, and you don't have much to spend it on.
You start off with a bunch of food in storage. Don't worry about building farms past level 2 until you hit -20 food growth, then build it back to -5 or so
If a building currently uses 1 food per hour, and the building costs lists "+2 food p/h", it will go up to 2 food p/h, not 3 food p/h.
Build your 4 resources evenly until you have 20 level 4 sites. Then push one from each type to level 7 (for the specialty buildings). Now decide on one to concentrate on (probably wood), and build it faster than the others- but don't forget to keep building the others.
Trading with your caravans is almost useless (the transport time is the biggest headache, but seriously, how much extra are you willing to part with, to get that item?)- your guildmates don't need a formal "trade" to send you stuff
However, increase your market to at least level 5- caravans are useful for gathering extra resources you'll see lying around, sending stuff to your guildmates, and doing quests.
Thats right, "quests" are tradeing deals you discover in the tavern. Be sure to read the helpful guide on what you'll get for your hard earned resources http://forum.illyriad.co.uk/quests_topic46.html - http://forum.illyriad.co.uk/quests_topic46.html
Remember, you need a bookbinder to cast spells- and casting a rune spell such as "fear" will not cost mana beyond the intial casting cost.
start building your army by the time your pop hits 50-
Your armies cannot raid gold from other players, but they can get other resources. You get more resources from "attack"ing than "raid"ing, since all the troops participate.
You need at least 1 commander per army.
Settlers can't be used to build new cities until your pop hits 450
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Posted By: Wuzzel
Date Posted: 30 Apr 2010 at 22:14
Hello Kevlar33.
Nothing really wrong with your guide, but please use alineas in your
post.
Makes reading easier. 
Greetings,
Wuzzel
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Posted By: Ungrimm
Date Posted: 29 May 2010 at 08:28
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When I started I focust on market. There a loth of free resources laying on the map and you can have an other caravan with every lvl marked. Plus, with a higher marked you can reseach Improved Loading and if you push it a little to lvl 7 Reinforced Cartwheels. This will make your caravan carry more.
It gives you something to do when you start and helps you get the resources you need. plus, the carravans are very usefull doing quests to get stuff you can not build your self. You'll need a libory to there is a loth to reseach in the beginning.
To defend my self I made spearman. Which I use to pillage nearby inactives this help my resources very much and I feal a bit saver. When that's done a couple of scouts. They are good for many quest and it enable you to see people who use diplomacy units on your town.
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Posted By: Duke Felirae
Date Posted: 29 May 2010 at 09:45
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One strategy I use.
I have 50 burglars (human basic thief units) which I continuously send out to the inactive towns in my area. I make sure not to hit the same towns too often, and so most of the time when my burglars go out they return to me with 2500 basic resources. These trips don't take much more then an hour there and back, so it's a really useful strategy. If they decide to be even, then roughly every hour I get an additional 500 clay, iron, stone, wood and food.
------------- His Grace the Duke of Felirae
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Posted By: sityviper
Date Posted: 05 Jul 2010 at 00:20
well I'm looking at a player right by me who startted about the same time as me, and he has 3 citys!! i only have one small city, and i was wondering weather i shouls buuld an army or what to make more citys and improving on the one i already have. should i build up my resorces more, or should i research some more stuff. please help!!
yours truly,
sityviper the third
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Posted By: LSdaemon
Date Posted: 21 Aug 2010 at 21:25
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I agree here that's what I did, lower taxes and up production helps the start up process
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