Print Page | Close Window

The Design-A-City Contest (UPDATED DEADLINE)

Printed From: Illyriad
Category: News & Announcements
Forum Name: Contests!
Forum Description: Check out all of our contests here!
Printed Date: 16 Jan 2021 at 14:22
Software Version: Web Wiz Forums 12.03 -

Topic: The Design-A-City Contest (UPDATED DEADLINE)
Posted By: GM Cerberus
Subject: The Design-A-City Contest (UPDATED DEADLINE)
Date Posted: 25 Feb 2017 at 16:52
Greetings Elgeans!

It's time to kick off another contest in Illyriad, but for the first time we'll be focusing on city aesthetics.  The great architects and builders I employ in the underworld grow tired of building the same floating towers, fiery palisades, and frigid citadels; they hunger for something new, and this is where you come in!

Some examples of our premium cities:

We're looking for some creative players to submit design ideas for our next set of premium cities.  We will be accepting a variety of submissions from sketches to detailed descriptions...we'd even accept Play-Doh builds! Just throw some ideas at us of cities you'd love to have!  Try to stick to a general theme that works well on a small visual scale.

We will select the top two submissions and get them to my underworld architects for blueprinting and creation.  The winners will receive the city of their design for free as well as 200 Prestige. The winning player designed cities will then be available in the store for all players!

The contest begins at the time of this posting, and submissions will no longer be accepted after March 11th, 2017 at 23:59 GMT.  Post your images and ideas on this thread, the more detailed the better (also might have a better chance of being selected).

Good luck! Looking forward to seeing the creative power of our community! :)

Posted By: Hyrdmoth
Date Posted: 25 Feb 2017 at 17:15
Could we have something inspired by Norman castle architecture?

Start with a simple wooden motte and bailey and move up to a great stone citadel.

Posted By: Rey Musterio
Date Posted: 26 Feb 2017 at 12:36
I would like to suggest a city inspired by crannogs. I used some of my extraordinary (bad) art skills, to make some sketches of the idea.

Picture 1: %20" rel="nofollow -
I wanted it to look something like this: %20" rel="nofollow -
Maybe the first level would be just 1 or 2 houses and a boat next to it. Then level 2 would be some more houses and the platforms in front of the houses would start connecting, so that in the end all the houses would be connected on the same platform, to look something like this: %20" rel="nofollow - and maybe there would be towers with torches for the last level or maybe magical glowing willow trees?

Some more pictures:
First one: %20" rel="nofollow -
Second one: %20" rel="nofollow -
Pretty much the same thing, except the houses would also grow with levels. To look something like this: %20" rel="nofollow -

The houses could also be made in a round shape: %20" rel="nofollow -
Pretty much like this: %20" rel="nofollow - and this %20" rel="nofollow -

I hope I did everything right, it's my first time posting on the forum

PS: The wall could be just a wooden palisade

Posted By: Rey Musterio
Date Posted: 26 Feb 2017 at 17:11
Because I really want some of my ideas to be made into cities, I just have to add some more. Maybe it will also incite some other players, who have had great ideas in GC, to post their ideas


So my next idea would be a sunken city. It would pretty much be a city that would slowly rise out of water. Again I used my artistic gifts of (bad) drawing to draw this:
%20" rel="nofollow -
The idea was that maybe in level 1 only the roofs of the tallest buildings are visible. The windows on them would give the impression of doors maybe? Then at each higher level the city gets a bit more out of the water, what I have tried to mark with horizontal lines on my sketch

The water could also be replaced by mud or some kind of plants. And maybe the lowest parts should be a bit mossy? Then at the end, the whole city is visible and bright blue light shines out of the windows. If I use another picture from the internet, this is something close to what I was thinking: %20" rel="nofollow - Maybe not exactly the same types of roofs, because they do look a bit like the forbidden city.


My next idea would be a city around a waterfall. Here is the next masterpiece I tried to draw: %20" rel="nofollow -
At level 1 there are a couple of houses on the bottom of the cliff and with each level new houses appear above them. They could be either connected with the ones below them or just above them on rock shelves. There could also be a bridge over the river. In the last level maybe the water should start glowing. White light would probably be best for that.

The links of the pictures don't seem to work when you click on them. They do work with the copy and paste method

Posted By: Shûl-nak
Date Posted: 27 Feb 2017 at 05:35
I had a crack at making a set of Illy skins. This one was something simple: a militarily flavoured race-neutral settlement. Progression comes from more tents, more colours or flags, and an eventual move to stone or semi-stone while retaining tentiness for the military feel. The final two stages could maybe use something a bit castle-like to fill in more room; large tents with high contrast designs would probably fit a circus skin better... hmmm...

I'll have a go at some more outlandish designs later...

Such as this abyssal themed city, all giant seashells, tentacles and meshed coral.

I was busy with work this week but here are a few rough concepts.

Daemon anvils are a shameful secret of the dwarves, the first created by Gulgrin Blackweal during the Second Age to outstrip his masterful rivals. Those who bargain for such power can craft impossible wonders, backed by tireless infernal workers... who eagerly await the day of your fall.

Evil crafting city. Dark with bright, eerie lights and crafting motifs. The anvil begins as a small, mundane shrine- or statue-looking centrepiece but grows in size as the city develops, eventually glowing at peak size. Outer towers grow larger and more facelike.

The ground shakes again, and somewhere in the clanking depths you hear gnomes cheering. That can't be a good sign. You repeated at least ten times that this was meant to be a city, not a tank, that you needed architects, not mechanics, but the sheer scale of the project attracted a great deal of attention from the Tinker clan who made countless 'innovations' to the original design.

Tinker city. Brass/bronze, plenty of pipes and factory-looking appendages with cogs, gears and shining gems to decorate later stages.

Whether from respect or necessity, hunters never waste a kill. Even the bones of ancient titans find use today, providing welcome shelter for those brave enough to live in their shadow.

Skinner/hunter city, initially with bone-spine lean-tos and hide coverings that develop in size and number. A large skull or ribcage would be a good stage 4+ to beef up the town and provide something big enough to decorate with patterns, paints, or glowing lights.

Posted By: Ten Kulch
Date Posted: 01 Mar 2017 at 00:32" rel="nofollow - Contest Submission: Design a City

Otherwise known as City Skins: Warrior Edition." rel="nofollow">

Check out my blog," rel="nofollow - Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.

Posted By: TormenteSoul
Date Posted: 03 Mar 2017 at 13:18


Posted By: Lagavulin
Date Posted: 11 Mar 2017 at 00:41
Image result for mother hubbard shoe house Mother Hubbard style shoe city.

Posted By: Lagavulin
Date Posted: 11 Mar 2017 at 00:41
Image result for grimm hansel and gretel candy houseAnd the grimmer fairy tale home.  Hansel & Gretel style abode.

Posted By: Lagavulin
Date Posted: 11 Mar 2017 at 00:45
Islay whisky distillery stillsAnd my personal favorite.  Using various images of still make a city that reminds the viewer of a Distillery.

Posted By: IKnight
Date Posted: 11 Mar 2017 at 02:40
I would have tried to draw them myself, but when I heard of this contest, I only had one night left and I was very busy, so I didn't have enough time sadly.

My Ideas:

1) Dragon City. A floating piece of land with a city on it. When it starts, it would be on the ground and there would only be one lonely dragon flying over it. But as the town gets bigger, it would start to float and get bigger, and more dragons would be flying over and around it. The city itself would look like it's made of fancy metals and gems. The wall itself would never fly, it would actually be a circle of obsidion spikes that go outward and upward at the same time. And in the center of them would be a dragon's horde of treasure (Since it's a part of the wall, if the wall got torn down, then the treasure wouldn't be there since everyone would steal it).

2) Statue City. A city based around the building of a giant golden statue of King Sigurd. It would build up From the feet, to legs, to torso, to arms, and finally, the head (5 stages, perfect!). The wall would be silver with golden embelms of Sigurd's face.

I'll draw them and post them here when I'm done. Regardless of if I am one of the winners or not. I hope you all like the ideas!

Posted By: GM Cerberus
Date Posted: 12 Mar 2017 at 15:08
Entries are now closed.  Thank you everyone for playing!  We're going to deliberate and figure out the winners, we'll get back to you soon!

Print Page | Close Window

Forum Software by Web Wiz Forums® version 12.03 -
Copyright ©2001-2019 Web Wiz Ltd. -