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Uber Unit

Printed From: Illyriad
Category: Miscellaneous
Forum Name: Suggestions & Game Enhancements
Forum Description: Got a great idea? A feature you'd like to see? Share it here!
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=685
Printed Date: 17 Apr 2022 at 03:14
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: Uber Unit
Posted By: Aelfric
Subject: Uber Unit
Date Posted: 21 Jun 2010 at 05:12
In addition to existing military units, I think each race should be able to construct or train an uber unit. Think of it like the Deathstar in Star Wars.

Each player can only create one uber unit but it will be able to turn the tide of the battle. These uber units cost an immense amount of resources to build and retain (not only the ones mentioned below), but they are very hard to kill and offers many benefits to the users.

Note: The characteristics for each uber unit are relative to other uber units.

Humans: Colossus
- Requires a lot of iron and plate mails
- No health regen (repaired using resources)
- High defense
- Medium attack
- Medium speed
- Boost weapons and armours production

Elves: Ent
- Requires a lot of wood and mana
- Medium health regen
- Medium defense
- Medium attack
- Slow speed
- Boost defense of other troops
- Boost basic resources production

Dwarves: Battle wagon (was thinking of Golem, but dwarves are tech-oriented instead of magic)
- Requres a lot of horses, research points, and iron
- No health regen (repaired using resources)
- High hit point
- High defense
- High attack
- Fast speed

Orcs: Troll
- Requires a lot of gold, food, and sacrificed troops (pressumably fed to the Troll to fatten him up or used as toys to keep it happy)
- High health regen
- Weak defense
- High attack
- Fast speed
- Boost attack of other troops




Replies:
Posted By: Duke Felirae
Date Posted: 21 Jun 2010 at 07:27
I like it. Thumbs Up

-------------
His Grace the Duke of Felirae


Posted By: GM Stormcrow
Date Posted: 21 Jun 2010 at 12:44
Originally posted by Aelfric Aelfric wrote:


... snip...

Not entirely dissimilar to some of the higher level "Summoning" spells planned.  Nice job Aelfric.


Posted By: Aelfric
Date Posted: 21 Jun 2010 at 13:02
W00t? Should I be proud because the developers have similar idea in mind? Or should I be sad because someone else already came up with this idea before I did? LOL

Anyway, I'm looking forward to casting these summoning spells, GM Stormcow!


Posted By: CranK
Date Posted: 21 Jun 2010 at 15:25
Originally posted by Aelfric Aelfric wrote:


Dwarves: Battle wagon (was thinking of Golem, but dwarves are tech-oriented instead of magic)
- Requres a lot of horses, research points, and iron
- No health regen (repaired using resources)
- High hit point
- High defense
- High attack
- Fast speed



I'm thinking you are a dwarf.. High everything? :P

elf unber unit only uses wood and mana? thats kinda cheap compaired to humans wich will use alot of chainmails as I read it now.

Needs some double checking on the resources to balance the costs for each race but its a nice list ;-) I like the idea alot !~ :)


Posted By: waylander69
Date Posted: 21 Jun 2010 at 15:33
I think it needs a LOT of thinking...and maybe some balance into it as well.....other than that its ok...


Posted By: Shrapnel
Date Posted: 21 Jun 2010 at 20:12
The dwarf unit should just be invincible.  In fact all dwarf units should be invincible. Tongue


Posted By: Aelfric
Date Posted: 21 Jun 2010 at 23:23
I agree about balance. The list is just an illustration. The requirements are not set in stone. It's up the developers to implement and players to test.

The Ent requires less resources, but it has more passive role because of its relatively weaker attributes and slower speed. Probably it should be maintained with a certain amount of mana, too.

The Colossus is more like a mobile forward command center. It's good at holding the front (boost weapons and armours production) and making a push (decent attack and speed).

And the Battle Wagon, well it's the best of them all, but the requirements are a lot higher and it can't heal itself. If we had 'coal', I would have included that as an upkeep to represent its need for fuel, turning it into steam-powered instead of horse-drawn. What's the closest thing to fuel among the basic resources?


Posted By: waylander69
Date Posted: 21 Jun 2010 at 23:27
wood - fuel....


Posted By: Aelfric
Date Posted: 21 Jun 2010 at 23:31
Originally posted by waylander69 waylander69 wrote:

wood - fuel....


Why didn't I think about it... LOL


Posted By: col0005
Date Posted: 22 Jun 2010 at 05:50
hey if stormcrow or any how the other GM's are still reading this post. Would the "ent" be requred to be in a forest to be summoned, and the "wagon" need to be forged in some form of mountain? I think that'd be really cool. Humans and orcs should be able to be anywhere although maybe not forests for orcs :)


Posted By: Aelfric
Date Posted: 22 Jun 2010 at 23:55
I don't think such requirement makes a lot of difference. Since elves started on wood tiles, they automatically fulfill that requirement. Also, dwarves start on hill tiles (strange IMO, but that's the way it is for now) and I don't think mountain passes are ideal for wagons. They even penalise cavalry, which has smaller footprints.

I think all Uber Units should only be buildable in capital. However, it should be able to be stationed anywhere on the World Map as long as the owners want it, unlike military units that must return home after a preset amount of time is over.



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