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Tournament Square Update!

Printed From: Illyriad
Category: News & Announcements
Forum Name: News & Announcements
Forum Description: Changes, patch release dates, server launch dates, downtime notifications etc.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=6846
Printed Date: 03 Dec 2020 at 13:52
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: Tournament Square Update!
Posted By: GM Rikoo
Subject: Tournament Square Update!
Date Posted: 27 Mar 2016 at 03:56
Great news! 

We have talked for a while about wanting to give Illyriad's players more freedom to play how they want. Today we have given another tool to players, one that will hopefully allow them to host their own player-ran tournaments.

Some of you might have already noticed, but the current tournament squares in game now have a graphic. We have also included tournament squares in the Broken Lands. 

You can see a list of these squares and terrain types and other information below http://elgea.illyriad.co.uk/#/World/Tournaments" rel="nofollow - and at this link http://elgea.illyriad.co.uk/#/World/TournamentSquares" rel="nofollow - .  

These squares are live right now. Keep in mind that on these squares all NAPs and Confeds are suspended; this means that only members of your Alliance can occupy these squares. (Players, if you can, please help us test this out. If you see an issue with any of the squares concerning the suspension of NAPs or Confeds, let us know immediately!)

We are even open to the idea of donating official prizes to players who need them to run a successful tournament! We will flesh these ideas out as we go along, but we would reserve these official prizes to server-wide tournies that would be open to a wide section of players. If you want to discuss details, IGM me in game, so we work on getting the pre-approval needed for any prize donation. 

If you have any questions, please let us know! It's possible that some of the kinks will still need to be ironed out, so be patient with us while we work on them.


Square (Combat Type)
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/61" rel="nofollow"> [-786|-2393] in Aindara ( Plains )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/67" rel="nofollow"> [-148|-2632] in Almenly ( Small Forest )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/25" rel="nofollow"> [138|-479] in Arran ( Large Forest )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/29" rel="nofollow"> [-396|-572] in Azura ( Small Hill [Jungle] )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/40" rel="nofollow"> [537|-2910] in Calumnex ( Obsidian Mountains )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/74" rel="nofollow"> [-859|-3002] in Chulbran ( Plains )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/45" rel="nofollow"> [145|-1658] in Clarien ( Large Hill )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/57" rel="nofollow"> [-521|-2162] in Coanhara ( Large Mountain [Desert] )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/30" rel="nofollow"> [872|-632] in Djebeli ( Small Hill [Jungle] )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/28" rel="nofollow"> [904|-488] in Elijal ( Large Hill [Jungle] )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/35" rel="nofollow"> [-519|-905] in Farra Isle ( Large Forest )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/71" rel="nofollow"> [831|-2848] in Farshards ( Large Mountain )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/64" rel="nofollow"> [815|-2466] in Fellandire ( Large Mountain )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/8" rel="nofollow"> [-830|334] in Fremorn ( Large Mountain )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/49" rel="nofollow"> [-123|-1785] in Glanhad ( Small Forest )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/56" rel="nofollow"> [755|-2116] in Gremont ( Large Hill )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/51" rel="nofollow"> [463|-1906] in High Hills ( Small Hill )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/44" rel="nofollow"> [-667|-1632] in Huronire ( Large Forest [Jungle] )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/75" rel="nofollow"> [589|-3201] in Jurgor ( Plains )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/2" rel="nofollow"> [-380|696] in Kal Tirikan ( Large Hill )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/34" rel="nofollow"> [576|-829] in Kem ( Plains [Jungle] )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/17" rel="nofollow"> [-516|-4] in Keppen ( Small Mountain )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/20" rel="nofollow"> [772|-163] in Keshalia ( Small Hill )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/70" rel="nofollow"> [-659|-2765] in Kingslands ( Small Mountain )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/68" rel="nofollow"> [-529|-2576] in Kormandly ( Large Mountain )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/22" rel="nofollow"> [886|-349] in Kul Tar ( Small Forest [Desert] )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/23" rel="nofollow"> [-924|-488] in Kumala ( Small Forest [Jungle] )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/24" rel="nofollow"> [-544|-412] in Lan Larosh ( Large Hill )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/10" rel="nofollow"> [907|280] in Laoshin ( Plains )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/58" rel="nofollow"> [910|-1984] in Lapo'a Lua ( Large Forest )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/33" rel="nofollow"> [748|-853] in Larn ( Small Mountain [Jungle] )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/14" rel="nofollow"> [372|12] in Lucerna ( Large Forest )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/16" rel="nofollow"> [638|59] in Mal Motsha ( Large Hill )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/13" rel="nofollow"> [-436|250] in Meilla ( Large Forest )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/15" rel="nofollow"> [85|-22] in Middle Kingdom ( Plains )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/59" rel="nofollow"> [140|-2085] in Newlands ( Plains )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/50" rel="nofollow"> [-543|-1785] in Northmarch ( Large Forest )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/9" rel="nofollow"> [-36|328] in Norweld ( Small Forest )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/54" rel="nofollow"> [-232|-2003] in Oarnamly ( Small Mountain )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/43" rel="nofollow"> [-344|-1420] in Pamanyallpa ( Large Hill [Jungle] )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/46" rel="nofollow"> [696|-1660] in Pawanallpa ( Plains [Desert] )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/21" rel="nofollow"> [308|-260] in Perrigor ( Small Forest )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/41" rel="nofollow"> [440|-1524] in Puchuallpa ( Small Forest [Jungle] )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/5" rel="nofollow"> [761|781] in Qarosslan ( Small Hill [Artic] )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/11" rel="nofollow"> [448|325] in Ragallon ( Small Mountain )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/37" rel="nofollow"> [-683|-879] in Rill Archipelago ( Large Mountain [Jungle] )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/72" rel="nofollow"> [311|-2894] in Shardlands ( Large Forest )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/63" rel="nofollow"> [-253|-2372] in Silbeaur ( Plains )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/38" rel="nofollow"> [-51|-987] in Stormstone Island ( Plains [Jungle] )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/73" rel="nofollow"> [-417|-2938] in Strendur ( Small Hill )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/32" rel="nofollow"> [-24|-756] in Tallimar ( Plains [Jungle] )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/7" rel="nofollow"> [812|573] in Tamarin ( Large Hill )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/12" rel="nofollow"> [699|292] in Taomist ( Large Forest )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/76" rel="nofollow"> [-256|-3216] in The Long White ( Large Hill [Artic] )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/69" rel="nofollow"> [191|-2756] in The Orken Coast ( Small Forest )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/62" rel="nofollow"> [342|-2330] in The Pirate Isles ( Small Hill )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/48" rel="nofollow"> [-938|-1574] in The Poisoned Isle ( Small Hill [Jungle] )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/1" rel="nofollow"> [-823|826] in The Wastes ( Small Mountain [Artic] )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/19" rel="nofollow"> [-825|-127] in The Western Realms ( Large Mountain )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/18" rel="nofollow"> [-166|-199] in Tor Carrock ( Large Mountain )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/36" rel="nofollow"> [441|-925] in Trome ( Small Mountain [Jungle] )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/26" rel="nofollow"> [400|-504] in Turalia ( Plains )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/4" rel="nofollow"> [494|840] in Ursor ( Small Forest )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/66" rel="nofollow"> [506|-2551] in Vindorel ( Small Mountain )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/52" rel="nofollow"> [-773|-1963] in Westmarch ( Plains )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/6" rel="nofollow"> [355|564] in Windlost ( Small Hill )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/3" rel="nofollow"> [109|743] in Wolgast ( Plains )
http://forum.illyriad.co.uk/RTE_textarea.asp?mode=editTopic&ID=92289&CACHE=788#/World/TournamentSquare/27" rel="nofollow"> [614|-521] in Zanpur ( Large Mountain )



Good luck!



Replies:
Posted By: Rill
Date Posted: 27 Mar 2016 at 04:18
Very excited to see this!  Thanks for implementing this devs!


Posted By: Urian
Date Posted: 27 Mar 2016 at 04:30
Yarrrrrr!


Posted By: Rill
Date Posted: 27 Mar 2016 at 06:03
So far we have confirmed that armies from the same alliance reinforce each other on the Tamarin square.  We're working on getting someone to check the NAP/confed feature.


Posted By: DeliciousJosh
Date Posted: 27 Mar 2016 at 10:42
Way to go!



The game just got 20x better.
Now for the prizes.
Military troops? (Dragons or undead)
Item prizes?
Unsolved big quest hints?
Towns for capture?

Looking forward to followi this development

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PublicRelations
HumanResources


Posted By: kodabear
Date Posted: 27 Mar 2016 at 18:28
NAP armies do fight on the Tournament sq


Posted By: Dravin the Sloth
Date Posted: 27 Mar 2016 at 20:05
fantastic, thank you

koda and devs doing good things, very appreciated


Posted By: Mahaut
Date Posted: 27 Mar 2016 at 20:31
We applaud the efforts of players wishing to make the game more interesting and in no way wish to suggest any malfeasance or lack of discretion on the part of player organisers, whether in the past, currently planned or in the future.

However VicToRix has serious alliance security concerns about handing out API keys to members of other alliances for player led tourneys. 
Without wishing to labour the point it would allow an in depth analysis of an alliances troops and militarily capability which we are not comfortable with anyone knowing but ourselves.
As a consequence of our security considerations VicToRix will not be competing in any alliance wide player led tourneys (We do not have have the same concerns over hunting style ones on an individual basis), unless and until API key data is changed to only reveal necessary information.

In our opinion the devs are using player led tourneys as a way out of doing dev organised ones, which is a sad reflection of the downward spiral of interest in the game they have shown over the last year or so. 
Dev run tourneys fill the niche of end game scenarios in other games, and as such are a key aspect in this game. One of the reasons many long term players stay with it for so long.
No other game of this nature expects an alliance to hand over military information to non alliance members as a way of abnegating responsibility for properly managing key aspects of the game themselves.


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Posted By: kodabear
Date Posted: 27 Mar 2016 at 21:03
Thank you devs for adding the  Tournament Square 


Posted By: Endrok
Date Posted: 27 Mar 2016 at 21:52
With reference to Mahaut's post above:

Although I cannot comment on the API concerns, I do find myself agreeing with the second part of the post.
  
Tourney's are great feature of the game, but we need to remember this has only come about because certain players have pushed for it ..... Without them I can't see that this would be happening.

Thanks to those players for their tenacity and enthusiasm ..... However I can't help but feel that it should have been the Devs leading the way!




Posted By: Baltek
Date Posted: 28 Mar 2016 at 02:13
Originally posted by kodabear kodabear wrote:

Thank you devs for adding the  Tournament Square 

+1

I concur with kodabear's sentiment.  Thank you for taking the time to implement the changes.


Posted By: dittobite
Date Posted: 29 Mar 2016 at 00:52
while vCrow has not yet decided on entering this tourney, we do share VicToRix concerns regarding the API key as well as the devs position it seems not to run dev organized tourneys.  The lack of tourneys, meaningful updates, and solvable mysteries are very concerning and have led many to believe as mentioned in the post above the the devs do have other priorities.  A good number of players are still staying in this game and putting money into it in hopes that this is not the case.

...at minimum rerunning the same tourney annually would require minimal effort on the devs behalf and give the community, a large portion of which is interested in tourneys, to have something to look forward to. 




Posted By: Veraxillium
Date Posted: 29 Mar 2016 at 01:54
Agreed


Posted By: Diva
Date Posted: 29 Mar 2016 at 06:16
While I do lament the lack of effort in improvements/new devcelopments the Devs have given us, I do applaud the efforts of Alliance Leaders and members to keep an interest in the game. These people have not only led their own in-house tournaments, but have also included other alliances in their plans. 

THANK YOU VERY MUCH!!

I agree with Dittobite in that keying in Semi-Annual or Annual Events would improve enjoying the game without much effort but the Dev to program them in. All is needed is new design on the win prizes ... Isn't someone sitting at the controls at least 2x's a year? I know we have an awesome graphics designer in the Big C!


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"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire


Posted By: IbnSenna
Date Posted: 29 Mar 2016 at 14:24
Ouch … and devising prizes which could be put to use?

such as dragons units speed… if these can't be set as commanders, their speed is mereley decorative :-(






Posted By: zolvon
Date Posted: 29 Mar 2016 at 23:15
Thank you Mahaut for bringing to my attention the issue of API keys. I know very little about it but from what you said it seems that sensitive information would become available to the tourney organizers, which I too am uncomfortable about.

Either an official statement promising confidentiality or some change preventing excess info being obtained would need to occur for Love And Freedom to participate in future tournaments.

I also find it strange that the devs have withdrawn from running tournaments as it would prevent issues like this occuring and is surely easier for them to run than for players to.


Posted By: Canesrule
Date Posted: 30 Mar 2016 at 01:13
Zolvon
As it stands an API key gives the following information
Army size, Town it came from, Troop type, Commander health and damage received plus some other not so sensitive info. The API key will remain active (until canceled) and report on all battles the player engages in, even if non tourney related.
The issue we have is that not all this information is needed for a player run tourney.

Would it be so difficult for the Devs to write a new API key for the tourney which would give only the needed information.

I do not know exactly what would be required but Time an Alliance was in occupation of a square would seem the important one plus I suppose casualties on the square and who attacked it.



Posted By: mjc2
Date Posted: 30 Mar 2016 at 05:04
Originally posted by Canesrule Canesrule wrote:

Zolvon
As it stands an API key gives the following information
Army size, Town it came from, Troop type, Commander health and damage received plus some other not so sensitive info. The API key will remain active (until canceled) and report on all battles the player engages in, even if non tourney related.
The issue we have is that not all this information is needed for a player run tourney.

Would it be so difficult for the Devs to write a new API key for the tourney which would give only the needed information.

I do not know exactly what would be required but Time an Alliance was in occupation of a square would seem the important one plus I suppose casualties on the square and who attacked it.


i can actually see all this info being needed for tourneys depending on the rules of the tourney.  i agree it is not all needed for the one Koda is setting up but someone else may set one up with different rules that does require that info.  the big question is do you trust Koda enough with this info, if you dont then dont join the tourney, if you do then join it.  i actually see this as another reason for people that want to run tourneys to maintain a good reputation because if they are not trustworthy then no one will join their tourneys


Posted By: Luffster
Date Posted: 30 Mar 2016 at 08:51
I believe that Mahaut's and Canes points are valid, whilst I do not believe Koda would share/use the info in future, what would stop somebody else running a tournament then passing the information on to less favorable characters? Would we ever know? 

I cannot see any reason why the town from which the armies were sent from would be required for any Tourney and also calculation of travel times etc,  if the API key was set up not to have excess information then it no longer becomes an issue of trust but just a straightforward tourney with no personality entanglements/concerns by players and their respective alliances.


Posted By: Cilcain
Date Posted: 30 Mar 2016 at 11:45
Originally posted by mjc2 mjc2 wrote:

the big question is do you trust Koda enough with this info, if you dont then dont join the tourney, if you do then join it. 

With respect, I don't think that is the question.  For the record, I have absolutely no reason whatsoever not to trust Koda.

Koda et al should be hugely applauded for their efforts in pulling together a tourney using the tools at their disposal - particularly as they do not receive any income from the game as the Devs do.

 

The problem for me is the “tools at their disposal” part – i.e. the API.  The API was presumably built for Dev run tourneys, where data gathered would always stay within a closed secure loop.  The current API is not fit for purpose when it comes to player run tourneys.

 

As I state, I trust Koda (as much as anyone can trust an account name representing a person I have never met/spoken to anyway) – but my point is, that security of this type of information should not depend on personal trust.  It will only take one incident in the future where one side of a conflict wonders how their opponents managed to get a ‘lucky’ hit.  Was it luck?  Or was it something else?  A losing side will always look for excuses.  Koda will never be able to demonstrate that the data wasn’t leaked (again let me state that I don’t believe Koda would ever willingly do this) – but it would not be demonstrable.  If the API is rewritten with minimal data elements, then stating that Koda never had the data is demonstrable by publishing the API contract.

 

I also have no issue with alliances that are signing up for this tourney (not that they should care about my opinion) – but hopefully the contents of this thread means that they are doing so with their eyes open.  I expect that the willingness to participate is born of frustration from the inactivity of the Devs.

 

Just another thought…if the players are now doing things that the Devs should be doing, can we cut the price of Prestige??



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http://elgea.illyriad.co.uk/a/p/77750" rel="nofollow">


Posted By: Hyrdmoth
Date Posted: 30 Mar 2016 at 13:23
I'm not sure I understand the issue with the API key. If you are attacked by an army you receive this information as it is, as long as you aren't completely crushed.


Posted By: Cilcain
Date Posted: 30 Mar 2016 at 13:51
Originally posted by Hyrdmoth Hyrdmoth wrote:

I'm not sure I understand the issue with the API key. If you are attacked by an army you receive this information as it is, as long as you aren't completely crushed.

Hyrdmoth - what you say is true.  The difference the API makes, is that the person receiving the data from the API will get data for ALL combats (crushes or otherwise), from ALL players who have provided their API key - whether the combat is part of the tourney or not.

The power of the data comes from its volume and granularity.  With it, you could build up a pretty accurate picture of everyone's strengths and weaknesses, even if you've never personally had a combat with them.

There's a Spiderman quote rattling around somewhere about power and responsibility.  I don't believe a player, however honest and honourable, should have that responsibility.


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http://elgea.illyriad.co.uk/a/p/77750" rel="nofollow">


Posted By: Digioso
Date Posted: 30 Mar 2016 at 18:33
You can send armies on covert operations if you do not want to have them listed in the combat API.

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Posted By: Arian
Date Posted: 30 Mar 2016 at 21:06
Any way not to have my city name on it?  Maybe I'll just rename all my cities to LazyDevs  1 through 10...........


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'Do you want ice with that?'


Posted By: Digioso
Date Posted: 30 Mar 2016 at 21:33
Unfortunately there is no way to keep out your city. And sorry Arian. Even if you rename the city... each city has an unique ID which is also included in the reports.

But neither te city nor the city ID will be tracked for Kodabears tournament because this information is not relevant for the tournament.


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http://www.digioso.org" rel="nofollow">


Posted By: ubluntu
Date Posted: 01 Apr 2016 at 02:36
Please prevent players that are currently occupying a square from leaving their alliance. This was the case for the last official tourney and I feel is expected behavior.

Thanks!


Posted By: mjc2
Date Posted: 01 Apr 2016 at 19:40
Originally posted by Luffster Luffster wrote:

I cannot see any reason why the town from which the armies were sent from would be required for any Tourney

if the Tourney grouped cities by region instead of alliance or player name this could become required because then a player could potentially have cities on multiple "teams" in that Tourney.  Storm has been debating on doing an internal Tourney using region as the deciding factor on which "team" everyone is in and there are several members that would be on 2 or 3 of the 5 proposed "teams" we have based on which city they launched from.


Posted By: mjc2
Date Posted: 01 Apr 2016 at 20:02
Originally posted by Cilcain Cilcain wrote:

 

 – but my point is, that security of this type of information should not depend on personal trust. 


here is where i disagree with you, but that may be how i see this game verses how you see it.  i do not see this as a war game, i see it as a political game that has "war" as a political tool to help achieve some of your objectives.  in politics, personal trust is everything, if you dont trust others then you cannot achieve your goals as easily/quickly but you also need to learn how to tell who you can/cannot trust.  the easiest way to figure this out for someone you dont know is to rely on their reputation, hence i still think my wording of the question is still valid, just replace "koda" with "tournament organizer".


Posted By: Digioso
Date Posted: 02 Apr 2016 at 09:30
I also found a bug in the combat API.

When you send an army to occupy an empty square it produces a report.
But in this report there are no division names.
Ingame it shows the name of the division but in the API report it only shows the division ID, not the name.
In all other cases (attacks, defenses, ...) it also shows the division name.

Example:
<armies><army><armyname id="577286">Sov</armyname><divisions><division><divisionname id="891940"/><commandername id="259946">Katherina Heilenhorst</commandername><commanderhealth>100</commanderhealth><units><unit><unitname id="89">Mangonels</unitname><unitquantity>1</unitquantity></unit></units></division></divisions></army></armies>

Usually it should look like this to include both the ID and the name.
<divisionname id="923968">Test</divisionname>

And I also have a suggestion which makes using the API easier and will also reduce the load on the server.
Please include the X/Y coordinates of the battle also in the combatreportsapi, not just in the reports. Kodabears King of the Hill tournament happens only on specific squares (the designated tournament squares). Having X/Y in the combatreportsapi would be very helpful because the reports for other squares can be sorted out immediately without the need to check them first.


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Posted By: Captain Kindly
Date Posted: 02 Apr 2016 at 14:22
Everybody can hold their own tournament, under their own rules and circumstances.

The whole API-key distrust seems to come mainly from the top alliances. Planning a war, guys?  TongueWink

From a player who has always competed in tournaments while in a smaller alliance's pov, I would not mind at all if the big guys stay out of it. The tournament that ran during the Consone war (the one with the soul-forged blade and naked warriors as prizes) was one of the most exciting one, exactly because of this reason. Because tournaments are more exciting if the battles and sides are closer balanced. But if you are less paranoid about the available data, feel free to join in. I understand H? is competing too. Wink

I like Digioso's suggestion to add coordinates for sorting purposes. 

HUGcr is not a big alliance and many of us are busy in RL this Spring, so I've decided to go for a smaller tournament later this year, as a battle training that is more fitting to our smaller players, without getting wiped out 5 mins after arrival by whoever comes by. I'm sure there are alliances sharing the interest in such an option. I would like to thank Kodabear and the Devs for making this a permanent possibility without the need to go and change diplomatic relations all the time.

Speaking of which, are we going to revive the tournament forum for logistics around this, so that no tourneys are overlapping on squares?




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http://elgea.illyriad.co.uk/a/p/60249" rel="nofollow">


Posted By: GM Rikoo
Date Posted: 02 Apr 2016 at 15:34
I am passing on the tech issues that seem to be popping up after this update, and the team is also reading this thread. Keep an eye on that one.

I cannot fix those issues, but CK brings in a good point: we have a sub forum for tournies, but if a player needs me to make them a new sub forum just for their tourney, or if we need a new sub-forum, let me know. 


GM Rikoo




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Illyriad Community Manager / Public Relations / community@illyriad.co.uk


Posted By: Mahaut
Date Posted: 02 Apr 2016 at 21:03
To answer Captain Kindly's post.

I really don't see it as paranoia to not want my alliances military data floating around in other alliances databases, I see it as a simple issue of alliance security. As an alliance VicToRix has competed in every tourney so far - because we believed our data was secure. We have also been involved in a couple of wars, its not paranoia to not want to make life easy for any possible future opposition - just common sense.  

I just think that this is a sad downturn in a game which I have enjoyed, but its all par for the course with the lack of any updates, what happened to shipbuilding, pathfinding etc?? 
 
Now server wide tournies have gone the same way, the game is turning into a DIY fest with no meaningful imput from the developers whatsoever (turning on a forum, although nice, does not count as meaningful imput). 
I'm just not sure what I am paying prestige for any more, other than contributing to a few dudes long term pension plans.


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Posted By: Brandmeister
Date Posted: 02 Apr 2016 at 21:46
Perhaps those who have resolved not to participate can move their data security concerns to a separate thread? This player-led tournament is overall a positive development, and it seems unnecessary to derail Kodabear's announcement with complaints that are more appropriately directed at the developers than Koda.


Posted By: GM Rikoo
Date Posted: 02 Apr 2016 at 22:53
Originally posted by Mahaut Mahaut wrote:

I'm just not sure what I am paying prestige for any more, other than contributing to a few dudes long term pension plans.

Prestige is a spend-as-you-get-it item. When you buy it, you use it and get an immediate effect. We've worked hard to keep the game as free as possible.

Now, let's make sure the discussion stays on topic. If you would like to discuss long term development, feel free to in another thread! Thanks -- we just want to make sure the input for this new item stays on point. 


GM Rikoo




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Illyriad Community Manager / Public Relations / community@illyriad.co.uk


Posted By: GM Rikoo
Date Posted: 02 Apr 2016 at 22:55
Originally posted by Brandmeister Brandmeister wrote:

Perhaps those who have resolved not to participate can move their data security concerns to a separate thread? This player-led tournament is overall a positive development, and it seems unnecessary to derail Kodabear's announcement with complaints that are more appropriately directed at the developers than Koda.

Posting concerns about security is fine in this thread as it has to do with the new square update. I think you might have your posts mixed up? :)

GM Rikoo


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Illyriad Community Manager / Public Relations / community@illyriad.co.uk


Posted By: abstractdream
Date Posted: 03 Apr 2016 at 04:21
Just want to add a couple of cents worth... 

API concerns are legit but I don't personally believe it's a big deal. Sure, information about what city does what could be slightly valuable in a surprise attack but that info is not difficult to come by through other means. Troop numbers will surely be moot after (or even during) a tournament, given the likelihood they'll be drastically altered in short order. Commander skill is a bit nebulous. I suppose a low level commander's skills could be useful knowledge but at some point, isn't the skill set a given? 

Given all of this (and, I admit, I am the one "giving" it) is it really a problem? I say it isn't, but that's just my couple of pennies.


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Bonfyr Verboo


Posted By: Dungshoveleux
Date Posted: 03 Apr 2016 at 13:50
Normally spies and scouts are the means to discovering what people have in terms of capabilities, diplomats and military.  However they can get caught even though the information is up to date.  The combat stats are probably out of date, but do give an idea of military capability without any risk. I could easily imagine a less scrupulous player selling the information to other players.  We can all argue about the extent of the usefulness of the information, but evidently quite a few people think it IS useful, which means it probably is.  Hence there needs to be user control i.e. an output filter set by user preferences which restricts what is divulged.


Posted By: Cilcain
Date Posted: 04 Apr 2016 at 12:30
Originally posted by Dungshoveleux Dungshoveleux wrote:

Hence there needs to be user control i.e. an output filter set by user preferences which restricts what is divulged.

Dung - yes, you're spot on.

I believe there is an easy way to do this (for the Devs).

The existing mechanism for accessing the API (i.e. the bit of code on the Illy servers) requires two parameters (other than the server name) - these are a Key_Type and the API_Key.

The API_Key is the long string that identifies the player's data that is requested - and is specific to each Key_Type.  The Key_Type is a shorter string (e.g. COMRP) for Combat Reports, that defines the content of the data requested.  A player must generate an API_Key for each type of Key_Type.

Presumably, the actual API accessed on the Illy servers is the same API regardless of the request - it's just a case of filtering/authenticating to determine what data is passed back to the requester.

Therefore, this model supports the introduction of additional Key_Types (for example "Tourney Combats": TCOMRP).  By calling the API with this Key_Type, and an associated valid API_Key, the API could pass back the required data - which in this case should just be a subset of the data returned under the COMRP Key_Type.

In development terms, the API (or API broker service if used) would need a small code change to handle the new Key_Type.  This would be very similar to the code for handling the COMRP call, but with a few data fields deleted - the XML schema would not need to change, neither would the core API logic.  Further code could be added to just return reports from combats on the set of tourney square co-ords - but that would just be icing on the cake.

A UI change would also be required to add a fourth button to the API Key screen, labelled something like "Tourney Combat Reports" - but that would mostly just copy the logic/code from the other three buttons.

I expect that accommodating this type of change request with little effort is exactly why the API was designed this way in the first place....

Cilcain




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http://elgea.illyriad.co.uk/a/p/77750" rel="nofollow">


Posted By: GM Stormcrow
Date Posted: 04 Apr 2016 at 13:49
Originally posted by Cilcain Cilcain wrote:

I expect that accommodating this type of change request with little effort is exactly why the API was designed this way in the first place....

Indeed.  I'm going to be looking into this (providing a new, tournament-square-specific Key_Type and API_Key) sometime this week.

SC


Posted By: Solanar
Date Posted: 04 Apr 2016 at 13:58
Kudos for that! Thanks SC


Posted By: Mahaut
Date Posted: 04 Apr 2016 at 14:14
Many thanks Stormy, very much appreciated. Smile

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Posted By: Cilcain
Date Posted: 04 Apr 2016 at 14:15
That's great news - thanks SC.

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http://elgea.illyriad.co.uk/a/p/77750" rel="nofollow">


Posted By: Rill
Date Posted: 04 Apr 2016 at 19:55
Awesome news, this removes another barrier to tournament participation.

/me sighs

I guess this means VTX will win Larn yet again ...


Posted By: Diva
Date Posted: 05 Apr 2016 at 17:22
I am very limited in what was .. ok, all the way limited in what was said below. But I am grateful to know there are such great geeks all about in Illyriad that can answer these type of questions and make it seem effortless. SUCH BRAINIACS. I thank you!! 

Now can I teach you to bake a cake?? I truly could!! LOL   Embarrassed

Originally posted by Cilcain Cilcain wrote:

[QUOTE=Dungshoveleux] 
Dung - yes, you're spot on.

I believe there is an easy way to do this (for the Devs).

The existing mechanism for accessing the API (i.e. the bit of code on the Illy servers) requires two parameters (other than the server name) - these are a Key_Type and the API_Key.

The API_Key is the long string that identifies the player's data that is requested - and is specific to each Key_Type.  The Key_Type is a shorter string (e.g. COMRP) for Combat Reports, that defines the content of the data requested.  A player must generate an API_Key for each type of Key_Type.

Presumably, the actual API accessed on the Illy servers is the same API regardless of the request - it's just a case of filtering/authenticating to determine what data is passed back to the requester.

Therefore, this model supports the introduction of additional Key_Types (for example "Tourney Combats": TCOMRP).  By calling the API with this Key_Type, and an associated valid API_Key, the API could pass back the required data - which in this case should just be a subset of the data returned under the COMRP Key_Type.

In development terms, the API (or API broker service if used) would need a small code change to handle the new Key_Type.  This would be very similar to the code for handling the COMRP call, but with a few data fields deleted - the XML schema would not need to change, neither would the core API logic.  Further code could be added to just return reports from combats on the set of tourney square co-ords - but that would just be icing on the cake.

A UI change would also be required to add a fourth button to the API Key screen, labelled something like "Tourney Combat Reports" - but that would mostly just copy the logic/code from the other three buttons.

I expect that accommodating this type of change request with little effort is exactly why the API was designed this way in the first place....

Cilcain




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"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire


Posted By: Cilcain
Date Posted: 06 Apr 2016 at 13:45
Originally posted by Diva Diva wrote:

I am very limited in what was .. ok, all the way limited in what was said below. But I am grateful to know there are such great geeks all about in Illyriad that can answer these type of questions and make it seem effortless. SUCH BRAINIACS. I thank you!! 

Now can I teach you to bake a cake?? I truly could!! LOL   Embarrassed

 

Diva - I am rubbish at baking cakes.  And friends never come around to my house for a cup of tea and amateurish discourse on APIs.

You win.  Smile

C


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http://elgea.illyriad.co.uk/a/p/77750" rel="nofollow">


Posted By: GM Stormcrow
Date Posted: 06 Apr 2016 at 17:12
I like cake.

That is all.

SC


Posted By: Sheza
Date Posted: 06 Apr 2016 at 20:52
i got all excited for GM Stormcrow post ....and it was about cake. sigh...

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If Horses don't go to Heaven when they die. then I want to go where they go.


Posted By: Brandmeister
Date Posted: 06 Apr 2016 at 23:00
I got all excited for a Sheza post, and then it was about Stormcrow. :-P


Posted By: Tensmoor
Date Posted: 07 Apr 2016 at 05:24
I'm wondering if those factions with their aggression turned on are likely to attack troops on the tournament squares or if these are marked as 'no-go' areas for them?


Posted By: towboater
Date Posted: 11 Apr 2016 at 23:34
is there going to be up dates on who is holding what area and for how long it has been held


Posted By: faTTyAciD
Date Posted: 13 Apr 2016 at 02:37
Thank you for adding the Tournament Squares!
 
Does the 5/10 square territory around each city also pertain to the tournament squares?
In other words, if a city is within the 5 square radius of a tournament square do Illy 'rules' (customs/etiquette) allow for other alliance's armies to camp within the 5 square radius of that city in order to occupy the tournament square?


Posted By: Rill
Date Posted: 13 Apr 2016 at 03:40
This is really something that will be determined by the players, faTTy.  What I'm going to describe is behavior I've seen or heard about in the past.

 In general, I'd say it would be prudent to avoid camping on sovereignty, even if it is close to the tournament square.  Of course, if some intrepid alliance claims all the sov within 10 squares of a tournament square, some other people might decide that they don't want to respect that convention.

Usually during tournaments in the past, people have parked armies near tournament squares to gather intelligence (basically if the armies have scouts attached, you can see the general size of the occupation on the square, such as Several or Cornucopia).  In the past, some of those armies have been taken out, others have been tolerated.  Of course, if the army is NAP or confed with the party that might wish to take it out, the party must evaluate the NAP or confed, or attempt to remove the army using some other method (such as a polite mail).

Just in general, anything within game mechanics is "allowed" in Illyriad.  What may be a socially acceptable practice is something that is constantly renegotiated among players.  Sometimes the actions of an alliance during a tournament may have repercussions on its reputation for years to come.  In general, for example, scouting other players' cities for information on tournament activities is not considered acceptable.  (Although there is no reason it shouldn't be except that people just don't like it.)

In sum:  We will have to see, although I personally intend to try to behave and encourage others to behave in a way that both promotes fair play and access as well as inventiveness and fun.


Posted By: faTTyAciD
Date Posted: 13 Apr 2016 at 15:17

This is the answer? To allow a single city to ruin the tournament for everyone else in the region?

This is apparently going to be the case.
So, thanks Devs for the hard work but we won't be allowed to participate.
 
This is the message I just received about the tournament square in Coanhara.. and my response. I am sure I will receive backlash for this (called a troll or whatever. like in global chat) but I am quite upset about this. What's the point in playing this game if we cant play?
 
"If you or anyone from your group are wanting to take part in the tournament, I can send invites to RE and you can leave when it is done if you'd like"
 
and my response. Just so everyone can see what has happened here... I am not trying to bother people, just trying to make that clear. This seems relevant to the forum thread here..
 
"I really want to be honest with you. I was very excited when the tournament squares were added and I just happened to see them by accident the other day. Why would someone want to ruin the game for everyone else in the region the moment the option becomes available? What is the point of the game.. to ruin it for others? I just don't understand. No thanks for the offer to join Rome when playing. 

I guess we just arent allowed to participate in tournaments. It would have been a fun addition to the game but we never even were allowed to play.

Thanks a lot"

 
 


Posted By: faTTyAciD
Date Posted: 13 Apr 2016 at 15:34
I have a solution.
We are interested in running our own tournaments, without using API keys and using our own squares.
 
If anyone is interested in participating please IGM me.
Thank you.


Posted By: Alti
Date Posted: 13 Apr 2016 at 16:02
Perhaps someone from RE will explain their policy towards the tournament square.

Are any other alliances taking the same line as RE?  Did other alliances ever treat tournament squares as their claimed territory during the dev-run tournaments?  It does seem to rather spoil the fun.


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http://elgea.illyriad.co.uk/#/Player/Profile/105353" rel="nofollow - Alti / http://elgea.illyriad.co.uk/#/Player/Profile/325000" rel="nofollow - Alakor


Posted By: Gragnog
Date Posted: 13 Apr 2016 at 16:14
What are you on about? You want a square you fight for it. If you cannot keep it you choose another. Going for a square where other alliance are strong just shows a lack of planning and stratergy. The alliances with millions of troops are going to rule most of the squares anyway no matter where they are. They are already dividing them up amongst themselves. Just watch the top alliances and see who contests squares. The tournament has already been decided.

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Kaggen is my human half


Posted By: faTTyAciD
Date Posted: 13 Apr 2016 at 16:47
What am I on about? it seems as though the discussion has lead more towards a philosophical one..
A tournament is a https://en.wikipedia.org/wiki/Competition" rel="nofollow - - sport or https://en.wikipedia.org/wiki/Game" rel="nofollow - - play
 
So my question is, what is the structure of the tournament? Surely, the tournaments rules are not meant to be the same as the rules of Illy warfare, or else it would cease to be a 'tournament'
 
"Whereas games are often characterized by their tools, they are often defined by their rules."
 
*edited after- I am starting to understand how these "Tournament" Squares are going to be run here in Illy.. clearly they are not for smaller alliances. it looks as though these "tournaments" are going to have plenty of real illy-world effects. I am guessing that was the purpose behind them..
 
Its like a big marathon. If you can't get anywhere near the start line at the beginning of the race you have no chance of being competition. In this case, it prevents us from actually competing at all
 
 
 


Posted By: Diva
Date Posted: 13 Apr 2016 at 16:53
so, it's down to claiming a TOURNEY SQUARE? .. if it's not in use, doesn't conflict with another in house alliance tourney.. I'd say a Tourney Sq without API keys is just fine. the combat reports speak for themselves. Its a "marked spot" .

I'd say create a calendar type thread. There will be months and months after an ILLYWIDE tourney that there won't be another KotH type tourney worldwide. Lots of troops used up in ILLYWIDE tournies.

And if smaller alliances feel the competition is too great on a "marked spot" during ILLYWIDE tournies.. I PERSONALLY don't have a problem with them using ANY marked spot for an in-house tourney when the square is not in use. 

It sounds quite absurd to think the Dev's put it there for RE's use only. For WoT to say that we own a Western Realm Marker (with all the other alliances in the region) and don't even USE it 24/7/365. it's about a marked ILLY spot for tournies... WORLDWIDE and in-house IMO.
SMDH at the thought claiming a tourney marker.

I suppose it's normal to say which squares in ILLYWIDE tournaments to go for, but that doesn't mean you won't have competition for it.


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"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire


Posted By: Rill
Date Posted: 13 Apr 2016 at 17:17
I think it's at least possible that RE meant that mail as a friendly invitation. Perhaps it could have been phrased better, but maybe what they meant was "probably as a small alliance, you won't have much chance in this tourney. If you want to have a better chance of holding the square, would you consider joining RE?"  I think it's at least possible they didn't mean "stay off this tourney square unless you join us."

Maybe ask for clarification?

Don't assume the worst, I bet they were 1) trying to improve their own chances and 2) trying to improve your chances by suggesting that you join forces.  Diplomacy is part of tournaments too, and I did not see in that mail any threat or even an implied threat.


Posted By: Rill
Date Posted: 13 Apr 2016 at 17:34
Maybe this discussion about conventions for the current tournament should be its own thread.


Posted By: jtk310
Date Posted: 13 Apr 2016 at 17:46
This was a simple misunderstanding. I invited some of the smaller alliances around me to join Rome if they wanted a better chance at getting prizes. We plan to fight for our squares, and certainly don't mind competition. I just figured local smaller folk with whom we have good relations might stand a better chance if they were on our side. I've talked this out with FattyAcid, and it was just a misunderstanding. He thought I was saying join or you can't participate. Now, I can't guarantee they will be able to take the square from us, but it was not my intention to imply anyone was not free to try.


Posted By: faTTyAciD
Date Posted: 13 Apr 2016 at 18:27
I appreciate everyone's input here. I am willing to take the blame for a misunderstanding between myself and the Roman leadership. It was never their intention to prevent us from participating in the tournaments as confirmed in this copied and pasted private message
17:05]<jtk310> would you mind to make a post on the forums confirming this was a misunderstanding? I'd like it if you mentioned that I was clear that anyone is free to make an attempt on our squares, and that we welcome their use in smaller future player run tournaments
 
 Sorry, rill, I didn't mean to take the subject off course. When I said 'tournament rules' I meant 'tournament square rules'


Posted By: kodabear
Date Posted: 13 Apr 2016 at 21:22
Originally posted by towboater towboater wrote:

is there going to be up dates on who is holding what area and for how long it has been held

MY site will likely be 15 to 30 mins behind live data.  There isnt anything I can do about this. Also depending on how much data i will have to go though this time could increase. you are able to check on is on the sqs in game by going here  http://elgea.illyriad.co.uk/#/World/TournamentSquares" rel="nofollow - http://elgea.illyriad.co.uk/#/World/TournamentSquares  and clicking Details... 


Posted By: Diva
Date Posted: 13 Apr 2016 at 21:58
jtk310 says: This was a simple misunderstanding. I invited some of the smaller alliances around me to join Rome if they wanted a better chance at getting prizes. 



It happens, glad it's cleared up now... hat's off to giving it a solution.


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"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire


Posted By: kodabear
Date Posted: 15 Apr 2016 at 22:41
When i try to go to  http://elgea.illyriad.co.uk/#/World/TournamentSquare/29" rel="nofollow - http://elgea.illyriad.co.uk/#/World/TournamentSquare/29   I get an error  /World/TournamentSquare/29?_=1460756422026


Posted By: GM Stormcrow
Date Posted: 15 Apr 2016 at 22:43
Originally posted by kodabear kodabear wrote:

When i try to go to  http://elgea.illyriad.co.uk/#/World/TournamentSquare/29" rel="nofollow - http://elgea.illyriad.co.uk/#/World/TournamentSquare/29   I get an error  /World/TournamentSquare/29?_=1460756422026
Hi Koda,

These pages have been retired; they were erroneously left up when the last tournament was taken down.

Regards,

SC

Edit:  To clarify, they were removed from the user interface more than a couple of weeks ago when the BL tournament square list was published.  They've now been tidied away.


Posted By: dittobite
Date Posted: 16 Apr 2016 at 01:29
SC any reason those pages were taken away?  They actually are very helpful to have during a tourney and taking them away rather than improving them and making sure they work seems like a step backwards rather than forwards.  

During tourneys it's not only important but just fun to see that data live as it occur.   Are they going to be available at the start of the tourney Koda is planning? 



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