Print Page | Close Window

Sheep square

Printed From: Illyriad
Category: Strategies, Guides & Help
Forum Name: Technical Support
Forum Description: Post your technical support related questions here.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=6776
Printed Date: 17 Apr 2022 at 22:40
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: Sheep square
Posted By: Candy
Subject: Sheep square
Date Posted: 25 Jan 2016 at 17:31
I think I have landed on the only retarded sheep square in Illyriad. Please look at 651|-2541 and tell me if u can fix this square. It is supposed to be 7food|3 stone. It has not been terraformed to the knowledge of anyone in my alliance or SIN alliance. Ty for ur time and consideration in this matter :)



Replies:
Posted By: KillerPoodle
Date Posted: 25 Jan 2016 at 17:41
Did you settle, tenaril or exodus there?


-------------
"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill


Posted By: Candy
Date Posted: 25 Jan 2016 at 17:46
I settled there. Being as it was a sheep square, I didn't notice it's wierdness till after I started building my city.


Posted By: Mr. Ubiquitous Feral
Date Posted: 25 Jan 2016 at 18:43
it looks like someone tenaril'd there and the city has since been razed? when a tile is tenaril'd the sov stays put. the only thing that moves is the resource distribution. maybe someone didn't know about the 7 food thing and just moved their city. does anyone know more about the mechanics to explain better?

-------------
I am a Machine.


Posted By: mjc2
Date Posted: 25 Jan 2016 at 20:26
lol, candy you should have asked me about that one, it is actually inside the old T-SC land claim and yes a newb that is no longer playing teleported there thinking the plot would change to the 7 food square(this happened back in june if my records are right)

honestly i am actually suprised that fiona didnt tell you to ask me about it, she knows that we did a lot of terraforming in T-SC and i still have all the records of them.


Posted By: Ptolemy
Date Posted: 25 Jan 2016 at 20:27
I recently exodused into a sheep square, that had six iron, four food.


Posted By: palmz
Date Posted: 25 Jan 2016 at 20:32
I think you hit the nail on the head Mr ubiquitous. It is also very likely they just moved the city after working out what happened. 
To slow on my part.


Posted By: Rill
Date Posted: 26 Jan 2016 at 00:55
You can fix this problem, although it will take some work.  What you need to do is Exodus your city off the square (simply having it razed will not fix the problem).  Once you Exodus off the square, it should revert to its historically designated resource allocation (7 food and 3 stone).  Then you can Exodus back or settle another city there.

Good luck!


Posted By: mjc2
Date Posted: 26 Jan 2016 at 05:27
rill, that doesnt always work, since the city was settled, i suggest she just asks a local to siege it and settle elsewhere.  i do have cats 35sq away if you want me to help.  just let me know


Posted By: palmz
Date Posted: 26 Jan 2016 at 06:28
I suppose the big question is, dose candy feel that square is worth fixing for a city or still suits her/his objecives as it is currently, or just wants to leave it. 

As Mjc2 has offered to help this makes raising the city easier but do you want to ? I would ask your alliance on their preference/ if they have any it may give you brownie points at the very least. 
It is very close to a gate cluster.


Posted By: Rill
Date Posted: 26 Jan 2016 at 06:33
Exodusing off it should cause it to revert.  Razing it often will not.  If you Exodus off it and it does not revert, then file a petition, the devs will take care of it.  However, I haven't seen a situation where Exoing off a square fails to revert it.


Posted By: mjc2
Date Posted: 29 Jan 2016 at 08:31
rill, i have seen posts about exoing causing a reversion but never seen it, here is a link to a forum post from GM SC http://forum.illyriad.co.uk/exodus-alters-underlying-terrain_topic4840_page2.html?KW=exo" rel="nofollow - http://forum.illyriad.co.uk/exodus-alters-underlying-terrain_topic4840_page2.html?KW=exo .  this post was before BL opened up so i am pretty sure the BL terrains have the same "underlying" and "original" terrain types since BL came out after the terrain software updates.  with both of those types being the same i do not think any BL terrains will ever revert(could be wrong, i am not a programer).

also i have a list of coords in BL of squares T-SC has done terraforms on and are still terraformed after the player exoed off that square(usually due to switching alliances and moving all their cities to their new alliance's hub).  i will not be handing out that list of coords to anyone because STORM has taken over for T-SC and we are moving some of our new players into those spots now(saves on terraforms since the spots are already ready for settlement).  and personally based on this info i think a petition would be useless because the game is operating as intended.  if you want to change a plot mix on a square you need to do a terraform, if you want to change the plot mix of a square that is already terraformed, you need to reterraform it.


Posted By: BARQ
Date Posted: 29 Jan 2016 at 12:53
i have experienced it myself . exodusing away from a teraformed sq doesn't revert the change

-------------
I m the most scarring dream of your life


Posted By: Fiona
Date Posted: 29 Jan 2016 at 16:27
I did not notice the 'anomaly' until after Candy settled the town. She asked me about it and I did some digging of my own, and learned it was likely what you all said. A tenaril by a new player. I did not think to ask anyone about the spot largely because its not in a land claim anymore. We determined that Candy will stay there and all is settled. Thanks for all the help. 

Fiona.


Posted By: Rill
Date Posted: 29 Jan 2016 at 18:13
It should revert from the current terrain type, (whether or not the original and underlying are the same should not make a difference, what matters is after a terraform the current is different from either) as GM SC described.  There's no reason the Broken Lands should be different in this regard.  I suggest filing a petition -- it's possible something has gone wonky in the code or they forgot to include Broken Lands in the cleanup file.

If squares that are terraformed never revert in Broken Lands, this might introduce a new concept in warfare -- reverse terraforming.  If you don't like someone who has a land claim, simply terraform their claim with a bunch of 1-food squares.  Would bring new meaning to the 10-square requirement for Tenaril.


Posted By: Ptolemy
Date Posted: 29 Jan 2016 at 18:15
It would be expensive to do.


Posted By: Rill
Date Posted: 29 Jan 2016 at 18:20
All it would take is time.


Posted By: BARQ
Date Posted: 30 Jan 2016 at 14:33
i tested it in elgea and nothing reverted after exodus . so i don't think its a matter of diff in Elgea and BL

-------------
I m the most scarring dream of your life


Posted By: Ptolemy
Date Posted: 30 Jan 2016 at 15:59
Time is worth something as well



Print Page | Close Window

Forum Software by Web Wiz Forums® version 12.03 - http://www.webwizforums.com
Copyright ©2001-2019 Web Wiz Ltd. - https://www.webwiz.net