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Why Preach?

Printed From: Illyriad
Category: Miscellaneous
Forum Name: The Caravanserai
Forum Description: A place to just chat about whatever takes your fancy, whether it's about Illyriad or not.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=6767
Printed Date: 17 Apr 2022 at 05:48
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Topic: Why Preach?
Posted By: ajqtrz
Subject: Why Preach?
Date Posted: 18 Jan 2016 at 01:48

A lot of what I do some consider "preaching."   Given the negative connotations of the word I might take offense, but generally I get their point.  In an age where people are often rigorously protected from the harm a negative word might do to their self concept, where "self-esteem" is the holy grail of human potential, to hear someone suggest, sometimes quite strongly, that they aren't quite up to snuff can be pretty discomforting.  Nobody likes a critic.

On the other hand, nobody likes a person so self-centered that they cannot see the damage they are doing to themselves and/or to those around them either.  The insensitive, the narcissistic, and the "I don't give a...." attitude some people display, and all people display from time to time, does little for community harmony and peace.  But to ignore your short-comings and your failures in the name of keeping a "healthy self-concept" is a really, really damaging thing if you are, in fact a real jerk.  Wisdom would say it's not a good thing to be blind to your own short comings.

When I address young people, as I'm sometimes called upon to do, I generally tell them there are only two ways to become wise.  You can travel through life "getting kicked in the seat of the pants" when you screw up and learn your lessons that way, or you can listen to those who have traveled ahead of you getting "kicked in the seat of the pants."  They have learned.  And they have a map of all the places you can screw up.   And you know what?  They want you to have the map!  So take the map, please!    Seeing people succeed and having a hand in helping them reach their potential is what many, and maybe most people love about getting old.  So the old declare where the pit falls are, sometimes passionately, not because they want to take away your "good time," but because they want you to have a "good life."  Exchanging a a "good life" for a "good time,"  is not a healthy bargain.

Now of course, one can preach a lot of things, some of them just plain wrong.  I can subscribe to the idea that only blue-eyed blonds are valuable (I have blue eyes but not the 'right' hair color, alas), but if I subscribe to it and try to preach it, pretty soon somebody is going to ask me for WHY I believe it to be so (that is if they even give me the time of the day in the first place).  This is how you know the map is genuine.  It is supported by a lot of evidence from various sources, including experience, authorities and good reasoning.  But you only know that if you as "WHY" somebody thinks something is true.

This "WHY" is what civil discussion is all about.  It is the form of "preaching" I try to stimulate by my little missives, and it is important to me and to a lot of other people.  It is important because it is what makes us able, as human beings, to get along without violence (or at least without as much violence perhaps).  Without it the world would be involved in a giant shouting match that would soon dissolve into "wars and rumors of wars."  There is a reason "civil" is in "civilization" and "civilized."

So I "preach," I "cajole,"  I "challenge" and sometimes I make mistakes and go too far.  It takes, I think, a bit of courage to be out there "preaching."  And any time you stick your neck out to try something really new and possibly dangerous there is a good chance you will come back headless.  That's a risk I'm willing to take, though my neck might beg to differ.

I told you why I do this.  I care.  I care about people and what they think and how they act.  Not because I think them good or bad, but because the wise do not live as the unwise and the world is better for it.  Wisdom is the application of knowledge to a situation to reach a goal.  I try to get people to ponder and think about things so that they come to what will be truly their own goals and conclusions instead of the goals and conclusions they inherit unquestioned, from their community.  I don't believe the community is necessarily wrong.  But how would anyone in the community know if nobody questioned?  In any case, I do it because when a person has thought through the issues for themselves, looked at the evidences, the reasoning, examined the underlying premises; when they have done their own homework, they usually quit echoing the mantra's of their group and begin to speak in their own voice.  And if they are brave souls, they sometimes change for the better.

But of course, you may not care much about others, or perhaps care about them and express your caring in other ways.  I "preach" because I care.  I think we humans are made up of three core "realities": the physical, the social and the mental.  A fully living person is healthy in all three and needs to exercise in all three.  At least that is my philosophy.  But most of us are pretty lazy, usually in at least two of the three "realities."

Most of us do not exercise our bodies.  Some of us do not exercise our minds.  And some of us do not maintain social relationships very well.  "Preaching," at least as I try to do it, is one way to exercise the mind.  And it has the added benefit, if you "preach" in public, of sometimes engaging other minds so that both benefit.  When that happens those engaged often become more aware, more 'awake' to life itself. 

So I "preach" to wake people up, including myself.  If I did this in a philosophical forum where people are already awake, or at least more people seem to be awake, what good would that do?   That would be like a doctor setting up practice among the healthy.  So here I am, in Illyriad.  In a forum where most subjects are not designed to engage on any deep level of speculation.  Thus, in a forum which, to my way of thinking, does not awaken the mind in ways that are important not only in Illyriad, but in real life as well.  

So if you come across something written, by myself or by some other "preacher," be open minded enough to take it seriously.  Ponder it, Think about it and what it means.  Gather your thoughts, organize your evidence, marshal your arguments and step up onto your own soap box.  Then, if you have a moment, look over at the my soap box and wave.  I would like that.

 AJ




Replies:
Posted By: Hyrdmoth
Date Posted: 18 Jan 2016 at 08:57
Illyriad truly is a sandbox, in that it also encompasses a player who wishes to preach. I've never seen that in other MMOGs.

Have you thought of taking your proselytizing into the game itself, perhaps with door-to-door visits? If these were lubricated with a cartload of beer, then your IGM, suitably written in a vernacular suited to the game setting, might gain a more sympathetic hearing than often seen in the Forums or on GC.


Posted By: Mud Feral
Date Posted: 18 Jan 2016 at 09:39
i enjoy a good conversation. 

i tend to deplore chit chat, partially because i am not overly good at it, but mostly because i find it wasteful when communication can do so much more than pass the time.

so i applaud the effort to introduce substantive subject matter to the conversation.  if ever you would like to delve into any issue of the day or self or universe, i am generally quite happy to join in. 

i will tell you, though; in honesty and good faith, that i do not believe i have seen over much resistance to conversation, but must admit i do not read all of these posts.  you see, i shy away from the declarations of right and courage and wisdom, as i think many others do. 

these missives do not read as invitations to converse on the weightier issues of life, offering the opportunity for personal and communal growth, but as hubris laden critiques designed to elevate the author.

if you would like to talk, by all means, lets talk, but i also deplore dogma, and will pass on the preaching.


Posted By: ajqtrz
Date Posted: 18 Jan 2016 at 18:48
Interesting idea, Hyrdmoth, but I do hate imposing myself on anybody who might not be interested, and I fear knocking on players doors with unsolicited missives may not be in the best interest of the game or of myself.  I get in a suitable amount of trouble just posting in the forums and an occasional public display of philosophizing in GC.  I'd hate to have armies pointed at my cities for any further epistemological errors!.

AJ


Posted By: ajqtrz
Date Posted: 18 Jan 2016 at 19:13
Of course you may be right.  But then again, if even a moderate level college basketball player showed up at the local YMCA and proceeded to compete it might very well appear that he was tooting his own horn.  And if he offered any advice to the younger or less experienced players, would his advice be worth anything less even if he were?  If the dust on my shoes shows that I've walked down the road a bit farther should I pretend otherwise and dust off my shoes before I show up?

Along those same lines, suppose I am "showing off" in some way and my motives ARE other than stated.  Does that mean, if it were true, that the ideas I present are reasonable or unreasonable because of my motives for presenting them?  Wimsatt and Beardsley have a nice commentary on a related fallacy, titled "The Intentional Fallacy" which, in short, says that what counts is not what the author intended, but what was received by the reader.  And while their point is restricted to literary criticism, the same could be said of any argument I present.  Motives do not effect reasoning (except perhaps to cloud judgement which is usually easily revealed without an appeal to the motive of the speaker) and thus, if you can look past the supposed motives and deal with the content that would be useful to yourself and many others, no doubt.

Along these lines though, another idea occurs to me which I shall call the "Single Motive Fallacy."  It's probably been noticed by scholars far more advanced than I, but often we try in our ad hominem remarks to focus on a single motive of the speaker as if it accounted for the entire effort put into what was said.  "Oh, he's just in it for the money...." when a Senator votes a certain way, would be one possible example.  That Senator may stand to make millions from the passage of the bill, but even if it was a reason for his or her voting the way he or she did, it does not therefore mean that the bill was a bad one.  It may be that I have motives other than self-aggrandizement or ego boosting at the same time I may think that what I do may, in fact, boost my standing in certain circles.  Thus, the Single Motive Fallacy usually serves to do little but attempt to deflate the force of the argument being made by deflating the authority of the speaker, rather than actually address the argument at all.  (BTW, Kenneth Burke's "A Rhetoric of Motive" would be a good read on this subject).

So, by way of recommendation I might suggest two things: first, if you like philosophy, as I do, ignore whatever negative motives you may find in my missives and deal with the subjects themselves; and second, write some things yourself as that will, no doubt, demonstrate by example, how to better come across as less a pedant.

Thanks for your reflections.

AJ



Posted By: Ptolemy
Date Posted: 19 Jan 2016 at 00:40
Honestly, Aga was right. Illy members need to watch more cartoons. This is a game, meant to have fun. While I'm not against pondering and questioning things, take a chill pill. =p. In all seriousness, talk of this caliber is not meant for GC, as some use it as a break from real life. Occasionally it's okay, but it's meant more for AC, PC, IGM or forum posts.


Posted By: Princess Botchface
Date Posted: 19 Jan 2016 at 05:21
Wisdom is waffling on a video game forum?


Posted By: ajqtrz
Date Posted: 20 Jan 2016 at 20:20
Ptolemy,

I agree that the purpose of most people playing Illyriad is to have fun.  But fun is not had in a vacuum and thus, there is always a need to consider how our "fun" impacts others "fun."  Illyriad is a shared experience and what THAT means, is very much something to be addressed.

Second, GC is "General Chat," not "General Chit-Chat" or "General Serious Chat" or any other qualifier you might like to insert.  Thus, if you don't like the way GC is going, wait five minutes as it's sure to change.  I generally like polite conversation over a wide range of styles, including "chit-chat," "humor," "seriousness" and the like.  As long as it's civil I like GC.

Princess Botchface.  Not sure what you mean by our statement. Care to elaborate?

AJ


Posted By: KillerPoodle
Date Posted: 21 Jan 2016 at 02:59
You remind me of the guy in the blond pony tail in this scene:

https://www.youtube.com/watch?v=azM6xSTT2I0



-------------
"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill


Posted By: abstractdream
Date Posted: 21 Jan 2016 at 03:34
How do ya like me NOW!

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Bonfyr Verboo


Posted By: Belegar Ironhammer
Date Posted: 21 Jan 2016 at 18:11
I hereby challenge AJ to a formal debate to be done privately and posted on the forums. Topics shall consist of land claiming, free speech, bullying, and war in Illy. 


Posted By: Belegar Ironhammer
Date Posted: 21 Jan 2016 at 18:54
I would like to point out AJ, that perhaps why no one likes your "preaching" is because Illy is not that type of game.

Your preaching is equivalent to taking a violin to a basketball game and instructing the crowd on the finer elements of music and giving demonstrations, then getting mad when people ask you to sit down and ridiculing their responses to your music and discourse as illogical and narrow minded. The crowd is there to watch basketball not a symphony.

Illy is a game where one can trade, build, fight, explore, build friendships etc. I highly doubt people come here for high minded philosophical discourse. Perhaps then, entertaining GC with rambling philosophical discourses is not brave, but rather foolish as most do not care and forcing them to care is again like trying to turn a basketball game into a symphony. If you want a symphony, go to a concert hall. 


Posted By: asr
Date Posted: 21 Jan 2016 at 18:58
Originally posted by KillerPoodle KillerPoodle wrote:

You remind me of the guy in the blond pony tail in this scene:

https://www.youtube.com/watch?v=azM6xSTT2I0


Nice compliment you made from the higher class point of view. 

Not related but.
Pony tail already have achieved what the others were dreaming about. Connections and money to name few what this class have at default when born.



Posted By: asr
Date Posted: 21 Jan 2016 at 19:14
For a philosopher its an insult if someone agrees with him, because preaching is done to educate the uneducated.


Posted By: ajqtrz
Date Posted: 21 Jan 2016 at 22:10
Belegar, as much as I respect you, I find your comments rather funny.  First you say that Illy is a game where one can "trade, build, fight, explore, build friendships etc." and then exclude "high minded philosophical discourse" from the list because you "doubt" anybody wants to talk about such things?  If you have been around long enough you know by example that that isn't true at all.  I've seen and participated in some very interesting discussions in GC, and if people really aren't interested in "high minded philosophical discourse" why are so many of my threads in the top 10 or so all the time?  I don't have to be liked to be listened to and if people are listening, even if the strongly disagree, they are engaged in those "high minded philosophical discourses" thus proving your your point to be false.

As for my preaching...almost all of it is here in the forums.  I can's see anybody playing basketball in the threads I've posted so I guess your analogy is as about as lame as your claim that nobody wants to talk about "high minded philosophical discourse."

As for a debate, I suspect one could be arranged, but I might warn you in advance that I've taught collegiate debate AND took second place in the national CEDA (Cross Examination Debate Association) Tournament when I was in college.  In a formal debate I'd probably eat you for lunch if that is any indication of my skills.  But of course you are probably just speaking of the informal type of debate where we trade barbs for a while, get off topic, circle around, go at it again and generally engage in a bare-fisted slug fest to see who is the most clever and fastest on his feet.  I would rather we debate in a more leisurely manner in writing  or a fully formal debate as proscribed by CEDA.

As for the subject, perhaps something philosophical like: "Resolved: Since the players of Illyriad are real people the community should not allow bullying in any form."  That would give you several avenues of attack and I would have several avenues of defense.   Just be sure to bring whatever evidence you might be able to round up.

AJ




Posted By: ajqtrz
Date Posted: 21 Jan 2016 at 22:13
asr, that's an interesting perspective.  As a philosopher I do think that it's okay to agree with me and it's okay to disagree.  I only ask if you agree or disagree, that you have done your homework.   As I often say to my students, "your passion does not equal my persuasion."

As for preaching being done for the uneducated, I would amend it to preaching is to educate and we are all in need of more education.

AJ


Posted By: ajqtrz
Date Posted: 21 Jan 2016 at 22:16
Abstractdream, I've never liked you more.

Though I'm not too sure what your question was about I thought I'd answer  it anyway.

AJ


Posted By: Belegar Ironhammer
Date Posted: 22 Jan 2016 at 05:00
Originally posted by ajqtrz ajqtrz wrote:

Belegar, as much as I respect you, I find your comments rather funny.  First you say that Illy is a game where one can "trade, build, fight, explore, build friendships etc." and then exclude "high minded philosophical discourse" from the list because you "doubt" anybody wants to talk about such things?  If you have been around long enough you know by example that that isn't true at all.  I've seen and participated in some very interesting discussions in GC, and if people really aren't interested in "high minded philosophical discourse" why are so many of my threads in the top 10 or so all the time?  I don't have to be liked to be listened to and if people are listening, even if the strongly disagree, they are engaged in those "high minded philosophical discourses" thus proving your your point to be false.

As for my preaching...almost all of it is here in the forums.  I can's see anybody playing basketball in the threads I've posted so I guess your analogy is as about as lame as your claim that nobody wants to talk about "high minded philosophical discourse."

As for a debate, I suspect one could be arranged, but I might warn you in advance that I've taught collegiate debate AND took second place in the national CEDA (Cross Examination Debate Association) Tournament when I was in college.  In a formal debate I'd probably eat you for lunch if that is any indication of my skills.  But of course you are probably just speaking of the informal type of debate where we trade barbs for a while, get off topic, circle around, go at it again and generally engage in a bare-fisted slug fest to see who is the most clever and fastest on his feet.  I would rather we debate in a more leisurely manner in writing  or a fully formal debate as proscribed by CEDA.

As for the subject, perhaps something philosophical like: "Resolved: Since the players of Illyriad are real people the community should not allow bullying in any form."  That would give you several avenues of attack and I would have several avenues of defense.   Just be sure to bring whatever evidence you might be able to round up.

AJ



So let me get this straight. You posted in the forums about how you wanted to have a philosophical debate. When I offered a challenge along with my opening salvo, you answered with insults, jokes, and a laughable attempt at intimidation, basically encouraging me to quit now because you would eat my lunch.

Thus, it seems you don't actually want to debate since you rejected my offer. Instead, as someone posted earlier, your missives are actually hubris laden attempts to inflate your already staggering ego. 

I thought your main reasons for opposing land claims were because the so-called insults, threats, and intimidation constituted bullying. But I guess when you act the exact same way, it is not bullying and perfectly acceptable.

Though you are very hypocritical, making the rules up as you go along does have advantages, I suppose.

I thought jokes, insults, and intimidation were all poor debate tactics? Not from you, evidently, because you are a college professor and you know everything and the rules do not apply to you. 

If you want a measuring contest, I too took debate in college and did mock trial where I had to defend positions before practicing attorneys and judges. I have spent the last 3 years having to stand my ground against the attorneys and judges who taught my law school classes. I've even written briefs in opposition to practicing attorneys and submitted them to judges in actual court proceedings. But yes, I am terrified of the college professor who teaches debate.

You clearly missed my point with the basketball analogy which was that people do not play illy for the philosophy just as people don't go to a basketball game for a symphony. They may discuss a non-basketball event with another crowd member, but that is not why they came to the game. I thought someone of your dazzling intelligence could understand that. Seems I was wrong.  

Your insults and intimidation tactics are also borderline ad hominem attacks. Didn't you learn to avoid that in Debate 101? I think you need to retake that class, professor. 

Do you notice how I am mocking you and assuming motives like you did for me? It must really suck to be treated like everyone else. 

So come down from your ivory tower, dwell among us mere mortals and try to actually follow the rules you espouse.  

We can still debate if you like, but I don't have much interest in discourse with such a colossal hypocrite. 

Consider our friendship at an end.

I'll see you in the newb ring. 


Posted By: Rill
Date Posted: 22 Jan 2016 at 05:15
I am not sure how trying to engage people in a philosophical discussion is harmful to them, so long as they have the freedom to not engage in it.  I guess if one insisted on that being the only topic or demanded a response, then it would impair enjoyment of the game.

But it seems like all people have to do if they don't like aj's forum posts is not read them.

Global chat is more of a fine line; although there is a block in chat function, it seems somewhat reasonable to defer to others at least some of the time in terms of their preference for chat topics, within the rules of chat.  (Although discussion of the game itself would seem to be something that should always be appropriate.)

I haven't seen aj spending a lot of time in global chat trying to engage people in long-winded philosophical discussions; perhaps I've missed those times.

As for his posts here on the forum, I'm not sure why people are offended.  As long as they are in the appropriate forum section, what's the big deal?  Read them if you want to, reply if you want to.  If you don't enjoy it, then partake in some other part of the forum.

Speaking for myself, at least half the time, I couldn't care less about whatever aj is talking about.  But it doesn't bother me that he's talking about it.  It seems a little over the top to dictate that other people must care about anything that's posted here.

I don't think I'd have the energy for all that caring anyway.


Posted By: Fiona
Date Posted: 22 Jan 2016 at 16:35
Wow Congrats aj! You managed to alienate your biggest supporter. Belegar is the most loyal guy I know and somehow you managed to make him an enemy. That's a really neat trick. Perhaps your background in debate can make things right? 
Also,
When I think philosophical, I think Illyriad...I mean GC and the great debate over 7 food vs 5 food or (my favorite) what color is Aga's loin cloth. 
Gibberish spoken with large words is still gibberish. 
Good luck with your war of words...
Fiona


Posted By: ajqtrz
Date Posted: 23 Jan 2016 at 00:34
Fiona, since I'm not sure why Belegar is so upset I am not sure what trick I performed.  Be that as it may, do you have anything to say about the subject at hand?  Do you think it a good thing or bad for a person to speak up about philosophical things.  I read your post and can't find the answer it.  But of course I'm just being sarcastic, right?

And while I'm at it, I apologize if big words offend you.  Sometimes though, little words can't convey large thoughts quite as clearly.  My suggestion is that you keep a dictionary or use dictionary.com.  By doing so you will not only understand what I'm saying more clearly, but also be truly able to correct me.  Wouldn't that be nice.

And now to respond to my friend, Belegar.


Posted By: ajqtrz
Date Posted: 23 Jan 2016 at 00:36
Belegar,

Well, how about that.  I'm not sure were, in my comments, I "answered with insults, jokes."  I'm re-reading it now and can't find any joke.  The opening paragraph is a rebuttal of your claim that "nobody is interested" in high minded philosophy.  I presented evidence to the contrary, evidence which actually disproves your point.  That's debate, not insult or joking.

You do have a very good point about my over the top reference to my debating experience.  Upon reflection I do regret very much the display of hubris.  The only 'excuse' I can offer is that I hate competitions where the contestants are unevenly matched AND I did not remember your background, which would be a very good match, indeed.  For my stupidity I apologize. 

I got your point in the basketball analogy but countered with the claim that a basketball game is a closed venue, while each thread of the forum is independent and nobody has to "attend." Again, denying venue of an analogy is a typical debating tactic.  You claimed a venue of a captive audience expecting a basketball game and I countered with a free audience expecting a philosophical discourse (only because they, I assume, know my style).

As for a joke or insult, I see little in what I said.  If you see in the paragraph about what I think you might think a debate should be as some form of insult, I apologize.  The comment about what you might be envisioning could be read as an insult I guess, and if so I am truly sorry.  It was not meant to be but was offered as a poorly worded distinction between a formal and informal debate format.

Given all this I wonder if you might reconsider what you have written as it was, I think, rather harsh..  The debate I proposed was perfectly serious. 

 

AJ



Posted By: Nokigon
Date Posted: 23 Jan 2016 at 00:50
Oh Lord, we're now devolving into cheap shots over who's done more debating. 

Ordinarily, I tend to avoid your philosophical diatribes, but I do tend to take issue when I witness self-declared intellectual superiority being used to insult a man whom I count as a friend. 

I had began to write out a very long rebuttal to your arguments, but then realised that what I wanted to say could be summarised very shortly.

Your personal life experiences do not automatically qualify you to instruct others as to how their life should be led, nor does it qualify you to heap scorn on those (such as Belegar) who dared to challenge your opinion, simply because you assume your opinion is more valid/your skills of debate more effective.

You are more than entitled to offer your opinion. However, understand that your opinion is in this instance solitary, and that the opinions of others can be equally worthwhile. The reason why preaching is potentially best avoided is because telling everyone else how to live their lives, regardless of how well-intentioned you are, is best avoided.

I recognise the irony and hypocrisy in my previous statement; I reiterate that you are welcome to advance your opinion. I would merely suggest that you should be aware that others have a different experience to yours, and your experience does not necessarily qualify you to be a better debater or a more effective thinker than them. For that reason, and that reason alone, deriding the opinion of others by saying that you would "eat them for lunch" in a debate is not advisable.

Incidentally, I was taught to debate by a former England WSDC coach, and Abstract's comment was in relation to KP's video.


Posted By: KillerPoodle
Date Posted: 23 Jan 2016 at 02:17
OP can be summed up in one antipodean acronym - FIGJAM


-------------
"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill


Posted By: palmz
Date Posted: 23 Jan 2016 at 02:28
lol never heard of that one before Killerpoodle, you sir may have hit the nail on the head....... and you just won the debate.


Posted By: ajqtrz
Date Posted: 23 Jan 2016 at 02:50
Nokigon,

Well, I certainly would deserve a dressing down if I hadn't already apologized.  Hopefully you read the entire thread before responding, if not, maybe a review would be in order.  Obviously I know I make mistakes or Belegar's attempt to point it out to me would have fallen on deaf ears.  I only wish he would have given more details as to what he actually took offense.  But he didn't, though it only took me a moment to find it.  In the end I must do a better job of proof reading and slow down more before I respond.

As for my "philosophical diatribes," I'm wondering if you understand that the use of "diatribe" as a descriptor is in correct.  A "diatribe" is defined as "a forceful and bitter verbal attack against someone or something."  While my responses may be forceful and once in a while against someone or something" they are seldom, if ever, bitter.  I, almost always and usually only by accident, (as in the above response), attack anybody personally.  If I did so that would be an act of hypocrisy, but then again we all engage in a bit of that from time to time, don't we?

And, just to be clear, if I were seven feet tall, scored 35 pts a game with 12 rebounds, and shot 85% of my three point shots would I have the right to say I was a better basketball player than you?  And if you challenged me to a one on one shoot out with a serious consequences should you lose, would it not be a most generous thing to inform of my accomplishments before you signed on the dotted line and took to the court against me?  Proof is in the performance of such skills and only a fool tries to pretend he isn't what he is.  Yes, there are places where you should not put forth such claims, but only if they aren't true, or aren't needed to be known.  I've never understood the concept of false humility as I think it's just a false virtue.

Along these lines you would be hard pressed, I think, to find any place where I claimed moral or intellectual superiority.  You can, of course, infer it in places where I say I'm right and you are wrong, or where I put forth more evidence and reasoning than others, but that's only something you read into the text on a social level. My actions are to invite all to speak but to encourage them both by example and by repentance should my example fail, to be civil.

Still, other than the gaff admitted and repented of, what exactly was wrong with my response to Belegar's challenge? 

And thank you for taking a stance on preaching.  Now would you like to prove, via reasoning and logic, that when you say  "The reason why preaching is potentially best avoided is because telling everyone else how to live their lives, regardless of how well-intentioned you are, is best avoided."  You do realize that the "because" of that statement uses the statement as proof of itself?
In essence you say, It's best to avoid preaching because it best to avoid preaching."  But to give you the benefit of the doubt here are some reasons to avoid preaching:
1) People get mad and do irrational things in response, like attacking you or your work.
2) People get mad and refuse to actually engage in a debate, preferring to focus on your personality rather than the subject at hand.
3) People get mad and forget that their passion does not equal the audiences persuasion.
4) People get mad and think you the cause of their anger when sometimes they are too embarrassed to admit they have just been caught believing unbelievable things.

As a friend of mine once said, "When emotions rule they seldom rule well."

And what's with the reference to your debating history at the end?  Didn't we just say it was inappropriate to mention such things unless absolutely necessary and so we didn't appear to be bragging or something, (I guess that's what we concluded, correct me if I'm mistaken).

And finally, you are correct that my experience does not necessarily qualify you to be a better debater, but if you were hurt and needed emergency surgery, who would you want: the first year medical student or an experienced surgeon?  There are bad surgeons, for sure, but my money is on experience every time.

AJ



Posted By: Ricky
Date Posted: 23 Jan 2016 at 03:00
I think the crux of the issue here, aj, is not that anyone disputes your amazing viruosity in preaching, it's just that no-one considers preaching to be a useful endeavor.


Posted By: Adrian Shephard
Date Posted: 23 Jan 2016 at 04:33
AJ stop being a jerk and come off your tower ok? its not funny anymore nor was it ever funny and you....just stop it Angry


Posted By: Shûl-nak
Date Posted: 23 Jan 2016 at 06:12
ajqtrz, your continued imposition of real-world morals upon this virtual sandbox are frankly laughable.

Firstly, I have seen you contend that you have some right to free speech here. I distinctly recall signing away my rights to free speech when I accepted the terms and conditions of Illyriad that specifically deny the ability to discuss certain topics. If you were truly trying to defend free speech here, I would argue that attacking the banhammer, the Block function, Rikoo's chat moderation, and other means of literally silencing people would be a far more convincing use of your time in this respect.

So, there was no free speech to begin with.

You also claim that your suffering of in-game attacks over your tiresome rhetoric are a form of 'bullying.' While the letter of the definition would dictate that any in-game attacks here may be a form of coercion, there are important distinctions to make in the spirit of it : firstly, attacks on your virtual holdings here are not attacks on you personally. A personal attack goes above and beyond what is displayed in the sandbox; attacking a person's real world gender, job, family, lifestyle choices, who, importantly, did not choose to enter a discussion where those things might be challenged.

In addition, the rise and fall of your virtual holdings here in no way affects your ability to speak as you will. Any harm inflicted upon you because of your attachment to the things you build in this fictional, virtual world, are entirely a result of your own decision to place values on them. In the real world, people who speak out may risk their health, lives, the security of their family and friends. Here you are risking some digits on a screen.

In the real world, a true debate has no virtual cities in its periphery whose existence still has absolutely no effect on the legitimacy of the arguments being put forward. They are a distraction, aj, a useful tool for you to paint the attacks you suffer in-game as violations of fundamental rights of modern socities.

For the sake of all that is reasonable, this is a fantasy sandbox where the very existence of offensive military and diplomatic measures explicitly shows that the developers intended conflict to be a part of the game and metagame. Any player who places such importance on their 'possessions' here that an attack upon them is synonymous with an attack on their real-life core moral values or emotional health - is someone who should seriously re-evaluate their attachment for the sake of their own happiness. For the majority of people, this is not an environment in which to attain intellectual enlightenment via game mechanics.

You cite reading the Lord of the Rings as a means of comparing the escapism and imaginative freedoms afforded to us by literature and gaming. aj, I read the Lord of the Rings when I was 10 years old, if you want to play intellectual e-peen measuring. I'm a genius. A god amongst men. Really. FIGJAM. I am 20 years old now, making me a fine statistic for your 'younger people play more aggressively' assertion.

And I was fascinated - not by the 'good guys,' but by the savage and mysterious world of the orcs - these pitiable creatures who were driven to madness and cruelty by their savage master. That was what captured my imagination, and makes me prone to playing as savage greenskins in fantasy games. I find it fun to be competitive, violent, playing a way to build a story that I never would in real life.

Am I a closet psycho for finding them interesting? Am I just hiding behind the veneer of online gaming to indulge my need to bully and hurt people? Do I eat people in real life? No. Do I massacre wild animals in the name of a Dark Lord? No. Nor do I really wish extinction upon entire races for events that occured in a fictional universe's history.

But the imagination you cite is the reason many people are drawn here - to take choices in ways that they never could in real life. Look at the stories people write on their profile - Belegar's being the first example that springs to mind. I do not have the opportunity to siege cities, to ruthlessly impose my will on other people because I am very aware it is morally wrong to do so, and have a strong aversion to causing people harm.

Here in Illyriad, though, we are free to construct characters who take moral choices in a very different light than we do in real life. Do you still massacre animals in Illyriad, aj? Your attack score would seem to suggest so. Is that not an immoral choice also in the context of our real-world values? Maybe, in some circumstances. And yet it is a thoughtlessly accepted part of the game mechanics here.

This is why I cannot ever agree that the avatars we see are 100% synonymous with real people. The loss of 200 wild dog lives from the system is, in my mind, the same as myself losing hundreds of population, or entire cities during a siege. It is meaningless here, aj, because I recognise the wisdom of the Buddhists who destroy their beautiful mandalas after painstaking hours of creating them; all we have is dust, a flash in the eye of time. That philosophy is thrown into even greater focus in a virtual game.

In the age of internet censorship and continued violations of privacy, the fact that you choose to take your crusade here, and then have the unbelievable hubris to paint yourself as some intellectual martyr to the cause when people do not respond in the fashion that you wish - is actually hilarious.

You make this mistake continuosly of claiming that people are attacking you directly, or your morals, which are, to be fair, sound and agreeable in terms of the real world. But that is not why they attack you, aj. They attack you because you are unwilling to accept that the manner in which you act is directly impinging on their enjoyment, and enjoyment they may take in retaliating via in-game methods - and we know full well this does not invalidate your arguments, but they, too, have no place heree.

You are the footballer who claims that conceding a goal is a form of bullying, and condemns those who place value on scoring some goals because it hurts another team.
You are the preacher in the concert hall who claims that his removal for shouting over the music is an attack on 'free speech.'
You are all these analogies, aj, and your diversionary tactics do not fool anyone who, like me, has made the mistake of paying serious attention to your arguments.

I can only surmise you do this as some kind of clever trolling attempt, or maybe a social experiment to indulge your curiosity, because it does a disservice to those who claim to be wise and true when you are so tragically misguided in your pursuits. Your eventual managing to alienate some of the most friendly and accommodating characters in Illyria is something of an achievement.

I continue to watch your endeavours with bemusement.

Yours,

An Orcish philospher-warrior,

Shûl-nak


Posted By: Gragnog
Date Posted: 23 Jan 2016 at 07:35
You know, as I must of lower intelect compared to the giant you are I will just resort to ingame systems to annoy and harrass you. What more could you expect from an agressive animal like me? Glad you are in BL. I will not have to travel so far.

-------------
Kaggen is my human half


Posted By: Adrian Shephard
Date Posted: 23 Jan 2016 at 13:54
Its nice seeing Players standing up to AJ and people like him for once Smile


Posted By: ajqtrz
Date Posted: 24 Jan 2016 at 05:09
Ricky, first, let me thank you for the warm compliment.  It's nice to receive one once in a while.

Second, you make the claim that "no-one considers preaching to be a useful endeavor" I will take as a generalization rather than an absolute measurement as I, for one, find preaching useful.  So assuming that you are simply making a generalization and that what you mean is something like "most or nearly all" rather than "no-one," what evidence do you bring to support that claim?  You may not have encountered many who find preaching useful, but even your personal experience would probably be quite limited and unless you have taken a scientific survey or know of one such a statement would be, I think, difficult to even support, let alone to prove.  But do try as it's an important question.

Third, you imply that being useful is the measure of if one should do something or not.  Please elaborate as I can think of several other possible reasons for doing something.  Still, I do appreciate the civil tone of what you said.  Thanks

Adrian

The problem with you asking me to "stop being a jerk and come off your tower ok? its not funny anymore nor was it ever funny and you....just stop it " is that if I agree to do as you ask I must first agree that I've been a jerk and am on a tower of some sort.  It's like asking you when you quit beating up children.  See what I mean?

Of course the term "jerk" means "contemptibly obnoxious behavior.  And "contempt" means "deserving of contempt, despicable," and thus, we can say a jerk is one who engages in behaviours deserving of contempt."  The moral or social standard which measures behaviours which are "deserving of contempt" vary from culture to culture and even from sub-culture to sub-culture.  My own standards suggest that calling a person a name or assuming that they are a "jerk" when in a debate, could be deserving of contempt, but usually when I come upon such a thing I ignore it as it's probably just somebody expressing their feelings rather than a well thought out and measurable thing.  As for the modifier "obnoxious," yes, sometimes I am.  I will try to do better, but, of course, what is obnoxious to one may not be to another.

All of which points out how difficult it is to call somebody a name and actually prove the name to be applicable.

And finally, don't you think it would be better, in  thread about preaching, that we really attempted to address the subject instead of jumping on the "I don't like AJ" bandwagon?  I might suggest that I am fully aware of some peoples distaste of my style of preaching, but is it really helpful to spend so much time telling me you are upset? 

Gragnog, sorry to hear that you have accepted such a low opinion of yourself as I don't think I've ever mentioned you by name.  But if you think something I said applies to yourself, well who am I to argue? (Though I do have some doubt that you are actually so bad as all that).  As for your planned excursions, you may have to act fast as you are not the first in line.  Sadly, all the "aggressive game play" only adds evidence to my continuing arguments and pretty much shows what I've been saying all along. 

So, in summary, I understand some of you don't like my style but let's try to stick to the subject at hand.  You do realize that every time you stray from the subject at hand and I feel it necessary to say things like this, I am forced to sound like your school teacher, right?  Sigh.  So if you stay on the subject at least I'll sound like your school teacher less often?  A little improvement is still improvement.

AJ




Posted By: Tink XX
Date Posted: 24 Jan 2016 at 18:08
Originally posted by ajqtrz ajqtrz wrote:



So, in summary, I understand some of you don't like my style but let's try to stick to the subject at hand.  You do realize that every time you stray from the subject at hand and I feel it necessary to say things like this, I am forced to sound like your school teacher, right?  Sigh.  So if you stay on the subject at least I'll sound like your school teacher less often?

AJ




AJ, the post by Shul-Nak addresses the subject at hand very articulately. Everyone else has given up because when other people did get to the subject at hand (like Angrim, Brandmeister, or AbstractDream in the past) you did not engage with their arguments.


Posted By: Brandmeister
Date Posted: 24 Jan 2016 at 21:12
Shul-Nak authored an excellent rebuttal of ajqtrz's assertions that in-game attacks in response to his forum posts indeed constitute some form of cyber-bullying. The audience will note that Ajqtrz took the time to address the posts by Ricky, Adrian, and Gragnog in considerable detail. Their arguments were weaker and much easier to attack. Shul-Nak's post was carefully avoided precisely because of its articulate delivery of a valid point. The conclusion is obvious--that although Ajqtrz constantly professes a desire to engage in thoughtful discussion, when he is confronted by an excellent argument, his only response is silence.

The very use of the word "preaching" suggests a one-way street of ideas being blasted from a pulpit. It also implies a moral and intellectual superiority that is wholly missing from Ajqtrz's assertions. If one cloaks an intention to blare words at people under a charade of seeking intellectual engagement, that is ultimately little more than trolling. Verbose trolling, perhaps, but trolling nonetheless, and quite deserving of the in-game consequences that have been heaped upon him.


Posted By: ajqtrz
Date Posted: 24 Jan 2016 at 22:10
To Tink XX (and Brandmeister.)  I do hate to have to remind you, but this post isn't about land claims or the fairness/unfairness of attacks, but about 'preaching', which is a general thing not limited to Illy, though some seem to think that here is the only place with which I am concerned.

As for Shogun's response, it is, indeed, well written.  I will be posting a rebuttal in the proper place, but sadly most of that rebuttal will continue to cover already covered ground.  But there will be a few things that are at least reformulations and perhaps new thoughts.

AJ

Brandmeister, you are correct, I think, that the word "preaching" does have some of things you ascribe to it, at least by implication.  But here's the thing.  If I drag you to church to hear the preacher, you might have a beef with me.  But if you go willingly, what, may I ask, justifies your anger?  The last time I checked I didn't drag a single Illy player into the forums to hear my preaching.   So if a person goes to a church and feels bad after leaving doesn't he bear the blame for attending in the first place?

Of course, if the preacher says he is going to present an intellectual argument about something all you hear is a diatribe against you, well, maybe then you should not have gone and have a slight beef.  But if then, knowing his style and his point of view, return again and again, why should he be blamed?  It is insanity to keep doing the same thing over and over and expect different result.  Which is why I change my posts and add new ones from a different angle quite often.

Now of course, the fact that you perceive "preaching" when you expected teaching might not mean at all that the "preacher" didn't hold up his end of the bargain.  It may be that you were so predisposed to react as you did that you heard it as preaching.  There are no small number of college lectures I've heard where the "teacher" is preaching and even more times I've heard a "preacher" teach.

As for the "moral and intellectual superiority" it really doesn't matter if I think I'm morally or intellectually superior as my feelings have no bearing on the case.  Logic is logic and the logic I've put forth is far superior to those who try to put forth other lines of reasoning.  Impugning your opponents character in debate is the first step toward losing the debate because you only show by doing so, that you have run out of intelligent things to say about the subject at hand. 

In any case, I'm off to another post.

Thanks for you comments. 

AJ

PS  The reason I didn't respond to Shulnak is that he posted in the wrong place.  I've already had posts closed and removed when people insist on not addressing the subject.  Though, in Shulnak's case he writes so well it was an enjoyment reading it even if I don't agree with it.

AJ






Posted By: asr
Date Posted: 24 Jan 2016 at 23:40
Preaching is not about trying to win other person argument but just challenge its realness with different argument.

If i  just call someone stupid, then that is not an argument what can be challenged.


Posted By: Adrian Shephard
Date Posted: 25 Jan 2016 at 00:20
More nonsense by Asr and co.......whats new?


Posted By: Brandmeister
Date Posted: 25 Jan 2016 at 02:01
Shul-Nak's post was on topic. He questioned the validity of this game as a platform for your "preaching". You were the one who brought up armies being sent to your cities, perhaps somewhat in jest. It is therefore fully in context for him to comment on whether or not real world free speech protections truly apply to "preaching" in the context of a video game (and affiliated forum), and whether or not people frustrated by your approach to "preaching" can take retribution within the game itself and remain morally sound in the eyes of society.


Posted By: ajqtrz
Date Posted: 25 Jan 2016 at 02:10
Well, okay then.  My mistake.  Still I tried to post my response in the land claims area but it is closed.  Then here and the word wrap doesn't work for some reason. I'll try again or in the morning from my office.

AJ



Posted By: abstractdream
Date Posted: 25 Jan 2016 at 02:16
Originally posted by Rill Rill wrote:

Speaking for myself, at least half the time, I couldn't care less about whatever aj is talking about.  But it doesn't bother me that he's talking about it.
Currently, that sums it up for me (though, I'd say most instead of half). Originally, I took him at face value and tried to engage him in debate, but all his tricks were tiresome and just flat out ignoring my points was that final straw. 

The "skill" of debate gives folks the ability to argue and win, regardless of the validity of the subject. How does that translate to Illyriad? Simple, it doesn't. 

Illy is a game and there is nothing real about it. None of the "things" here are real and none of it belongs to any of us anyway. 

Argument, repeated ad infinitum. Ignorance is not irreparable, but it is a choice.


-------------
Bonfyr Verboo


Posted By: Adrian Shephard
Date Posted: 25 Jan 2016 at 03:08
I just find it so funny where AJ and co post something.......its aways BS that never make any sense.  LOL


Posted By: Brandmeister
Date Posted: 25 Jan 2016 at 03:16
This reminds me of the Argument Clinic from Monty Python's Flying Circus.


Posted By: ajqtrz
Date Posted: 25 Jan 2016 at 17:51

[The following was written in response to Shulnaks' post and, because I thought his post somewhat about land claims more than anything else, intended to post this reply in the land claims discussion...only to find that the devs had closed it.  I then tried to post it here but found that the text did not word wrap properly when pasted from Word.  But I've now remedied the problem, and so here it is.  Do try to read Shulnak's well written response before this as you will miss much if you haven't.  Thanks...AJ]

Shulnak

On the subject of free speech you have a point that our speech is restricted by the devs.  But there is unbridled speech, and free speech.  The difference is that in, “unbridled speech” there are no rules.  Few to no places allow “unbridled” speech. “Free speech" is restricted in many ways by the authorities and there are layers of authority.  The devs put forth some ways, and the community of players does in other ways.  For instance, you cannot, in Illy, claim that somebody attacked you if you don’t have absolute proof.  That is a player restriction, not a developer restriction.  My point is that currently some players wish to restrict what can and cannot be said in the forums.  It’s that some things which can be said according the rules of the developers, some player wish to punish for having been said...which means they effectively wish to greatly narrow the level of free speech currently allowed.  I do hope this clarifies things for you.

When you speak of bullying you claim the definition would “dictate that any in-game attacks here may be a form of coercion.”  The definition of bullying I have been using is: “the use of intimidation by threats of coercion to force others to do as you say.”  The operative words in the sentence are “use” and "intimidation."  It’s the use of “intimidation” which relies on “threats of coercion” to “force” others to do what you wish. So it’s not about in-game attacks but about the intimidation of other players by threatening them with coercion should they not do what you wish or do what you do not wish (and of course, the implied use of force). 

However, after some thought I will give you some credit for a good point you may not have intended to imply, but did, to me anyway.  In game attacks may be of two kinds.  One player attacks another, both of whom are playing the game as a war game.  In that scenario where wars are declared and both sides are playing as warriors, it may be allowable for one side to intimidate by threats of coercion, the other.  But in the second, where a warrior attacks a non warrior (a player who has done nothing to indicate he or she wishes to play the game as a warrior) the use of intimidation by threats of coercion would be a violation of that players rights to play the game fully and freely as he or she wished.  It would be that because whatever threat the would be, it would be an restriction on the non warring player, a restriction which the developers have the right to issue, but which, I think, the players should only have the right to issue by general and pretty much complete consensus.

When you say, “attacks on your virtual holdings here are not attacks on you personally”I wonder what you would say to an artist who, having painted a bunch of paintings, wakes up one morning to find all his or her work slashed to pieces.  How do you think he or she would feel?  Of course, a painting is tangible.  Well, actually, it’s not. There is a canvas, some paint, and a frame perhaps, but the painting is the arrangement of the pigment on the page and thus, it’s really somewhat imaginary.  But even if you consider the painting itself a tangible, what is lost is not just the painting and it’s value, but also the time, the energy, and the creativity needed to create the painting.

So here we have some pixels on the page.  We click and type and go this way or that to create our kingdoms.  Sometimes it takes years and hours and hours of work  What, pray tell, is the difference between what we have created and what the painter created? Are not both a creation of a real human being? I would really like to hear your rebuttal of this point because a whole lot of my argument depends on my insistence that what we create in Illy is important to us and thus, of value to us enough that when it is destroyed we suffer.

So when you say, “A personal attack goes above and beyond what is displayed in the sandbox; attacking a person's real world gender, job, family, lifestyle choices,” you might like to add, “and creative endeavors” as well, and thus void the argument.  Which means I disagree with your definition of a personal attack.  To me it’s personal if it’s not something I signed up for and it unjustly comes to me anyway, be it in Illy or out.  And when players attack other players for disagreeing with them in the forums that is, in my opinion, even worse than attempting to restrict their allowable areas of settlement as you are then restricting what they can say in a place not directly part of the game. 

When you say, “here you are risking some digits on a screen” you are implying that those “digits on a screen” have some value, but far less than some, presumably, oil in the canvas.  But who are you to tell any player how much his or here “digits on a screen” should be worth?  If you think I'm condescending or "preachy" what is it when you assume you know the value of what something 'should' be worth to me?  This is one of those situations where it's pretty obvious who is trying to impose his valuations on others, isn't it?  The problem with measuring the value of something is that the value resides in the one valuing, not in thing itself.  So while you may value your digits on the screen (and the days, hours and months it took to make them as they are), worth little, and even my digits on the screen worth little, you have no right to tell how I should value my digits on the screen.  I may have an entirely different valuation.  Mine may be a lot higher than yours, or a lot lower.  The point is, if I value my “digits on the screen” a lot higher than you and you threaten to take those digits away if I don’t do as you say, or avoid saying what you don’t want me to say, you force me to play the game your way because I value my digits on the screen.  If I don’t you will take those “digits on the screen” away from me.  

In the real world the cities are real. In the real world when debate breaks down lives can be lost.  But in both the real world and in Illyriad something can be lost if debate isn’t free but subjected to one side or the other threatening the holdings of the other in an effort, one supposes of shutting them up.

Again, when you say, “this is a fantasy,” I have to ask if you, as you sit at your device playing Illy, are a fantasy?  The dividing line between you and your imagination doesn’t exist.  Your imagination is part of you and any imaginary situation you may find yourself in, is responded to by your body in much the same way as any situation.  The brain releases the same chemicals, the heart rate and pulse change, and so on and so on, though, generally but not always, to a lesser degree.  If it’s a fantasy entirely why do real bodies respond the way they do?  In addition, that the developers designed the game to allow warfare can not be argued.  But they also designed the game so that you could play with no warfare as well.  No player MUST engage in warfare as the goal of the game is set by each player.  My argument is that when you begin to use intimidation by threats of coercion on non-warfare players (those who have given no indication that they wish to go to war), you are forcing them to play as warriors or accept your determination of where they will play.  The same thing happens in the forums when you start attacking players for what they say in the forums.   

As for Lord of the Rings and my comments upon it, I have heard quite a number of people speak of how, after reading them, they dreamed of being more noble etc...Yours is the first time I’ve ever heard of anyone being fascinated by the Orcs, but that’s exactly my point in one way.  The human mind possess a fantastic imagination and if it’s used to reinforce negative behaviors there is a good chance that some players (out of the millions) will be more inclined to act badly.  I’ve already covered a suggested mechanism for how an online aggressive style of play might shape an adolescents view of himself or herself, so I will not repeat it here.  But I will say the current research leans in that direction.

As for what you do in your offline world, I don’t know.  But I suspect that if you engage in bullying behaviors in Illy you might find it easier to do so in the offline world.  As I’ve said before, just as an athlete envisions his or her performance and uses his or her imagination to train himself or herself to perform almost by instinct a certain way in the real competition, so too, in some minor way perhaps, we train ourselves in our gaming.  We train ourselves, to see ourselves differently and thus to respond to things in the offline world differently and that includes moral choices.  You might like to read some of the studies on moral choices in gaming and how people are effected when they play games where imaginary moral choices must be made.  Often those who make “immoral” choices have a lower view of themselves after playing “immorally” for a long period of time and are more inclined to "punish" fellow test subjects more often and with harsher punishments in the time immediately after playing one of those games.

All I’m asking is that you do not “ruthlessly impose [your] will on other people” by using intimidation by threats of coercion.  Other people come to Illyriad to play other styles. They are real people and they feel real things (even if they may feel them less intensely than some situations in the offline world).  So if, as you say, you, “have a strong aversion to causing people harm” and your actions cause people harm who wish to play a different style, why do it?  Especially if there is no necessity for causing the harm (as they are not warriors) and the goals of having a secure area for your alliance can be had within the already established rules?  Once you begin to see that what you are doing in Illyriad is you who is doing it (and not your inanimate avatar) and that it is being done to another real person, morals matter.  And once real morals matter in a game we need to determine how to be both moral and have fun.  My solution is to make war against the willing and leave the unwilling alone.  My solution allows each player the freedom to choose their own course, (one definition of what a sandbox is) within the bounds of real morality.  But I'm open to other suggestions.  Maybe you have some?

Characters created in Illy make no choices.  Period.  You, the player make the choices.  You may make them in accordance with how you feel the character you have developed would make them, but even then you are responsible for those choices.  If they harm real people it’s you who is responsible for the harm, not the pixels on the page.  When I attack NPC’s there are no real players behind those pixels so I am not doing anything but manipulating pixels on a page. 

When you say you “cannot ever agree that the avatars we see are 100% synonymous with real people” must ask why it is important that you do or do not accept that “avatars are 100% synonymous with real people?” Is it not that if the avatars are even close to 100% synonymous with the people you would be obligated to actually act morally?  There are, of course, two types of avatars: NPC’s and Players.  The NPC’s are nothing but pixels on the page and do not feel a thing.  They are inanimate.  The players, on the other hand, are represented in the game by avatars, but the avatars do not actually feel a thing either.  Because they too are inanimate objects.  So the only object which can feel, think, and control actions, is the player who is, very much a real person.  If we followed your logic and lived in the 1800’s we could justify burning anything by Mark Twain.  Mark Twain wasn’t a living person.  He had no legal status and he made no decisions.  He represented Samuel Clemens as his “pen name” (read avatar in the literary world of the day) but it was Samuel Clemens who received the royalties and who was lauded for his work.  “Mark Twain” didn’t exist except as ink on the page.  Thus, if you decided to “wipe out” all the books on the bookshelf by “Mark Twain” by your logic there would be nobody harmed as there would be real person behind the books. (Ignoring for the sake of argument all other parties having a role in the production and distribution of the books).  But if you did burn all the books by “Mark Twain” who would be hurt?  Samuel Clemens, of course.  “Mark Twain” was 100% Samuel Clemens.

So my avatar is called “Ajqtrz.”  Ajqtrz is just pixels on the page representing me, the one typing these lines. Does my avatar feel anything?  Does he think anything?  Does he make any moral choices, or make any decisions?  Of course not.  When you, attack for something that was done by an avatar, by you logic you are being irrational since avatars do nothing and thus there is no culpability.  Ajqtrz didn’t do and can’t do anything.  Didn’t speak, didn’t type, didn’t send forces here, there or anywhere, I, the player did.  So if you are attacking Ajqtrz and insist that avatars are not the players, you are attacking an innocent avatar.  But if you still feel justified for attacking the avatar is it not exactly because you assume that to attack my avatar is to attack me?  And I am, you might wish to know, a very real person.

Well, you are right that the Buddha held that this world is pretty meaningless...even an illusion.  But he also said the in spite of the illusion of desire (from which we seek to rid ourselves) we should still treat others as we would want to be treated. (Almost all great religious leaders have said this, BTW).  And if you adopt the distinction between willing warriors and non-warriors you can even make this work, as warriors want to make war and thus to make war on a warrior as a warrior is treating them as they wish to be treated. 

I don’t believe I am “continuously” claiming people are attacking [me] directly or [my] morals” but of course, they are attacking me through my cities.  That can’t be argued.  Why they are attacking is subject to some discussion but I’ll leave that for another day except to address your explanation, which is that I am “directly impinging on their enjoyment.”

First, what wars have I launched?  What armies have I sent to unsuspecting and innocent players?  I would certainly agree that those actions would be “directly impinging” on those players. To “directly impinge” would mean, I think, something they could not avoid.  Let’s see...other than a few times in GC (and usually very minor), everything I’ve done or said on the matter was and is done in the forums.  Thus, any “direct” impingement must come from their going to the forums and reading what I’ve said.  Now here’s the thing.  If you go to the forums and know that you will probably not like what I have to say or how I say it, ... why would you go except you find the "fight there" enjoyable to some degree?  The nicest thing about the forums that any 'warfare' there is freely chosen.  It would be nice if I could somehow choose to ignore those attacking me on the 'game board' but alas, there I am not offered the same choice as in the forums.  Thus, any impingement upon the enjoyment of others is indirect because it’s incidental...meaning it could have been easily avoided, and thus was a choice by the one doing the reading. 

Second, which do you think is more of an impingement upon a player’s enjoyment?  Writing something in a forum post that which can be completely ignored, or sending armies to attack a players cities because of something written in the forums?  If the attacker had the freedom to read or not and what is written does not directly impinge on the attackers cities how is it that that is impinging and directly attacking his cities is not?  All this concern for a players enjoyment is actually a good thing and the reason I’ve said a lot of what I’ve said.  It’s not enjoyable to all players to live with players who use intimidation by threats of coercion.  It’s not enjoyable to be attacked for speaking out against the use of intimidation by threats of coercion.  Who then, is directly impinging other players enjoyment?  If I plant a city in the middle of your claim and you follow through on your threat of removal, who is impinging on whom?  Last time I checked nobody elected your alliance to make the rules in that part of the world and thus, by claiming the right to do so, you directly impinge on the enjoyment of others by intimidating them with threats of coercion if they try to settle in “your” area.  Are your really concerned with impingement?  If so, drop your land claims and stop attacking people who write in the forums.  It's really that simple.

In Illyriad there have been some acceptable reasons for retaliation.  Sometimes players say things they can’t make a reasonable argument for having said...insults come to mind...and sometimes they do things like settle too close or harvest too close to somebody’s city.  These are acceptable reasons for retaliation.  But if somebody, like myself, engages in a strong argument, one with some merit, and the other side decides to retaliate by taking cities, as they have, the question is why the attackers have tried to move the battle to another venue?  Is it not that they don't have the arguments necessary to persuade the reader that they are right?  If they had the arguments, and they were as strong as they claim would it not be that they would just put them forth and let them speak for themselves.  Even if I were not convinced would not the arguments be convincing enough and thus, I'd be left shouting in the corner?  By their actions they give up the ground of the argument when they attempt to use coercion on the game board to 'win' the battle in the forums.  And I would suggest that their choice of battlefields is exactly because they have lost to the logic of their opponent but cannot bring themselves to admit it.  And they often accuse me of too much hubris. That's the problem with commitments to a cause, it often blinds you to the wrongness of that cause.  And when you compound you commitment by expanding the battle to other venues you only show that you don't think you have or can win in the forums and thus need to shift the battle to where you think you can "win."

In any case, allowing attacks on people for what they say in the forums, does say that you had better say very little to nothing in response to the actions of the larger players. In other words, keep a low profile and let the game be controlled by the desires of the warriors. That’s really the only choice once you allow intimidation by threats of retaliation in the forums. At that point you take away the sandbox and put the warrior class in charge. I’m for free sandbox where all players can do, as much as possible, what they please.  The “as much as possible” simply means they aren’t restricted from doing something that has little or no impact upon other players. 

The paragraph that says I’m “painting myself” as an “intellectual martyr” is interesting.  You see, if you knock me back to the newb ring is that not being martyred?  And if you are doing so because of my intellectual pursuits, then that would, in fact, make me an “intellectual martyr” would it not?   Even if I did have the hubris to make such a claim, which I don’t think I’ve done (except by implication, perhaps), wouldn’t my claim be substantiated?  And you claim that I wish to make the claim of being an “intellectual martyr” because “people do not respond in the fashion that wish.”  So what you are saying by that is, I think, that when people disagree with me I think they are....hmmm....taking my life (figuratively speaking to be sure)?  If that were true I’d be laughing too.  But evidence is evidence and the evidence that somebody is trying to “martyr” me is pretty strong. 

But the bigger picture is this: how do I wish others to respond to my arguments.  You would have to be pretty new to my postings to have missed this: civilly with evidence and sound reasoning on the subject being discussed, whatever it be.  Now before you get all bent out of shape, I recognize that I’m not always the best example of being civil.  Sometimes I state things which imply insults.  I did that to Belegar the other day and properly apologized.  If my opponents did the same I think things would be much better.  I’ve been called a fool, a jerk and told to shut up so often that I pretty much expect it.  But to be fair and give credit also where credit is due, even my 'enemies' occasionally compliment me in a sometimes left handed manner.  In any case I take it as normal human behavior and while I don’t like it, I don’t usually say much about it, other than to remind people that the subject is not my personality, character, style or personal hygiene, but the subject at hand.  And, for the most part, people are pretty good most of the time.

Your analogies are interesting.  In a football game both players are there and understand the rules of engagement. They can’t play baseball, they can’t have more players than eleven, etc....they are there to play football and "winning" is determined by who plays better and moves the ball past the goal line and scores the most. The game boils down to who has the better set of football skills.  The scoring is part of the game and everybody who plays freely chooses to play.  So, the characteristics of a football game may be stated as it’s a game played in a certain way with winning defined in the rules themselves.  All the players know this and, by being there, agree.  Any pain then, is a calculated risk they take and accept in joining in the game.

Illy, on the other hand, has quite a number of “rules of engagement” including NAP’s and the like, trading alliances, gathering rules, and rules about settling within ten squares of another player.  In fact, at any one time there might be hundreds of different “games” all being played in the same space.  The game mechanics are more like playground equipment than rules of the game, though that is probably a bit of an overstatement.  Why your analogy fails is that Illyriad is not designed to be, strictly speaking, a single game, but a sandbox in which players can play different games with differing goals and procedures.  The game mechanics only determine the range of games which can be played.  When I was a kid I received a large box of Lego’s  The front of the box showed a truck  Did that mean I could only build truck because that’s what the box pictured?  Illy could be considered, I think a toolbox for making different types of games, some “on the box” and some not.

As for the concert hall preacher, -- a concert hall is dedicated to the performance of music.  When I enter the hall I know this.  It is not a pulpit and thus, to miss-use the concert hall by trying to make it a pulpit is disingenuous and disrespectful.  However, Illyriad is not a concert hall and the place where I do my “preaching” is not a place where you, or anybody else, need attend.  So if you come into my “church” and I’m “preaching” what are you complaining about? If you don't like the "sermon," don't go to the 'church.'  More to the point, perhaps, is that Illy is not dedicated to a single type of game at all.  As I just observed, you design the games you play and all I ask is that, within the bounds of morality, you leave me alone to play the game my way with others who may wish to play my way.  As lolng as we are not directly impinging on you, why not avoid impinging on us?

I’m not sure of what “diversionary tactics” you are speaking, but I suppose, given that people keep dragging in my personality, my style, and land claims into every forum I post, I suppose they could be seen as “diversionary.”  But if so it’s only because people wish to continue the conversation regarding land claims and freedom to speak in the forums, but fail to post their thoughts in the right place.  And who, I might ask, is responsible for that?  [An addendum: I just found that the thread on land claims has been closed so perhaps this was and the right to post after all.  My mistake.}

Why do I do this?  I do it because I’m a sucker for sticking my neck out in an attempt to stop things that are harmful to people.  Things like bullying, censorship, and irrational thinking.  I do it because I care.  Some parts of it I do well, as you, and others, have said.  Some parts still need work.  But I do it because I care that the real people playing the game might all be treated more fairly and with equal respect.  There are, in every game I’ve played, a set of players who seem to think they need not concern themselves with their effect on other players.  They hide behind a double wall of anonymity where they pretend that it's just an avatar beating up another avatar when, in fact, they are one human, often unjustly being mean and disrespectful to another.

And why do I do it here?  Because here is where those type of players exist and here is there is a more mature gaming community who may be persuadable to stop those kinds of behaviors and make this game better for all.  An here is where I am, having started this fight in LOU, and thus, here is where the battle is (once more) joined.

AJ

PS, I said it once and I’ll say it again, in my opinion you are a fine writer, a very fine writer.  Keep it up.

aj



Posted By: Belegar Ironhammer
Date Posted: 26 Jan 2016 at 01:05
Originally posted by ajqtrz ajqtrz wrote:

 

  Last time I checked nobody elected your alliance to make the rules in that part of the world and thus, by claiming the right to do so, you directly impinge on the enjoyment of others by intimidating them with threats of coercion if they try to settle in “your” area.  Are your really concerned with impingement?  If so, drop your land claims and stop attacking people who write in the forums.  It's really that simple.


Last time I checked no one elected you to write the rules either. 

I suppose verbal attacks account for nothing then? If people come to the forums (or GC) to challenge you (or anyone else for that matter) and they get insulted, treated like small children and verbally keel-hauled  does that not effect their enjoyment of the game?

Maybe you should stop attacking people for they write in the forums? Has it ever occurred to you that the people behind the avatars are real people? And that maybe they don't like being told they are committing morally wrong actions (an attack on their actual person and identity most assuredly) when they send fantasy armies flying across a screen?

And if everything is fair game (verbal attacks etc) in the forums because people enter at their own risk and they do so voluntarily, then so is Illy. People come to Illy knowing that armies exist and can be used. Frequently, the most asked questions among new players is "Will I be attacked once my protection expires?" This shows that indeed, many players come to Illy expecting to be attacked. But, you say, the non forum side in Illy is different because people place great value in their cities. Perhaps they place great value in what they post here as well? Perhaps verbal attacks are even more an attack on one's actual person because in illy we have cities to burn, a barrier between one player the next, but here all one has is his words and his very ideals laid bare. 

Lastly, this dreaded warrior class that you hate so much is not running around bludgeoning new players. War is still quite rare and the harms you speak of are only imagined. LoU cannot be compared to Illy because LoU had a different mechanic. LoU had server resets and the ability to actually "win" the server. War was in the best interests of those looking to win the server. One cannot win illy and war is generally an expensive and often time consuming endeavor that produces no real benefit many times. Truly large armies take weeks and months or even years to assemble, ensuring that Illy can never be an all out combat zone like LoU or a simple newb farm like Evony and Travian. The harms you speak of will never be realized. No need for the moral judgments and condescension.

I don't expect a reply as I'm guessing you will ignore this, refuse to answer because you think it is off topic, or you will tell me to calm down and come back with a real reply. 


Posted By: ajqtrz
Date Posted: 26 Jan 2016 at 02:19
Belegar, how nice of you to return to the 'frey'

Verbal attacks are just that.  Verbal.  Nobody has to read these things, and unlike an army sent to your city, they can be avoided.  Don't really know why people insist on putting themselves through these things, but they do.  You have any reason you could offer?

As for being personally attacked I would only ask that you review the record and see from where the vast majority of clear and consistent attacks are coming.  As you well know, whenever I have made a mistake and it is pointed out to me that such is the case, I apologize and try harder to not repeat it.  What more can be done in a civil manner, I do not know.  Do you have any suggestions?  Perhaps a period of silence would be appropriate?  But sadly, some people do have hard time accepting apologies and insist on a pound of flesh for every easily band-aided scratch. 

Of course there is also a question of sheer evidence.  If you decide to play basketball against an NBA star you better bring your a game.  To get mad and stomp off the floor because he clearly, and even gently, whips you, is just bad sportsmanship, don't you think?  Of course, if you think the score unclear well, then you may have a beef, but the way to settle that is not to go out and key his car, but to ask for a rematch...and bring your "A game" next time.

No, they come to Illy and may or may not know there are armies.  They may or may not, but they find out pretty fast that there are.  In fact, if the first question they asked is, "will I be attacked unjustly" they have probably experienced the warriors in other games less protective of their new players.  I would say that the same willingness to leave the new players alone ought to be extended to anyone who arrives and does not wish to go to war.  In addition, they are told that they can pursue any course they wish....but of course, only if they also promise to keep their mouth shut and never, never criticize what others are doing...oh, no, those big warriors SAY you may do as you wish, but then use intimidation, retaliation and coercion to keep everybody in line.

I'm glad they place great value in what they post here.  But remember, they don't have to post it in my threads, do they?  And they don't have to read them either.  And I don't promise I won't critique their posts when posted in my threads either.  If anyone has paid attention to what I write they will see I praise as often as I blame.  I only wish others would follow suit.  (I appreciate Shulnak and a couple of others for that as they do seem to appreciate some of the things I say and even how I say them).  In the end you could argue, of course, that these threads are not mine.  But no one is forced to keep company with me here in the threads where I post, so why do they?  I keep asking why they read and respond when all it would take to end any forum controversy is to do nothing.

As for a person having his words laid bare and feeling hurt, I'm truly sorry that such happens.  But a "debate" is supposed to show the weaknesses and strengths of each side of the issue.  I suspect we would have fewer problems if I were to keep that in mind more often and think about some of the things I'm implying by some of my comments.  Alas, I cannot do anything in the past, but the future holds some hope for improvement.  The problem for me is that I insist on the logic I use and when others try to use logic that is, to me, irrational or inappropriate I am quick to rebut their point of view, often too strongly and with too much force.  I keep forgetting we are not professional debaters and thus, should not expect perfection.  A gentler hand will be forthcoming...just so you know.

Actually, the warrior class is very much running round bludgeoning players...not new ones because the community has already determined that that shall not be.  But they are running round bludgeoning those who disagree with them, though, to be fair to them, it may as much because of the unnecessary force used as it is the disagreements.  But of course one cannot tell for certain as there is no way to go back and undo the damage...sigh.

I have no beef with the warrior class if they leave the other classes alone and not drag them into battle.  Let the battle of words be what it is and the winner be the winner.  When you change venues of attack you are only admitting you've been bested in the first venue.  Sadly that is lesson warriors do not heed very often and it causes a lot of grief to the non-warriors.  The cross over between the forums and the game field is not a logical one either way unless, in the forums you have clearly and repeated, and without regret, done damage to the reputation of another player needlessly.  That's a lot of qualifiers but unfortunately many people think debate has to be a group of warm and fuzzy hugs and never a raised voice.  I take the road that says, try as much to be civil, but recognize that people will get excited and make mistakes.  Then I only ask that they recognize their mistakes, apologize for them, learn from them, and move on.

It's not the size of the armies, it's the difference between the forces one one side and the forces on the other.  To play competitively as a non-warrior, you don't wish to spend your resources on armies of any real size.  Thus, as you well know, when a large player or two decide to attack a small player it's not a fair fight, and if it's done even when that small player has done nothing on the game board to warrant that attack, it's just not nice.  And that is a moral judgment.

As for moral judgments and condescension, I plead guilty to both to some degree.  Since it's impossible to NOT make moral judgments (the very idea that I shouldn't make them is, itself a moral judgment), what can I say?  That I insist on making moral distinctions and labeling things with words reflecting their actual structure of existence...in other words I call it like the dictionary defines it...well, if a person doesn't wish to be labeled a thief they should keep their hand out of my cookie jar.   It's not the label that makes the thief a thief, its the thieving.  And if the land claimers engage in acts of "intimidation by threats of coercion" it's not me who is making them bullies.  I'm just putting the proper label on the actions.

Now before everybody jumps on me, think about it.  If you want to come to Illy and play the bully, why is it wrong if you are just bullying other avatars?  Hmmm...?  And if you are just bullying pixels on the page, why be mad when I say you are a bully?  It is illogical to say an act is amoral and then be all mad when the act is labeled for what the dictionary says it is.  My saying that land claimers re bullies is not a moral judgment if bullying is just an imaginary act performed against imaginary avatars by other imaginary avatars.  But of course, the problem is that you, and everybody else, doesn't really buy the idea that "it's all imaginary" and "just a game."  Your own choices as players, to be so upset that you begin to hate the imaginary avatar called "aj" proves that you, a real person, are present in the game, and you, the real person, is mad, angry, frustrated and willing to send your armies against a small player who, on the board, is not a threat and has never been a threat to anybody. 

And if you are here, in Illy, and you are harming the other player's here by intimidation or by attempts are coercion or unjustified retaliation you are wrong.  That's a moral judgment you can take to the bank.

As for condescension, I suspect you are right to a degree, but also wrong.  I don't have an attitude of patronizing and disdain, but when I write the tone of my words does often project that attitude.  Again, I can only work on it and will do so.  Thanks to all for pointing it out more clearly in the last few days.  To those to whom I've written and inadvertently displayed (and on occasion, to be honest, probably meant to display) that attitude, I am sorry.  Take courage and hope for my improvement, as I too will courageously push to be a better steward of the gifts I've been given, some of which play here in Illy.

AJ

PS  Belegar I'm not sure why you would think I'd ignore you, as I'm too much the preacher to let a good opportunity to speak pass by and have no real reason to not speak to you anyway, present disposition of forces notwithstanding.
aj


Posted By: Rill
Date Posted: 26 Jan 2016 at 06:34
I rarely read forum posts that are longer than 3 paragraphs or so.

Edited:  Unless they are written by GM Stormcrow of course.  Embarrassed


Posted By: Shûl-nak
Date Posted: 26 Jan 2016 at 15:41
Our approaches to the game clearly differ on fundamental levels, aj, and I don't believe either of our values are likely to change through argument. With that in mind, all I can really offer is a clearer outline of my stance and a rebuttal of a few of your points.

I believe that anyone entering this fictional universe is by definition suspending their disbelief, agreeing to act upon and abide by different rules [rules as in strict mechanical limitations; player-made conventions are not rules in the same sense as they can be defied so long as mechanics allow it] and thus practicing a degree of separation, whether they agree they are or not.

I view the stories and characters that unfold here with a degree of detachment; the same way I might view a novel, or a play, or my characters in the multiplayer role-playing games I used to play. Incidentally, over-attachment to characters and an unwillingness to accept risk, change and loss were very frequent causes of boredom, narrative stagnation, and general unpleasantness in these interactive games. I see some of this in Illyriad, too.

You're right, in a sense: I refuse to accept avatars as real people because I would rather think that anyone who has signed up to build a city in a game that allows for destruction and hostility [as opposed to playing another, similar game that does not have such features] has some modicum of self-control and restraint to say, "Yeah, OK, it's just a game, and I did put myself in a position where this could happen."

If they lack the ability to do that, or have the audacity to claim ignorance in the face of a blindingly obvious and illustrated feature that comes part and parcel with the game, then I frankly have no sympathy for the pain they might suffer when those things are lost.

That said, I still agree with the notion of the 'honourable warrior caste' being worth pursuing over all-encompassing hostility, but acts such as SIN's aggressive enforcement of its Fellandire land claim I see as cultivating an area of Illyriad that allows for competitive and conflict-oriented players to play as they wish. "Like it or leave" is a sentiment I've seen you attack before in the context of land claims, but it's the very reason many PvPers chose to flock to the BL in the first place; to take risks, encourage conflict, and play by different standards.

True freedom can be a double edged sword, and so it is that any who wish to alter Illyriad to better fit their style of play is engaging in conflict and imposition of their values, whether by word or deed. Personally I wouldn't have it any other way, but it makes hypocrites of those who claim to defend freedom, and then condemn those who use that freedom in ways that they do not agree with.

You would be naieve to believe the enforced peace of Elgea and the protection of newbs continues to be maintained by anything other than the threat of military force for any aggressors deemed unjustified by the community; should a sufficiently potent military group rise in the old world with different ideals, or should future updates inspire greater competition between alliances, the game might yet "fall" to the warlords who today wear farmer's clothing, and we'll be given another reminder of just how thin the veneer of civility is.

Whatever the outcome, it would all be an entertaining twist in the narrative to me, and the actions of individuals would not signify a lack of moral fibre that demands soul scrutiny unless they were, again, venomously attacking things that are not designed to be attacked via in-game mechanics. [aforementioned insulting of players]

How each individual chooses to approach the game, and what they value in it, is as varied as the paths available to each player here, but I think any attempts to divert or detract from the diversity of playstyles in the sandbox are only going to make the game overall less colourful. That the Broken Lands' burgeoning military scene and more peaceful ""free"" world of Elgea could co-exist is not beyond the realms of possibility, though I know a few who would scoff at that. And there will, of course, be casualties.


Posted By: Tink XX
Date Posted: 26 Jan 2016 at 19:02
Originally posted by ajqtrz ajqtrz wrote:

Thus, if you decided to “wipe out” all the books on the bookshelf by “Mark Twain” by your logic there would be nobody harmed as there would be real person behind the books. (Ignoring for the sake of argument all other parties having a role in the production and distribution of the books).  But if you did burn all the books by “Mark Twain” who would be hurt?  Samuel Clemens, of course.  “Mark Twain” was 100% Samuel Clemens.


Samuel Clemens has been dead for over a century now. But for the sake of the argument, let's assume a book burning between contemporaries. Soooo much depends on the context here! If it's a peasant in Old Vasyuki burning Tolstoy's books for kindling, Tolstoy might not give two hoots about it or even be understanding of the peasant's practical needs. If it's Tolstoy burning Dostoyevsky's books on St. Petersburg's Senate Square, Dostoyevsky might be upset. He might even burn Tolstoy's books and that might start a fire on the Senate Square because Tolstoy wrote a heckuvalot more than Dostoyevsky did. Now we're talking PvP! or is it WvW?


Posted By: Jejune
Date Posted: 27 Jan 2016 at 11:17
The other philosophical problem here is that two "art-forms" or "expression forms" are being compared that exist in spheres that are governed by vastly different rules and ethics. In the visual or literary arts, artists and writers present and publish their works in a milieu where -- absent of a fascist-style book burning or rare, random act of defacement -- their art will not be involuntarily destroyed. In the art community, there is no custom, cultural artifact, or provision for one artist to destroy another artist's works.

Conversely, in Illyriad, when players create an account and accept the game's terms of service, they opt into a sphere governed by features of the game that could potentially subject their creations to damage or destruction. Because the game developers make the destruction of cities possible, players are de facto opted into that risk when they play.

Personally, I feel that the devs should affirm these potential risks in the ToS and require all new and current players to accept them in order to put this debate to rest once and for all.

But getting back to the literary point -- while Twain or any writer or artiste can publish or present their works in a sphere where destruction of their art is not a reasonable possibility, having their art criticized is a possibility. If we were to extend AJ's point, any criticism of art would be a personal, hurtful affront to the auteur, since, after all, "there is a person behind that work of art." 

Of course we know that critique is the cornerstone of modern western thought and philosophy, and so in this way, even in milieus where the physical destruction of one's art is not an ordinary expectation, even there, the artist puts his or herself at risk of some type of harm, hurt, or dissatisfaction.


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https://elgea.illyriad.co.uk/a/p/394156" rel="nofollow">


Posted By: Rill
Date Posted: 27 Jan 2016 at 19:20
Having lived and worked with working artists, and more or less been one myself (although with notable lack of commercial success), I observed that MOST art that is created is destroyed, usually by the original maker but sometimes by other artists.  Canvases are painted over, materials are repurposed.  In general this is done with the consent (or possibly the active participation) of the maker.  I think there are those who would argue that repurposing cities (or using them in different ways) is consistent with this practice, subject to the consent of the city's owner.

So perhaps the two worlds do not have to be so different after all.


Posted By: Jejune
Date Posted: 27 Jan 2016 at 19:42
Perhaps not, but the closer analog to a city in Illyriad to a work of art is a published or deemed finished book or a work of art hanging in a gallery on display -- not an abortive art project that is painted over or a ream of paper manuscripts that are crumpled up, burned, etc. because the writer wants to go in a different direction. And again, in the art world, there are certainly sundry examples of where violence has occurred on works of art and artists (Van Gogh attacking Gauguin comes to mind), but these are random acts of violence and not congruous with norms in their artistic milieus. In other words, defacing or destroying another artist's work is not considered to be an accessible action in the cultural sphere that art is produced and presented. There is not some sort of "artist fight club," "artist jousting match," or other event wherein the destruction of art is part of art being presented or published. (Though book reviews can feel like torture to authors, I'm sure.)

If a city in Illyriad represents a work of art (which, by the way, I do not agree with -- I am simply making the argument here), it is a published, presented, or realized work of art. It may also simultaneously co-exist as a "work in progress," since the city can still continue to be improved upon, but because the city is subject to the community the moment it is settled, it is in effect "published." Because of this, it necessarily becomes subject to the possibilities of the cultural sphere it occupies, which in this case is a game where the rules and gaming mechanics themselves accommodate the ability to damage and destroy cities.


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https://elgea.illyriad.co.uk/a/p/394156" rel="nofollow">


Posted By: Brandmeister
Date Posted: 27 Jan 2016 at 20:55
The entire metaphor of destroyed art as a proxy for Illyriad warfare is farcical. The playground metaphor made more sense, and the playground metaphor had gaping conceptual holes that were progressively beaten to death over a few hundred paragraphs. We are not "publishing content" when we settle cities, except in a terribly contorted (and thus largely useless) metaphor. This argument tactic follows a common strawman argument structure: declare A has similar elements to B, examine extreme imaginary actions taken against B, denounce those actions against B, then conclude that A is rightfully denounced as well.

Digital game cities have some characteristics similar to published books, and would we burn books? No! Horrors! Therefore burning cities is as bad as burning books.

Building digital cities has common elements to playing on a playground, where many actions are possible, but not all are fair. Therefore, attacking digital cities with digital armies is like a playground bully violently attacking a weaker kid. Violence against kids is bad! So digital violence against digital cities must also be bad, because the digital sandbox and the real playground share some common conceptual elements!

In most cases, presenting a strawman via metaphor is just a cheap attempt to evoke a reaction. The indirect attack is employed because directly analyzing the actual situation would lead to a less desired conclusion for the debater. My direct observations on the actual situation put forth: people are free to preach however they like, within the boundaries of the ToS. Other players are free to respond verbally, per ToS, and they are also able to respond digitally, within the game. Such negative digital responses are possible, and the potential of their use is explicitly implied by their very existence in the game. Assertions to the contrary border on the absurd, as do serious comparisons between little digital armies dying and actual real world violence.

Suggestions that the game and meta-game be separated leads me to wonder, if you don't want the ideas linked to a particular account, why preach them on a game forum or in GC, instead of just some Internet forum where there are no digital cities at risk?


Posted By: ajqtrz
Date Posted: 27 Jan 2016 at 23:11
Jejune, If you look carefully there is a video of Picasso painting and he did exactly as you said...painted over and over on the same canvas, changing things, covering things up, etc.... was he an artist?

Second, what a city is to you, art or not, is what it is to you.  What the labor I put it into my cities, how I "re-do" them or not, is what it is to me.  Both are measures of the value we put in our cities and thus, personal.  I have no right to tell you to not value your cities for what they are to your, nor you to tell me how or why to value mine.  And if it's in the process of being worked upon that too might be a value I place on it. 

In short, claiming it is an art form, or not, is actually a side issue.  What it is, is something to the person who built it...something of of value to whatever degree he or she holds.  Thus, to destroy that thing of value unjustly is to harm the individual who values it. 

And to your last point, your own evidence presented tells you that in all communities there are methods of destruction the punishment of which for using, are often spelled out.  And art is sometimes destroyed, isn't it?  But again, it's not that it's "art" but that it's valued by the creator, artistic or not. 

What I hear behind your post though, is an attempt to remove the level of "injury" to the person by claiming that what he or she has created is not art AND that the game mechanics provide a method of destruction.  This is, I believe, just a more sophisticated way to try to persuade us that "it's just a game," a point of view I've rebutted numerous times and will not repeat here.

I do thank you for the civility of your response.  If I've inadvertently said anything in this response that you feel was uncivil, do let me know.

Thanks,

AJ




Posted By: Angrim
Date Posted: 28 Jan 2016 at 00:10
Originally posted by ajqtrz ajqtrz wrote:

What I hear behind your post though, is an attempt to remove the level of "injury" to the person by claiming that what he or she has created is not art AND that the game mechanics provide a method of destruction.  This is, I believe, just a more sophisticated way to try to persuade us that "it's just a game," a point of view I've rebutted numerous times and will not repeat here.
invalid points are not proven based on the number of times you repeat them.


Posted By: Jejune
Date Posted: 28 Jan 2016 at 00:39
I would agree that what a city is to me is what it is to me, and what a city is to you is something possibly very different. The reason that I think you and I will go round and round in this discussion is because the larger issue at hand is whether or not the game of Illyriad should be governed by rules or ethics. One side of the argument would say that the rules, together with the ToS create "negative rights," whereas ethics espouse affirmative rights. I think both are in play in Illyriad. But whereas we cannot easily shape game rules and features -- those are governed by the game developers -- we can (and have) shaped ethics. 

I don't think you are out of bounds in trying to make your mark on the shaping of ethics in the game; players have been doing that implicitly or explicitly since 2010. Underneath everything that happens in Illyriad, from wars and diplomatic action to meta-game wrangling and interpersonal conflicts, the ethical underpinnings of the game are always evolving and changing.

An example of this would be the so-called casus belli: The advent of the Broken Lands appears to have revamped the expectations surrounding justification for war to a point where casus belli to declare war no longer must meet some kind of threshold. Now, war declarations are rather commonplace, and used for a wide range of desired effects in the game, such as real wars, war games, tournaments, trolling people, making jokes, etc. It wasn't always this way, however: in early 2012 when Rhyagelle timed a tactical takeover of the inactive Triality alliance's cities and lands in Lan Larosh, I remember rill asking in GC amid the siege announcements: "Are we ok with this?" That was not "The Royal We" she was using, but rather engaging the court of public opinion at the time that would only recuse themselves of becoming involved in a war if they felt the declarer had a preponderance of evidence on their side to justify the war declaration -- even if said declaration did not concern their alliance whatsoever.

This new, more laissez faire posture that the gaming community takes on war declaration is a result of changing ethics. The gaming rules and features have stayed the same, but players and alliances have managed to effect some kind of change on how wars are perceived.

I'm not trying to change the subject here to a discussion of whether casus belli is still important or not -- I only bring it up to say that, in your own way, you hope to persuade others to shape the ethics of the game into something that are not quite what they are today. I do think that players and alliances are already sensitive to some of the things you espouse in your arguments. For example, in our current war with SHARK, we rolled a siege on one of their players in the south. As the siege rolled in, she contacted us, explained that she had no interest in the war whatsoever, and did not want to lose her city to a siege. SIN accepted that and recalled the siege after she left SHARK, which she was happy to do. I think you will actually find plenty of instances where some of your ethics are already in play.

However, whether the entire server will ever decommission their catapults and disband their soldiers remains to be seen. It is a tall order to change of the hegemony of the game to a point where so-called "meta war" is no longer a part of it. But you trying to do so is really no different than numerous other attempts made by players over years to shape and evolve the game.


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https://elgea.illyriad.co.uk/a/p/394156" rel="nofollow">


Posted By: Rill
Date Posted: 28 Jan 2016 at 01:13
I tend to disagree that there has been a change in how war is perceived.  What I see on the server is that there is not currently a group trying to impose a specific set of ethics -- or at least, there is not a group that is dominant enough to do so.  I see a number of competing ethical views in place, with none being dominant -- part of the reason this is a topic of discussion on the forum.

These competing ethical views have always been part of the discussion in Illy.  What may have changed is that there is not a group that is dominant to enforce a particular view, or if there is, that group chooses not to.


Posted By: Brandmeister
Date Posted: 28 Jan 2016 at 02:13
Originally posted by ajqtrz ajqtrz wrote:

This is, I believe, just a more sophisticated way to try to persuade us that "it's just a game," a point of view I've rebutted numerous times and will not repeat here.

Illyriad is a video game. The fact that you managed to assemble that entire sentence without a trace of irony suggests a major disconnect with reality. This game should not cause anyone severe emotional distress, even in its worst case scenario. If it does, that is a symptom of a much larger problem with that particular individual, and one not likely to be addressed on a video game forum.

So fine, here's my metaphor.

We are all building sand castles in the sandbox. The sandbox is full of mostly adults, all playing particular strategies. Everyone who plays Illyriad recognizes that a major component to those strategies can be actions that damage the sand castles. Disputes arise over valuable resources, strategic conflicts, and personality clashes. A lot of us have allies and diplomatic procedures to reduce the risk of accidental escalation. Is it a little rude to stomp on the castle of that quiet kid who's just doing his own thing? Probably, and the community will generally stand up against that. I have personally stood up against that in the past, and many others have as well. But that kid standing in the middle of his sand castles, preaching at the other kids about the immorality of sand castle damage and its severe emotional effects, and denigrating the other kids' inferior argument skills? Someone's going to kick over that kid's castles. It's shocking that nobody has done it already. In any other MMO that I've ever played, it would have happened within a few hours.

It seems perverse to lecture this particular community about restraint. The fact that your cities are still on the map is proof positive of their collective restraint.


Posted By: KillerPoodle
Date Posted: 28 Jan 2016 at 05:14
Originally posted by Brandmeister Brandmeister wrote:


It seems perverse to lecture this particular community about restraint. The fact that your cities are still on the map is proof positive of their collective restraint.


On my part at least, that's a function of distance and laziness...

:)


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"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill


Posted By: ajqtrz
Date Posted: 28 Jan 2016 at 19:23

Brandmeister,

A "straw man" argument is an argument in which you set up your opponents point of view with analogies that are weak, and then burn it down.  But I get what you are saying.  You think my "art" analogy does not fit the argument against land claims as a form of bullying.  But I said to Jejune, it's not if the cities are "art" or not, but that they are valued or not.  The analogy of the destroyed paintings was limited to the parallels between creation and intangible work or arrangement of pigments and pixels.  The cities in Illyriad may or may not be artistic to their creators, but they do have some value to some of those creators. 

So, because you seem to like the 'direct' approach better, lets try that.  Illyriad is an imaginary world where real people come and are represented in that digital world by their avatar.  The avatar is just a marker for the player and makes no decisions, feels nothing and does nothing.  The player is present in that world electronically to his or her avatar, controlling that avatar via keyboard, touch screen, or mouse.  The player issues commands, decides where to build and what to build and what his or her goals in the game will be.  The player has, within the bounds of the game mechanics, complete control of his or her avatar.

Having established that the player is present in the imaginary world, what are the possible outcomes for said player?  The player can make decisions about where to build a city, for one.  The game mechanics say he or she can build anywhere there is an empty location.  Thus, he or she is free to settle anywhere.

When a player settles in a spot and proceeds to build his or her city, it takes real time for the player to increase the size of the city, and it takes decisions about what to build, what to research, and in what order.  Thus, the player has an investment in time and perhaps in real money spent on prestige. 

So a player invests his time and talents in building cities.  The value he or she gets from having accomplished whatever he or she has accomplished is subjective.  Each player values his or her efforts personally. 

So far though, we've spoken of an individual player as if he or she were playing alone.  But the imaginary space called Illyriad is shared by thousands of other players.  Each has goals and each builds imaginary cities where he or she wishes for different reasons.  The complex of reasons a player uses to make decisions is probably idiosyncratic and probably no two players follow the exact same path.  Within the set of goals the players have are goals which come into conflict.  When that happens some players choose to negotiate their differences peacefully, some not.  Some players make accommodations for the differences, but a few will not.   The point is, there can be conflict.

The conflict in the game may produce wars.  It may not.  The imaginary world of Illyriad does not require warfare, but some players have the goal of proving their skills as a warrior by engaging in wars and frankly, see nothing wrong declaring war at even the most inoffensive error.  On the other hand, the imaginary world of Illyriad does not require any player to be protected from the attacks of his or her fellow players either, but most players refrain from unjustified attacks anyway.  Which brings me to the following point.

The players of Illyriad have, in effect, increased the length of the rainbow of protection AND of the restricted area a person can settle.  These may not be universally respected, but if someone does violate these rules they can expect reprisals in the form of "an eye for an eye."  It is one of the hallmarks of the community that they have increased the freedom of the small players by offering some implied protection from players who would, because they are small, take advantage of their size to intimidate them, coerce them, or otherwise bully them.  Because of these two generally accepted rules enforcement usually creates a very limited war or no war at all.

Now when it comes to land claims, the same structure is apparent.  With land claims you have groups of players playing in a way which impinges on the range of settlement of other players.    In the rule regarding how close you can settle to another player the players of Illy have established a restriction not in the game mechanics.  In a land claim a group of players are attempting to establish a restriction also not in the game mechanics.  Both attempts to establish a restriction  have been met with resistance.  The "ten square" rule prevailed because eventually everyone realized it had benefits for almost all players and thought the benefits out weighed the costs, or perhaps, the cost of fighting it.
 
In any case, land claims are a different animal.  The ten square rule pretty much benefits all equally.  The land claim rule benefits a few at the expense of the many.  The ten square rule effects only the area settled, the land claim grabs much, much larger tracts of unsettled land and thus effects the amount of land available for settlement much more.  And finally, the land claim rule is a expressly designed to intimidate by threats of coercion, while the ten square rule, like all generally accepted rules, implies coercion, but because it appears to be equally beneficial to all players, is readily accepted by most players.  This is why I support the 10 square rule and not land claims.  The 10 square rule is a benefit to all as it reduces crowding and the competition for resources, while land claims are a benefit to only a few and reduce the amount of resources (land and all the various things on it) for the rest of us.  In the end I oppose land claims because of the willingness of those who establish them to engage in acts of bullying to establish them.  No rational person can look at the definition of bullying and the threat to remove should you settle in the claimed area and not see that the actions fit the definition.  This is NOT saying that the land claimers are bully's in their offline selves, but only that they are playing the role of bully in Illyriad.

So we come to the heart of the problem.  Do we wish to allow the role of "bully" to be one of the roles a player can take in Illyriad?  Do we wish for players to use "intimidation by threats of coercion" to accomplish their goals even against the non-warriors?  And if so, to what degree and under what circumstances.

First, the role of "bully" is not a bad role if it's "just a game."  However, Illyriad is not "just a game" but a bunch of games being played in a common area.  I have heard and seen bullying in Illyriad, and seen players leave because of it.   You might be a trader and be playing some economic game.  You might be a "most cities in Illyriad" player and be focused on building large cities and a lot of them.  You might be a GC bunny and the purpose of being here is to have fun in GC.  There are all kinds of goals and thus, all kinds of "games" being played.  So it's not "just a game," it's more of a playground in which a lot of different games are being played. 
So how do we negotiate the great mix of games in Illyriad?

First, we recognize that probably all players in Illyriad just want to have fun.

Second, we recognize that conflict can happen but that with some accommodations we can avoid unnecessary conflict.

Third, we recognize that some players are here for conflict and that therefore, we need to allow for conflict.

Fourth, we recognize that fun for some players does not include conflict.

Fifth, we compromise.  Instead of using intimidation by threats of coercion against all players, we reserve those tactics for those who, by their actions, have shown that they wish to be warriors.

Sixth, we compromise.  Instead of requiring all players to be warriors, we leave the non-warrior alone to play how and where they wish without intimidation by threats of coercion.

Now to do these things the land claimers need only step back and do one thing, and that is drop the intimidation by threats of coercion and allow anyone who wishes to settle in 'their" area to settle there as long as that player has not been a warrior.  Most players are pretty clear about their intentions, and most alliances even more clear.  Certainly a "Declaration of Homeland" ought to be notice enough for other players of their intention to "claim" an area.  And if they follow up the declaration with actually settling the area, they can probably "capture" it under the 10 square rule anyway.

That's my direct answer with only a passing reference to the playground metaphor.  Hope you find it more 'direct' Brandmeister.

Now for the direct discussion regarding the freedom to speak in the forums.

First, as Belegor has said many times, "speech has consequences."  Nobody recognizes that more than I.  But the question is, what kind of speech should have what kind of consequences?

Since we are humans I appeal to the traditions by which we govern speech in the West, and a lot of other places as well. 

In the western tradition, about three hundred years ago, if you insulted somebody (at least the upper classes anyway), you could be challenged to a duel.  The basis of the challenge had to be a clear cut insult by one party toward the other, one which could not be easily explained as  bad wording or whatever.  And it had to be sufficient enough to damage the honor of the one insulted.  It was felt that the only way to repair the honor of the man was through a physical duel.  That was 300 years ago.

As the Enlightenment progressed it was recognized that a duel was not effective in answering the charges put forth by the insult.  There was still the question of if the one insulted was a cad or not.  In other words, the physical competition was measuring something that did not answer the question before the public at all.  And it was wasteful and tended to make things worse.  

 

So, if the wisdom of Western civilization left behind the "trial by force" as barbaric three hundred years ago, and most importantly, as ineffective in truly resolving issues, why do some in Illy still think it a good thing?

 

The answer to that, I think, has to be in the vision of the self people carry into Illy.  Every player I've ever met wants to win.  We are highly a competitive people and we want to come out at the end of the day as winners. 

 

What this means is that some people have a sense of what the "meta-rules" of the game are and what it means to truly win, that are different than others.  Just as in real life there are players in sports who will create new and sometimes questionable ways to compete, so too in Illy.  When that happens in real life, the league gets together and asks if the new method is good for the game or not and makes a rule in accordance to what they find.  A good history to read about this is the history of "Pop" Warner, who "invented" a lot of new ways to play football.

 

Of course Illy is more complicated as there are many, many ways to "win."  Some players think winning is controlling territory, some having a lot of cities, some having cities in every area, some being the biggest trader, player, etc, etc, etc.  My "winning" is to influence how the game is played and to change the gaming culture of Illyriad so that the positive and healthy experience of the new players is extended more to cover the small, independent, and non warring players.  In other words, to influence and expand the "good will" of the players of Illy by getting them to refrain from unnecessary and harmful attitudes and actions.  That is the "game" I'm "playing" and it, obviously, in some minor ways may interfere with other peoples goals.  But that is hardly avoidable since people insist on winning in ways I believe are unethical.

 

So, given that people have different definitions of what it means to win, and given that we each have a moral obligation to treat others fairly, we must, I think, refrain from doing things that un unnecessarily impinge on the goals of others.  Thus, if you have to parties whose goals are to be the most powerful warring alliance, you may have some unavoidable conflict.  But if you have one party wanting to be the biggest trading alliance, and another who wishes to be the most powerful warrior, there is no reason for the warrior to threaten the trading alliance as they are not in competition...are not playing the same game.

 

And one of the games some seem to like playing is debate.  Now the 'rules' of debate are not part of the game mechanics, but are governed by the developers to some degree. They do formally set rules and enforce them as to the types of things which can be said, and which cannot.  However, the players of Illy have added some restrictions too.  Thus, "debate" is a negotiated standard, which includes in some people's minds the idea that if you say something I don't like in the forums I can send my armies after you.  The problem with that is that you are forcing the debater to play a different game than he or she might wish to play.  The only proper way to win an debate is to debate.  And if both sides strive to refrain as much as possible from bad debating tactics -- ad hominem remarks come to mind,  and to acknowledge and apologize for them when they make that mistake, the harm is minimum and thus the punishment unneeded. Of course this assumes that the purpose of the punishment is reform.  If it's vengeance or revenge then obviously it's a question of propriety.  But if the offender recognizes his or her mistake and improves, shouldn't that be as much as can be required?  Repentance should be the standard of forgiveness.

 

More to the point is what unrestrained punishment says both about the debate and the future willingness to engage in debate.  Nobody really thinks that if you destroy a players cities you've changed anybody's mind.  Thus the issue of the debate is still there.  And if the player has changed his or her ways and refrained from further infringements then the "punishment" is accomplishing nothing but making the punisher feel better, (I suppose).  At the same time though, it discourages all but the most careful debaters as nobody wants to have their cities razed because they took the wrong tone in a debate.  The tone of the debate may be bad, but making it a rule that the tone can never be present unless the speaker is willing to lose cities, is worse.  All people have to learn how to debate properly and even those of us who have been doing it a long time can easily miss what is implied in how something is said.  The hardest person to really hear is often yourself.

 

If though, the goal is to 'clean up' the debate so that the debaters refrain from personal attacks, it would seem to me that there would be currently a lot more attacks being launched.  But if there are attacks being launched only toward one side, when clearly both sides have erred, then the conclusion is that the errors are just an excuse for  trying to shut up those with whom you disagree.  Mistakes in style should not be used as a cover for attacking those with whom you disagree. 

 

Ultimately, in a closed debate that is not published in such a manner that it can easily be ignored, there is no justification for moving the conflict from the debate to the battlefield.  In resolving any problem the only justifiable course is the one which causes the least amount of harm and accomplishes the desired goals of correcting the problem.  If the problem is one of style the first course of action is a private chat with the offender.  This is generally all it takes as if you bring good evidence of the problem and you are trusted by the person, they will recognize the problem, make amends, and change.  But if not, then you gather more evidence, gather a couple of other people the person trusts, and try again.  The testimony of a couple or more people is generally enough to wake even the most blind person to the errors of their ways, if those making the accusations do so as friends with a civil tongue and good evidence.  If people stand around shouting at the offender it's difficult for that offender to hear what is being said, especially if the shouts just include the conclusion without the evidence.  If we all stand around calling a man a thief but nobody says what he stole and how, it may be difficult for him to see that the thing he picked up by the side of the road was thieving.  And it may be difficult for the shouters to hear his explanation of why he picked up the thing beside the road.  Shouting, especially name calling, may make some people feel better, but it's not good communication.

 

So, in conclusion, debate is never perfect and debaters are not perfect.  By targeting only one side for correction you give the strong appearance that you aren't punishing the errors of the debaters, but the position of the debater, which only discourages anybody from speaking up.  And even if you desire to correct the behavior of the debater, the best course of action is to use appropriate methods and the least amount of force to do so.  Anything past that is probably not healthy for debate and probably unethical as well.

AJ



Posted By: ajqtrz
Date Posted: 28 Jan 2016 at 19:29
Angrim,

"invalid points are not proven based on the number of times you repeat them" is true, but neither is repeatedly saying the point is invalid without saying you think the point is invalid.  If you wish to refute the point I make, refute it.  A summary "you are wrong" sounds too much like "is to!," "is not!,"  "is too!". 

How about taking apart my claim for all of us and proving it isn't true with sound reasoning and evidence?  That would be a nice contribution, don't you think?

AJ


Posted By: ajqtrz
Date Posted: 28 Jan 2016 at 19:48
Originally posted by Brandmeister Brandmeister wrote:

Originally posted by ajqtrz ajqtrz wrote:

This is, I believe, just a more sophisticated way to try to persuade us that "it's just a game," a point of view I've rebutted numerous times and will not repeat here.

Illyriad is a video game. The fact that you managed to assemble that entire sentence without a trace of irony suggests a major disconnect with reality. This game should not cause anyone severe emotional distress, even in its worst case scenario. If it does, that is a symptom of a much larger problem with that particular individual, and one not likely to be addressed on a video game forum.

So fine, here's my metaphor.

We are all building sand castles in the sandbox. The sandbox is full of mostly adults, all playing particular strategies. Everyone who plays Illyriad recognizes that a major component to those strategies can be actions that damage the sand castles. Disputes arise over valuable resources, strategic conflicts, and personality clashes. A lot of us have allies and diplomatic procedures to reduce the risk of accidental escalation. Is it a little rude to stomp on the castle of that quiet kid who's just doing his own thing? Probably, and the community will generally stand up against that. I have personally stood up against that in the past, and many others have as well. But that kid standing in the middle of his sand castles, preaching at the other kids about the immorality of sand castle damage and its severe emotional effects, and denigrating the other kids' inferior argument skills? Someone's going to kick over that kid's castles. It's shocking that nobody has done it already. In any other MMO that I've ever played, it would have happened within a few hours.

It seems perverse to lecture this particular community about restraint. The fact that your cities are still on the map is proof positive of their collective restraint.


Nice rebuttal.  But you are speaking of how things ARE, not how they could be.  Your illustrations asks, "is it rude to stomp on the castle of that quiet kid who's just doing his own thing?," and answer, "Probably, and the community will generally stand up against that."  Good.  That's all I can ask the community to do.  But how do they do that?  Don't they first have to agree that stomping on an innocent's sand castle is not something they wish to allow?  And after deciding that don't they then have to commit their resources to insuring that those who would stomp on the kids sand castle understand they will not be allowed to do so?

But it's when you speak of the kid standing up in the middle of the sandbox preaching that your analogy breaks down.  It would work if you you said, standing 100 yards from the sandbox preaching because that is far enough that he could be ignored.  That, my friend, fits the actual state of things.  His style is irrelevant to the argument he makes and since he's 100 yards away and not kicking down your sand castles, why do you go over to listen to him?   I do think you need to spend a bit more time considering why you keep listening to him preach if you think his arguments without merit.  I make it a point to not attend basketball games when the players don't know what they are doing, or the ballet if the dancers are constantly tripping over their toes.  But if the basketball is good and the ballet fairly well done, I put up with the cockiness of the players and the arrogance of the dancers because I enjoy the artistry of their skills.  I suspect you may keep visiting for similar reasons.  There are some darn fine debaters here and if one or two of them make the mistake of being a bit arrogant from time to time, the debate is still pretty good and worth the price of admission.

Of course, if they miss a bunch of shots, lose the game or fall flat on their faces while they dance, I don't go out and key their cars but instead just refuse to attend their next performance. 

AJ 


Posted By: ajqtrz
Date Posted: 28 Jan 2016 at 20:45
Originally posted by Jejune Jejune wrote:

I would agree that what a city is to me is what it is to me, and what a city is to you is something possibly very different. The reason that I think you and I will go round and round in this discussion is because the larger issue at hand is whether or not the game of Illyriad should be governed by rules or ethics. One side of the argument would say that the rules, together with the ToS create "negative rights," whereas ethics espouse affirmative rights. I think both are in play in Illyriad. But whereas we cannot easily shape game rules and features -- those are governed by the game developers -- we can (and have) shaped ethics. 


This may be the best contribution in the entire forum.  You are correct that we are discussing rules and ethics.  That they are creating "negative rights" is, in this case, the same as saying they are restricting a (positive) settlement right.  The discussion, from my point of view is exactly to what degree we wish to be ethical and moral (slightly different definitions of the two).

Originally posted by Jejune Jejune wrote:


An example of this would be the so-called casus belli: The advent of the Broken Lands appears to have revamped the expectations surrounding justification for war to a point where casus belli to declare war no longer must meet some kind of threshold. Now, war declarations are rather commonplace, and used for a wide range of desired effects in the game, such as real wars, war games, tournaments, trolling people, making jokes, etc. It wasn't always this way, however: in early 2012 when Rhyagelle timed a tactical takeover of the inactive Triality alliance's cities and lands in Lan Larosh, I remember rill asking in GC amid the siege announcements: "Are we ok with this?" That was not "The Royal We" she was using, but rather engaging the court of public opinion at the time that would only recuse themselves of becoming involved in a war if they felt the declarer had a preponderance of evidence on their side to justify the war declaration -- even if said declaration did not concern their alliance whatsoever.


And today, I'm asking it again. "Are we okay with the use of intimidation by threats of coercion" against the small, the non-warriors, and the independent players?"  Then I argue that we should not be for many of the same reasons that make Illy so unique among this type of game...how we treat the small player and the respect we grant them so they can grow freely.  It should not be that as they grow they must grow in the direction of warfare because they are being intimidated by threats of coercion.  The actual land claims are limited, but once you allow blatant intimidation by threats of coercion about land, you justify the same tactic applied to settlement, joining alliances, sending resources, take your part in debates, etc..., etc..., etc...  It's the tactic I oppose, not the goal of having a homeland.

Originally posted by Jejune Jejune wrote:


This new, more laissez faire posture that the gaming community takes on war declaration is a result of changing ethics. The gaming rules and features have stayed the same, but players and alliances have managed to effect some kind of change on how wars are perceived.


I said many months ago that the influx of new players from games like LOU would increase the desire for war.  If you come from another similar game and you learned to use "aggressive game play" there, you will bring it here.  I fought for a change in LOU and managed on one server anyway to get some changes made, but it took me months and a lot of animosity.  I made even bigger mistakes there than I have here...LOL.  Now here we have the same laissez faire posture.  But that does not mean it's good for Illy. (and you do not imply that it is, btw).

Originally posted by Jejune Jejune wrote:


I'm not trying to change the subject here to a discussion of whether casus belli is still important or not -- I only bring it up to say that, in your own way, you hope to persuade others to shape the ethics of the game into something that are not quite what they are today. I do think that players and alliances are already sensitive to some of the things you espouse in your arguments. For example, in our current war with SHARK, we rolled a siege on one of their players in the south. As the siege rolled in, she contacted us, explained that she had no interest in the war whatsoever, and did not want to lose her city to a siege. SIN accepted that and recalled the siege after she left SHARK, which she was happy to do. I think you will actually find plenty of instances where some of your ethics are already in play.


I agree.  I've never said the people who play are bad people.  What I think is going on is that they have allowed the psychological distance afforded them by double anonymity (the idea that the attacker and the defender are both anonymous), to engage in actions and attitudes which they would not do face to face except perhaps with very close friends.  My focus is on getting people to first remember that players are real people, and second, that therefore, they should be treated with a high degree of respect, especially if you don't know them.  I'm not a bit surprised at your actions toward the player who didn't wish to war.  But sadly, I've seen a lot more of the opposite attitude, with the "right of pursuit" and such. 

Originally posted by Jejune Jejune wrote:

However, whether the entire server will ever decommission their catapults and disband their soldiers remains to be seen. It is a tall order to change of the hegemony of the game to a point where so-called "meta war" is no longer a part of it. But you trying to do so is really no different than numerous other attempts made by players over years to shape and evolve the game.


I don't wish anybody to "decommission their catapults and disband their soldiers" if they wish to make war against others who agree to do so or give overwhelming evidence that they should be engaged...like attacking new players and the like.  All those who oppose me and my ideas need do is give up the tactic of using intimidation by threats of coercion against those who have not shown any desire to attack anybody and wish to live peacefully and pursue their own course. 

Finally, your response, I think, is about as good as it gets in debate because it was well thought out, insightful and delivered with such civility.  I will try to take a well needed lesson from you.

AJ


Posted By: ajqtrz
Date Posted: 28 Jan 2016 at 21:02
Originally posted by Rill Rill wrote:

I tend to disagree that there has been a change in how war is perceived.  What I see on the server is that there is not currently a group trying to impose a specific set of ethics -- or at least, there is not a group that is dominant enough to do so.  I see a number of competing ethical views in place, with none being dominant -- part of the reason this is a topic of discussion on the forum.

These competing ethical views have always been part of the discussion in Illy.  What may have changed is that there is not a group that is dominant to enforce a particular view, or if there is, that group chooses not to.


You are correct, I think, that the ethical/moral underpinnings of the Illy community are changing, or at least that some people are trying to get one set of ethics accepted and the other to reduce the ethical requirements of the game.  When I first came to Illy I saw fewer wars and more politeness.  I didn't see the open use of intimidation by threats of coercion, and the willingness to "pursue" players who, obviously, had decided to give up their fight.  In all cases the actions of one side are about winning and whatever it takes, including intimidation by threats of coercion, retaliation, pursuit, and vengeance, a "coarser" set of tactics.

In the midst of this though, are a lot of players who want to play without these tactics.  How do you reconcile the two groups?  I say let each play as they well by respecting the ethic of each and each applying that ethic to those in their camp but not to those out.  So the blanket intimidation by threats of coercion should only be between warring factions.  If a player exits the warring alliance the Illy community should note the exit and that player should be expected to refrain from re-joining the fray for the duration of the hostilities...in war they called it 'parole' when a soldier was returned to his country with the understanding that he would not rejoin the battle.  I think a general parole policy could be useful.  But of course, that's a bit off topic.

In the end I'm not trying to make one group dominant (though it may boil down to that eventually) but to have all players get as much as they want by giving up what they don't need in the first place, and doing it all ethically and morally.

AJ


Posted By: Angrim
Date Posted: 29 Jan 2016 at 00:53
Originally posted by ajqtrz ajqtrz wrote:

When I first came to Illy I saw fewer wars and more politeness.  I didn't see the open use of intimidation by threats of coercion, and the willingness to "pursue" players who, obviously, had decided to give up their fight.
i can only imagine that you weren't paying attention, or that you arrived in the game during a time of equity between rival forces. both gc and the forum have become much more civil than ever they were in past years. the evidence of forum ugliness is there to be read. there is more transparency to the way wars and vendettas are prosecuted now than there was in the past, but perhaps everyone is not desiring of that.

Originally posted by ajqtrz ajqtrz wrote:

I say let each play as they well by respecting the ethic of each and each applying that ethic to those in their camp but not to those out.  So the blanket intimidation by threats of coercion should only be between warring factions.  If a player exits the warring alliance the Illy community should note the exit and that player should be expected to refrain from re-joining the fray for the duration of the hostilities...
this would seem to be less about respecting the ethic of each and more about respecting the ethic you wish to impose upon both.

Originally posted by ajqtrz ajqtrz wrote:

in war they called it 'parole' when a soldier was returned to his country with the understanding that he would not rejoin the battle.  I think a general parole policy could be useful.
PIG tried to produce an agreement on this and failed. in the end, those that see themselves as the potential victors do not wish to be bound by preconditions.


Posted By: Hyrdmoth
Date Posted: 29 Jan 2016 at 09:51
Originally posted by ajqtrz ajqtrz wrote:

When a player settles in a spot and proceeds to build his or her city, it takes real time for the player to increase the size of the city, and it takes decisions about what to build, what to research, and in what order.  Thus, the player has an investment in time and perhaps in real money spent on prestige.  


So a player invests his time and talents in building cities.  The value he or she gets from having accomplished whatever he or she has accomplished is subjective.  Each player values his or her efforts personally.

I want to pick up on this point and approach it from a tangent. In life one inevitably experiences loss. Some have argued that one of the purposes of pets in Western society is to familiarise children with the experience of death and loss, that is considerably less common than it was a century or two ago.

Should we attempt to create a world in Illyriad where people are insulated from the risk of loss? It seems to me that it would infantilise the players were they to be mollycoddled in such a way. And, in my view, Illyriad provides an arena in which one can experience loss, and because the consequences are so slight - no risk of homelessness or hunger here - one can recover from that loss more easily.

While I am glad that Illyriad is far from being the cut-throat stomp-fest of other similar games, I would not want it to become somewhere entirely free from peril.



Posted By: ajqtrz
Date Posted: 29 Jan 2016 at 18:41
Originally posted by Angrim Angrim wrote:


this would seem to be less about respecting the ethic of each and more about respecting the ethic you wish to impose upon both.


To "impose" is to "force (something unwelcome or unfamiliar) to be accepted or put in place."  Thus, you would be right IF I were the one to "force (something unwelcome or unfamiliar) to be accepted or put in place."  But both the logic and the actual words you quote speak of letting each side "play as they well by respecting the ethic of each."  The respect does not come from me but from the players choosing to respect the ethic of the other side.  Thus, since it is their choice, and I'm merely trying to influence what they choose, it is not I or anybody else who would be "imposing" our ethic on anybody.   Respect for others is a primary function of a well ordered society.  Illy is a social place and respecting other, I think, necessary to maximize the level of fun for ALL players.

AJ


Posted By: ajqtrz
Date Posted: 29 Jan 2016 at 18:57
Originally posted by Hyrdmoth Hyrdmoth wrote:


Should we attempt to create a world in Illyriad where people are insulated from the risk of loss? It seems to me that it would infantilise the players were they to be mollycoddled in such a way. And, in my view, Illyriad provides an arena in which one can experience loss, and because the consequences are so slight - no risk of homelessness or hunger here - one can recover from that loss more easily.


Should we?  Is loss fun?  If the purpose of playing is fun, shouldn't we do exactly that?  If it's not fun to have things taken from you that you feel were taken unjustly or which you had no desire to fight over but were forced by intimidation to defend, if that is not fun to you shouldn't you be shielded by the community from that discomfort.

I agree that the world is a battleground, but all societies try to restrict the loss in a game to that which is acceptable to the players.  In a strictly "war game" there is no effort to restrict loss because that is the recognized nature of the game.  In a mixed arena where many games are being played, some of them do not anticipate loss because the players envision their game to not include loss (because they refrain from injuring others)  what is it to them to suddenly need to resist intimidation by threats of coercion?   Is it not an unnecessary disruption (i.e. a loss) of the game they are playing? When they are confronted with loss therefore, when they thought they were playing in a manner which would and should have avoided loss, do we not have an obligation to do what we can to insure they too can play their game as they wish and have fun?

And of course, the "the consequences are so slight" argument assumes that any loss is acceptable and implies there is a "right" feeling of loss you should have if you get razed unjustly.  I've argued this point many times but as any competent psychologist will tell you, "loss is personal and your loss may hurt you much less than it would hurt me, or more.  There is no 'right' level of grieving or appropriate or inappropriate 'level' for a loss.  You feel what you feel and that is appropriate for you." 

I've lost my mother, my father, two sisters and a brother in my life.  Can you tell me the proper level of grief for each of these?  Should I have grieved my mother more than one of my sisters?  You see the problem?  It's impossible to compare one loss with another, and even if you have categories of normalized ranges of grief, there is no way to tell another person they should or shouldn't feel as they do.  Every loss is personal, every loss permanent, and every loss unique.

AJ


Posted By: Angrim
Date Posted: 30 Jan 2016 at 00:46
Originally posted by ajqtrz ajqtrz wrote:

Originally posted by Angrim Angrim wrote:


this would seem to be less about respecting the ethic of each and more about respecting the ethic you wish to impose upon both.


To "impose" is to "force (something unwelcome or unfamiliar) to be accepted or put in place."  Thus, you would be right IF I were the one to "force (something unwelcome or unfamiliar) to be accepted or put in place."  But both the logic and the actual words you quote speak of letting each side "play as they well by respecting the ethic of each."  The respect does not come from me but from the players choosing to respect the ethic of the other side.  Thus, since it is their choice, and I'm merely trying to influence what they choose, it is not I or anybody else who would be "imposing" our ethic on anybody.
i lack the interest to comb the forum for the times you have called upon others to enforce your will here. those who have been with the conversation since the start of the land claims controversy will recall it. your tactics are less direct now, but the goal has not changed.

Originally posted by ajqtrz ajqtrz wrote:

Respect for others is a primary function of a well ordered society.
with luck we will be saved from your well ordered society by the potent forces of chaos and volition. in any case, what you mean by respect and what i mean by respect are rarely the same.






Posted By: Brandmeister
Date Posted: 30 Jan 2016 at 03:50
Originally posted by Angrim Angrim wrote:

i lack the interest to comb the forum for the times you have called upon others to enforce your will here. those who have been with the conversation since the start of the land claims controversy will recall it.

I certainly do.


Posted By: ajqtrz
Date Posted: 30 Jan 2016 at 21:52
Originally posted by Angrim Angrim wrote:


"i lack the interest to comb the forum for the times you have called upon others to enforce your will here. those who have been with the conversation since the start of the land claims controversy will recall it. your tactics are less direct now, but the goal has not changed."


I believe it was 3.  (But my memory may be faulty of course).  I do believe in the months I've been writing I've implied or stated 3 times that somebody should do something about this problem.  I would say that you are right that you would have to "comb" the forums to find those three.  Your mistake in logic is to assume that I'm capable of getting others to impose MY will.  If any group decides to stand against intimidation by threats of coercion do you really think they would do so because AJ is all for it and they want to please me?  It would not be my will that is imposed, (which is not the right term but I'll use it for now) on you, but the will of the majority who do not wish over intimidation by threats of coercion to be acceptable in OUR game. 

And whom do you think I encouraged to use force?  Was it not the community itself, the only ones who have the right to enforce the rules?  That's the difference between what I've been saying and what others have been hearing me say....I claim the community at large is the entity being intimidated by threats of coercion and thus, it is the community at large which must stop the imposing of new rules that are damaging to the community at a large.  Because those who use intimidation by threats of coercion refuse to acknowledge what the dictionary says it is, and what has been clearly laid out logically and with great care, and continue to divorce their actions from the reality that those actions effect real people, the real people playing Illyriad must themselves do what must be done.  This is no new principle of social interaction and it would not be, and could not be me imposing anything.   The damage those who use intimidation by threats of coercion is done to ALL other players. The refusal of the land claimers to simply retract the part of their pronouncements shows the rest of us that they intend to change the moral climate of the game, and not for the better.

They can have almost everything they wish within the current rules, but out of a sense of wanting to win by other means, have introduced overt intimidation by threats of coercion not only on their military enemies but on all players.  It is, indeed, a moral question of what limits there be, if any, in how players treat each other when the game mechanics allow for such behaviors?  It's a sandbox and we, the players get to decide for ourselves if intimidation by threats of coercion is something which will make the game more fun for all, or only more fun for the few who use such overt tactics.

So in the end I impose nothing.  I can't and haven't attacked anybody who hasn't attacked me first, and even now, while under constant attack, refrain from attacking anybody.  Thus, since the attacks on me were done in order to "punish" me for things said in these forums, who is trying to impose on whom?

You cannot have it both ways.  You cannot say that a small group of players can impose new rules on the many and then say the majority, in defending themselves and their game are "imposing" on the minority.  That would be like saying if you tackle the kid who just stole your lunch money to get it back, you are thieving.  The right to settle where ever one wishes without overt intimidation by threats of coercion was the status quo before the land claims and it's not the rest of us who are attempting to make the change.

If this were a legal case and we were to have pursued an injunction of your behaviors, it would be necessary for us to show that your change is unnecessary and even harmful.  If it was unnecessary alone it would probably be blocked as an imposition on the community at large.  If it was shown to be harmful, certainly it would be blocked.  For you to prevail in that court though, it would be necessary for you to show your change is needed and that the change meets the larger goals of the society without causing undo harm.  If you didn't show the change was needed, the status quo, as the precedent, would probably be maintained.  At least that's how I've understood it (I could be wrong and I'm sure there are lawyers out there who will correct me).  In other words, it's the one wanting the change who must show that it is necessary.  Almost the entire debate I've been showing the change is harmful.  But the other side has been focusing not on why they need land claims backed by intimidation by threats of coercion, but about why it's okay to intimidate by threats of coercion, or how bad and condescending I've been...sigh.

Now let's hear the necessity of this change.  I hereby challenge any pro land claimer to show us why we should allow intimidation by threats of coercion as a necessary component of the establishment of a land claim.  Give it your best shot and I will respond in kind. 

AJ



Posted By: Ptolemy
Date Posted: 30 Jan 2016 at 22:02
I thought the point of this thread was to determine why, or why not some one should preach?


Posted By: ajqtrz
Date Posted: 30 Jan 2016 at 22:34
Originally posted by Ptolemy Ptolemy wrote:

I thought the point of this thread was to determine why, or why not some one should preach?


You are correct.  But alas, the thread on land claims was closed by the GM, apparently before everything that needed to be said or that wanted to be said, was said.    Since we can't restart a post on the same topic, it is necessary for it to flow into other, technically, unrelated threads.  I wish it were otherwise and we could re-open the proper thread, but that's not my call.

AJ


Posted By: Brandmeister
Date Posted: 30 Jan 2016 at 22:58
Originally posted by ajqtrz ajqtrz wrote:

Now let's hear the necessity of this change. I hereby challenge any pro land claimer to show us why we should allow intimidation by threats of coercion as a necessary component of the establishment of a land claim. Give it your best shot and I will respond in kind.

No sensible party is going to agree to a debate where you get to frame the entire thing in wildly slanted terms.

From their perspective, the land claimers have colonized new countries. Those countries have laws, and one of them is that foreign parties entering their country must ask permission prior to residing there. They could just as easily ask why you so strongly advocate that people should be allowed to violate their declared sovereignty without politely asking permission, and without providing reasonable assurances that they have no hostile intentions. Why should the community be called upon to dismantle that sovereignty, by force if necessary, when it occupies a small and well-defined space? Is the entire rest of the map not enough for people? Those players have banded together to build something, what gives anyone the right to attack them, especially if they have no interest in sharing those geographical places? Is that not a crusade to apply a particular game style by force, and for the pure sake of applying it? Is that not the very thing you decry in your own arguments?

Go ahead, convince them why they should allow potentially hostile foreign parties to defy their communally established borders.

Your constant demand is that you be allowed to define a very skewed context of debate, and then other people must come to you on your terms, and humbly convince you of their validity, while you judge their arguments as if you have some kind of authority here. It is the very same as your "preaching". You have consistently established that your soapbox is a one-way street where conflicting viewpoints cannot be considered impartially or on their own merits. Your frequent misrepresentation of historical Illyriad "facts" indicates that you have no intention of giving other viewpoints anything even remotely resembling a fair consideration. When you are confronted with actual factual evidence that contradicts your views, you either ignore the thread entirely, or refuse to alter your opinion in the slightest. So unwavering and toxic is that pulpit, that you have even managed to alienate your tiny base of supporters like Belegar, and draw criticism from balanced individuals like Angrim.

Preach on, if you like. At this point I don't think anyone with both acumen and influence will take your wild-eyed claims seriously.


Posted By: Angrim
Date Posted: 31 Jan 2016 at 01:19
Originally posted by ajqtrz ajqtrz wrote:

I believe it was 3.  (But my memory may be faulty of course).  I do believe in the months I've been writing I've implied or stated 3 times that somebody should do something about this problem.  I would say that you are right that you would have to "comb" the forums to find those three.  Your mistake in logic is to assume that I'm capable of getting others to impose MY will.  If any group decides to stand against intimidation by threats of coercion do you really think they would do so because AJ is all for it and they want to please me?  It would not be my will that is imposed, (which is not the right term but I'll use it for now) on you, but the will of the majority who do not wish over intimidation by threats of coercion to be acceptable in OUR game.
spoken like a true demagogue. "if i encourage someone to do something and they actually do it, it wasn't *my* will that was done, it was theirs." i won't draw the obvious rl parallels out of respect for the forum conventions. take a charismatic dictator of your choice. it's always the will of the people.


Posted By: ajqtrz
Date Posted: 01 Feb 2016 at 00:35
Brandmeister,

Who gave the said alliances the right to make the claim of sovereignty?   Your argument rests on the very thing we have been arguing over.  You assume you are right, and then build an argument on that assumption. But the argument we have here is if the land claimers have the right to take any area of the map from the rest of us for their exclusive use  by other methods than the currently accepted settlement rules.  I argue that they do not, and you, apparently, that they do.  That is a point of contention.

In any policy debate you have to frame the debate as a question of the need for the change, the advantages of the change, or the harm.  This has been true since before Aristotle.  My challenge only follows the same formula as a traditional debate.  The only terms you find objectionable are probably, "intimidation by threats of coercion" but that is what we are deciding -- for that is what the land claimers have done.  They have intimidated players by threatening that if those players settle in a certain area they will be coerced into obeying the new rules (i.e. that an alliance can claim an area without settling it first), they alone are making.  You might note that no better formlation, other than perhaps, "aggressive game play" has been offered, nor, I suspect, can one be had since the actual overt actions and words of the land claimers matches with the dictionary definition so well.

So if you don't like the form of my challenge, what would you suggest?  Perhaps, why it is necessary to use..... hmmmm....."aggressive gameplay" to establish a homeland?  Anyway you state it, even stating it, sounds bad.  But my whole objection rests on the claim that the form of enforcement the land claimers wish to use and their overt warning that they will do so, is not ethical in a multi-game sandbox if it is applied to all the players unilaterally. 

In any case, how would you put my challenge to explain the necessity of not land claims, but intimidation by threats of coercion?

The challenge remains. 

AJ


Posted By: ajqtrz
Date Posted: 01 Feb 2016 at 01:20
Originally posted by Angrim Angrim wrote:



spoken like a true demagogue. "if i encourage someone to do something and they actually do it, it wasn't *my* will that was done, itwas theirs." i won't draw the obvious rl parallels out of respect for the forum conventions. take a charismatic dictator of your choice. it's always the will of the people.


Demagogue: "a political leader who seeks support by appealing to popular desires and prejudices rather than by using rational argument"

Since you liken my actions to that of a demagogue, do show me 1) what political party I lead; 2) to what popular desires and prejudices I appeal; and  3) how my arguments are not rational. 

The last time I checked I have exactly 2 members in my alliance, me and my alt.  Not much of a political party there.  Furthermore to the best of my knowledge I've not written anything to anybody else who is "anti-land claim" for months, and even then I can count the players I've attempted to influence personally on one hand.  Not much of a party builder I guess.

Second, if I'm appealing to "popular desires and prejudices" do tell the rest of us what the "desires and prejudices" to which I'm appealing.  Probably such notions as ethical behavior toward other players, leaving other to play the game as they wish, refraining from name-calling and coercion, and gracefully when somebody makes a mistake ....it's a pretty big list.  Which of these do you wish to proclaim not a good idea?    But more to the point, if I appeal to the popular desires, shouldn't that be exactly why I should argue as I do?  As for prejudices, well, of what prejudice are you speaking.  The only prejudice I've been able to ferret out is the one that says, over and over, "it's just a [war] game" as if that is the only allowed avenue of enjoyment in the sandbox.

Third, do try to remember that the only way to show an argument is irrational is to show it.  Claiming it is so does not make it so.  what part of the following syllogism do you find irrational?

All acts of intimidation by threats of coercion [unless specifically in the rules of the game] are unethical.
Land claims enact intimidation by threats of coercion.
Land claims are unethical unless specifically in the rules of the game.

Rules effecting all players of Illyriad are acceptable only if they are adopted formally or informally by the players of Illyriad by concensus.
Intimidation by threats of coercion have not been formally or informally adopted by Illyriad by consensus.
Intimidation by threats of coercion are not acceptable in Illyriad.

The thing is, Angrim, you cannot claim something laid out using strict rules of logic (Aristotle's  syllogisms here) and call it irrational.  Logic is the core and defining characteristic of rationality, or at least the only way we've found to measure it. 

The only recourse you have to rationally dispute my argument is to deny one or more of the premises.  You can argue that intimidation by threats of coercion are part of all the games being played in Illyriad and are therefore ethical as they are part of the games we have each decided to play (first syllogism, primary premise);  that land claims do not use intimidation by threats of coercion (first syllogism, minor premise); that any group of players in Illyriad are allowed to impose new rules on the community without consensus (second syllogism, major premise); or, the community of Illyriad has adopted by consensus that using intimidation by threats of coercion is a part of every game being played in the sandbox (second syllogism, minor premise).

So do be rational and take your best shot. 

As for your other point that my declaration that I'm wouldn't be the one imposing, let's look carefully at what you have claimed as summed up: "take a charismatic dictator of your choice. it's always the will of the people."

First, thanks for the back-handed compliment, but one of the things I'm not is charismatic.  Second, I'm not a dictator.  That pretty much covers it, I think. 

Yet, "the will of the people" is reported by dictators once they have become dictators (and in the lead up to it) and since the dictators usually control the press, they sometimes believe their own propaganda.  I don't control the press and thus, if the people do anything I wish them to do it's as much because they have decided to do it as my words.  It might be better to say my arguments persuaded them than the force of my "secret police" and the support of the military...the typical formula of a dictator.  I have no power over them, no control, and whatever influence I might have, it's pretty obvious it would be the strength of the argument that persuaded them, not the brilliance of my personality, (which as you know, is sometimes seriously wanting), especially in light of the weak counter arguments of the other side.  Would you really have it that people don't follow the most rational path?

AJ



Posted By: Angrim
Date Posted: 01 Feb 2016 at 19:33
Originally posted by ajqtrz ajqtrz wrote:

Originally posted by Angrim Angrim wrote:

spoken like a true demagogue. "if i encourage someone to do something and they actually do it, it wasn't *my* will that was done, it was theirs." i won't draw the obvious rl parallels out of respect for the forum conventions. take a charismatic dictator of your choice. it's always the will of the people.

Demagogue: "a political leader who seeks support by appealing to popular desires and prejudices rather than by using rational argument"

Since you liken my actions to that of a demagogue, do show me 1) what political party I lead; 2) to what popular desires and prejudices I appeal; and  3) how my arguments are not rational.
1) a political leader need not lead a political party, nor is an alliance a political party. your demand is irrelevant and intended to set up a demonstrably false equivalency (see below).
2) the desire for stability and the prejudice of the status quo. in short, you are fear-mongering.
3) your arguments are emotional appeals cloaked in the form and vocabulary of logic but fraught with dubious equivalencies and false dilemmas. i have pointed you to them in the past and your response is nearly always to dodge ("yes, you might have a point there, but let me introduce this other ancillary topic and not really concede anything") or to hide ("that might be a problem, but if i expand the the scope of the argument beyond anything you're likely to have the patience to respond to you'll lose interest without my conceding anything") or to burrow ("maybe i defined that incorrectly, but if i pick apart the sentence into small enough fragments it will cease to have any meaning at all and then your argument will fall apart"). these are good debate tactics if one wants to "win" an argument, but they are the antithesis of logic and thumb their nose at truth.

perhaps building a lexicon might help the forum audience.
  • "ethical behaviour toward other players" = behaviour ajqtrz approves. this includes attacking those with whom he disagrees, but not attacking those with whom he agrees (even though you will ostensibly cause the same emotional pain, indistinguishable from physical violence, in those players), because ethical clearly does not mean consistent.
  • "leaving other to play the game as they wish" = not impeding those players employing a play style of which ajqtrz approves--and this includes the implication that any property currently unclaimed is actually implicitly claimed by them. other players' desires are not to be considered, because they are not in the majority (even if they are, suggested by the poor action rate associated with ajqtrz's diatribes).
  • "refraining from namecalling and coercion" = limiting namecalling to those not claiming land (because land-claimers are to be characterised as evil and selfish and their ambitions in the game are to be suppressed even at the cost of violating the very ethical points previously made to argue against them).
i can name each of my armies after a beautiful blossom and then call deploying a siege "sending flowers"...it doesn't actually change the nature of what i've done.
Originally posted by ajqtrz ajqtrz wrote:

Third, do try to remember that the only way to show an argument is irrational is to show it.  Claiming it is so does not make it so.  what part of the following syllogism do you find irrational?
ignoring your patronising tone for a moment (indicative of the contempt in which you hold your audience), it is not my obligation to respond to every assertion you make here. when you have exhausted everyone's patience by your refusal to learn, it will not make your arguments either more rational or more true.

as i have said, you make use of the forms of logic without any debt to the truth.
Originally posted by ajqtrz ajqtrz wrote:

All acts of intimidation by threats of coercion [unless specifically in the rules of the game] are unethical.
then we are all unethical. bumping caravans is a form of intimidation. defending sovereignty is coercive. enforcing a 10-square rule is coercive. none of these are "specifically in the rules of the game". they are all discretionary actions.
Originally posted by ajqtrz ajqtrz wrote:

Rules effecting all players of Illyriad are acceptable only if they are adopted formally or informally by the players of Illyriad by concensus.
your opinion, clearly, and very problematic. the actual rules of the game were never adopted by the players at all, they were imposed by the GMs. if i assume you mean the conventions of the game, then i'll be looking at land-claiming and the 10-square rule, both of which have been imposed by a strong alliance on an unappreciative population of players. one has been around long enough that the general population had to find ways to live with it, even make it work. the other has not been around long enough for that (yet) but may yet be. but then, SIN was a small alliance in an outlying area when it proclaimed it land philosophy, and Harmless? was the unassailable de facto ruler of it. i would expect that to influence adoption rates.
Originally posted by ajqtrz ajqtrz wrote:

The only recourse you have to rationally dispute my argument is to deny one or more of the premises.
no, given your immunity to prior cogent attempts to persuade you of the flaws in your logic, the rational response is to ignore you. but your attempts at oppression strike a nerve with me, so every now and then, in the absence of other, more interesting events, i find myself back here. it's a weakness.
Originally posted by ajqtrz ajqtrz wrote:

First, thanks for the back-handed compliment, but one of the things I'm not is charismatic.  Second, I'm not a dictator.  That pretty much covers it, I think.
if i accused you of success, i apologise. (note: i didn't.) charismatic dictatorship is a style (not really a form) of government. if you prefer, i can call you a "petty dictator/tyrant" (often used of non-governmental actors), but i was trying to avoid the namecalling that you decry but so often resort to, so i drew a parallel instead. (for those still paying attention, the tactic he used here is the one i call "burrowing".)
Originally posted by ajqtrz ajqtrz wrote:

Yet, "the will of the people" is reported by dictators once they have become dictators (and in the lead up to it) and since the dictators usually control the press, they sometimes believe their own propaganda.  I don't control the press and thus, if the people do anything I wish them to do it's as much because they have decided to do it as my words.  It might be better to say my arguments persuaded them than the force of my "secret police" and the support of the military...the typical formula of a dictator.  I have no power over them, no control, and whatever influence I might have, it's pretty obvious it would be the strength of the argument that persuaded them, not the brilliance of my personality, (which as you know, is sometimes seriously wanting), especially in light of the weak counter arguments of the other side.
right, so as a final exercise in futility, let's break down the sort of argument we get from you whenever you're not actually numbering the premises.
1) the dictators usually control the press (emphasis added)
2) I don't control the press
3) (paraphrase) therefore I am not dictator.
so, because i like drawing parallels (and maybe an illustration will help you understand how very leaky i find your arguments)...
1) automobile drivers usually drive on the right (66% or so, based on what i see on the internet).
2) i don't drive on the right.
3) therefore i cannot operate an automobile.
so:
1) dictators typically enforce their will via the military and secret police.
2) i have no secret police.
3) therefore land-claiming is clearly wrong.  ;)

Originally posted by ajqtrz ajqtrz wrote:

Would you really have it that people don't follow the most rational path?
only one of us is trying to dictate player behaviour. (spoiler: it's not me.)


Posted By: ajqtrz
Date Posted: 05 Feb 2016 at 00:27

[1]Angrim
You make the following three claims:

"1) a political leader need not lead a political party, nor is an alliance a political party. your demand is irrelevant and intended to set up a demonstrably false equivalency (see below).
2) the desire for stability and the prejudice of the status quo. in short, you are fear-mongering.

3) your arguments are emotional appeals cloaked in the form and vocabulary of logic but fraught with dubious equivalencies and false dilemmas."

In the first you claim I "intend" to set up a demonstratively false equivalency" by using the dictionary definition of demagogue and applying the definition in a more strict manner than the definition says.  You are right.  A demagogue does not necessarily have to be the leader of a political party, but he does have to have the backing of people in some manner or he is not a leader, is he?  Since, to my knowledge, I am alone in my alliance it is only I who are in my party...hence I'm not a party at all.  It would be nice if you could point me to the people who are following for it does get a bit lonely in here...LOL.  But your point is correct, I did not use the definition as well as I might and for that I apologize.

Sadly though, you go overboard in claiming I "intend" to set up "a demonstratively false equivalency."  There are two kinds of mistakes a person can make, one is intentional (and thus not really a mistake at all) the other unintentional.  Since you cannot climb into my head and see my intentions, you will have to take my word for it, it was unintentional.

You say that I appeal to "the desire for stability and the prejudice of the status quo."  That is not quite right, but very, very close.  I do not wish to see wars, especially against the small and medium players who are most effected by intimidation by threats of coercion.  I do not wish to have anybody's freedom reduced unnecessarily.  These are not, though  just "popular desires and prejudices" but are, in fact, "rational arguments" based upon common core values of the West.  For them I make no apology.  Which is why I deny the claim that I am a demagogue.  You see, the thing is, not all "popular desire" are irrational.  And while prejudices are wrong, I can think of no prejudice to which I've appealed in my arguments.  But if I had it would have been wrong as it would have assumed my audience is prejudice (in the negative connotation of the term).   On the other hand, an a appeal to freedom is a very popular thing and thus, to that I plead guilty.  I argue that intimidation by threats of coercion are irrational because they are not needed AND they restrict players options...their freedom to settle where they wish.  That is a very rational argument and popular to boot.

In calling me a demagogue you imply my arguments are not rational.  Which ones?  How about turning away from my character or lack thereof and addressing the arguments I put forth?  Remember, broad statements of refutation are not refutation.  I can deny you are a good debater but that would only be the claim.  Where would the proof be?  In the words of the debate of course.

"Your arguments are emotional appeals" is an interesting observation but a false dichotomy.  There are some things you want the listener to feel strongly about and that they should feel strongly about, but that doesn't make the argument against that thing illogical.  I can argue that I want you to help me stop rape in the Sudan and I can make you feel very, very sure that such should be done.  Does that mean that because the appeal was emotional that we shouldn't stop rapes in the Sudan?  Nor does it mean that the arguments I use to make you feel the way you do are illogical.  An argument can be both emotional and logical.

"cloaked in the form and vocabulary of logic"   Of course if you would like to take apart the syllogisms I'd love to see you try.  Nothing like a good syllogism to strip that nasty "emotional appeal" and reveal logic of an argument.  I've challenged you and others to do so, but so far only one person has attempted to refute the major premise. (BTW, here I do use some sarcasm...just so you know it's intentional...LOL)

 Of all you write in your response, the following I find most fascinating.

 You say:

 "i have pointed you to them in the past and your response is nearly always to dodge ("yes, you might have a point there, but let me introduce this other ancillary topic and not really concede anything") or to hide ("that might be a problem, but if i expand the the scope of the argument beyond anything you're likely to have the patience to respond to you'll lose interest without my conceding anything") or to burrow ("maybe i defined that incorrectly, but if i pick apart the sentence into small enough fragments it will cease to have any meaning at all and then your argument will fall apart"). these are good debate tactics if one wants to "win" an argument, but they are the antithesis of logic and thumb their nose at truth."

In this you make three claims about my rhetoric. 

1) That I "introduce this other ancillary topic and not really concede anything"

2) That I "hid" by "expanding the scope of the argument" so you'll "lose interest without may conceding anything"

3)  That I "burrow" by "picking apart the sentence into small enough fragments it will cease to have any meaning at all" and thus, [appear to]"your argument will fall apart."

I find these claims need something like examples from what I've actually said.  It may be true that they are tactics I use, but if so, it's that I'm not aware of them.  On the other hand, they may be  just expressions of your dissatisfaction with my answers.  I don't really know since no examples were given.

"but fraught with dubious equivalencies and false dilemmas."

Again, it's easy to make sweeping generalizations, but the proof is in the text.  If I were accused of making a claim without evidence I'd go get the evidence and lay it out.  Hopefully you are willing to go beyond the generalizations to demonstrate your points.

And your lexicon, sadly, does need some work as well.

When you say:

"ethical behaviour toward other players" = behaviour ajqtrz approves. this includes attacking those with whom he disagrees, but not attacking those with whom he agrees (even though you will ostensibly cause the same emotional pain, indistinguishable from physical violence, in those players), because ethical clearly does not mean consistent."

The claim that the above is my lexicon about ethical behavior might be okay, if you actually could quote some place where I said it.  Unfortunately, making a claim that I said something is not the same as my having actually said it, and it's poor debating form as well.

I've actually used the "do unto others as you would have them to unto you" and "above all avoid unnecessary harm" as my basis of ethical behavior and you can find quotes to that effect. 

And finally, on this point, you might like to find where I said, "those who oppose land claims have the right to use intimidation by threats of coercion" to get their way.  I may be implied in the structure of the society of Illy...meaning that the majority who do not use such tactics are far larger than those who do and thus, may cause those who do use such tactics to consider if their position against the majority may cause them some harm some day, a mild form of "intimidation" to be sure, but nothing overt as far as I can see.

"leaving other to play the game as they wish" = not impeding those players employing a play style of which ajqtrz approves--and this includes the implication that any property currently unclaimed is actually implicitly claimed by them. other players' desires are not to be considered, because they are not in the majority (even if they are, suggested by the poor action rate associated with ajqtrz's diatribes)."

Again, you make a claim without evidence.  A lexicon is not a list of opinions, but an explication of how things are actually used, often with examples.

But you are right in one thing.  I do believe that the majority has the sovereignty.  That is the nature of the sandbox.  You either discuss, argue and debate until one side is seen as having the superior argument, or you stop debating and take up arms, which is very, very sad.  I prefer to keep going as the longer I argue the less strident and better my opponents get at actually answering the logic of my position rather then stooping to ad hominem remarks.

As for the "poor action rate" I'm not certain of the rate of action, but reminding others that they should take action if they think the arguments I make warrants it, is a good thing, especially if you just told them they aren't doing enough, which "poor" might very well imply.  Of course I would remind them that it was you who said it, not me ;>).

"leaving others to play the game as they wish" is not unnecessarily impeding all players from playing a style they wish.  I don't approve of the aggressive game play style, but have said repeatedly, if the warriors want to include that in their style against each other, have at it.  In other words, just because I don't play baseball in the gym doesn't mean there is no place to play baseball.  The fact is, in any society there is no such thing as absolute and unbridled freedom.  The best we can do is restrict ourselves in whatever manner we think appropriate so that others can enjoy the game as well.  The maximum fun for the maximum number of people should not turn into the maximum fun for the few who are willing to use intimidation by threats of coercion.

"refraining from name calling and coercion" = limiting name calling to those not claiming land (because land-claimers are to be characterised as evil and selfish and their ambitions in the game are to be suppressed even at the cost of violating the very ethical points previously made to argue against them)."

If I call you a warrior is that name calling or descriptive?  If you call me a "peacenik" is that name calling or descriptive?  In either case, the name probably reflects the truth of our stances.  If I use a name to describe you that you think does not fit, your job is to show that it does not describe you.  A thief, caught thieving, can be called a thief.  And if the dictionary gives a name to those who involve themselves in intimidation by threats of coercion, you can decide for yourself if the name used is an accurate description or not.  I think the subject of if the description fits the behavior is already settled in favor of the description being accurate. The only real question left is one of significance.  Does it mean anything in this game?

Now let's turn it over and as about real name calling.  Saying somebody is a fool, for instance.  Since a fool is one who does things in such a way that their goals are not reachable by their actions, if a person's goals are not reachable by their actions they are a fool.  However, as long as the jury is still out as to the effectiveness of their efforts, you cannot conclude they are a fool, and that would be name calling.

As for land claimers being evil, you, of course, exaggerate for the sake of emphasis.  That they will "do what it takes" to enact their vision of the game, is merely a quote from their own words. 

I agree with the idea that the rules were adopted through struggle.  But that, sadly, is what often happens when one side decides they have the right to make rules over the other side.  In the end the point of all the argument is to persuade more and more people to be on the right side.  Do that long enough and hard enough and you may find you wake up one day with no more opposition...though that's pretty darn rare.  In any case, the fact that the two player based rules exist and are generally honored is a testament to those who were willing to step up to the plate and make Illyriad a free and friendly place over the objections of some less concerned with the overall success of the game.  We have a strong and encouraging sandbox because some people had the vision and ability to make it so even in the face of those who wanted to "do what it takes" at the expense of the game.

"ignoring your patronizing tone for a moment (indicative of the contempt in which you hold your audience), it is not my obligation to respond to every assertion you make here. when you have exhausted everyone's patience by your refusal to learn, it will not make your arguments either more rational or more true."

Sometimes just reminding others of their failure to engage in good debate can sound patronizing when it comes from a debate coach and debater.  To "patronize" though, is not always a bad thing, but the definition is useful.  It is defined as: "treat with an apparent kindness that betrays a feeling of superiority."  Of course, like all definitions that attempt to look below the surface (the surface being "apparent kindness" in this case)  the definition itself is circular.  Why is the "kindness" taken as merely "apparent?"  Could it possibly be that sometimes the "apparent kindness" is exactly what it appears to be, "kindness?"  Of course if you expect patronizing you will often see, "apparent kindness" and chalk it up to a "feeling of superiority."  Thus, because you assume one thing, the actual deed is interpreted one way rather than another.  So most people get what they expect to get even when it may not be there.

To be honest, sometimes I am patronizing.  But not very often.  Most of the time I'm just making a point about something and make it in a hard hitting style.  Since people already believe I am patronizing and condescending they find it difficult to hear my words in any other manner.  That's why it's important to quote and explicate things to demonstrate the claims made.

And if I were really as contemptuous as you claim how would you know?  Contempt is an emotion felt and unless you can climb into my body I don't think you can judge the state of my emotions.  That my words may sound contemptuous is similar to the claim that I'm patronizing....you hear what you expect to hear.  

Speaking of logic, here's some logic you provide.

 1) the dictators usually control the press (emphasis added)

2) I don't control the press

3) (paraphrase) therefore I am not dictator.

 This is good.  My mistake was the word "usually" as you correctly surmised.  There is not correct form of the syllogism unless you use a conditional form.  That would be:

 If all dictators controlled the press then I cannot be a dictator because I do not control the press.

or

Since almost all dictators control the press it is unlikely I am a dictator because I do not control the press.

Thank you for the correction.  (and please don't take this as condescension or patronizing because I am sincere, as I usually am).

1) automobile drivers usually drive on the right (66% or so, based on what i see on the internet).

2) i don't drive on the right.

3) therefore i cannot operate an automobile.

Well, you fell into the same error as I.

The form you would like to take is: 66% of automobile drivers drive on the right, I don't drive on the right so there is a 34% chance that I drive on the left or don't drive at all.

And finally,

1) dictators typically enforce their will via the military and secret police.

2) i have no secret police.

3) therefore land-claiming is clearly wrong.  ;)

Sadly this one makes no sense as a syllogism -- but you knew that, hence the wink.

A "corrected" one:

All dictators enforce their will with secret police

I am a dictator

I enforce my will with secret police

Thus, since I would deny the minor premise, "I am a dictator" the conclusion, while valid, would be untrue.  The "land claiming is clearly wrong" I take as a humorous and faulty conclusion (as the smiley indicates I should take it).

But to make my arguments valid I submit yet another set of syllogisms.

That which is unnecessary can be avoided.

Intimidation by threats of coercion are unnecessary.

Intimidation by threats of coercion can be avoided.

 

If that which harms more than helps can be avoided, it should be avoided.

Intimidation by threats of coercion harm more than help

Intimidation by threats of coercion should be avoided.

 

Not avoiding that which should be avoided is wrong

Land claims do not avoid intimidation by threats of coercion

Land claims are wrong

 

These syllogism are both valid in form and logical.  To dispute the logic is impossible, to dispute the premises is the only way you can logically avoid the conclusion.

Now here is how you might try to dispute the premises.

1) Claim that what is unnecessary cannot be avoided

2) Claim that intimidation by threats of coercion are necessary.

3) Claim that the use of what harms more than helps is acceptable

4) Claim that intimidation by threats of coercion are more helpful than harmful (or equally helpful and harmful)

5) Claim that not avoiding that which should be avoided is acceptable

6) Claim that land claims are not based on intimidation by threats of coercion.

Finally, despite your reluctance to admit the logic of my arguments, it is generally the standard of logic to lay them out in an acceptable form, as I have just done, and done many times. That is the "proof" of their rationality.  When that happens you, logically speaking, must deal with a denial of one or more premises.  I have laid out the six possible attack points for my argument.  Please address the ones you wish to address.

OR

 Develop your own set of syllogisms proving that intimidation by threats of coercion is good for us or necessary or really a nice thing to do to other players...;) (I too can wink..LOL)

 AJ




Posted By: Angrim
Date Posted: 05 Feb 2016 at 18:45
with apologies to my fellow forum readers...
Originally posted by ajqtrz ajqtrz wrote:

A demagogue does not necessarily have to be the leader of a political party, but he does have to have the backing of people in some manner or he is not a leader, is he?  Since, to my knowledge, I am alone in my alliance it is only I who are in my party...hence I'm not a party at all.  It would be nice if you could point me to the people who are following for it does get a bit lonely in here...LOL.
what say we limit the argument to things i actually said. since i neither called you a demagogue nor asserted that you were a demagogue, but rather said you were speaking like/using the style of a demagogue, the only thing you are demonstrating here is that you love the forum conflict so much you can't be bothered to read the responses of your forum opponents with any care. no news here.
Originally posted by ajqtrz ajqtrz wrote:

Sadly though, you go overboard in claiming I "intend" to set up "a demonstratively false equivalency."  There are two kinds of mistakes a person can make, one is intentional (and thus not really a mistake at all) the other unintentional.  Since you cannot climb into my head and see my intentions, you will have to take my word for it, it was unintentional.
i cannot know that it was intentional, but since it is habitual behaviour and since you have spent so very long stressing what a logical person you are and how logic backs all of your arguments, it still seems a reasonable assertion. you are now saying that your meticulously constructed arguments are also careless? how does your logic resolve such a contradiction?
Originally posted by ajqtrz ajqtrz wrote:

These are not, though  just "popular desires and prejudices" but are, in fact, "rational arguments" based upon common core values of the West.  For them I make no apology.
that is, at best, a sweeping generalisation, as many of your debate opponents here on the forum are also westerners, and thought about rights in the west is far from settled. say, rather, that they are your personal beliefs, which may or may not be held by others...and you insert them as premises to your arguments and propose that we treat them as truth without debate. what cause does that serve?
Originally posted by ajqtrz ajqtrz wrote:

I can think of no prejudice to which I've appealed in my arguments.
you've just finished asserting that your arguments are based upon common core values of the West, and we can observe that you intend those values to be premises as you have listed them there in your prior post.
Originally posted by ajqtrz ajqtrz wrote:

I argue that intimidation by threats of coercion are irrational because they are not needed AND they restrict players options...their freedom to settle where they wish.
emotional speech devoid of meaningful content.
1) all assertions of ownership are forms of coercion. if i say something is mine and that you can't have it, i am attempting to dissuade you from contesting for it (intimidation). if i defend my right to property which i claim as mine *for any reason* i am employing coercion. you like some coercion ("standing up" against the land-claimers) and not others (defending a land claim). there is no ethical position here. you have simply chosen a side.
2) threats of coercion are "not needed" when intimidation is successful. intimidation is "not needed" when one's assertions are not challenged, but as you challenged the land claims almost immediately this seems a disingenuous position you have taken.
3) the 10-square rule also restricts players options. settlement itself restricts players options (because no two cities can settle on top of one another). you defend the rights you like and want for yourself and condemn the rights important to others but to which you attach no value. again, this is not an ethical choice, it is a personal one.
a person who does not ski may not care if his nation outlaws skiing. he may say "well, it preserves the right of people to walk on the mountain". now he who has coerced the skiiers is actually a defender of freedom, yes?  ;)
Originally posted by ajqtrz ajqtrz wrote:

That is a very rational argument and popular to boot.
it is popular with players who wish to maintain some theoretical right to land they cannot currently occupy, and with those who wish to slow the expansion of the land-claimers. the 10-square rule was popular with large players (who needn't look for many more sites) and with "rural" players (whose existing claims were more effective than those in more central areas). arguments will tend to be popular with those who benefit, and unpopular with those who do not. i think the majority of the server (and again, the action rate associated with your efforts here seems to support me) has lost interest in this. those players never intended to settle in the land claimed areas anyway. i'll wager that players in Wolgast don't care much what happens in Fellandire.
Originally posted by ajqtrz ajqtrz wrote:

In calling me a demagogue you imply my arguments are not rational.
i didn't call you a demagogue. you denied responsibility for any action your speech here might inspire. *that* was the point of the simile; that you missed it is why these discussions are no longer worth my time. you do not read responses, or if you read them you do not consider them, or if you consider them you deliberately distort them to suit your argument. and you just keep flogging the same points without ever hearing anyone. what could be the point of doing the work of combing your voluminous forum contributions under such conditions?
Originally posted by ajqtrz ajqtrz wrote:

How about turning away from my character or lack thereof and addressing the arguments I put forth?
your character *is* your argument. you start from unproven premises because they are not provable. they are *your* value judgements (based, perhaps, on "common core values of the West"). any player's ability to continue beyond the premises will be based on whether or not they already agree with you.
Originally posted by ajqtrz ajqtrz wrote:

"Your arguments are emotional appeals" is an interesting observation but a false dichotomy.  There are some things you want the listener to feel strongly about and that they should feel strongly about, but that doesn't make the argument against that thing illogical.  I can argue that I want you to help me stop rape in the Sudan and I can make you feel very, very sure that such should be done.  Does that mean that because the appeal was emotional that we shouldn't stop rapes in the Sudan?  Nor does it mean that the arguments I use to make you feel the way you do are illogical.  An argument can be both emotional and logical.
burrowing.   https://en.wikipedia.org/wiki/Appeal_to_emotion" rel="nofollow - https://en.wikipedia.org/wiki/Appeal_to_emotion
Originally posted by ajqtrz ajqtrz wrote:

"cloaked in the form and vocabulary of logic"   Of course if you would like to take apart the syllogisms I'd love to see you try.
i did take apart your syllogisms. i note that you are ignoring that here. dodging.
Originally posted by ajqtrz ajqtrz wrote:

I find these claims need something like examples from what I've actually said.  It may be true that they are tactics I use, but if so, it's that I'm not aware of them.  On the other hand, they may be  just expressions of your dissatisfaction with my answers.  I don't really know since no examples were given.
fortunately, you've just provided yourself with two. i'm sure with a cursory review of your previous rhetoric you could find more. i lack the interest.
Originally posted by ajqtrz ajqtrz wrote:

"but fraught with dubious equivalencies and false dilemmas."
Again, it's easy to make sweeping generalizations, but the proof is in the text.
 yes, it certainly is.
Originally posted by ajqtrz ajqtrz wrote:

If I were accused of making a claim without evidence I'd go get the evidence and lay it out.
please do.
Originally posted by ajqtrz ajqtrz wrote:

Hopefully you are willing to go beyond the generalizations to demonstrate your points.
erm...no. your spurious arguments do not create an obligation for me to correct them.
your comments about the lexicon are almost universally "hiding", as i mentioned it. the evidence is here on the forum, i will not catalogue it for you. because it's not presented neatly with footnotes does not make it untrue. (i'm noticing that your patronising language is often accompanied by the word "sadly", btw. in case you wanted to clean that up...)
Originally posted by ajqtrz ajqtrz wrote:

Unfortunately, making a claim that I said something is not the same as my having actually said it, and it's poor debating form as well.
"making a claim that [you] said [something]" is poor debating form? are you claiming that i'm misattributing something, or did you just want to get the insult to my debating style into your response? nothing i attributed to you is without evidence on this forum. i think you just don't like the way your statements all together like that imply that you endorse ethically arbitrary behaviour. but i can't help your contradictory positions. pointing them out may be poor form, but it's not poor debating form.
Originally posted by ajqtrz ajqtrz wrote:

I've actually used the "do unto others as you would have them to unto you" and "above all avoid unnecessary harm" as my basis of ethical behavior and you can find quotes to that effect.
right, and then you've ignored the responses from the land-claimers that anyone is welcome to do just as they've done, that they welcome it, and all the various criticism of your definition of "harm". immune to counterargument, you continue to flog the horse. i interpret this behaviour as being deliberately obtuse, but it may be that you are just hopelessly partisan. either way, debate with you is pointless.
Originally posted by ajqtrz ajqtrz wrote:

And finally, on this point, you might like to find where I said, "those who oppose land claims have the right to use intimidation by threats of coercion" to get their way.
you agreed that you had thrice called for action against the land-claimers. why should i need to read your own words back to you? hiding.
Originally posted by ajqtrz ajqtrz wrote:

I do believe that the majority has the sovereignty.  That is the nature of the sandbox.  You either discuss, argue and debate until one side is seen as having the superior argument, or you stop debating and take up arms, which is very, very sad.  I prefer to keep going as the longer I argue the less strident and better my opponents get at actually answering the logic of my position rather then stooping to ad hominem remarks.
and the implication here is that we all ought to find sad what you find sad. there is nothing about the sandbox, real or figurative, that implies a majority rule. majority rule is a creature of government, and by definition there is no government endemic to the sandbox. your argument here is nonsensical.
Originally posted by ajqtrz ajqtrz wrote:

"leaving others to play the game as they wish" is not unnecessarily impeding all players from playing a style they wish.
i think i was quite clear that you only approve impeding *certain* players.
Originally posted by ajqtrz ajqtrz wrote:

If I call you a warrior is that name calling or descriptive?  If you call me a "peacenik" is that name calling or descriptive?  In either case, the name probably reflects the truth of our stances.
you must be joking. eCrow has never been in a war, so i would be a warrior? and you, who call for armed intervention on a preemptive basis against land-claiming alliances, are the "peacenik"? and you wonder that i call your language into question.
Originally posted by ajqtrz ajqtrz wrote:

1) automobile drivers usually drive on the right (66% or so, based on what i see on the internet).
2) i don't drive on the right.
3) therefore i cannot operate an automobile.
Well, you fell into the same error as I.
point. missed.

although i find most of your premises open to challenge, i have no interest in challenging them because it can only lead to further pointless engagement. you are not open to counterargument.


Posted By: ajqtrz
Date Posted: 05 Feb 2016 at 23:02
My mistake.  I guess I took, if you catch a person stealing you have the right to call him a thief a little too far and assumed that if you claim I was "acting like" a demagogue it would be like calling me one.  Funny how many times I have said that land claimers are acting like bullies and people I called them bullies.  I surmise therefore, that if I say that land claimers are acting like bullies you would defend my right to say that because I never really called them bullies?  Do let me know as it would be nice to be measured by the same standards as my opponents.  And then send your armies to re-coup my losses for not calling them bullies but only saying they were acting like bullies.

It's also not good form so claim that the evidence is out there when asked for it.  That only leads to "he said, she said" debate and is most unhelpful.  And as for pointing out what is good debating style and what is not, well, I admit I do it and will continue as it's just one of techniques used to reveal a poor argument for what it is.

I do believe I've answered all previous ideas, but to be sure I'll answer the three you put forward as evidence.

"anyone is welcome to do just as they've done" is about as bogus as it gets.  WARNING: If you are a thief you don't use this defense!  "But anybody can go a thieven," does not work as an excuse for thieving.  If I disagree with the methods of land claiming there is no way telling me I can do the same is going to be persuasive.  I may have missed this one out of disbelief that anyone would take it as a serious argument.  That it only came up so few times, if at all, just shows it was silly.

"they welcome it,"  Bully for them.  It only adds to the weirdness of the first "unanswered" argument.  I guess though, it does prove there are "kinder and gentler thieves" out there.

"and all the various criticism of your definition of "harm""

This one does interest me as you may be right. 
Let's work our way through it.

First, by "harm" I mean to cause unnecessary physical or mental stress.  Stress is something which causes certain chemical reactions in the body and overall a higher level of stress is less healthy than a lower one.  So the question becomes, does the use of intimidation by threats of coercion, cause stress in the players undergoing the intimidation by threats of coercion.  The immediate answer is obviously no, for most players anyway.  Most players are pretty accommodating and will simply ignore the land claim areas and the intimidation by threats of coercion will function as intended...to keep other players in line.  But what of the few who have reason or need to move into a land claimed area?  They will need, according to you, to petition for permission.  To some of them that alone will intimidate them enough to have them go elsewhere which is, of course the whole point.  But a few will ask and most will be allowed to settle (giving the benefit of the doubt to the current land claimers here).  But what about when they grow?  What if they wish to join an alliance that the land claimers don't like?  Not only does having to ask permission to settle cause a bit of stress, the stress will continue as the days go by because once you give somebody control over where you can settle, in that area you give them control of with whom you can associate, what you can gather, how big you can grow, and the whole shootin' match, as they say. And that adds stress as well.  But so far the stress is only mild to middling.  What about the anti-land claimer?  What kind of stress do you put upon him or her by using intimidation by threats of coercion?  Recognizing that you don't have the right to do that the anti-land claimer now has to make a decision, to submit or not.    In either case it's stress and unnecessary stress is harmful.  If I missed explicating this point before or if this answer isn't detailed enough, do let me know. 
 

My ethics are hardly arbitrary.  I begin with, as I have stated before, "do unto others as you would have them do unto you" and "do no unnecessary harm."  I then apply those principles to the situation at hand.  Intimidation by threats of coercion used to take from players what they have been granted by the game mechanics and formal rules of the game, is unnecessary and harmful.  And it is something most players, including land claimers, would not want done to them if the situation were reversed.  Suppose we had the right to build roads.  Suppose I said to you, "if you build any roads I'll raise your cities!" and I was big enough to make it stick.  Would you like your right to build roads taken away by intimidation by threats of coercion?  What would you do?  You'd probably either not build roads, try to convince me that I shouldn't use such tactics as they are not good for the game, or perhaps find some other method of "persuasion."  If you warned me that you were going to build roads anyway and that if I tried to stop you your friends would join in and put an end to my stealing, would that be acceptable?  Of course it would.  It would because the affront is not in the defense of freedom but in the attempt to remove it unjustly and unnecessarily.

Saying something is contradictory does not make it so.  I have just spent a paragraph explaining that the class one party is different than the class of the other, in other words that because they are different they may have a different range of acceptable ethical actions.  By your reasoning we could never punish thieves because that would be stealing their freedom. But we can punish them because they are stealing and we have determined that we have the right to not have our stuff stolen.  If the thief were to simply stop stealing there would be no problem and no actions needed.  There is no contradiction once you admit that all were given something and the other side has decided to steal some of it.

Any other supposed contradictions you can quote? 

Which land claimer response have I missed?  There may be some, but if so it's not surprising given how many have been posted.  I spend a good deal of time answering posts and I really don't think I've missed any salient point.  So far I've managed to pretty well refute each and every error posted as truth.  If I've missed anything significant, do let me know.

You can read into things what is there and what is not.  I'm not sure how you got "we all ought to find sad what you find sad" from the preceding paragraph.  I stated what I felt.  Again you find in my statements what you expect to find rather than what was said.  Do try to do a closer reading of the text.

It is not logical to say that my calls for action are equated with saying "anti-land claimers have the right to use intimidation by threats of coercion."  But I will say it here, deterrence to stop stealing is like putting warnings on your windows that there are cameras.  The owner has every right to put such warning up.  The question you wish to actually ask, is what is sovereignty, and how is it granted in Illy?   For if the game grants all players access to all available squares then the players, collectively, "own" the right's to all those squares.  In fact, every player owns the right to settle on any unsettled square.  If a group of players decides to restrict the others from squares the game gives to them as potential settlements, those players are "stealing" through intimidation by threats of coercion.  I hold that the game developers explicitly granted access and ownership to all the players by the game mechanics when they opened BL to all players without restriction.  The right of the land claimers to add restrictions to what the game developers gave, is what is at dispute.  Ultimately I think the whole of Illyriad cannot have things taken from them without their consent.  We had, and still have by the game mechanics, the right to settle in those areas.  Since we have the right to settle, we also have the right to keep others from taking from us our rights.  Intimidation is only what you perceive when we warn you that yo can't take what is ours by claiming it is yours and backing it up with intimidation by threats of coercion.  All you have to do to not feel intimidated is to acknowledge our right to settle wherever we want.

As for "impeding certain players" I insist on only impeding those who would use intimidation by threats of coercion,....which does not exclude anyone.  That land claimers use this tactic is self-evident, but that there might be others is certainly possible.  That's why I pretty consistently use "intimidation by threats of coercion" as the measure, not "land claimers." 

"If" precedes the sentence "If I call you ....."  A conditional is important and to ignore it and go off on me is sort of proof that you aren't reading what I am saying, but what you think I'm going to say.

But of course it's much easier to tear down an argument than to build one that can't be torn down.  Mine still stands because I've spent a lot of time and effort figuring it out so that it's pretty air-tight.  That's how much I care about the players of Illyriad.  How much do you care?  If you care about the right of land claimers to use intimidation by threats of coercion on their fellow players and want to prove they have that right or that they should have that right, don't be so willy-nilly hit and miss about it.  Take my points and tear them down systematically.  Or make you own carefully crafted syllogisms and prove mine wrong.

Finally, the point of the debate is not me, but everyone else.  If you leave the battlefield in my hands don't you think some readers will be "fooled by my sophistries" as you, no doubt would put it?  If you care about Illyriad players as I do, don't run away, engage on the level playing field of logic and reason.  Otherwise, if you are right and don't put forth the proof, all of Illyriad looses with you.

AJ



Posted By: Brandmeister
Date Posted: 06 Feb 2016 at 01:26
Are you really equating a willingness to deploy thieves in Illyriad, a video game, as morally equivalent to theft in real life? Or even as some watered down version of theft that points towards some kind of social disorder in the individual? To suggest that "violence" enacted in a game (and I'm highly dubious that Illy qualifies as violent) somehow implies an individual's real life attitudes towards altercations...

Nuts.


Posted By: Adrian Shephard
Date Posted: 06 Feb 2016 at 02:06
Well,AJ just posts more BS and if players post reply's then He will post more BS.....so just forgot him and he will stop posting BS and thats how you make him Stop 


Posted By: Brandmeister
Date Posted: 06 Feb 2016 at 02:48
Originally posted by ajqtrz ajqtrz wrote:

Who gave the said alliances the right to make the claim of sovereignty?


The developers. The front page marketing animation lists several selling points for the game: Customize and Specialize Your Cities, Vast Interactive World, Deep Military Strategies, Player Driven Marketplace.

"Build, plan, gather, craft, trade, scheme and fight in this free to play strategy epic!"

Originally posted by ajqtrz ajqtrz wrote:

But the argument we have here is if the land claimers have the right to take any area of the map from the rest of us for their exclusive use by other methods than the currently accepted settlement rules.  I argue that they do not, and you, apparently, that they do.  That is a point of contention.


Accepted by whom? The developers created the rules of the sandbox. Those players have taken action within the scope of the game rules. The imposition of additional conventions has been projected by the community. That is by definition the metagame, and it is a messy process. Nowhere have you provided that there is a moral, ethical, or logical basis for the "community" (as you egregiously misuse the term) to inflict its rules upon everyone in the game. There is also no precedent that an aggrieved minority must accept terms dictated by people on the forums, in GC, or anywhere else, when they have full recourse to other methods within the scope of the game.

Originally posted by ajqtrz ajqtrz wrote:

You might note that no better formlation, other than perhaps, "aggressive game play" has been offered, nor, I suspect, can one be had since the actual overt actions and words of the land claimers matches with the dictionary definition so well.


Blatantly incorrect. Several very sensible rationales have been offered by those players. You personally have attempted to shout down their valid reasons with ever louder claims of "bullying" and "coercion", but you have no authority here. Other threads have dealt extensively with their logic, and I personally found several points to be extremely logical, and far more logical than your highly abstract and wildly hysterical gyrations.

I know that you are going to try to shout this down, but I will detail my thoughts for the benefit of other readers.

The argument that swayed me, personally, to the logic of land claims was the examples of close range combat during the last war. With accounts and alliances mixed across the map, many players on both sides of the war found themselves ambushed by well prepared enemy players launching short range attacks after carefully planned war declarations. eCrow has run mock siege exercises, and the advantage of proximity and preparation cannot be understated. Enemies launching distant attacks into a dense cluster will face a ferocious defense. In contrast, an ambush from short range will lead immediately to the loss of troops and quite likely the cities as well. I got knocked into the dirt by Dark Blight in Elijal, purely by superior numbers and proximity, and that was with the benefit of knowing about the exercise in advance. I watched the siege notices flash past during the last war, and it was obvious that isolated players had been caught completely off guard and were surrounded by sudden enemies. Many of the players who founded the land claim alliances were survivors of those battles, or players whose accounts had been thoroughly devastated by such attacks. It seems completely reasonable to me that a military oriented alliance would create a secure buffer zone so that they could never again by ambushed completely by surprise, or face the harassment of constant short range attacks. At the time those claims were established, the Broken Lands were still very much a frontier, and they were not displacing any current residents of those regions.

I believe that establishing such a zone is a common sense reaction to an actual form of attack that happened repeatedly in the last big war to rock the sandbox. Historical fact, not hypothetical, not disputable. I watched it from the sidelines two dozen different times. There is nothing about your cherished 10 square rule that prevents an adversary from settling a battle city only 10.5 squares from your doorstep. The metagame obviously allows the imposition of a much bigger security zone, and in the absence of viable alternatives, establishing a completely clear zone is one way of creating better security for your alliance.

If that inconveniences you in some hypothetical and very small way, I would suggest that it is probably 1000x that inconvenience to have your armies and cities smashed to bits in an ambush. I haven't heard anyone step forward with a more palatable idea than land claims, that manages to address the very real zone security problems that are fully grounded in actual historical fact.

Originally posted by ajqtrz ajqtrz wrote:

Perhaps, why it is necessary to use..... hmmmm....."aggressive gameplay" to establish a homeland?  Anyway you state it, even stating it, sounds bad.

It only "sounds bad" because you are the one saying it, in a strongly slanted monologue that lacks any historical context within this game.

Originally posted by ajqtrz ajqtrz wrote:

In any case, how would you put my challenge to explain the necessity of not land claims, but intimidation by threats of coercion? The challenge remains.

No, it doesn't remain. You don't get to define a crazy context of debate, and then appoint yourself as the judge and jury of everyone else's ideas. People have refuted your imaginary situations with actual things that have happened during the multi-year history of this game. For example, I refuted your statements that land claims were new, with evidence about Slaves to Armok and Dwarven Lords, only to have those actual facts get completely ignored in your vitriolic narrative. As another example, I stated that crafting could be profitable, and that several local trade hubs were profitable centers of exchange. You doggedly denied my actual experience in favor of your own ideas, instead resorting to ad hominem attacks when I wouldn't reveal what items I crafted or what hubs I found profitable (which was a cheap and very transparent attempt to obtain with words what you were otherwise too lazy to research yourself).

Bluntly, you don't get to keep claiming that the sky is falling after someone has shown you the acorn. You can't just respond, "Well you haven't addressed my points about plummeting clouds!" when there was credible evidence presented to the contrary. It is unreasonable, illogical, and poor form to continue beating the drum about this non-issue "issue" of land claims when you have wholly ignored the many valid arguments to the affirmative, and failed to address even a single concern held by those parties. Concerns, I might add, that are rooted in historical fact and not hypothetical tyranny, and which were put forth in the context of a strategy posed in a video game, and not some kind of wild eyed moral judgment upon the real life ethics of those players.

A few months ago, I was on the fence about land claims. Since then, you have provided nothing but hysterical predictions that failed to materialize, and the claimers have (mostly) made sound arguments based on past experience. They have won me over, if not for the validity of their ideas, then by their ability to make their case in a calm, sensible format that deals primarily with facts.


Posted By: ajqtrz
Date Posted: 06 Feb 2016 at 03:27
Originally posted by Brandmeister Brandmeister wrote:

Are you really equating a willingness to deploy thieves in Illyriad, a video game, as morally equivalent to theft in real life? Or even as some watered down version of theft that points towards some kind of social disorder in the individual? To suggest that "violence" enacted in a game (and I'm highly dubious that Illy qualifies as violent) somehow implies an individual's real life attitudes towards altercations...

Nuts.


If you read carefully I'm using the name "thief" as a stand in term that may be taken as an insult to demonstrate that not all "name calling" is improper but that if the name clearly fits, it fits.  No comparison was made between actual off line thieves and imaginary online ones.

Second, I am not concerned with the types of violence present in things like Call of Duty, but in the stress imposed upon players unnecessarily and without their desire.  That kind of stress may be harmful or not, but isn't nearly like that in a violent attack upon the players body.  My point is though, the human body responds to aggression on line in much the same manner as off line.  The same chemicals and autoimmune responses your body experiences off line when faced with unpleasant social experiences, occur when you are online, although in most cases to a lesser degree.

My argument is that even if the degree is less, if it's avoidable why put someone who does not wish to play that type of game through that type of experience?  It's not necessary and it may be more harmful than good.

As for the effects of long term presence in a game like Illyriad where people can be unnecessarily accosted with things they don't like....intimidation by threats of coercion is just the beginning, there is ample evidence that there is at least a short term alteration to the persons social responses out of the game.  Even common sense will tell you that if you've been on line in an intense and difficult war you might not sleep as well at night.  Maybe you will, but some do not.  My point is, overall, that it is more fun for more people if we allow all persons to choose their level of stress rather than insisting they play the under intimidation by threats of coercion. 

AJ


AJ


Posted By: Ptolemy
Date Posted: 06 Feb 2016 at 03:39
What is clear is there is no purpose arguing with you in forums, You seem to prefer having time to think. So I wish to take this to PC as I have not the patience, or skill to type long forum posts. But I would do fairly well in more of an improve situation.


Posted By: ajqtrz
Date Posted: 06 Feb 2016 at 04:49
Brandmeister,

In answer to who granted the said alliances the right to make the claim of sovereignty? you quote the developers, who offer the selling points for the game as: "Customize and Specialize Your Cities, Vast Interactive World, Deep Military Strategies, Player Driven Marketplace.'"

So it has "deep military strategies,"  a "vast interactive world," and "player driven market place."  And you can "customize and specialize your cities."  But what it doesn't say is "you must customize and specialize your cities, you must explore the vast interactive world, or use the deep military strategies.  I don't do quests.  Does that mean I'm not playing the game right?

I listened to the founder of the game and he presents the game as a sandbox where players decide the "content" (his word).  Players decide.  If players are in charge of anything which has not been programmed, then they are the ones to grant the right to use or not anything that has not been programmed.

When you quote the developers I see no, "and we grant the right to grab a section of BL for our alliances personal sovereign dominion" anywhere.  What I see is a map, turned loose for the players to settle anywhere they wish...implying every square is given to every player for claiming.  But the game mechanics only recognize the ownership of the square upon which you sit and the sov you've actually claimed -- which, btw, is why the call it sov.  The game actually does the opposite of what you are claiming...it lays out HOW you are to claim sov.  The LC' want to invent  or use a way not programmed in the game but which the players can allow if they so desire.  I say we don't want to sanction this method as it's not good for the game. 

Nice use of quotes BtW. it's good to see evidence offered in support of a point, even if it's not actually evidence of the point attempting to be made.

I have no problem with you trying to undo the 'leave the newb's alone rule" or the 'ten square rule," both of which, in my opinion have enhanced the game greatly.  But it's certainly true that you can't claim that any sort of consensus has been achieved regarding the use of intimidation by threats of coercion.  Other than those two player "rules" the devs never programmed for the creation of sovereign nations except with the actual mechanics of sovereignty.  The name should be clue enough to how the devs envisioned sovereignty claims, and it wasn't by alliances grabbing chunks of BL and intimidating by threats of coercion.

"There is also no precedent that an aggrieved minority must accept terms dictated by people on the forums, in GC, or anywhere else, when they have full recourse to other methods within the scope of the game. "

You are partially right in this, but you forget that it's not the minority who are aggrieved.  Nobody took anything from them, they took it from the majority.  More to the point, perhaps, is that there are only a few ways we can go.  One side can show it is right and and the other change, one side cn do nothing and let the intimidation by threats of coercion stand, or we fight over it until one side gives in.

The first is my preferred method and what this whole debate is about.  I keep contending that the other side is not being logical and not actually laying out their logic in a clear and step by step manner that proves intimidation by threats of coercion is necessary and/or more beneficial to us all, but so far I'm only getting shotgun responses that force me to repeat myself ad nauseam or be accused of not answering some point.


You claim that when I say no reasons for allowing intimidation by threats of coercion have been given you respond with,

"Blatantly incorrect. Several very sensible rationales have been offered by those players. You personally have attempted to shout down their valid reasons with ever louder claims of "bullying" and "coercion", but you have no authority here. Other threads have dealt extensively with their logic, and I personally found several points to be extremely logical, and far more logical than your highly abstract and wildly hysterical gyrations."

Where?  Do point out to me their "valid reasons" since the validity of those reasons is probably something to which I've responded numerous times.  Daying a reason is valid is not the same as proving it.  The only way to prove logic is to use proper tools to do so...which not once has been done by the opposition.  Come now, do put your logic to the test and into a form that actually and formally proves it.  Syllogisms are what I use, but you could use symbolic or whatever recognized system you wish.  I'll listen and if you are correct, admit it.

"The argument that swayed me, personally, to the logic of land claims was the examples of close range combat during the last war. With accounts and alliances mixed across the map, many players on both sides of the war found themselves ambushed by well prepared enemy players launching short range attacks after carefully planned war declarations. eCrow has run mock siege exercises, and the advantage of proximity and preparation cannot be understated. Enemies launching distant attacks into a dense cluster will face a ferocious defense. In contrast, an ambush from short range will lead immediately to the loss of troops and quite likely the cities as well. I got knocked into the dirt by Dark Blight in Elijal, purely by superior numbers and proximity, and that was with the benefit of knowing about the exercise in advance. I watched the siege notices flash past during the last war, and it was obvious that isolated players had been caught completely off guard and were surrounded by sudden enemies. Many of the players who founded the land claim alliances were survivors of those battles, or players whose accounts had been thoroughly devastated by such attacks. It seems completely reasonable to me that a military oriented alliance would create a secure buffer zone so that they could never again by ambushed completely by surprise, or face the harassment of constant short range attacks. At the time those claims were established, the Broken Lands were still very much a frontier, and they were not displacing any current residents of those regions.
I believe that establishing such a zone is a common sense reaction to an actual form of attack that happened repeatedly in the last big war to rock the sandbox. Historical fact, not hypothetical, not disputable. I watched it from the sidelines two dozen different times. There is nothing about your cherished 10 square rule that prevents an adversary from settling a battle city only 10.5 squares from your doorstep. The metagame obviously allows the imposition of a much bigger security zone, and in the absence of viable alternatives, establishing a completely clear zone is one way of creating better security for your alliance.

If that inconveniences you in some hypothetical and very small way, I would suggest that it is probably 1000x that inconvenience to have your armies and cities smashed to bits in an ambush. I haven't heard anyone step forward with a more palatable idea than land claims, that manages to address the very real zone security problems that are fully grounded in actual historical fact."

There is nothing in this description to which I disagree. 

But of course the perspective is from that of the alliances exercising the land claims.  Let's turn it around and ask about those who don't have a land claim and then look at the alternative measures that could be used to accomplish the same thing.  (btw this is the first time anybody has laid out the advantages in such a nice manner, thanks.  But of course my question was not about  advantages to the land claiming allianaces, a point I agreed with from the very first).

So we need a method by which clustering can happen and a buffer zone can be created to "protect' the cluster of the land claiming alliance.  Here's my method of accomplishing that without intimidation by threats of coercion.

Step 1, define our area.  A Declaration of Homeland will do nicely.
Step 2, Settle your area..5 squares between cities means 20 cities by 20 cities and you have 400 cities covering a LOT of area.  7 squares would pretty much give nobody any real room to settle so you do the math and you will see that with 40 players you can accomplish it and with 80 (the player and his or her alt (SIN has 42 members btw) you only have to gro to 5 cities each...which is pretty average already. 
Step 3, the buffer zone, part 1.  If you make your DoH a bit larger than the area you wish to settle, you have a buffer that most players will respect.  And if you don't settle the zone it will be pretty sparsely settled because it will be recognized via the DoH. 
Step 4 the buffer zone, part 2  The cities along the edge of your domain put sov on any choice spot in our buffer zone.  This gives you a pretext for war and forces your enemies to think twice about settling because to do so they would either have to get you to release your game designated sov, or settle in a less desirable place.  And anybody else you could just release the sov if you felt they were okay.
Step 5, sov claims.  Since distant sov claims can be expensive, an alliance tax could be used to pay the person holding the claim.  This has been done before and I don't see any reason it can't be done now.  Besides, it's probably cheaper than all the wars and delays in growing your cities incurred in trying to intimidate by threats of coercion.

Notice that this does everything without overt intimidation by threats of coercion and gives you what you wish...the clustering, the buffer and the safety.  What you have seemed to miss in all this is that it's not the land claim, it's the claim that you have the right to intimidate by threats of coercion.  Since such intimidation is not needed, is harmful to the atmosphere of the game, and actually slows your own growth and lessens your security, why use it?

Do you really think implying somebody is a "bully" doesn't sound bad?  When "aggressive game play" was used to replace "bullying" it was done as a euphemism so that the moral implications of "bullying' would be left behind.  And for that reason I've refrained for the most part from the use of the term "bullying' and instead used the dictionary description of the actions.  But of course, if it walks like a duck, quacks like a duck and looks like a  web footed water foul it's probably not a duck but a web footed water foul, right?

You claim that people have refuted my contentions with actual things that happened in the debate and give the following example as proof:

"For example, I refuted your statements that land claims were new, with evidence about Slaves to Armok and Dwarven Lords, only to have those actual facts get completely ignored in your vitriolic narrative.

It's  good example and if you go back to when you first said it you will find that I  agreed that land claims are nothing new.  I, in fact, didn't ignore it at all and since that point have never, to my knowledge, said land claims were a new thing.  What I did say, and continue to say, is that the overt intimidation by threats of coercion present in the current round of land claims are new to the scene.   I may be wrong, but everything I read of the history of Illy says that while there were and are land claims, the last time such tactics were widespread were by the "Mal Moshans" (TMM) who made a claim on Mal Mosha.  The writer of the history says of it:

"The Mal Motshans went about defending their claim on the land of Mal Motsha in completely the wrong way, as history appears to show us. They started sending threats to all inside Mal Motsha, saying that they had one extremely simple choice: Join, or die. A surprisingly small number of people took him up on his offer; it appears that most contacted were either stubborn or inactive. The unfortunate thing for TMM however (although maybe unfortunate is the wrong word- foolish may be closer to the mark) was that their ambitions led them to the path of US, who were still grieving over the loss of their leader, and possibly even more foolishly that of Toothless?. They gave the same threat they had been giving to others- and began their path to destruction."

and then goes on to say,

"You see, the people of Illyriad were outraged by the audacity of such a man that would attempt to menace an innocent alliance, an alliance of new players, and an alliance that was vulnerable after the death of its leader. The first alliance to answer the plea for aid was Dark Blight, US' long time ally, declaring war minutes after US did. Then Middle Earth United, then Harmless, then Goonies,

then Dlords, WOTP (now Curse), Peace, AEsir and finally Fremen empire (at the time Colonist Empires). TMM lasted barely two weeks before collapsing, the members fleeing the ruins of their alliance. They received no mercy however, although interestingly they asked for none. Soon, there was no trace of the Mal Motshans on the map"

So it was not, even then, the actual claiming to which the Illyites objected. but the methods of intimidation by threats of coercion.  This is the tradition of Illy back in late 2010 and 2011. The writer concludes the section with this observation:

"TMM was something of a turning point for Illyriad. The players had a choice: they could sit by, and let the bloodbath happen, setting a precedant, or they could take a stand and fight TMM. It's my opinion that it is that, combined with the devastating penalties for siege in the game, that has paved the way for the Illyriad we know today- where wars are strange events, where the attack of a new player is an event for wonder and amazement. TMM was a turning point for Illyriad, where the game could have followed the path of Travian, Tribal Wars, Grepolis and many more, and become 'just one of those games' where to have even a hope of surviving you had to be there in the beginning. Or it could've done what it did, and become a game where newbies are defended, fed and encouraged. Is this a good thing, or a bad thing?"

Thus, as far back as I can find, there have been players who wish to use intimidation by threats of coercion and players, like myself, who will fight the best they can, to keep this place free.

I have given you your due.  You have done a great job of laying out, from the land claimers perspective, why land claims are a good thing.  And from that perspective I can agree.  And I have laid out for you how the land claimers can have everything they desire without the intimidation by threats of coercion.  Your perspective is, and has been up to this point, one sided.  Mine, dispite what you might think, was only at the very beginning against land claims.  Very early on, and you can see it in my development, I saw that it wasn't the claim it was the method of enforcement that was the problem.  As a result I've repeatedly offered the olive branch of a Declaration of Homeland, which some have taken, in order to avoid wars.  I've argued from a wide base of reasons, including morality, practicality, science, logic and even appeals to real world ethical standards, that their is a middle ground and that for the good of all the land claimers should take it.

In the end we have been talking past each other, I think.  You about land claims, myself about intimidation by threats of coercion.  You about what land claimers need, me about what I think all players need.  I keep challenging you to answer the question of why intimidation by threats of coercion are needed, and you keep answering why land claims are needed. 

Now that we've, hopefully, moved past that problem, do try to tell me why we can't drop the intimidation by threats of coercion and still have the land claimers accomplish their goals.

AJ




Posted By: Angrim
Date Posted: 06 Feb 2016 at 05:04
Originally posted by ajqtrz ajqtrz wrote:

My mistake.  I guess I took, if you catch a person stealing you have the right to call him a thief a little too far and assumed that if you claim I was "acting like" a demagogue it would be like calling me one.  Funny how many times I have said that land claimers are acting like bullies and people I called them bullies.  I surmise therefore, that if I say that land claimers are acting like bullies you would defend my right to say that because I never really called them bullies?  Do let me know as it would be nice to be measured by the same standards as my opponents.
a thief becomes a thief by stealing, so by definition one who steals is a thief. a demagogue becomes a demagogue by ruling in a certain way, so by definition one who rules in the way of a demagogue becomes a demagogue. so if i say "you speak like a demagogue", it makes you a demagogue about as much as my saying "you move as quietly as a thief" would make you a thief. i think you are smart enough to understand that, hence my continuing conviction that you mangle the words of your opponents deliberately. you are doing nothing here to dissuade me of it.

Originally posted by ajqtrz ajqtrz wrote:

"anyone is welcome to do just as they've done" is about as bogus as it gets.  WARNING: If you are a thief you don't use this defense!  "But anybody can go a thieven," does not work as an excuse for thieving.  If I disagree with the methods of land claiming there is no way telling me I can do the same is going to be persuasive.  I may have missed this one out of disbelief that anyone would take it as a serious argument.  That it only came up so few times, if at all, just shows it was silly.
i'll just point out that in this paragraph you have called the idea bogus, not serious, and silly, and asserted a widely disputed equivalency to thievery. there is no logical argument here, only mockery.
 

Originally posted by ajqtrz ajqtrz wrote:

My ethics are hardly arbitrary.
yes, they are, and your next example pretty well confirms that. you may have the game-granted right to build roads, but you do not have the right to build roads *wherever you like*. if you think you might, you have arbitrarily favoured one player's right (the one that wants to build roads) over another player's right (to settle, claim sovereignty, harvest, or make some other use of the same tile).


Originally posted by ajqtrz ajqtrz wrote:

But of course it's much easier to tear down an argument than to build one that can't be torn down.  Mine still stands because I've spent a lot of time and effort figuring it out so that it's pretty air-tight.
pretty sure it still stands because every time it's knocked down you make it again. "Occasionally he stumbled over the truth but he always picked himself up and hurried on as if nothing had happened." --Winston Churchill

Originally posted by ajqtrz ajqtrz wrote:

That's how much I care about the players of Illyriad.  How much do you care?
enough to leave off now and not torture them with further argument when it is clear you are too dedicated to your perspective to consider anyone else's.

Originally posted by ajqtrz ajqtrz wrote:

Finally, the point of the debate is not me, but everyone else.
no, i think you have it just backward. you are the only one still beating this drum. the game has moved on, the only challenge to land claiming alliances atm is a tactical one rather than one in principle, and these conversations only continue because there are a few thinking players still fascinated by your intransigence.

Originally posted by ajqtrz ajqtrz wrote:

If you leave the battlefield in my hands don't you think some readers will be "fooled by my sophistries" as you, no doubt would put it?
heh. no, that never occurred to me.


Posted By: Hyrdmoth
Date Posted: 06 Feb 2016 at 13:36
ajqtrz, what is your view on people claiming silversteel mines with occupying armies?


Posted By: Angrim
Date Posted: 06 Feb 2016 at 15:32
wrapping up with this, i thought these two accusations would be better refuted by gathering the context.
Originally posted by ajqtrz ajqtrz wrote:

Originally posted by Angrim Angrim wrote:

Originally posted by ajqtrz ajqtrz wrote:

If I call you a warrior is that name calling or descriptive?  If you call me a "peacenik" is that name calling or descriptive?  In either case, the name probably reflects the truth of our stances.
you must be joking. eCrow has never been in a war, so i would be a warrior? and you, who call for armed intervention on a preemptive basis against land-claiming alliances, are the "peacenik"? and you wonder that i call your language into question.
"If" precedes the sentence "If I call you ....."  A conditional is important and to ignore it and go off on me is sort of proof that you aren't reading what I am saying, but what you think I'm going to say.
emphasis added. so your aside asserts these names are "the truth of our stances", then you hide behind the conditional of the prior sentences. which of us is not reading what you've written?
Originally posted by ajqtrz ajqtrz wrote:

Originally posted by Angrim Angrim wrote:

Originally posted by ajqtrz ajqtrz wrote:

I do believe that the majority has the sovereignty.  That is the nature of the sandbox.  You either discuss, argue and debate until one side is seen as having the superior argument, or you stop debating and take up arms, which is very, very sad.  I prefer to keep going as the longer I argue the less strident and better my opponents get at actually answering the logic of my position rather then stooping to ad hominem remarks.
and the implication here is that we all ought to find sad what you find sad. there is nothing about the sandbox, real or figurative, that implies a majority rule. majority rule is a creature of government, and by definition there is no government endemic to the sandbox. your argument here is nonsensical.
You can read into things what is there and what is not.  I'm not sure how you got "we all ought to find sad what you find sad" from the preceding paragraph. I stated what I felt.  Again you find in my statements what you expect to find rather than what was said.  Do try to do a closer reading of the text.
you dismiss the taking up of arms as a valid position because you find it sad. it is given no more consideration as a valid action. you also do not say "i find it sad", you say "it is sad", which is a statement of equivalency in the middle of your argument. it seems reasonable that, if you include it as part of your argument, that your gambit here is to pour scorn on an alternative that you find distasteful (emotional appeal). so, in short i got what i got from what you wrote. should i assume when i encounter something that contains no logic that you intend it to be an aside? perhaps your argument is not designed to be examined at this level? again, which of us is not reading what you've written?
the game grants one the ability to war. if you believe, as you have asserted, that there is some ethical right associated with abilities the game grants, then distinguishing between war and settlement (for example) is really just a matter of personal preference. the precedence of those two rights is certainly not ordered by the game, it is ordered arbitrarily by you to suit your play style, or the "common" values of the west, or whatever ethical framework you have imposed to get you there...but it is *not* imposed on the rest of us by logic.


Posted By: ajqtrz
Date Posted: 06 Feb 2016 at 16:11
Originally posted by Ptolemy Ptolemy wrote:

What is clear is there is no purpose arguing with you in forums, You seem to prefer having time to think. So I wish to take this to PC as I have not the patience, or skill to type long forum posts. But I would do fairly well in more of an improve situation.


I do, indeed, prefer to think about these things a lot.  That is my personality.  Unfortunately, the arguments I make are complex and that necessitates a varied and long set of posts to cover the aspects of the question that are apropos.

You've done a good job in your contributions and I appreciate them.

AJ


Posted By: ajqtrz
Date Posted: 06 Feb 2016 at 16:59
Originally posted by Angrim Angrim wrote:

wrapping up with this, i thought these two accusations would be better refuted by gathering the context.
Originally posted by ajqtrz ajqtrz wrote:

Originally posted by Angrim Angrim wrote:

Originally posted by ajqtrz ajqtrz wrote:

Originally posted by Angrim Angrim wrote:

If I call you a warrior is that name calling or descriptive?  If you call me a "peacenik" is that name calling or descriptive?  In either case, the name probably reflects the truth of our stances.
you must be joking. eCrow has never been in a war, so i would be a warrior? and you, who call for armed intervention on a preemptive basis against land-claiming alliances, are the "peacenik"? and you wonder that i call your language into question.
"If" precedes the sentence "If I call you ....."  A conditional is important and to ignore it and go off on me is sort of proof that you aren't reading what I am saying, but what you think I'm going to say.
emphasis added. so your aside asserts these names are "the truth of our stances", then you hide behind the conditional of the prior sentences. which of us is not reading what you've written?

I do apologize.  I focused on the "if" and did not read the entire quote.  I did, in fact, infer you were a "warrior" and was wrong to do so.  My only excuse is that I took the evidence I had (sketchy at best) and extrapolated to the wrong conclusion.  But the point still stands.  If I were to call a warrior by the term "warrior" does that constitute a name or name-calling?  If that person IS a warrior then naming he or she as such is NOT name-calling because it's only recognizing the truth of the label.  Name calling, I think, is when you apply a derogatory name to a person without sufficient warrant from their actions and words.  By "sufficient warrant" I means that you can directly align their words and actions with the definition of the name you call them.  If you can't do that, you are, name calling.

Again, I apologize that I applied the term "warrior" to you directly.  Of course, being a "warrior" is not derogatory (is it?) so no insult could be implied (lucky me, I dodged a bullet on that one..LOL).


Originally posted by ajqtrz ajqtrz wrote:

Originally posted by Angrim Angrim wrote:

Originally posted by ajqtrz ajqtrz wrote:

Originally posted by Angrim Angrim wrote:

I do believe that the majority has the sovereignty.  That is the nature of the sandbox.  You either discuss, argue and debate until one side is seen as having the superior argument, or you stop debating and take up arms, which is very, very sad.  I prefer to keep going as the longer I argue the less strident and better my opponents get at actually answering the logic of my position rather then stooping to ad hominem remarks.
and the implication here is that we all ought to find sad what you find sad. there is nothing about the sandbox, real or figurative, that implies a majority rule. majority rule is a creature of government, and by definition there is no government endemic to the sandbox. your argument here is nonsensical.
You can read into things what is there and what is not.  I'm not sure how you got "we all ought to find sad what you find sad" from the preceding paragraph. I stated what I felt.  Again you find in my statements what you expect to find rather than what was said.  Do try to do a closer reading of the text.
you dismiss the taking up of arms as a valid position because you find it sad. it is given no more consideration as a valid action. you also do not say "i find it sad", you say "it is sad", which is a statement of equivalency in the middle of your argument. it seems reasonable that, if you include it as part of your argument, that your gambit here is to pour scorn on an alternative that you find distasteful (emotional appeal). so, in short i got what i got from what you wrote. should i assume when i encounter something that contains no logic that you intend it to be an aside? perhaps your argument is not designed to be examined at this level? again, which of us is not reading what you've written?
the game grants one the ability to war. if you believe, as you have asserted, that there is some ethical right associated with abilities the game grants, then distinguishing between war and settlement (for example) is really just a matter of personal preference. the precedence of those two rights is certainly not ordered by the game, it is ordered arbitrarily by you to suit your play style, or the "common" values of the west, or whatever ethical framework you have imposed to get you there...but it is *not* imposed on the rest of us by logic.


Again you caught me.  I must have been half asleep when I replied...sigh.  In any case, though, do you think it isn't sad when two sides are debating and one decides to punch the other in the face?  (metaphorically speaking as there are no "faces" in Illy to really punch...thankfully]  And if you don't think it's sad, do you think that it's proper?  And if you think it's proper to escalate from words to force, upon what recognized code of conduct or moral principle?  While I screwed up the sentence by not qualifying the feeling as my own, probably out of a notion that all felt the same way, logically it was a mistake.

Actually I'm glad you have pointed out my errors.  I'm not surprised I made them. I make all sorts of errors.  Which is why I prefer syllogisms.  An error in a syllogism is easy to spot and if you can't get the conclusion from a set of syllogisms there is probably some error you are making in your logic.

I have been duly chastised for my screw ups.  I recognize that you are quite capable of reading the text closely and that I, on the other hand, need to read my own more closely before posting, and before responding to criticism, lest my own hypocrisy show...no surprise there either.   [emphasis added to insure you understand that I am as sincere as I know how to be and that no sarcasm or whatever, is meant by this.]

Along those  lines though, I have a true story.

When I was 11 years old we lived on a farm 7 miles from the closest paved road.  Our farm had a well and naturally, a pump to draw the water.  We had seven kids at the time and my father was a farm hand making minimum wage, so there wasn't a lot of money.  One day at the beginning of August the pump died.  It could not be repaired and we had no money with which to purchase another.  All of which meant spending a good deal of the day hauling water from either the "crick" (as we called it then) for the livestock or from our nearest neighbor a mile or so away for ourselves.  We did this for days and days while my parents tried to save the money for a new pump.  It was going to be a long, hot, summer.

In those days nobody thought it bad to toss things out in the local "dump", which happened to be fifty feet down a steep bank on the "crick" about 1/2 mile from our home.  Being kids we often played in the dump, curious to see if we could find any "treasure."

One day in mid-August I was there and found, surprise, surprise, a water pump.  I didn't know if it worked or not but figured it might have the parts my Dad needed to fix ours.  So I pushed it up the bank and with a lot of effort dragged it the 1/2 mile home.  My Dad was in the house and when I went in and told him I found a pump, he immediately asked, "where?"  I told him and will never forget the disappointed look he had when he found it came from the dump.  But instead of rejecting it out of hand, he came out to the barn and looked at it.  It didn't have anything he could use, but it did have a frayed power cable.  He fixed that and it worked!  It fit perfectly in place of the old one and we had water again.

Now I ask you, if something comes out of the dump does it mean that it is automatically bad?  Does the dump make the thing bad or is it just assumed it's bad because it comes out of a dump.  Most people assume that coming out of  a dump it must be bad so they don't examine it for themselves.  Instead they slap a "bad" label on it and tell everybody it's bad.  And if  they are even told it it came from the dump (as versus knowing of the dump from which it came) it doesn't matter how shiny it is, they usually won't take the time to examine it either.  But if they actually look at it, and judge it for what it is on it's own merits, sometimes it turns out to be in pretty good shape.

Lately I've felt a bit like everybody wishes to tell me I'm the dump and that therefore nothing good can come out of me.  Maybe I'm a "dumpy" kind of guy.  Maybe my style of debate is "dumpy."  But given the circumstances why not analyze my arguments and address them rather than the messenger dressed in sloppy clothing?  I've laid out the logic.  I've laid out the premises.  I've even given you the points of attack....the things to look for to show that the "pump" don't work, if you will....but people still wish to talk about the "dump."  I find that sad.  Maybe you should find it sad too?

But of course, "I don't have the time to read....." seems to precede a lot of replies lately.  Since the average person reads between six and ten times faster than they write I'm surprised that the very same persons have the time to respond to my posts.  Now if I could only get them to write some syllogisms which are really quite short.

And finally, in response to:

Originally posted by Angrim Angrim wrote:

the game grants one the ability to war. if you believe, as you have asserted, that there is some ethical right associated with abilities the game grants, then distinguishing between war and settlement (for example) is really just a matter of personal preference. the precedence of those two rights is certainly not ordered by the game, it is ordered arbitrarily by you to suit your play style, or the "common" values of the west, or whatever ethical framework you have imposed to get you there...but it is *not* imposed on the rest of us by logic.


Here's the thing, the game does grant a right to make war, but also the right to refrain from war.  When you have to equal choices you can choose.  Settlement too is a choice.  You can settle more than the opening city (of which you have no choice), or have just that one.  But those are of a different class of choices than the right to settle anywhere and the right to make war against anybody.  The game grants those, but they are not required rights.  Both can be exercised or not.  The game grants you the right to make war against anybody.  The game allows you to settle in any place you so desire (except on certain spaces and occupied places of course).  Both are rights granted.  But when two people try to exercise two conflicting rights in the same space they often come into conflict.  One way of resolving the conflict is for one side to deny the right of the other side.  That is why land claimers use intimidation by threats of coercion.  The other side insists that the right of settlement be maintained.   The first group overtly says they will use force to maintain their right but claim it is necessary to their plans (which is false and has been shown to be so), the second implies force may be used in resisting the threat of force overtly stated in the intimidation by threats of coercion.  So it appears that the conflict is not resolvable without the use of force...unless....

I've been arguing for months now that there is a compromise available.  In a compromise situation both sides give a little to gain a lot.  Land claimers could give up the claim of "absolute sovereignty" the use of "intimidation by threats of coercion" implies, and still accomplish their goals within the accepted, apparently intended, methods of claiming sovereignty, and non-land claimers could recognize the homelands of the claimers (which in my opinion would resolve 99% of any conflicts).  This would be the peaceful and logical resolution since the other way makes the conflict escalate and has all sorts of long term and short term consequences that are, in my opinion, harmful to the player of Illyriad.

As for what logic imposes, read the syllogisms.  They begin with generally recognized moral principles and go straight to "it is wrong to use intimidation by threats of coercion" in claiming land.  Your claim that it isn't logical is clearly shown to be false by any standard of logic you care to use.  It is true, of course, that if you don't believe in "do unto others as you would have them do unto you" and "do no unnecessary harm," then we will not come to a peaceful resolution of this matter.  But based upon those two, the logic is about as good as these things get.  So do you wish to deny those two premises as the bases of how we players should treat each other?

AJ



Posted By: Gragnog
Date Posted: 06 Feb 2016 at 17:39
This is from the mouth of Kaggen. If you do not like us land claimers join SHARK, wait, they have already been destroyed, join Unbowed and try do something about it. All your whining here will not change the fact that land claimers are here to stay and you will be hard pressed to rid the game of them. There are 2 distinct regions in this game and if you so fear us land claimers best you move your cities back to elgea where you can play your way.

-------------
Kaggen is my human half


Posted By: Angrim
Date Posted: 06 Feb 2016 at 18:19
Originally posted by ajqtrz ajqtrz wrote:

Originally posted by Angrim Angrim wrote:

the game grants one the ability to war. if you believe, as you have asserted, that there is some ethical right associated with abilities the game grants, then distinguishing between war and settlement (for example) is really just a matter of personal preference. the precedence of those two rights is certainly not ordered by the game, it is ordered arbitrarily by you to suit your play style, or the "common" values of the west, or whatever ethical framework you have imposed to get you there...but it is *not* imposed on the rest of us by logic.
Here's the thing, the game does grant a right to make war, but also the right to refrain from war.  When you have to equal choices you can choose.  Settlement too is a choice.  You can settle more than the opening city (of which you have no choice), or have just that one.
not quite right. one can choose not to make war, but one cannot decline war, and that is intentional and important to the dynamic. (this is the reason why the original BL idea of having an imposed peace in the western BL was abandoned by the devs. it is not a workable arrangement.) so while settlement is a choice by one player for himself, war must be a choice by one player for another. you may wish to consider war as the "normal" relationship between two players, as does the game. if two neutral armies collide they will fight one another. it takes a special arrangement to make them coexist, which is a quite an effective metaphor for the larger game.
Originally posted by ajqtrz ajqtrz wrote:

But those are of a different class of choices than the right to settle anywhere and the right to make war against anybody.  The game grants those, but they are not required rights.  Both can be exercised or not.  The game grants you the right to make war against anybody.  The game allows you to settle in any place you so desire (except on certain spaces and occupied places of course).  Both are rights granted.  But when two people try to exercise two conflicting rights in the same space they often come into conflict.  One way of resolving the conflict is for one side to deny the right of the other side.  That is why land claimers use intimidation by threats of coercion.  The other side insists that the right of settlement be maintained.   The first group overtly says they will use force to maintain their right but claim it is necessary to their plans (which is false and has been shown to be so), the second implies force may be used in resisting the threat of force overtly stated in the intimidation by threats of coercion.  So it appears that the conflict is not resolvable without the use of force.
you make a distinction here where i do not see one. coercion is used inevitably by both sides in a settlement conflict. one side asserts a right to settle, the other asserts a right to clear. one threatens to attack the other threatens to defend (both attempts at intimidation). perhaps they agree to a compromise involving some exchange of goods, or perhaps they war. but these are the mechanisms of conflict, and they do not change depending on who is in the right or in what way the space was "claimed" before settlement.
Originally posted by ajqtrz ajqtrz wrote:

..unless....I've been arguing for months now that there is a compromise available.  In a compromise situation both sides give a little to gain a lot.  Land claimers could give up the claim of "absolute sovereignty" the use of "intimidation by threats of coercion" implies, and still accomplish their goals within the accepted, apparently intended, methods of claiming sovereignty, and non-land claimers could recognize the homelands of the claimers (which in my opinion would resolve 99% of any conflicts).  This would be the peaceful and logical resolution since the other way makes the conflict escalate and has all sorts of long term and short term consequences that are, in my opinion, harmful to the player of Illyriad.
if the land-claimers believed that the existing system offered them this opportunity on the same scale, they would not have gone through the tremendous difficulty they have to establish an alternative. ("apparently intended" i reject utterly as biased language. the devs never intended a 10-square rule, as they have said repeatedly here in this forum, and similarly H? has owned the idea as their own.)
as a parallel, the 10-square rule was created by H? because it did not believe the existing system of simply claiming land using sovereignty offered them enough room to expand and prosper. the reaction was *exactly the same as the reaction has been to the land-claimers*, with the exception that no one was in a position to challenge H? militarily.
Originally posted by ajqtrz ajqtrz wrote:

As for what logic imposes, read the syllogisms.  They begin with generally recognized moral principles and go straight to "it is wrong to use intimidation by threats of coercion" in claiming land.  Your claim that it isn't logical is clearly shown to be false by any standard of logic you care to use.  It is true, of course, that if you don't believe in "do unto others as you would have them do unto you" and "do no unnecessary harm," then we will not come to a peaceful resolution of this matter.  But based upon those two, the logic is about as good as these things get.  So do you wish to deny those two premises as the bases of how we players should treat each other?
surely you know i have read them, and i have picked them apart for you. whether or not i personally agree with your premises is immaterial; the premises are not in themselves logical or self-evident, and i object strenuously to your imposing them on others. beyond that, your syllogism is as damning of the 10-square rule as it is of land-claiming; beyond *that*, there is a case to be made from it that players haven't the moral right to defend sovereignty (since they are not compelled to do so by the game and doing so causes "unnecessary" harm), and that undermines the very nature of the game.

fundamentally, you are here arguing for your own ethical priorities rather than for anything you are likely to compel someone to through logic. why do you preach? because preaching is an exhortation not based on logic but based on common values, conviction and faith. so preach on if you like. i haven't any desire to muzzle you from your opinion, but when you shame, blame and insult players for not agreeing with you, you use the very tactics you condemn in others.




Posted By: ajqtrz
Date Posted: 06 Feb 2016 at 22:13
Hyrdmoth,

Are occupying armies within the bounds of the game?  Yes.
Are occupying armies seeking to control a space by settling on it? Yes.
Are the senders of occupying armies using overt intimidation by threats of coercion?  No.  (This could be argued, but the real thing is that they have, in essence, "settled" the space.  Just as you can "take" the space of a city by laying siege to it, so too, you can take the occupied mines by fighting for them.  While I would not use the tactic of those alliances as I do think it a bit selfish, I can certainly see that such a rare thing would be very difficult to "share" in an environment like Illyriad.

In the end, occupying a space is the only way to claim that space and even the "10 square rule" exists only because of it's tradition, usefulness, inertia and that it applies to all and thus benefits all.

AJ


Posted By: ajqtrz
Date Posted: 07 Feb 2016 at 17:26
Originally posted by Gragnog Gragnog wrote:

This is from the mouth of Kaggen. If you do not like us land claimers join SHARK, wait, they have already been destroyed, join Unbowed and try do something about it. All your whining here will not change the fact that land claimers are here to stay and you will be hard pressed to rid the game of them. There are 2 distinct regions in this game and if you so fear us land claimers best you move your cities back to elgea where you can play your way.


If I were interested in my own welfare and having a big safe empire and not about the game itself I'd have followed suit and made my own land claim when my alliance was a bit larger.  That's the difference between those who would use intimidation by threats of coercion and those who would not.  Those who want to use that tactic think they can't do otherwise and "win" their game (though all the mechanics of the game say otherwise) and don't really concern themselves with making the game better for ALL players, and those of us who, in the long tradition of Illy DO care about the heart and soul of this playground...concern for others that they keep their freedom to play the game the way they wish.  If we follow this route you propose why would we not then start harvesting newb's if it was too our advantage?   If you play the game strictly to your advantage and ignore the health of the game you get an unhealthy game....there are plenty of those types of games out there.  It is with good reason the Illyriad community is though of as one of the most friendly communities out there. We take our duties as players of Illyriad seriously, especially in maintaining an open sandbox.

Let me tell you a story.  When Lords of Ultima started each server had vast areas to settle.  Long before an area filled up new areas were opened until all the continents were open for settlement.  When it first started things were pretty open.  But within a year smart players discovered two things: 1) their was strength in clustering, and 2) they could use intimidation by threats of coercion to claim whole continents.  They did both.  Soon their "GC" was silent except for pretty much constant trash talk.  Few players ventured into that pit.  Wars were rampant and sometimes vicious. And us "peaceniks" had to submit or be crushed. 

In that "winning" became defined by the aggressive types as "being the first, second or third to "crown"-- which is just a set of conditions the developers put forward as "winning"  a set that you didn't even need an alliance to do..."solo crowning" was rare but I saw it twice and was attempting it on W56 myself.  But those who used intimidation by threats of coercion, in place of the actual game mechanics, dominated by following up and actually coercing when necessary. 

Here's the danger.  LoU is dead and gone because while they could attract new players, they couldn't keep them.  They couldn't keep them because the intimidation by threats of coercion meant that once they got to relatively small size they would be coerced into whatever role the dominant alliances wanted them to play.  In that atmosphere revenues fell and eventually the game folded.  I fought there as I'm fighting here now.  I've experienced the destruction of one game and I would like to avoid another.  The reason people left there was because they didn't like the intimidation by threats of coercion the claiming of whole continents made possible.  They didn't like the negative and constant trash talk that the attitude of intimidation by threats of coercion brings with it and is demonstrated in how people talk to each other.  And they too often landed on or wanted to land on those claimed continents but were not free if they were there and not free to land should they wish to do so.  In the end it was not the in ability of the game to attract new players, it was the inability of it to keep players because for a game to be financially healthy it is not the new players who fork out the cash, it's the long term and committed players.  Once you begin to make the place less friendly the retention rate drops and so do the revenues.

You see, it's not me I'm worried about. It's you. It's every player, land claimer or not, who likes playing this game.  I invested years of effort in LoU.  I spent real money and had, and still have, friends.  I hope to say I still have friends here and those who have been a bit unfriendly lately will eventually return to being friendly.  But most of all I do not wish this game to go the way of the last where clustering was enforced by overt intimidation.

I hope this helps you understand that it's not about me, it's about the heart and soul of Illyriad, all it's great and fun players and the freedom of the sandbox.

AJ




Posted By: ajqtrz
Date Posted: 07 Feb 2016 at 17:49
Gragnog, Kaggen may be right. Maybe it is too late.  Maybe games like Illyriad begin with an openness but all eventually succumb to players more interested in controlling the sandbox than keeping the sandbox free.  I really don't know.

What I can tell you though, is this.  I came to LoU about the same time, relatively speaking, in the age of the game, as I've come to Illyriad.  In LoU things were a lot nastier.  There were those unneeded side and snide comments, like "oh wait they've already been destroyed," but they were worse than here -- so far.  In any case, I didn't give up there and even if I end up in the newb ring and writing about this stuff to myself I'll know two things.  I was right by the logic of my arguments...spelled out and as rigidly measured as it that can be -- and this game will probably end a lot sooner than you or I wish.

AJ

I do hope you and Gragnog


Posted By: Gragnog
Date Posted: 07 Feb 2016 at 18:27
To be brutally honest, this game is nothing like LoU and never will be. Yes there are people who do not like conflict and there are those who do. I have been in this game for a long time now and the only things that have changed are the following:

1. The last server war set the mindset of people against PvP because the victors were so brutal in the destruction of accounts that people are afraid. These same people are the ones who oppose land claims. Lets face it, the land claims alliances have not once asked for unreasonable peace terms in any conflicts they have been involved in. They have even said they will keep conflicts in BL thus giving people in Elgea peace and comfort without fear.

2. Over the years the devs have become less and less interested in the game with nothing really new or exciting happening that would keep people in the game. Tournaments are now a myth that new players have heard of but never seen. The only thing financing the little bit of development we see are the current wars that bring in a bit of prestige money for them. Without BL and their ways there would be very little money flowing into this game as there is no point to get cities built up and ready for conflict. People at peace and who socialize in GC and craft have no need for prestige as it does not affect their way of playing.

3. This is just a game and the community is pretty friendly, even though it is a tiny game with very few active players. There just is not the numbers you need and the time to build and wage war too long for it to evolve into anything like the pay to win games.

Thus what I am saying is get off your soapbox and just play the game or leave. Your fears and concerns do not apply to Illyriad.


-------------
Kaggen is my human half


Posted By: Angrim
Date Posted: 08 Feb 2016 at 01:33
i've been in the game since 2011. interaction in 2016 is actually much *less* hostile than it has been at certain times in the past. there is more regular conflict in the game, but the forums are relatively civil and even gc trash talk is quite tame compared to prior days. ragequits are down and when they happen they aren't accompanied by great gc manifestos or nasty spoof accounts afterward. i haven't seen a drunken rant in a year or more. i no longer see players hounded out of gc (and then the game) by ugly comments about their sexual habits or religious views. one player called for the death of all catholics, another told a certain player (still here) to drink poison and die. so i have a somewhat different perspective, ajqtrz. there may be some emotional distress caused by losing a city, but i much prefer it to the sort that used to be inflicted regularly and deliberately player-to-player here. if you want to drop the level of pvp in illy, convince the devs to stage a tournament. but i don't worry that pvp will damage the game's civility. that just doesn't syncrhonise with my experience here.


Posted By: Princess Botchface
Date Posted: 08 Feb 2016 at 02:31
Yeah its not my or anyone elses job to make the game fun for anyone else but myself. It is a game that I am playing to get some perhaps minor break from my crappy pointless life.

It would be impossible to have a fun game otherwise anyway.


Posted By: ajqtrz
Date Posted: 08 Feb 2016 at 23:56
Originally posted by Gragnog Gragnog wrote:

To be brutally honest, this game is nothing like LoU and never will be. Yes there are people who do not like conflict and there are those who do. I have been in this game for a long time now and the only things that have changed are the following:
Originally posted by ajqtrz ajqtrz wrote:


And to equally brutally honest, you are right...it isn't like LoU but it's players are.  I watched the development of LoU, which started with a much less positive tone, I'll admit, and the same path was taken.  The game mechanics allowed you to attack any player and so attack they did.  If you were in their land (i.e. "continent") without their permission you moved.  Large alliances would "cluster" on some continent, "prestige" build their cluster, claim the space  (usually long before they had really gained enough space to actually have a cluster) and start intimidating other players to move or join. 

And if any player disagreed with them, they sent armies to destroy that players cities even if that player was too small to be a threat.

If this doesn't sound familiar, it should.  I and my tiny alliance fought for months with the largest alliance on one continent over our right to maintain ourselves on an continent where we had over 150 cities when they had less than 20.  We eventually fought them to a standstill and they left us alone, but we weren't happy fighters, and about a third left out of frustration with not being left alone to play the game as the traders we wanted to be.   To be honest, I can't see the difference here because in both places it's the "aggressive game play" that does not concern itself with the health of the game but instead wants to do what one land claimer said, "win at any cost."

Originally posted by Gragnog Gragnog wrote:



1. The last server war set the mindset of people against PvP because the victors were so brutal in the destruction of accounts that people are afraid. These same people are the ones who oppose land claims. Lets face it, the land claims alliances have not once asked for unreasonable peace terms in any conflicts they have been involved in. They have even said they will keep conflicts in BL thus giving people in Elgea peace and comfort without fear.

Originally posted by ajqtrz ajqtrz wrote:



"Let me be perfectly clear"  ..lol...but really, I am not against PVP at all.  I encourage anyone who likes that sort of thing to engage in that sort of thing with those who wish to engage in that sorted thing...opp, Fruedan slip there.. "sort of" not "sorted"  LOL. 

But all this shows is that if given the chance people will be brutal.  I don't condone any unnecessary harm.  And to avoid that we need to nip the attitude of aggressive game play in the bud by rejecting it's tactics and "win at any cost" attitude. 

When you tell me how nice they are and how accommodating, I wonder why they can't go that 1/2 step father and drop the intimidation by threats of coercion?  My problem is not with the land claimers, but with the belief that they must use intimidation by threats of coercion to establish those claim and to "win."  Of course, they, indeed, might win, but if so, Illyriad loses.  No one can predict how bad it could get once we allow players to use such a tactic.  You should, in fact, oppose the use of intimidation by threats of coercion exactly because it is what the "victors" did in the last server war.  If you thought they shouldn't have done that why would you support the basis of those actions?  Frankly, people should be afraid.  Do you think allowing intimidation by threats of coercion is closer to that brutality or not using intimidation by threats of coercion?  Why move in that direction if it's not a good direction?

I am not privy to the terms of the agreement, but the tone of the statement of pursuit leaves me a bit put off and makes me wonder if the terms were all that generous or not.  But I'll give you the point and assume you are right.  Yet it seems to me it's a prima facie case that they aren't as nice as you think, when they use intimidation by threats of coercion against all players, even the small and peaceful ones.  And since that's about all I have to go on, other than unjust armies at my door, the constant taunts in GC and the like, I'd have to say the evidence is mixed at best. 


Originally posted by Gragnog Gragnog wrote:


2. Over the years the devs have become less and less interested in the game with nothing really new or exciting happening that would keep people in the game. Tournaments are now a myth that new players have heard of but never seen. The only thing financing the little bit of development we see are the current wars that bring in a bit of prestige money for them. Without BL and their ways there would be very little money flowing into this game as there is no point to get cities built up and ready for conflict. People at peace and who socialize in GC and craft have no need for prestige as it does not affect their way of playing.
Originally posted by ajqtrz ajqtrz wrote:



This is actually a very good point.  The question becomes then, to increase revenues in the game what is the balance between "aggressive gameplay," which generates, one would think, more revenues, and "friendly gameplay" which attracts more players, one would think.  Actually a very good point....

How about this: we keep it friendly and those who wish to engage in aggressive game play engage in it toward each other?  Maybe we could have an Illy "top gun" tournament where alliances fought and when a certain number of cities were razed (no taking them, only razing) they would get the TOP Gun award for the next 3-6 months.  We'd have medals for them awarded by a committee made of respected player from medium to small non-aligned alliances.  It would be a player sponsored game within the game. 

And on the other side, we could dispense with the "intimidation by threats of coercion" so that the whole place could maintain a friendlier spirit.  Hmmm....it could work you know.

I can't speak to the issue of what the devs are up to as it's not something of which I'm aware.  I do think they are probably putting the lion's share of resources into the other game they are working on, but that I don't know with any evidence.  In any case, if you think the game is not developing, it sure won't help if we take it in the same direction as LoU with it's "win at any cost," "cluster," and "intimidate by threats of coercion...and coerce if necessary" attitudes.


Originally posted by Gragnog Gragnog wrote:


3. This is just a game and the community is pretty friendly, even though it is a tiny game with very few active players. There just is not the numbers you need and the time to build and wage war too long for it to evolve into anything like the pay to win games.
Originally posted by ajqtrz ajqtrz wrote:


If you think "pay to win" is a magic formula for "win at any cost" you are mistaken.  "Pay to win" is just the rich man's tool winning.  He too is not afraid to use intimidation by threats of coercion [properly purchased of course] .  It's not the money it's the attitude reflected in the use of intimidation by threats of coercion. 

Originally posted by Gragnog Gragnog wrote:


Thus what I am saying is get off your soapbox and just play the game or leave. Your fears and concerns do not apply to Illyriad.

[Quote=ajqtrz]
I like my soapbox.  Did you notice I painted it bright red?  LOL.  Yes, the game is friendly now.  Well, friendly to those who don't rock the boat and "go along to get along."  Friendly to those who don't speak up.  Friendly to those who just stay safely in their big alliances in the far north and west and watch with a "tsk tsk" attitude but don't want to risk their precious rankings. Yes it's friendly to those who just sit back and let others use intimidation by threats of coercion to get their way.  But, as you know from experience, it isn't always friendly.  Sometimes it gets hostile because somebody wants to drag it into the realm of aggressive game even when there is no need to use such tactics. 

Finally, if my fears don't apply to Illy, what happened in the last server war?  Do you wish to avoid that?  You and I both wish to do so.  Do you therefore, wish to mend the gap between the sides?  Of course.  You and I both do.  To do that then, there must be ....compromise.  Right?

I just posted a four point suggestion in the IllyTimes under responses to my first essay there.  Read it.  Remember that both sides need to compromise for the gap to be bridged and war avoided.  We don't ask much on our side, just a little more freedom-- a half step will do.

AJ




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