Print Page | Close Window

Assassins..

Printed From: Illyriad
Category: Miscellaneous
Forum Name: Suggestions & Game Enhancements
Forum Description: Got a great idea? A feature you'd like to see? Share it here!
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=672
Printed Date: 17 Apr 2022 at 13:07
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: Assassins..
Posted By: belargyle
Subject: Assassins..
Date Posted: 17 Jun 2010 at 15:39
I was thinking.. (dangerous I know)

However, it would add a new element to the game if we could 'choose' a specific target for assassins.
Instead of just killing commanders (which is great) but that we could also choose to kill specific diplomatic units as well, such as thieves, other assassins, and saboteurs.

Depending on how complex you would wish to make it, you might even put into place (like the commanders) experience points for successful missions. That one is more your playground. But the initial paragraph is my thoughts.

The Alliance - Dwarven Lords - ROCK!
Belargyle



Replies:
Posted By: waylander69
Date Posted: 17 Jun 2010 at 18:04
I agree, a pain that your assassins dont gain EP either...but would be good if you could target other diplo units....


Posted By: HonoredMule
Date Posted: 18 Jun 2010 at 02:44
+1


Posted By: col0005
Date Posted: 18 Jun 2010 at 03:08
apperently this is allowed and intended, but I don't like that fact that if you see an incoming diplomatic mission you can just send your commanders out and if its an assassin then there are no commanders in the ciy to be killed. Isn't the idea of an assassin that you don't see it coming?


Posted By: waylander69
Date Posted: 18 Jun 2010 at 08:10
He is not saying just for army commanders, he is saying before you send out your guys you give them a target, example go kill the commanders, go kill the trackers...go kill the saboteurs.... 


Posted By: belargyle
Date Posted: 18 Jun 2010 at 09:27
Exactly.. Not to mention the fact that the assassin is seen inbound though it is true you don't know what it is yet. But the fact you can see them, I never really understood that part Smile Don't get me wrong, I like seeing what is coming at me, but it would be nice to have an aspect that could potentially mask them, while still reporting the threat of a potential assassin being inbound.
 
Maybe bring into play a new research item, say.. Disguises, in the diplomatic section.. which would make the assassin unitl look like any other "passerby" Diplomatic unit and not an aggrssive one. This will still allow everyone the slim opportunity to move out any military or diplimomatic units while watching inbound units. 
 
Just some thoughts Wink


Posted By: waylander69
Date Posted: 18 Jun 2010 at 12:46
The assassin does look like any other diplo unit on the map...thats because he is a diplo unit..all someone would know is its an inbound diplo..not what type


Posted By: col0005
Date Posted: 18 Jun 2010 at 16:37
No belargyle means it'd be nice to have the option to make hostile diplomatic units look like neutral diplomatic units.
I think it'd be cool if there was a percentage chace of the assassin units showing up as hostile depending on consulate level. I.e. rumors may have reached the city etc


Posted By: HonoredMule
Date Posted: 18 Jun 2010 at 21:34
I think it's perfectly fair for an active player who's online and playing attention to have the opportunity to react in a manner that defends against the possible outcomes, especially since one must still guess what those outcomes might be or react to several at once.

An equally alert attacker can use both good timing and ruses to make those reactions work in his favor as well.


Posted By: GlyphGryph
Date Posted: 22 Jun 2010 at 19:07
100% support the idea of assassinating non-commander units - especially since there is no other way to get rid of defending diplos.

(obviously you'd want to assassinate their assassins first :P. Yay for shadow wars!)


Posted By: Aelfric
Date Posted: 22 Jun 2010 at 23:48
In Total War series, Assassins are stand-alone units, similar to Generals. What if we have Assassin acting like a special Anti-commander Commander? Instead of being able to recruit them in numbers, we can only create 1-2 (similar to limitation on the number of Commanders) per city. They can target any units and gain experience as they level up. The number of assassination targets they can have per mission is based on their level.

The easiest assassination target (highest chance of success) is caravans. The most difficult is another Assasin. Commanders, depending on their personal skills, are somewhere in between.




Posted By: col0005
Date Posted: 23 Jun 2010 at 02:12
yeah I do find it kind of crazy that you the more units you send the higher your chances of success and that they either all come back or are all captured, surely a single thief is much more likely to succeed than 40 as one would be more likely slip up and put the rest of the cit on alert.
However if there was a change to game mechanics it would be nice to have a debriefing option which would work like the extra mana spending in mage towers, so you have your assassin at level 6, consulate at level 12 and your paying 10K gold for the job. The more money spent the higher the chance of success but the consulate level and assassin level has just as an imprtant affect on the mission outcome.
The old assassin units could perhaps become more effective as a counter intelligence network.


Posted By: KillerPoodle
Date Posted: 23 Jun 2010 at 02:36
Originally posted by col0005 col0005 wrote:

yeah I do find it kind of crazy that you the more units you send the higher your chances of success and that they either all come back or are all captured, surely a single thief is much more likely to succeed than 40 as one would be more likely slip up and put the rest of the cit on alert.
However if there was a change to game mechanics it would be nice to have a debriefing option which would work like the extra mana spending in mage towers, so you have your assassin at level 6, consulate at level 12 and your paying 10K gold for the job. The more money spent the higher the chance of success but the consulate level and assassin level has just as an imprtant affect on the mission outcome.
The old assassin units could perhaps become more effective as a counter intelligence network.


There is also a factor relating the number of assassins sent to the population of the city. Too large a ratio increases the chance of being discovered.


Posted By: HonoredMule
Date Posted: 23 Jun 2010 at 05:37
Is there?  I wasn't aware that this proposed factor had ever become reality.  Also my own experiences with diplomatic missions appear not to support this either.



Print Page | Close Window

Forum Software by Web Wiz Forums® version 12.03 - http://www.webwizforums.com
Copyright ©2001-2019 Web Wiz Ltd. - https://www.webwiz.net