How do you count 10 squares?
Printed From: Illyriad
Category: Strategies, Guides & Help
Forum Name: General Questions
Forum Description: If your gameplay question isn't answered in the help files, please post it here.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=6696
Printed Date: 17 Apr 2022 at 18:53 Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com
Topic: How do you count 10 squares?
Posted By: Treefrog
Subject: How do you count 10 squares?
Date Posted: 29 Nov 2015 at 09:05
I've realised this isn't as straightforward as it seems. Do I count North, South, East and West, then make a square of it? Do I count NSEW and the intermediary diagonals as well, then join those up? Or something else?
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Replies:
Posted By: Lotharblack
Date Posted: 29 Nov 2015 at 09:49
You use the Pythagorean Theorem
------------- Lord Loth
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Posted By: Lotharblack
Date Posted: 29 Nov 2015 at 09:50

------------- Lord Loth
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Posted By: Treefrog
Date Posted: 29 Nov 2015 at 10:27
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Lothar is this for real or are you winding me up?
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Posted By: Gragnog
Date Posted: 29 Nov 2015 at 10:33
There are 2 ways. The easiest is use the exodus way where you see if you can exodus there. The game does it for you. Second is ignore it.
------------- Kaggen is my human half
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Posted By: palmz
Date Posted: 29 Nov 2015 at 12:06
Treefrog wrote:
Lothar is this for real or are you winding me up? |
No Lothar used the correct formula based on my knowledge of what the ten square rule is, but if your not good with that type of math their are tonnes of http://www.calculatorsoup.com/calculators/geometry-plane/distance-two-points.php" rel="nofollow - sites that can help.
Or you can just look at a image like http://https://docs.google.com/file/d/0BxB4XkU5ITPJeERoRHVsR1ZRLWs/edit?pli=1" rel="nofollow - this to help you understand link from DIL's alliance page.
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Posted By: Garth
Date Posted: 29 Nov 2015 at 16:49
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If you already have a town there, the easiest in-game way is to click on the square, then select "send diplomats" or "send army", which will tell you what the distance is.
Otherwise, use the formula or links provided above.
------------- Garthen
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Posted By: Mahaut
Date Posted: 29 Nov 2015 at 17:40
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Or use this https://www.easycalculation.com/analytical/distance.php
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Posted By: Lotharblack
Date Posted: 29 Nov 2015 at 18:51
palmz wrote:
Treefrog wrote:
Lothar is this for real or are you winding me up? |
No Lothar used the correct formula based on my knowledge of what the ten square rule is, but if your not good with that type of math their are tonnes of http://www.calculatorsoup.com/calculators/geometry-plane/distance-two-points.php" rel="nofollow - sites that can help.
Or you can just look at a image like http://https://docs.google.com/file/d/0BxB4XkU5ITPJeERoRHVsR1ZRLWs/edit?pli=1" rel="nofollow - this to help you understand link from DIL's alliance page. |
I am greek so i have to promote and advertise my anscestors...
------------- Lord Loth
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Posted By: abstractdream
Date Posted: 29 Nov 2015 at 18:56
All the math is fine and dandy (it is how the game figures it) but just use your fingers and count. If you get something you aren't sure about (is it 9? is it 10?) then you have two options:- Send a city there anyway
- Contact the city owner to ask permission
If you contact the owner, they will likely ok it. There are rare occasions wherein they will have some plans that preclude them from agreeing to it. If you settle anyway, you can message the owner to give notice or just show up. Some players will ignore you, some will be upset, but most will fall in between. There have been times when this sort of issue has caused conflict and even a war now and then, so always contact your alliance leadership for guidance before doing anything.
One last note: less than 10 is acceptable by a lot of players. Just communicate.
------------- Bonfyr Verboo
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Posted By: KarL Aegis
Date Posted: 29 Nov 2015 at 20:14
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To find the length of a diagonal the easiest way to calculate the length of the line is to form a triangle and use the Pythagorean Theorem to find the length of the hypotenuse.
To find the length of a straight line segment you just count. Ten squares directly south is 10 squares away from your starting point. The same is true for every cardinal direction.
If there is a group of bears eight squares west and six squares north of a Lonely Peak tile that bear is ten squares away from that lonely peak because 8^2+6^2 = 64+36 = 100 = 10^2.
I can't even comprehend why anyone would mention cities in this thread.
------------- I am not amused.
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Posted By: Rill
Date Posted: 30 Nov 2015 at 04:22
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If you really can't stand to do the math(s) yourself, here is a link to a calculator where you can enter the coordinates of the two points
http://www.mathportal.org/calculators/analytic-geometry/distance-and-midpoint-calculator.php" rel="nofollow - http://www.mathportal.org/calculators/analytic-geometry/distance-and-midpoint-calculator.php
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Posted By: John Louis
Date Posted: 30 Nov 2015 at 17:19
This is a contentious issue and it seems that it used to be 10 squares squared at one point.
Nowadays, others seem to do 10 squares and then a circle around that.
I know different people have different points of view, but it only works if there is a consistent rule.
Sadly, this is especially a problem for over eager training alliances who sometimes wrongly advise their new players, upsetting veteran players who have been planning and building for years now.
This just creates friction when it could have been avoided.
I have always held to the 10 squares squared rule, but I know others will disagree and prefer the circle model.
It just allows unscrupulous players (and alliances) to be very sneaky when settling new cities, then they can claim they are new and do not know the rule (and then accuse you of being unreasonable, to boot).
Can these two interpretations be reconciled?
I would like to think so, but I have already been at the receiving end of the so called 10 square rule (it is not called the 10 square circle rule!!)
Just my 2 cents.
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Posted By: Lotharblack
Date Posted: 30 Nov 2015 at 17:56
To deal with the problem John Louis raises i sugest from now on we only settle new cities horizontally or verticaly to existant cities. There! Problem solved!
------------- Lord Loth
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Posted By: KarL Aegis
Date Posted: 30 Nov 2015 at 18:01
John Louis wrote:
This is a contentious issue and it seems that it used to be 10 squares squared at one point.
Nowadays, others seem to do 10 squares and then a circle around that.
I know different people have different points of view, but it only works if there is a consistent rule.
Sadly, this is especially a problem for over eager training alliances who sometimes wrongly advise their new players, upsetting veteran players who have been planning and building for years now.
This just creates friction when it could have been avoided.
I have always held to the 10 squares squared rule, but I know others will disagree and prefer the circle model.
It just allows unscrupulous players (and alliances) to be very sneaky when settling new cities, then they can claim they are new and do not know the rule (and then accuse you of being unreasonable, to boot).
Can these two interpretations be reconciled?
I would like to think so, but I have already been at the receiving end of the so called 10 square rule (it is not called the 10 square circle rule!!)
Just my 2 cents. |
You seem to have posted in the wrong thread.
------------- I am not amused.
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Posted By: John Louis
Date Posted: 30 Nov 2015 at 18:09
I have not.
This post is "How do you count 10 squares".
I give two potential answers to the question.
Then I go on to discuss the consequences of different interpretations.
Quite simple really.
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Posted By: Rill
Date Posted: 30 Nov 2015 at 20:36
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The purpose of the 10 square convention, as I understand it, is to give both cities room to claim sovereignty. 10 squares in a circle around the city more than amply provides this (by allowing 5 squares in each direction for each city). Honestly I hadn't heard people arguing for a "10 squares squared" convention previously. I've always understood it to mean a 10-square radius, just as for Tenaril and Exodus.
I think the most important thing is flexibility and courtesy though. It is courteous to communicate with fellow neighbors before you put a city close. By the same token, it's courteous to graciously welcome new folks to the neighborhood.
Alternatively, there's always siege. 
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Posted By: Brandmeister
Date Posted: 30 Nov 2015 at 21:23
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A square of squares? That's a new one.
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Posted By: Dungshoveleux
Date Posted: 30 Nov 2015 at 23:51
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10 square RADIUS.
Otherwise we'd all be talking about "my 20 x 20".
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Posted By: jcx
Date Posted: 01 Dec 2015 at 02:41
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http://forum.illyriad.co.uk/illytoolsresurrectio_topic6690.html#90544
Illytools has a feature that shows 10 square radius. install it and learn how the system count the 10 square.
Or easiest way is: from your city - count 10 square goin N, S, E, W and that will give you an imaginary circle which will be consider your 10 square.
still confuse? please check out illy tools > sweet spots. :D
------------- Disclaimer: The above is jcx|orcboy's personal opinion and is not the opinion or policy of Harmless? [H?] or of the little green men that have been following him all day.
jcx in H? | orcboy in H?
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Posted By: Ptolemy
Date Posted: 01 Dec 2015 at 02:48
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For sov, Why would you claim 10sqs away from you as sov? The smart thing to do would be to take the two rings of squares around you for sov
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Posted By: Solanar
Date Posted: 01 Dec 2015 at 03:16
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It's possible to claim 150 sov squares, you just can't build on that many.
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Posted By: jcx
Date Posted: 01 Dec 2015 at 03:28
Ptolemy wrote:
For sov, Why would you claim 10sqs away from you as sov? The smart thing to do would be to take the two rings of squares around you for sov |
You can appreciate the 10 square rule or sov: if you have any rare stuffs within it claiming them will make them YOURS as long as it is BLUE.
For sov sake, you can only build 20 buildings (res/troop production) on 20 sov square while you can claim more beyond that if you wish to increase rank based on land claim or again securing rare stuff within your 10 square.
hope these help. :)
------------- Disclaimer: The above is jcx|orcboy's personal opinion and is not the opinion or policy of Harmless? [H?] or of the little green men that have been following him all day.
jcx in H? | orcboy in H?
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Posted By: Ptolemy
Date Posted: 01 Dec 2015 at 03:51
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Does it cost gold or res per hour to claim the sov, but not have any buildings on them?
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Posted By: Solanar
Date Posted: 01 Dec 2015 at 03:58
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Yes Ptolemy. 10 research points and 100 gold times the distance from your city, times the sov level. With savings from the Chancery of Estates.
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Posted By: Gragnog
Date Posted: 01 Dec 2015 at 06:51
You can ignore the "10 square rule" if you want as it is not a rule. It is just an old outdated way of controlling the masses much like democracy in the world today. It is time to embrace what is good and right and support land claims. It is the only way to be truely free.
------------- Kaggen is my human half
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Posted By: Toks
Date Posted: 01 Dec 2015 at 12:56
The "10 square rule" isn't intended to allow you to claim sov 10sqs away. Although I have seen players state that they claim everything within 10 squares of themselves; and I'm sure that I've seen at least one alliance that claimed the same thing.
The intent of the "10 square rule" is to allow players to claim 5 squares away. If 2 cities are 10 squares apart then they can each claim 5 squares.
I think that most people understand this, but its a pet peeve of mine when I see people claiming things 10 squares away because of this "rule".
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Posted By: GM Rikoo
Date Posted: 01 Dec 2015 at 13:43
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Just so people know: (in case they forgot)
http://forum.illyriad.co.uk/what-do-the-rules-say-about-the-10-square-rule_topic6437.html
Rikoo
------------- Illyriad Community Manager / Public Relations / community@illyriad.co.uk
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